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To start this review, i think Dead Island is a pretty good game overall. It certainly has its falws, but this game is probably on the top 10 list of my favorite games in 2011, and i have played wuite a bit of games in 2011. This game definitely has a very "in your face" feel to it, because there are a lot of melee weapons to choose from. But to be honest, this game could have used a better use of guns. a lot of the guns that i picked up were not that useful as i would like it to be. I really enjoyed how you can customize a lot of your weapons, as i had quite a bit of fun with that. I really liked the length of this game, as it had quite a bit of playing time. there are a lot of optional quests, but i did not do all of them.
overall, i think this game was fun. although it had one or two problems, it made up a lot of ground in some other places.
This is a great survival horror game released this year. It incorporates elements of gameplay that wehave all played before, survival gameplay, find and use weapons , not many guns, gaingin experience points, power ups, learning new skills etc. But were there are certaining games like left for dead, dead rising and assassins creed which use these aspects they all dont really apear in one game. The gamplay is seamless very well put together.
You start off as a holidaymaker on a fantasy island resort, this place is beautifal, paradise and you spend the night drinking and trudging round the resort pissed out of your head, you annoy people and generally letch around before a bouncer offers to take you back to your room, he gets attacked, but you walk off oblivious , you also see a women seriously hurt again you leave her and go back to you bed tired and drunk, you wake up in the morning and at this point you pick who you want your character to be out of a choice of 4, sam b is the guy with the best stats. Ultimately you move from safe haven to safe haven, meeting people who are holded up trying to get through and those people will provide you with missions to help them do things like trying to contact others by fixing a radio, so you need the parts, go and find them and you get so many experience points. You need to fix a truck , so you need a wrench and you need to find a part too, go and find it = experience points, you get the idea. Even when you see duct tape, get it, it can be used to fix so many things, its gold dust. And thats what I love , the game is so visceral and thinks of every aspect of if were in that situation what do you need.
When you get enough experience points you get upgraded skills, melee`s, dodge, speed, you get better at fighting essentially. Also you can ugrade weapons, put nails into baseball bats etc. And the game is lifelike, over a period of time, especially with wood based weapons the weapon wil degrade as you use it to take out tone sof zombies. There are not many guns, you get some but ammo is limited and the aiming technique is fairly difficult because, how many people know how to actually fire a gun without training.
Money plays a significant role in this game, so does booze, when you meet people who take a survivalist view and want something for something else you need money to barter for new weopons, to modify them, to improve them, for comms etc, you can use booze too to pay some people.
You have stamina bars, so that if you do find yourself in a ruck with zombies or you are running, you can only run for so long, you`ll get too tired, you`ll slow down and you`ll find yourself with 4 zombies climbing all over you. by the way, the zombies can bite you but you are immune to changing, but you still get injured from the bite and can die anyway...so thats convenient.
You get a energy boost which act as your health meter regenration by finding and rinking energy drinks along the way- booze is just you for bartering.
The island is well rendered, you`ll play on beaches with sunshine and clkear blue water, you`ll also play in rainy storms and hurricane like situations which get wost as time goes on and if youre inside a building and it doesnt look that bad when you go in, when you come out it will have gotten worse.
Ultimately this game has thought of allot of different aspects....horror fans will love
This game has so much promise, and to an extent it lives up to the hype. You can't go far wrong with an island full of zombies! However once you have ran around bashing a few zombies it soon becomes obvious that there isn't much more to the game than that. Throw in a few game play issues and before long you will be wondering if the game developers belonged to the world of the undead!
The game has some truly scary moments, the very beginning of the game makes you feel like you are taking part in a George A.Romero classic! You will have zombies jumping out at you, people screaming for help and all sorts of action set pieces. However the middle parts lack depth, you will find that you are repeating the same types of fetch and rescue missions over and over again.
The graphics are good, but you will notice the odd graphical glitch (trees in the air, feet getting lost in the floors). The zombies seem to be 'repopulating' areas that you've already cleared, this can get a bit boring when you have to constantly kill the same zombies over and over. The driving also feels clunky, but thankfully it's not such a mainstay of the game!
What it lacks in polish, it makes up for in fun, if you like running around bashing things in the head you will love this game. If you like deep plot lines and believable outcomes... this game may not be for you!
Ah, zombies, they seem to be all the rage at the moment. We've had zombie flick after zombie fick hitting the big (and little) screen and it seems like everyone is cashing in. Games are no different. There have been copious amounts of them over the last few years - Dead Rising, Left 4 Dead, Killing Floor, even the 'Undead Nightmare' expansion for Red Dead Redemption. Call of Duty fans even have the zombie survival mode to enjoy. And why not? Killing zombies is fun after all. Nevermind the fact that they were probably once your loved one, neighbour, school teacher or work colleague, they're trying to eat your brains! Smash their skull in! Odd murderous analogy aside, zombie gaming is good healthy fun and often thoroughly enjoyable. It's rare that there's a bad zombie game, let's be honest. That's because the premise is simple - zombies come at you, you kill them. That doesn't mean you can't build a clever game around them though and that's what the chaps behind Dead Island have done.
I'd first describe Dead Island as a cross between Left 4 Dead and Far Cry. That's simply because it's a 4 player co-op zombie game set on a rather beautifully crafted and graphically pleasing desert island. The premise is simple, something has happened (doesn't it always) and there's been a breakout of zombies determined to ruin your holiday. The Banoi holiday resort is packed full of groaning, salivating brain nommers ready to cause you mischief. Conveniently, you're immune to the zombie plague. You can still die, but you won't turn after being bitten (lucky you) but obviously everyone else on the island is in a spot of bother. It's therefore your duty to help them and eventually find a way off the island.
It's the little things that count
Where a game like Left 4 Dead mostly just involves surviving the hoard and getting from A to B, Dead Island adds a bit more 'life' into the zombie genre. Chatting to the NPCs you'll find cowering in various buildings throughout the island gives you access to various tasks and side quests to complete. Simple things like collecting car parts, empty bottles for molotovs, petrol to burn zombie corpses, radio equipment and flares to call for help. Each quest completed unlocks XP and the ability to upgrade your skills allowing you to kick, stab, bosh and wallop your way through the undead. Some people will give you cold hard cash for helping them out. What good is cash when the zombies are loose? I hear you cry. I wondered that too, then I discovered that I had to pay to upgrade and repair my weapons, yes, that's right, your weapons will break (this is where the game is like Far Cry 2).
Slowly over time, your weapons will degrade. Zombies might be soft and mushy, but there's only so many heads an oar, plank of wood or baseball bat can wallop before it breaks. There are a great variety of weapons throughout the game and each has its own perks and which you choose to use will also depend on your skill level (unlocks) and the character you choose to play - there are 4 of them to pick from and they each have a different skillset. Whoever you choose, you'll still suffer from the same issues. So you'll need to lay your hands on anything you can. There are plenty of ordinary items scattered about the world which make for good zombie smooshing - hammers, wrenches, oars, planks of wood, bats, knuckle dusters, iron bars, knives, cleavers and much more. Each has its own attributes and qualities and each will break eventually. Luckily, you can pay to repair your favourite zombie-slaying tools because there's nothing more frustrating than breaking everything in your inventory and having to fight off the zombie hoard with your hands and feet.
When all else fails
When all else fails, there's always your feet and fists. Zombies don't like being punched and kicked. It hurts. It might be rough, but knock one down with a good kick and you can beat them to a pulp before they can get back off the floor with well placed kicks and punches. Be warned though, the sprint/energy levels are directly linked to your ability to keep swinging. If you tire yourself out, you'll have trouble continuing the onslaught and soon become zombie food. So, it's not sensible to run everywhere or try to take on too many zombies at once or it could all go horribly wrong.
HINT: If you find yourself in trouble, jump in a swimming pool. If they follow you in, try to knock them down. Zombies can't get back up very easily for some reason and thus drown in water. Making your life easier.
Warranty void if used
So there are plenty of tools of the trade, but the good news is you get to make your own. Yes, DIY zombie killing weapons are another feature of the game. You'll find various 'blue prints' scattered throughout the game which tell you how to make various items. Before you can build them you'll need to collect a shopping list of parts. So it's worth searching every cupboard, bag, box and container to see what you find. You can then craft all sorts of weird and wonderful weapons at the various tool making benches scattered throughout the island. Baseball bat and nails, for instance, gives you a nice mace style tool of death. There are a wealth of other fun tools to be crafted. Molotovs are simple but effective and flaming zombies smell delicious, but be sure to stand well back as they'll keep charging until they're finished off and it's not pretty. Obviously crafted weapons are still susceptible to breakages. So be sure to keep them repaired if you want them to last.
Not for children
In case you hadn't gathered already, Dead Island is most certainly NOT for your children. It's gory, graphic and horrific in places. There is a lot of blood and gore. A carefully placed slash and you can lop off zombie heads as they run at you, causing a fountain of blood to gush from their neck hole. Arms and legs can also be severed and bodies cut open. A blunt or weak knife can take several stabs and swipes to finish the job, spraying life juice all over the place. It's thoroughly messy. Obviously losing all your weapons means you'll have to kick and punch your way to freedom, which can be quite brutal in itself. I have to admit to being mildly disturbed by the way the zombies sound almost human when being beaten, stabbed or bashed - they squeal, moan and scream in a human tone which is off-putting. But it's best to keep going because it's you or them.
Not all zombies are the same. There are bigger, tougher and ugly beasts to combat as you progress through the game - what's new? The challenge has got to be kept fresh.
One of the best features of Dead Island is (in my humble opinion) the cars. Find a driveable vehicle and you can tear around the road splatting, smooshing and squashing zombies left, right and centre. A nice touch is the way the windscreen shatters if it comes into contact with a zombie head or a hard smash. It cracks in a spiderweb and you can't see out, so your character automatically bashes the screen hard with his fist until it gives way. Quite a nice, yet simple addition to the game.
It's pretty, but it's not perfect
Dead Island is a very pretty game. Gorgeous in fact. Which seems an odd thing to say about a zombie game, but you're essentially battling the zombie hoard on a tropical paradise. Palm trees, swimming pools, bars, ocean and soft sands make up the landscape and it's wonderfully designed and lit. It looks lush. The characters are well modelled and the level of detail is fantastic.
But it's not perfect. Hopefully it will be fixed, but there are a few minor bugs here and there. Problems with the sound and the way things happen. I was playing with others when we got stuck, with no obvious way to progress, NPCs stopped talking to us and there was a zombie in the middle of the street who seemed to be morphing into a million other zombies before our eyes. I had to quit the game to fix it. I had a similar issue where I used 'quick transport' to get to somewhere I'd already been without all the tiresome walking/driving and characters I'd already spoken to talked to me like they'd never seen me before. Very weird. A patch should hopefully iron out these issues and they are only minor, so it's difficult to complain too much.
In the end, Dead Island is a thoroughly enjoyable addition to the zombie-smashing genre. You can play through the game with 3 friends (or 3 random people on the internet) and keep each other alive while completing the various missions. Or simply play on your own for a more intense battle against the undead.
I am told there are over 25 hours of play depending on what you do. So it's worth the money-to-minutes.
Highly recommended fun.
'When there is no more room in hell, the dead will walk the earth.' So said Peter, one of the main characters in George Romero's Dawn of the Dead. Although in the case of Dead Island, the zombie apocalypse appears to be restricted to one small tropical island, albeit one that's become a thriving holiday destination. And wouldn't you know it, you happen to be on the island when all hell breaks loose. By 'you' I mean which ever character you choose to play as, although in fact the game plays largely the same way no matter who you choose. Whether you're playing as a tattooed arse-kicking bloke or a karate chopping female secret agent, the game begins in exactly the same way. Which is mildly disappointing since Resident Evil 2 did a decent job of showing you the same story from a number of different perspectives - here you're doing the same thing, just with a different character model.
As the game starts, you wake in a hotel room and have to make your way outside without being brutally murdered. Dead Island is a 3D action game with RPG elements, the latter being your character's ability to improve their skills. I'd call it a shoot-em-up but that wouldn't be entirely true since you don't get your hands on any guns until much later in the game. This might be of some concern to you since zombies are generally only killed by headshots. However, while the zombies in Dead Island do go down quicker if you whack them in the head, do enough damage and they'll die. You have to make sure, though - since until their handily displayed life bars are empty, they can get up and do you some damage.
In fact, it could be argued that the zombies are the real stars of this game. The game does slowly introduce other types of enemies such as the running infected and a slow but very strong type of super zombie, but the shambing undead are your real foes. They're particularly scary since they're relatively quiet and, despite being quite slow, they can corner you. You can feeling quite smug after having slaughtered two of the weak but fast infected, only to find that several regular zombies have sneaked up behind you. Dead Island excels at making you jump out of your skin.
Another thing that makes Dead Island scary and fun to play is the fact that you can't just go around fighting every zombie you come across. While Dead Island's play area isn't as large as Grand Theft Auto or Saint Row 2's world, you still have the freedom to roam around. So in the first area you can visit the hotel you started in, a lighthouse, a life guard station, a number of pools and bars and also some holiday cottages. It turns out that your character is one of the few people on the island who can't be turned by a zombie bite, so you end up being a general dogsbody and roaming around completing quests. There are plenty of side quests to do as well, although some of these can be a bit samey sometimes. But either way, you need to traverse the island and since the dead are everywhere, that can be a trial in itself.
Fortunately, the game does let you get into vehicles and drive them around - but there aren't too many of them about. On the first map, there are about four in total. This is a pretty clever design move since it means if you wreck your car, you can find yourself having to fight your way through the living dead to get to your destination. And yes, that means there's plenty of gore in Dead Island. Things get progressively gorier the more you level up, since some of the higher levels give you skills like 'head stomp' which is pretty messy. So when you knock a zombie over, you can get right in and finish it off with a few well placed kicks to the head.
Sounds fun? It is - but Dead Island isn't without its flaws. The game lets you use some items as weapons but is oddly inconsistent as to which ones you can actually pick up. The same thing applies to the game's physics - you can knock offer some items, but other items will just stay put. I demolished a few flower pots in the hotel only to find the pots broke, but the plant stayed hovering in the air. Also, the game will remind you that you're leaving the play area if you stray too far either by heading into the sea or just by trying to go to an area of the game you haven't got to yet, which kind of takes you out of the game. And as I've mentioned, some of the quests are quite samey. Perhaps they're more fun when you try tackling them in the game's co-op mode but I'd have liked to see a little more variety in the side missions. The graphics are good, but they're not spectacular, though this probably allowed the makers to have several zombies on screen at once.
However, while these gripes do detract from Dead Island somewhat, the fact remains that it's one hell of a game. If you've got even the slightest interest in zombies, it's a must buy. And even if you're not a zombie fan and just a gamer it's still worth picking up. It's scary as hell, a real blast play and unless you're dead from the feet up you should check it out.
(review also posted on Freeola.com)
Dead island is a zombie slasher that is designed to make you think more about survival and how to handle a situation rather than just hacking zombie heads of for fun (OBVIOUSLY this is still included).
As far as i am concerned with the game it has exceeded my expectations and has been worth every hard earned penny spent on it.
The game has up to 4 player online coop story (My favorite)
Great attention to detail with lush lands and colorful beaches
But most surprisingly to me A HUGE WORLD TO PLAY IN
I have so far played around 20-30 hours of dead island and have only completed 68% and that is WITH my friend and we are still encountering whole new maps the size of the ones we just left.
Due to this fact alone it is evident that Techland have lived up to their promise to deliver a zombie classic with much detail and fun gameplay.
Every swing of a weapon that connects with a zombie feels massively satisfying and when you break a limb, remove a limb or just straight up DESTROY a zombie you feel great no matter how many times you have done it and i feel that's important to a zombie game
As far as i am concerned this game is worth the full price tag due to the effort the developers have put in and for anyone saying this is just another "ZOMBIE COPY" let me tell you right now this game is in a league of its own and i really hope sequels are produced because this game is very possibly the best zombie game ever made so far.
I have been playing this game now for about 7-8 hrs and its been better than advertised. I find that games are of such personal opinion that one persons enjoyment can be someones else's boredom but thats just the way it is.
There was a few issues with the autosave format that lead people not very established in the game to link with others and having been placed in a game above their characters abilities and having their previous work saved over via autosave. However... i was playing for ages over the weekend and had the other problem of the game not saving full stop which thankfully has now been sorted.
So on with the game.. you have a few main characters to choose from at the beginning with differant abillities such as using blunt objects ,knifes,guns etc (i choose blunt objects) and you start the game in your hotel room. You have the basic easy early parts as your tutorial and from there the game progresses by speaking to people and recieving quests which result in your typical find and retrieve types that anyone familliar to rpg games will understand.
The games graphics are quite good as situated on an island you catch decent glimpses of paradise albeit with a fair few zombies roaming around. The fighting is not too bad as when you fight you have a reticule that represents where on the zombie you will strike which gives you the option to remove and break them for own personal enjoyment (nothing better than the zombies having no arms and a broken leg to brighten up the day) and they can be lured into the sea where a jumping kick helps drown them.... even tho they are dead already.
Fans of guns will not like the beggining as i have not come across one yet and plus hitting a zombie with a meat cleever and dicing off his arms or smashing an oar over his head is better than shooting as there is so many games of that sort anyway.
Weapons can be fixed at benches and upgraded along with combining items like in the deadrising series to i.e nails in bats etc. The weapons break down over time from hits and you have to mind your stamina and keep check as its a pain in the arse when you hear a shreek and five zombies that make usain bolt look like a snail come tearing round the corner to lay into you while you stand there trying to fight them off with a knife thats as effectives as your little toe flails at them with your out of breath character. Their are minor glitches but overal i have enjoyed it and its been a worthwhile £32 spent at asda.
There is co-op online but i have not explored too much of that so will not give and opinion that does not do it justice but if its like single player but with a mate then its gonna be fun if thats your cup of tea.
After playing more of the game i decieded to updat this review. After a while i hit the church in the slum area of the city. The weather here changes as you play which is a nice change after constant sun on the resort section.
At the church you pick up a load more missions which consist of the main story quest and a whole host of sub quests as well. You can find modification upgrades to the weapons such as electrifying the blades and setting some on fire but mainly its in the city area i have started to find guns and other hostile humans.
The city itself is errie and depressing which adds to the effect of the dark game very well. There is a massive amount of zombies and a few new types which i wont ruin as the game is so new still. The game has the tension down quite well as while weaving through the multiple alleys with my fading weapons you pray that you will find some fast.
When you die on this game there is a five second wait then you restart nearby which is somewhat good and bad as you will find out yourselves. by this point you will have upgraded your skills nicely that when you level up gives you one point towards skills such as carrying more weapons and having knockdown moves while running at zombies which has helped out many times.
So far after what seamed like a repetitive game has picked up well over the last two hours easilly.