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DEAD SPACE (PS3)
Shortly after the release of the PS3 it looked like survival horror had gone tits up on the new-fangled system. Resident Evil for so long the standard by which all other survival horrors were measured, suffered a distinct lack of survival and horror in its fifth outing (and tension, atmosphere and thrills to be honest) but did the utmost to make up for these failings with an irritating AI companion and quick-time event sequences that were, to be fair, complete shit. It was sad to see this once great franchise relying on the brand to sell rather than the previously awesome and often terrifying gameplay. This presumably had gone walkabout and relocated to EA Redwood Studios whom were putting the finishing touches to a new breed of terror - the brown trouser inducing Dead Space, the saviour of survival horror! Well, almost...
Dead Space's plot is a simple one. After intercepting a distress signal from the mining vessel USG Ishimora, the engineering crew of the USS Kellion arrive to investigate the circumstances surrounding the ships subsequent silence. Instead they promptly crash land in the Ishimora's landing bay like a bunch of inept goofs only to find themselves the next batch of baying victims for the deformed humanoid creatures on board that have seemingly replaced the Ishimora's crew. Stranded and slightly pissed off that his girlfriend may have become one of these slathering beasties, Isaac Clarke picks up the nearest plasma cutter for 12 stages of sheer terror and Necromorph blasting whilst trying to piece together just what in the blue hell has happened on board the Ishimora.
All sounds a bit B-movie on paper, but luckily Dead Space is from a similar school as the rather amazing Uncharted series. That is, borrow heavily from already established sources and add new shit to help make a unique title. So, take one large claustrophobic ship and lashings of atmosphere from Alien, dispense of the singular beastie and multiply it by a billion like James Cameron did with Aliens, then add some interesting weaponry, methods to kill said beasties and a protagonist from the Gordon Freeman school of total silence and you near enough have a winning formula on your hands.
Other than the third-person perspective the first thing you'll notice is Dead Space's magnificent environment. The Ishimora is the first monster you encounter. All but dead with shadowy corners, daunting light sources and the ramblings of the maddened crew scratched in blood on corridor walls the deeper into the ship you descend (marvellously they start off in English before mutating into some hybrid alien script). It makes for an oppressive, tense atmosphere where every door that opens and every corner turned has the players stomach churning with unease. And this unnerving, continuous sense of pervading dread, which is prolonged throughout the game, is established right from the start and the terrifying initial encounter with a Necromorph. Coming through the ceilings and floors to devour other members of the Kellion's crew, a weapon-less Isaac has to leg it through darkened corridors, past these nefarious creatures to reach the sanctuary of an elevator. The impact of this opening blast of adrenaline sustains the horror for much of the rest of Dead Space.
With their arms replaced by razor-sharp stabbing thingy-bobs, some deft speed and the ability to pop up from anywhere owing to their navigation through the ships air ducts, the Necromorphs are the stuff of nightmares. They're not easy to kill either. One of the more original aspects of Dead Space is that body and head-shots, the typical go to areas of most other shooters, have limited effect. Instead, as you're told three times in the space of three minutes after that initial encounter (sadly, Dead Space does have an element of 'gamers are morons' about it) shooting off the limbs is a much more effective tactic.
Luckily, Isaac has a number of useful talents at hand to help hinder the attacks of these rather brutal creatures. First off, being able to move and shoot at the same time is an absolute joy (something else also lacking in Resident Evil 5. Throw in the ability to slow down the Necros using stasis generated from Isaac's power-suit (very, very handy) and hacking off the sinewy limbs required becomes slightly easier. Be warned though stasis is only a finite resource! The weapons at Isaac's disposal are also pretty cool. Rather than opting for the hackneyed, clichéd guns of many previous shooters all of the firepower in Dead Space are industrial tools that Isaac manipulates into death dealing mechanisms ideal for slicing and dicing. Even though the Ripper is not particularly effective, the spinning circular saws that you can swing through Necros are so much more satisfying than simple blasting and causing endless explosions. Finally, kinesis allows Isaac to pick up and move objects which can also be fired in the direction of enemies; handy for when low on ammunition. It's like a less refined version of Half-Life 2s gravity gun. Not quite as fun, but damn useful at certain points.
There are loads of other neat extra touches in Dead Space that complements the above. Isaac's silence is welcome. After all, there's nothing more annoying than having some tosser speaking on your behalf. More so because it just sucks away from the ensuing terror! Isaac's power-suit is also pretty sweet. Ensuring the play area features no icons whatsoever, all the relevant info about Isaac's well-being comes from his suit. Health is shown by a panel of lights down the suits spine, whilst the main inventory pops up on a handy visual display generated from the suit. This also displays the audio and visual transmissions Isaac locates on board the Ishimora in a more intense way than Bioshock could ever hope to imagine. The audio for one crew member who decides to hack his own arms and legs off in order that he cannot transform into a Necro is utterly haunting.
Still, despite all this juicy goodness, Dead Space is not without fault. Of which there are quite a few actually. And despite being on the cusp of greatness, these flaws are enough to generate a little bit of tedium in proceedings. The main problem with Dead Space is it conforms to a template from which it never really deviates. Whilst the dismembering mechanics and oppressive atmosphere are a constant joy, there's little differentiation in level design. The plodding by the numbers way-point system, which is more a design for plot convenience than for any notable gameplay purpose, is an irritating bug-bear. So, after the first couple of levels of near-linear action and frequently following the directions given by one of the Kellion's other survivors, you pretty much know how subsequent stages are going to pan out. Personal investigation - the hallmarks of the early Resident Evil games - is virtually non-existent. This is neither helped by the length of each stage. At around 45 minutes to an hour to play through they're pretty lengthy and whilst this certainly increases Dead Space's longevity, it does not prevent Isaac's carry and fetch butt-monkey shtick from becoming an increasingly repetitive chore. In essence once you've seen the first few stages you've pretty much seen most of the game. Even the scare tactics become obvious and repetitive the further you descend into the bowels of the Ishimora.
Additionally, Dead Space's challenge is undermined by the frequency of save points and ammunition, the plasma cutter being far too good and the lack of some stonkingly tough Necromorph encounters. For instance, if the threat of the Regenerator was a constant factor in the pursuit of Isaac across the Ishimora (a bit like the Nemesis in Resident Evil 3 which had you constantly cacking it) then Dead Space would be truly masterful. Sadly, the appearance of this not quite as tough as nails as it should be Necro is all too brief, meaning there's too much mild peril in the place of pure outright terror - especially the massively shite final big bad, which makes for a woeful and underwhelming finale. The plasma cutter essentially makes the rest of Isaac's arsenal irrelevant. The regularity of save points just adds to the lack of challenge. All too frequent and often unnecessary, it makes one hark back to the days of occasional typewriter ribbons and the lesser spotted typewriter.
Still, despite these annoyances, Dead Space cannot help but be an engrossing title. There is no way of being anything but impressed by the terrific atmosphere, and turning the lights out and the volume up just adds to the whole interactive movie-styled effect. The plotting is equally admirable. Although it does feature one major plot-hole, the audio and video transmissions you pick up along the way make for a tantalising storyline that effectively aids against tedium. Whilst the gameplay may dwindle at certain junctures, the plot intrigue encourages you to plough on. And to be perfectly honest, spaying the ships walls with the gizzards of Necromorphs as you splice them apart is always jolly good fun. In all Dead Space is not the car crash that befits Resident Evil 5. It is instead a great survival horror, certainly one of the schlockiest out there, but it panders too much to modern gaming sensibilities (i.e. it's not massively challenging) for it to be considered a real classic.
When Dead Space arrived in 2008. it was nice to see something new in the survival horror genre that didn't involve a T-virus and a shotgun, and, with a second installment and animated film the Dead Space franchise looks set to last long into the future... The dark bloody future.
Set in 2508 you are Isaac Clarke (i'm refusing to mention the Isaac Asimov and Arthur C Clarke reference.) an engineer who, as part of a maintenance team sent to repair the USG Ishimura, essentially a grey red dwarf (it looks scarily like red dwarf believe me), the Ishimura is a planet cracker, a ship that's part of a huge fleet of spacecraft sent to grab asteroids from the vast reaches of space and strip them of valuable resources to be taken back to earth. It transpires that Isaac has a number of pals on board the Ishimura and is plagued by visions of a mysterious woman we know little about... just yet anyway.
Once the crew arrive on the ship they find it's a complete wreck, there have been strange goings on in the Ishimura since they brought on board a strange alien artifact and now they find the ship infested with ghastly, lanky zombie like creatures known as Necromorphs. Your craft gets destroyed (what do computer games have against aircraft?) and it's up to you to find a way off the Ishimura. Easier said than done naturally...
Isaac has no weapons per say, just a handful of engineers equipment, luckily for him, the plasma cutter functions much like a pistol and conveniently the best way to kill a Necromorph is to slice it's limbs off, and Isaac has a buzzsaw for that purpose exactly! Don't get me wrong it's a really neat idea to be using re purposed engineers equipment for hacking up enemies! That's the main part of the games combat, there calling it "strategic dismemberment", enemies don't go down with head shots or body shots, you'll have to use the available weapons to blast off limbs to do maximum damage, once there on the ground Isaac can also deliver a stomp to crush the heads of anything still living that happens to be crawling along the floor. Believe me when i say the whole affair is immensely satisfying, especially using the saw, watching your unfortunate foes explode in a shower of blood and limbs!
A little note on Necromorphs, there's a wide variety of disturbing creatures on offer, you've got the standard type, a tall long limbed beastie with limbs just begging to be blown off, a huge juggernaut type that takes ages to take down, grotesque nasties hanging from the wall spitting at you, ones that fly through the air in deep space, ones that explode and the list goes on and on, you'll never find yourself bored for a Necromorph in Dead Space!
Isaac can pick up power nodes along the way to add upgrades to your weapons at one of the many workbenches scattered around the ship. You can make weapons more powerful add ammo or reduce loading times, you need to use the nodes wisely though as they are in limited supply, so you should pick your favorite child among'st the weaponry and upgrade the hell out of it!
Isaac can also upgrade his suit, to toughen him up against the Necromorphs bladey arms (or whatever there meant to be), or to upgrade the air supply on the suit (more on that later).
Isaac's suit also comes equipped with a "stasis module" granting him the ability to use telekinetic powers such as moving objects from a distance, pulling levers and even pick up items to launch at enemies which is difficult to master but tons of fun! He can also use stasis to slow down objects that... errm... Need slowing down (you'll see).
Now about that air supply, there are some great moments in the game that are set outside on the ships hull, and while your out in deep space you'll need to watch your air supply unless you want to see Isaac's brain come out of his nose. There's no gravity in space (obviously) so there are parts where you have to plan jumps and float through the void of space to land on platforms, there's a particularly fantastic boss fight set in a vast room and no gravity, meaning you have to concentrate on about 6 things at once to survive! Space is also silent, it offer a nice quiet part to the game, there are no alarms blaring or screeching Necromorphs, which can be nice but when you can't hear a Necromorph sneaking up on you the results can be deadly (in space no one can hear you scream, or fire a gun... or your own farts... tee hee).
Like most survival horror games Isaac moves quite slowly and offers that so called realism survival horrors love so much, but he does suffer from the unfortunate disability that causes him to not turn around without five minutes of free time so keep your eyes open there.
There's a nice little in game hud that flashes up in front of Isaac's face as a hologram, you do everything here, from selecting weapons, mapping and using first aid items. Isaac also receives transmissions from the other characters via the suit hud, and it all happens in real time effectively meaning there's no pause menu to apply first aid in the middle of a fight, it really adds to the tense isolated atmosphere of the game.
Speaking of atmosphere, Dead space practically sweats atmosphere out of every available pore. The Ishimura is a mess of bloodied corpses and flickering lights, with messages scrawled on the walls in blood and in places there are whole areas swamped in alien "goo". Necromorphs dive at you through vents and possess corpses, it all adds to the horrifying atmosphere that your never really safe and for a survival horror game that's just about what you want. I really felt Dead Space went out there to be a new refreshing survival horror title and succeeded thoroughly.
There are those traditional survival horror game bug bears, such as spending half the game back tracking because you need a different keycard or because the security system failed "yet again" blocking you off from the one area of the game you need to get to. Also a lot of the scares just kind of felt like basic shock tactics with enemies jumping out at you so frequently that by the games end your almost completely used to it, and the fear is just lost on you.
Those really are just minor gripes though, and there pretty common in the survival horror genre, You'll be so taken in by the visuals, which are excellent, and the general atmosphere of the game that you probably won't be too bothered.
Something i always seem to mention in my reviews is the voice acting in games, for Dead Space it gets my top seal of approval, both the voice acting and the voices they've picked for the characters are excellent. Even the screams of dying crew members and Necromorph Shrieks work amazingly well to add to the feel of the game. The sound of the buzzsaw and the blasting of the plasma cutter also make the action immensely satisfying.
Overall, turn out the lights and let Dead spaces stunning visuals, skin crawling atmosphere and tense action take you over. A nice new title to add to the survival horror genre, and one that's well worth a look in.
Before this I had never had any horror games that really scared me, someone told me it was good so I decided to buy it. When I went onto it, I had a bit of difficulty getting used to the controls and gadgets. The scene where my teammates die was really gory. Soon, I found myself coming across a lot of blood.
The controls seem a tiny bit out of place for me but not to worry. Anyway, there are a lot of gadgets and upgrades that I didn't understand at first. You can upgrade your guns and get new ones from weapon closets found around the ship. The guns feel realistic when you are holding them and the movement sounds add to the realism. This game is scary, not only the theme and the sounds and the dark corridors, but the space monsters pop out on you, in the most unexpected places, out of windows, from holes in the ceiling...You need to expect the unexpected in this game.
The game is very scary and has a lot of gun shooting. Some little puzzles you come across and a lot of pick ups you have to do before opening certain doors. Boss battles are fun and hard and some rooms have anti-gravity! Lot's of cool things and a good game.
Dead Space is similar to the recent Hollywood western remakes in that it uses a very old-school storyline and plot devices, but spices it up with better visuals, sound and an overall modernizes the format. Dead Space is a mix of Resident Evil combat, classic disgusting flesh-mountain atrocities a la' Silent Hill or The Thing and the time honoured tradition of being stuck in space while aliens want to rip your face open.
-STORY- The story involves a small team being stranded on a mining starship, under attack from infected humans called 'Necromorphs'. Most of the game involves travelling around on the ship, attempting to meet up with your comrades, repairing the ship's systems are trying to contact help. The game has very few cut scenes and most of the plot is explained via audio and video files you find, like any good survival horror. You don't have to pay much attention to the storyline to enjoy Dead Space, I think this is intentional but nice touches such as survivors committing suicicde in front of you and the clues pointing towards a strange cult make the plot fairly engaging and compelling. Oh, and there's a little twist at the end.
-GRAPHICS- Good graphics but excellent character design. Sometimes the blood stained hallways can become a little repetitive but this is more than made up for the excellent visuals when out in space or the surprise animations of aliens smashing through windows etc. Graphics are great in combat, but afterwards the PS2 method seems to be employed of dead enemies or destroyed objects becoming more pixelated and fading quite badly. Some textures seem a little blocky but overall the graphics are well designed and clear, basically how you would imagine hugely improved PS2 graphics were going to be in the future, before the next gen consoles were released. Isaac looks pretty sharp in his 26th century engingeer outfit, and although the still atmospheric surroundings can get a little cliché, the characters and enemies will make you notice this a lot less.
-GAMEPLAY-The player character is Isaac, a mechanic of the future who doesn't talk and isn't seen without his mask. The most interesting part of Isaac's occupation are the tools of the future; buzz saws which shoot out, laser cutting tools, high-tech flamethrowers... there is only one true 'gun' in this game but the cutting tools (which all fire projectiles) make a great and original adjustment. Movement can be a little slow and blocky but this doesn't take much getting used to and despite there being a fair amount of back-tracking (which is always abhorrent) you have a useful little blue line which tells you where to go by pressing R3. This wasn't as inspirational as it should be, since most times after switching a game for Dead Space I always expect a friendly magic signal to show me where to go. In this game, enemies have to be killed by dismemberment; this means many enemies will hop or crawl after you and often swarm as you try your best to cut them all down. Also included are enormous, sometimes genital-looking bosses and deformed babies which you have to mow down, which is always a nice touch.
Apart from moving around a spaceship killing aliens, you also have set pieces involving shooting down on-coming meteors and several zero-gravity areas which can be immensely fun but also frustratingly confusing sometimes. Zero-oxygen areas also included where you have a limited time to travel on the top of the ship or other areas without air meaning every trap and enemy is silent. Overall, this game is varied enough to keep it enjoyable to the end, the variety of different infected creatures and variety of ways to dispose of them makes you feel a little artistic.
-SOUND- Alien screeching and heavy grunting are the most heard sounds in this game ,often depending heavily on the situation; if it's an infected baby or a Dark Brute, if you're running out of air or being impaled by a phallic creature. Like most good horror games, the sound helps the atmosphere and one scene, playing 'twinle twinkle little star' whilst walking past the remnants of a massacre is good way to sum up Dead Space.
Bascially, Dead Space seems like a sort of tribute, containing both the trappings and greatness of early horror games and of course some films for for good measure. Organising inventory, over-the-shoulder shooting, fading objectsand silent heroes all are reminiscent of the first survival horrors out there, and I suppose Dead Space and now Dead Space 2 brought them to a new level.
Dead Space is an action/adventure game that is set in outer space. For me it was sort of like Resident Evil in many ways. I really think that if you like the Resident Evil series then I think you will also love Dead Space and I certainly did. This game does a great job of delivering a real atmosphere of horror. The suspense was back and parts of it were very creepy.
As mentioned, this game is set in space on a large space ship. There is a planet below where there is something strange and deadly killing the crew and then using their dead bodies to create monsters. It is almost like they are cloning themselves or using corpses to increase their numbers.
In this version you play a character by the name of Isaac. He is part of a repair crew team that are sent to check a distress signal that is coming from the ship. After an accident they are left stranded. The game is basically a series of missions that deal with each crisis that comes your way. As part of the team you have to survive like everyone else.
One of the most challenging things about this game is that there is no real help for you in regards to information given. When you start playing as the main character, you don't know anything more than Isaac. In the game you get to see everything he does which makes things more realistic. There are also no cutscenes that let you know what's happening so you are on your own.
Once you get used to your surroundings and the game itself you are ready to get into the action. Things start jumping out at your head initially when on the ship.
One of my favourite things was that the game offers great handling. The controls take a bit of time to master but once you do manage to master them it's time to dive headlong into the review. The game iself allows to aim, shoot and reload you weapon. There is a limited inventory, but you do have the ability to upgrade as you see you want to. You can slect from a huge variety of weapns
The camera work that is not too bad. You manually control your view that you see for your characrter throughout the game.
All the movments and actions are very well laid out fo you . Plus, there are also four unique and original features. The first is called vacuum play. You will have to venture into areas that do not have oxygen and you have to keep an eye on the air meter to make sure you don't duy and suffocate. Then there is Kinesis which is the ability to grap ebjects from a distance.
Zero gravity is a fantastic mode. Almost every level has one area that is without gravity. You are able to stay on the ground and weighed down with the aid of some special boots.
I didn't think that this game was particularly difficult depending on what level of difficulty you have it set to. The biggest challenge comes in working out which way to deal with the various creatures that come at you. Weapon skills are very important.
This is one particulary fun aspect in this game in the way you can make up your monsters. Each different one requires diferent strategies.
For the start of the game you are given a 3D Map. You have to bring it up on screen to see where you are going and see how the land lies. They are useful too in finding save points for the game.
This is a very violent game so would not recommend for young children because of this. Bodies apart from being killed, can be moved, manipluated and stomped so they are a bloody mess.
For me this a great fun game that has replay value to a certain extent as you can put the difficulty level up for more of a challenge.
There are plenty of trophies to gain, most of which are related to beating the levels and bosses, and using and upgrading each of the weapons.
Try this out if you haven't already and especially if you love Resident Evil
With reviewers describing Dead Space as "An incredibly atmospheric and disturbingly gruesome deep-space adventure that will haunt your dreams and leave you begging for more." I was expecting a hard hitting brutal survival horror, more along the lines of Silent Hill. Even though I did not get what I had expected from this game I got something different but just as good, if not better.
Dead Space in theme is very similar in game play to that of Resident Evil 4 and 5, it is at heart an action, over the shoulder, third person shooter. In theme it shares a lot of similarities to John Carpenter's the Thing.
Dead Space like all other survival horror games throws you in a hostile environment full of ugly monsters that want nothing more than to tear you to pieces. Yet despite all similarities it to its brothers and sisters of the survival horror genre is a very different game. From its shocking start to it's literally jump out of your seat ending it really pulls you into its world.
Your character is a miner named Isaac who is on a ship that has been dispatched to find out what has happened to the Concordance Extraction Corporation's Planet Cracker (A space vessel used to mine planets.) His partner Nicole Brennan, a medical engineer on board the Planet cracker, has also left him a message that he intends to find out the meaning of. He intends to find her while on board, but Isaac and the team he is with soon find out that they are going to have to deal with a far greater problem.
The whole crew have been taken over and transformed into Necromorphs (Twisted space monsters). While the rest of your team try to fix the ship you are left as Isaac to do all of the hard work and battle your way through a whole ship full of big ugly monsters with nothing but mining equipment. This brings out the main difference that seperates Dead Space in terms of combat from other games. Because Isaac has only mining equipment at his disposal he is forced to tear off his alien enemies limbs, as this is the only way to stop them. This is called "strategic dismemberment" in game terms and involves you having to shoot off the creature's legs, arms or head in order to bring it down.
Every Necromorph you are faced with in the game has a slightly different combat style and weakness that you have to focus on to take them down. Unlike your usual undead enemies in survival horror games the Necromorphs are cunning and deceitful playing dead, crawling the ceilings and using the air vents to attack Isaac in the worst ways possible. Not only are they smart but they also look horrific, twisted contorted and stretched people often lacking eyes and sprouting tentacles or blades from their body.
Dead Space graphically is amazing, the graphics never fail to impress, despite being intense and often without a large break from combat sometimes you find yourself admiring a sea of asteroids pounding into the hull of the Ship or a severed head rotating in zero gravity. Another nice touch is the lack of a heads up display. Isaac's ammo, health and stasis levels can all be seen on his character rather than on the screen. His health is the spine of his armour, his stasis next to it and the ammo meter is on whatever gun you happen to be using.
Isaac's weapons and Armour can all be upgraded as he progressed throughout the game. Some enemies drop money which can then be used in a store to buy new weapons or upgrade modules for his items. This is a great aspect of the game and gives it great replay ability.
The only negative points about Dead Space is that it is not as scary as I thought it was going to be but then it does still deliver the accessional jump or scare. The game also only takes around nine hours to complete and on the hardest difficulty "Impossible" is still relatively straight forward and offers little challenge if you are carrying the right arsenal of weapons.
If you were looking for a hard hitting, long winded, keep you awake at night kind of game and are a bit of a survival horror veteran then this may not be for you, but if you are after something a little different or more of an action heavy creepy shooter then Dead Space is the way to go.
This is a good game. The controls are complex enough but don't take too long to get the hang of. You are able to use a range of weapons that have different functions, as well as fighting with your feet and fists. You are able to upgrade your equipment, and have quite a lot of choice with this so if you like to play games more than once, you could repeat it focussing on a different weapon or weapons each time.
The graphics and sound effects are, in my opinion, very well done. They work together to create a lot of atmosphere, building up a feeling of anticipation and suspense then causing you to jump out of your skin at the scary bits!
This is a game with a reasonable storyline, so if you like having something to follow, that seems to be going somewhere, in addition to just general repetitive gameplay, I would recommend Dead Space.
Overall I would say this is one of my favourite PS3 games that I have played so far.
After hearing rave reviews of this upcoming horror FPS I decided to reserve it in GAME on day of release, and to be honest was expecting the generic horror platform with expectable jumps and gore everywhere. How wrong I was.
The first thing you notice when you start playing Dead Space is the atmosphere, set in space, Dead Space offers a weirdly realistic atmosphere, not over doing it but still keeping you interested. Throughout the whole storyline, I was kept sitting on the edge of my seat, suspense filling the air around me and not knowing where the hell my next scare would come from.
You take control of the character Isaac Clarke who is sent on a repair mission to a deep-space mining ship only to uncover a nightmarish bloodbath. Dead Space utilises several different weapons and an upgrade system for both weapons and armour, allowing you to customise the weapons and armour systems to how you like, whether it's more ammo or extra damage.
The control system is fairly simple yet effective, allowing the player to easily find their way around and complete the goals, graphically, Dead Space is stunning, offering incredible amounts of detail and great lighting. Another cool bonus is objectives that must be completed in zero gravity, developers having got the physics perfect.
The only thing I would complain about is the lack of a multi-player mode which would have improved the life span of this gamer incredibly, and although it does have re-playability, after your second or third time of playing through it can get boring.
Typically, I don't really enjoy survival horror games that much. Firstly, I don't find them frightening and secondly without the scares they offer little else. In recent years, they've improved somewhat. Newer incarnations of the Resident Evil series have contributed to the genre significantly while the Silent Hill series still plods along like a relic from the 90s. Last year, publisher EA decided to get in on the game with Dead Space and have gone a long way to bring real scares back.
Dead Space follows the actions of an engineer from a team of emergency call-out, starship repair professionals. Arriving at a mining vessel emitting a distress call, the team boards and soon discovers the power is out. As you explore the ship you must find a way to repair the functions of the ship and find out why there is no sign of the crew.
Without giving away the plot, I can tell you that it is not completely original. in the vein of the Alien films and other claustrophobic, sci-fi horrors. There are monsters to be found, corridors to escape down and shafts to be climbed through. There are also more game specific features such as doors to be hacked and audio diaries of missing crew members to be tracked down. The gameplay is solid and really carries the plot and atmoshpere well. The game mechanics are simple enough to grasp quickly, this allows the game to absorb you and frighten all the more easily.
Enemies in the game are well balanced with your abilities but remains frightening by their differences to monsters in other games. Their behaviour is not obvious as in some games and the game asks you to master different tactics to defeat them. As you venture through the game you will learn more about their origins and weaknesses. Through the diaries left by crewmembers you will develop significant understanding of the back story while engaged in the action. It creates a thoroughly gripping experience that succeeds in frightening and stimulating the player. Fans of actions games and horror films will find a lot to like here.
Graphically this is one of the most impressive games released in the last couple of years. While Playstation releases of multiplatform games have a habit of being disappointing, this title is phenomenal. Unlike some there are no problems with jagged and intrusive aliasing. Colours are sharp and textures look detailed. It is easily on a par with the Xbox 360 version and other current generation titles. Having flawless graphics isn't all important but in a game so heavily dependent on atmosphere, it really adds to the experience.
If the game has any significant weakness it is that it uses common game mechanic well but does not innovate many new ones. It has an interesting, ingame interface but otherwise is fairly derivative. However it employs well done ideas perfectly.
Dead Space is technically a survival horror third person shooter. In the game you play as an engineer in space named Isaac Clarke who is sent to resolve a problem on a non-responsive mining ship; the USG Ishimura. What he doesn't know is that the problem was caused by an alien infestation and he will have to desperately fight for his life onboard.
The most talked about aspect of this game is the atmosphere. It is scary with brilliantly done background sounds that give it an eerie and immersive feel. I didn't find it as creepy as BioShock simply because I think that the first person perspective makes it more realistic than third person. Dead Space is actually an over the shoulder shooter like Gears of War so if you're not a fan of TPS, then you will appreciate this more.
The graphics are impressive but not as visually stunning due to the limited and somewhat repetitive setting of a spaceship. Most of the creatures are believable but now and again they lack detail and texture like the ones that slide on the floor.
I found the controls easy and smooth to use, without taking much time to get comfortable with. For only £9.99 it really is worth it and I'm actually confused as to why it is that cheap. Usually the lower rated games that are newly released go down in price quickly, but Dead Space got a very impressive 8.7 from IGN so maybe it was a price war between retailers. Whatever the reason; it's great for us.
Dead Space is a survival horror set in the depths of space. You play as Isaac Clarke an engineer sent to investigate a problem on board a space ship that is not responding. The setting on board a seemingly empty space ship makes this a genuinely scary survival horror game. I have honestly never been so anxious playing a game at night with the lights off. The jump scares in this game are some of the best I have seen in a video game.
The game's minimal interface adds to the scary atmosphere and is very cleverly done. Your health is displayed on your back, appearing as four coloured lights. Your inventory is accessed in game though a hologram type interface, which means enemies can still attack you. It's these little touches that I believe sets this game apart from others.
The weapons are designed to be whatever the player can get their hands on, so being a construction ship, most weapons are mining tools. I love the use of these weapons because they add to the feeling of survival. Killing your enemies is very satisfying as individual limbs can be severed.
In conclusion, Dead Space is a great survival horror that is genuinely scary and in my opinion has more scares that the new Resident Evil.
Dead Space is a cracker!!
It falls into the Sci-fi horror genre, and has been described as Aliens meets Resident Evil.
Without going in to too much detail around the story, you are on a rescue mission to help a mining vessel which has run into a spot of bother. Once onboard you discover that an alien species has taken over the ship and has killed just about everyone on there and taken over their corpses, Lovely.
Clearly, these creatures need to be killed. To help you do this there are various mining tools to be found / purchased on your way around the game world. Tools include such things as plasma cutters, ripper blades and line cutters. They all have laser targeting to help you hit the right spot, which as it happens is vital to success. Unlike other shooters, where you can just unload a barrage of lead into the enemy, Dead Space requires you to dismember the beasts in order to kill them. This adds a more strategic feel as you have to choose whether to go for the legs or the arms in order to keep the beasts at bay.
The graphics are excellent, the sound is brilliant and the atmosphere in the game is great. At times you'll be on the edge of your seat, as you creep through dark corridors or chase the shadows through a series of rooms!
All in all, this is a very addictive and very enjoyable game, with plenty of gore for the blood thirsty and a good story line to keep you involved.
I managed to purchase this game from Morrisons for £9.99 which was a real bargain, but even at £20 it's worth every penny.
Anyone remember doom for the pc? Well for those who dont, it involved running through dark corridors of a space ship blasting away various sorts of mutated aliens.
Dead Space is very much in this category, it hasnt got the fast pace of doom or most shoot em ups available these days but what it lacks in speed, it more than makes up for in atmosphere. Turn off the lights and crank up the sound and you have got yourself a truly great, spine chilling space adventure.
You play as Isaac Clarke, an engineer sent to investigate a deep space mining ship, the USG Ishimura, after its communications system are mysteriously cut off.
After arriving it soon becomes apparent that all is not well, something on the ship has taken over and has been mutating the crew into monsters, and these monsters are TWISTED.
Luckily, you can equip yourself with various mining tools to rid these beasts and a most effective method is to cut off the limbs first. My particular favourite tool is the ripper, a kind of circular saw that shoots out and spins on the end of a laser allowing you to slice and dice them into a bloody mess.
The game itself is quite large with 12 lengthy missions and there is a trophy pack to reward you for certain side missions, bodycount etc.
Downloadable content is also available from the Playstation network but unfortunately you have to pay, and these are only skins for weapons and suits. Nice touch though.
I would have given this game 4 stars because of the lack of replay value, but I have seen this game for £8.99 on amazon, and for that money it has to be a 5.
Whilst not new to playing computer games, it would be fair to say I've pretty much been on a break from them for ten years or so - how they've changed!
Following my acquisition of a free PS3 (see my www.ipoints.co.uk review) I quickly stocked up on a few games and Deep Space (rated 18) being one of them.
The game is set, would you believe in deep space where you take on the role of Isaac who is part of a team sent to find out what is happening on the unresponsive USG Ishimura, a "planet cracker" mining ship. You soon find out that the ship is overrun with "Necromorph" alien monster type things and in order to survive and get off the ship (your vessel is now damaged) you have to complete various tasks killing plenty of enemies in the process.
I will be honest, the game scared the hell out of me! I'm not one for horror movies but the way graphics are with computer games nowadays, this was like playing one. As you're wandering around the ship it's dark, there's an eerie soundtrack, too many weird noises and plenty of things that jump out at you. In the end I had to limit myself to playing during daylight hours only!
The game itself is very good. It is action packed with good weapons and plenty of enemies to kill. The main way to kill them is to dismember them by shooting off their limbs. This adds a slightly more challenging aspect to the game as at times you need to be a bit of a sharpshooter in order to succeed.
I found the controls took some getting used to but once that has been mastered the game is relatively easy to play.
My one criticism of the game would be some aspects of the storyline - mainly the one surrounding Isaac's girlfriend who is / was / maybe somewhere on the ship. I don't wish to spoil anything but I found the conclusion of this aspect of the story to be disappointing. However, this doesn't distract from a good game and one that is well worth looking out for and can generally be bought new for around £20 - (it is currently £19.99 in Game).
Ok, I admit it, if ever there was a case of do not judge a book by its cover, it is this game. I purchased this game after rave reviews on Gamespot otherwise I would have stayed well clear off it, because I did not kike the cover!
The game is brilliant sci-fi horror. I genuinely have never been so spooked out by a game then this one, it really is one where you enter a dark room and out of no where some evil monsters come out at you, the sound that accompanies it also makes you jump.
You have to be strategic in killing your enemies as different parts of the monster form into other ones and attack you.
I found some elements of the game a bit bland, in terms of too much door opening etc, and I do not think graphics are ground breaking but game play is absolutely brilliant.