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The game is very fun but also has a few problems. The game has some great features such as sound and graphics but lacks in other areas.
The game is set before Quake 2 and the online is very fun but not as addictive as COD 4. It is very team based which makes it fun with friends. You can play as one of two teams and on one of 12 different maps that are all fantastic. They are all different with some desert or forest and others set in the towns. With only 16 player the maps are a little too big and you will need vechiles to get around. These can be very frustrating and boring after awhile.
The graphics are very good and if you turn the sound up, you will feel part of the game. The soundtrack is very good but the game suffers from a bad framerate. Sometimes, the game also crashed.
Offline, the game is very easy. The auto aiming takes over and basically aims for you. The bots also provide no help but you can make them follow you. However, the games controls are hard to learn, making it hard to play.
This makes me think that they have just ignored the offline and just gone for the online action. Having said this, it isn' as good as COD 4 and isn't as addicting.
iD Sofware's first person shooter pedigree is undeniably of the highest quality. Back in the nineties wit titles like Doom & Wolfenstein 3D, the company knew what PC gamers wanted and delivered. But that was then and this is now. These days other developers are regarded as the innovators (take a bow, Valve), and game mechanics have evolved from just shooting seven shades of sh*t out of oncoming waves of opposition. Multiplayer modes, immersive storylines, and co-operative play all add value to the modern FPS, and iD's Quake series has generally tackled these advances title by title. While the first couple of games were generally devoid of any notable story, the third's narrative was just enough to pass off the multiplayer tournament play. After Quake 4 concentrated on its single-player campaign, we now have Quake Wars, an objective-based multiplayer game set before Quake II. Concentrating on co-operative, class based team play, you can battle as either the GDF or Strogg on one of 12 huge and varied maps that cover all types of terrain, from jungles and deserts to mountains and towns.
With five classes to choose from, you'll be able to perform a variety of tasks in the pursuit of the next objective. You can try out the campaign mode or jump straight into Online, but t he game-play remains the same. Offline, your team is made up of bots, and while they can perform tasks, you're able to adjust the game's settings to ensure you're the only player who can advance the action. Tinkering offline is crucial for learning about the different aspects of the game because, unfortunately, the different classes and types of objectives aren't explained particularly well in the tutorials.
Objectives can be anything from hacking a computer to building necessary equipment, and you can choose classes in-game as required, with hints to let you know which one can complete the next job. With up to eight players on either side, there's normally a lot going on - the environments really are endless, so thankfully your map tends to point you to the objectives. The massive landscapes provide a good excuse to use one of the varied vehicles, which range from quad bikes and tanks, to aircraft. It's worth noting that despite a few differences in terms of equipment and abilities, the two factions feel well balanced.
Your really need to play Online to get the most out of Quake Wars, although the actual in-game action is a it of a mixed bag. Offline, the bots tend to do their own thing, although you can get them to follow you, and the default difficulty setting features a ridiculous amount of auto-aim, adjusting your dodgy shooting significantly. Playing with a competant online team can be good fun, but Enemy Territory looks dated and there are a number of rough edges evident in Nerve Sofware's port. Vehicles can be as frustrating as they are fun, and with a maximum of 16 players (rather than 32 on the PC), sometimes the maps can seem a little too big. Treated as an online-only game, Quake Wars doesn't offer much in the way of value. While COD4's multiplayer or Team Fortress 2 may not have as much depth, they both came as part of packages that included outstanding single-player campaigns, as well as the fact that COD4 is still fantastic online anyway. As a full-priced game, perhaps Quake Wars should have addressed the lack of campaign with additional content. The fact that it hasn't makes it very difficult to recommend as a purchase.
Play it listening to: What I've Done by Linkin Park
Enemy Territory Quake Wars for the Sony Playstation 3 is a very graphic first person shooter. It is a one player game, although it does have online play where up to 16 players can take part. Graphics are presented in high definition 720P. It is rated at 15 for containing frequent moderate violence.
First off, let me tackle this rating. Making this for ages 15+ is understandable to a certain degree, but the violence is depicted in such an over-the-top way that I think a 12 rating would be more appropriate.
Fire up this game and the single player matches allow you to select how many opponents you want and the type of game (deathmatch, team deathmatch, capture the flag etc). For you first game, I would suggest around 4 or 5 computer controlled opponents. If you select less, you may find you spend too much time searching around for someone to shoot at, as the maps can be pretty big. The choice of weapons is brilliant and some of the weapon effects are awesome. Running through the massive areas, turning the corner and catching your opponent off-guard is brilliant. My personal favourite is the Sniper gun, taking out people at a distance with a head shot. The game is once once your time or kill limit is met.
The online game is much the same, but there is nothing like playing against real people. Set the online game up to be hosted by yourself and you can even password protect it, so only your mates can get in.
The graphics are awesome, very detailed and just fantastic. Sound is jaw dropping too. Crank the base up and you can really feel part of the game.
I picked mine up for £20 on ebay and it was worth every penny. You will really like the single player, but the online play is where most of the fun can be had.
Experience the ultimate team- and mission-based multiplayer warfare, defined by award winning Return to Castle Wolfenstein Multiplayer, now set in the legendary QUAKE universe. Choose to play as the human Global Defence Force or the invading alien menace, the Strogg. Each side has distinct classes, vehicles, and weapons to choose from, giving players countless ways to join the battle.