* Prices may differ from that shown
This review is long overdue, I was going through all of my reviews and I realised I had not reviewed either Fallout 3 or New Vegas, I needed to change that! This is THE game of 2008. Fallout 3 is set in a post nuclear wasteland, it's the year 2277 in the world of fallout it has been 2 centuries since the nuclear apocalypse started. People have been living in vaults under the ground for the years of the war, grown up and died in these vaults, they are safe... most of the time. You are a vault dweller, the game starts with your birth. You know barely anything about outside as you have spent all your time inside the vault, but you're father leaves and you are inclined to find out why. You are thrust into the radioactive wastes of Washington D.C. This is just a little insight to the beginning of this masterpiece, a little insight into the game itself. Now the most prominent thing of the time would probably have been the combat system and combat itself. You have ammo in Fallout and at first it is very scarce, you can purchase ammo but it does not regenerate as freely or as quickly as you would like. You won't be able to shoot everyone and everything, there are melee weapons that work very well. You just have to conserve ammo if you want to survive, you can wait a few hours for ammo to appear back in shops though this just seems like a waste of time to me, unless of course you are desperate. On the subject of health you will die within the game, it is inevitable but there are many things to help you regain HP. There is food, drinks, drugs and other things. Food is generally universal, no bad effects just health though it won't be very much the most is 30 HP I think. With drinks it is usually less and if you drink un-purified things they will up your radiation level (you can control this with other drugs, if it gets too high your skills will be affected and you will eventually die.) Now with drugs you can use drugs to get rid radiation, gain health, boost skills and gain AP (Action points, they are used to enter V.A.T.S.) A stimpak is mostly what I would use for regaining health, it leaves no side effects and give you half of your health back, more if your medicine skills is high. One bad point with some drugs is that you can get addicted to them and if you don't get your fix your skills that, that particular drug increased will suffer as a result. Also you can get crippled when in battle, so you will need to either use a stimpak which will hela you and all crippled limbs or visit a doctor if not you will be severely affected. Now to the main feature that was causing a storm with Fallout 3. The V.A.T.S combat system (Vault-Tec Assisted Targeting System) there was nothing like it at the time of release and it was pretty amazing. You learn to use it with a BB gun your father will give to you. It pauses time when you activate it and you can zoom into any enemies body part and take a shot in slow motion, apart from it being very cool it gives you a percentage chance of actually hitting the shot and a critical chance. It uses up action points which can be regained slowly automatically and through certain drugs quickly, like Jet. I loved this system and it brings a whole new dynamic to the game. Another great thing about the game is the companions, though you cannot get them straight away. There are companions that will only join you if you are evil or good and ones that will join you either way. You can get 3 companions at one time, which is what I had, there are problems with this as sometimes (in vaults particularly) they would stand in doors and I could not get passed, but in combat they really are a massive help. It can make the game easier though it still will be a challenge to you. Here are all the companions in fallout 3, excluding expansion pack companions. Jericho: He is human and can be found in Megaton, the first city you will visit, you find him walking around and he will start a conversation with you normally. You will have to have an evil karma level for him to travel with you though. Charon: is a Ghoul, these are radiated creatures. Some feral ghouls have lost their minds and will try to kill you on sight but some exist in a sort of city underground in the museum of history, the Underworld section. There is no karma specific for Charon. Side missions are what lead you to this place, though you can get in without a reason, just have to find it first. Butch: he is human, no specific karma need and he will be in Megaton after the 'Trouble on the Home Front' quest. Dogmeat: is a wild dog you will find just north of where you will go into the simulator machine on the main quest line, he is in a scrapyard. There is no karma requirement. Clover: she is human you will find her in a slaver area called Paradise Falls, in Eulogy Jones's house. She is an evil karma companion and has to be bought. Sergeant RL-3: is a robot with no specific karma arrangement. Has to be bought from Tinker Joe outside the RobCo factory, though I had to clear the surrounding enemies and had to enter and exit for him to appear at the south end of the factory. Star Paladin Cross: is human and has a good karma requirement. She is found in the citadel after the 'waters of life' quest. Fawkes : is a super mutant, one that wont attack you on sight. He has a good karma requirement. You will find him trapped in Vault 87, if you do not have him as a companion from when you release him he will later be at Raven Rock. The companions that I chose in the end were Dogmeat, Star Palidin Cross and Fawkes. I did have Sergeant RL-3 earlier in the game but I dismissed him when I found Star Palidin Cross. I found no particular massive problems with the companions apart from the one I have mentioned above, they do not make the game unbalanced which was my main worry. Now onto the enemies you will come across in the game, there is such a variety of different personalities in the humans to all the radiated creatures you will come across, some normal creatures that have been radiated, some completely new creatures that can be very intimidating and easier to avoid than deal with but that is your choice as the player as to how you conduct combat and ultimately yourself, all your decisions will come back to you in some way or another. There are bugs like Radroaches that can use their tail to poison and disorient you, sea monsters like Mirelurks that run at you, they look like a human without a face.. if that makes sense. The claws on their hands cripple you almost instantly. The big monsters such as super mutants are a problem, they are a lot bigger, stronger and generally better at killing things than you. The fat boy missle launcher is what I used to dispatch of them (it is something you have to build that fires mini nukes, though ammo is scarce and yes I did say mini nukes) Also the other most formidable enemy would be the deathclaws, they run at you and I think killed me in 3 swipes, they take off at least a quarter of your health in one swipe, very dangerous and I guarantee they will kill you. Now thee of course is our lovely human race to talk about with raiders, the talon company, the enclave, the brotherhood and many of factions and smaller groups that you will come across, most you will fight with but some you can choose and some are your allies either way. -Raiders: There are many small groups of raiders that will attack you on sight, they are usually crazy and will shout all sorts but they do not seem to be very organized, select groups can be but generally they aren't hard to get rid of. When you first step into the world outside the first supermarket you come across will have a group of raiders that will ambush you. Don't underestimate them is my advise, you can never know how many of them there will be and only later in the game will they get weapons that can do serious damage. -Talon Company: These lovely people have the main purpose of striking fear in the people's hearts and keeping the capital wasteland a dangerous and lawless place. They will only come after characters with good karma, a bounty will be put on your head because of your good actions. They are like a more dangerous, better equipped group of raiders. -The Brotherhood of Steel: These are the good guys, in the good fight against the enclave. You will meet with them around half way through the game in an encounter in D.C with super mutants, you will get to know them very well as the game progresses. -The Enclave: They aren't exactly the bad guys, they just are to the brotherhood and they are more 'good' the story is complicated and you'll just have to play through to understand everything. But this is the only organisation that is descended directly from the united states government, the surviving parts. That's why they have a president of the Enclave, they have a radio station that is very patriotic. These are the main factions and groups, there are others like slavers, Reileys rangers etc. But they are smaller and you don't have to come across them so I will leave it to you to explore the world and discover them. Now onto the complicated but intelligent system in which you level and gain experience in Fallout 3. First off there's skills, they go up to maximum of 100, think you can only get three to 100 with the level cap of 20 (the level cap can be raised to 30 with the broken steel add on.) Here is a list of all the skills -Science: Hacking computer terminals, success rate and ease increases as points are added -Lock Picking: Pretty self explanatory, there are levels of difficulty and the most difficult ones you cannot even try until this skill has a certain number of points. -Speech: You can persuade people to your way of thinking in conversation, avoids having to trade or do them favours etc. -Repair: You can repair items such as your weapons when they break -Medicine: Medicine and drugs can affect you more and it will take longer to become addicted, can also heal your own limbs -Barter: Better prices with traders and you can haggle for lower prices at certain places -Melee: You become better with melee weapons, this can be good but later in the game melee becomes almost useless so I wouldn't recommend -Unarmed: You become better at unarmed combat, this can be good at the points where you have fights with other travellers though that is very specific and isn't worth skill points in my opinion. -Sneak: You can remain undetected while stealing or going around enemies depending on how many points you have invested -Big Guns: You can use bigger guns more easily, guns such as the Minigun, Missle Laucher, Fat Boy Launcher etc. -Small Guns: Better use of smaller guns such as pistols -Energy Weapons: Easier use of energy weapons, like the laser pistol, laser rifle, plasma rifle etc. -Explosives: More experience with explosives, can defuse and keep explosives you come across in the capital wasteland When you level up you also gain a new perk to choose, some are only available once you reach a certain level. I cannot remember exactly what they were but I know many were very circumstantial and not worth the point, though does depend on your play style. I remember strong back gave you more carrying capacity which helped so much. Inventory space is very precious in Fallout. Now for another tier of perk system that is unique to Fallout 3. Special stats can be added. Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. In the game it is known as S.P.E.C.I.A.L. At the start of the game you get a book and you can raise each special stat to a certain point and find out about them. They go up to 10. You can find bobble heads in the fallout world that raise a certain point by 1. Now actually reaching levels. You gain experience in Fallout 3 by killing enemies, completing quests, picking locks, hacking terminal, finding new locations, persuading people etc. There are many ways to raise experience in the game and as there are so many you would expect the game to be unbalanced but it really isn't. The sheer size of the map is brilliant, it would take you an hour in real time at least to get from one side to the other and you cannot just go in a straight line and buildings, walls and other structures or people will be in the way ready to stop you. Though this is if you don't encounter any lethal enemies.. like a pack of deathclaws then you are sure to not make it. Though to make it less time consuming once you have discovered a location you can fast travel to that locations at any time. Your pip boy is a brilliant and unique edition to the game. It is like an advanced watch and it basically replaces you menu. You can see the map from it, your skills, quests, switch radio stations, get into your inventory etc. You can craft things with your inventory and repair things if you have the right resources and skills. Also the radio is brilliant as there are around 5 radio stations, the main ones being the Enclave Radio and the Galaxy News Radio. Enclave Radio is very patriotic and boring, GNR is headed by three dog and he is a very charismatic DJ, he mentions the things that you get up to on main quests which is a nice touch. The music played by the stations gives off a 40's, 50's vibe. All in all this game is brilliant. I had come across some glitches but they were few and far between, getting stuck and sometimes freezing were the only things I came across. At the moment you can get the GOTY edition for £16.99 on amazon, this is a complete steal and would recommend to anyone. Even if you've already played the base game, you will get all the expansions along with it so either way it's a bargain. One of the best games I've ever played. One of the best games of the current gen systems, a classic.
----------------------------------- When I bought this product ----------------------------------- A few years ago I was looking up games on the internet as I wanted to try something different, I found videos of Fallout 3 on You Tube showing off the features available within the game, I liked it so much I went on eBay and bought a copy for around £3 or so. ------- Story ------- This game is set in the year 2277, 200 years after a war lasting two hours destroying most of the world and leaving it a barren wasteland full of irradiated species such as Super Mutants, radiscorpions and mole rats. The main character, known as the Lone wanderer grew up in a fallout shelter known as Vault 101 until he turned 19 and found out his father had left the vault and had no idea why, before he even has the chance to take in this news he is being hunted by the vault security as they believe he had something to do with his father leaving, he is forced to enter the wasteland and try to fend for himself. ---------- Combat ---------- This game features a wide range of weapons ranging from melee weapons such as baseball bats to heavy weapons such as missile launchers and energy weapons. The game also features a system known as V.A.T.S (Vault-Tec Assisted Targeting System) which allows you to pause time while you select an area of the target's body such as the head, arms, torso and legs etc, once you have chosen the areas to target the enemy will be shot in slow motion with the damage varying on the percentage of each specific part (it will be lower if they are further away or have special armour on), you also need to ensure you have enough Action Points to be able to make the shots. ----------- Enemies ----------- Located within the games are various irradiated creatures ranging from Radroaches (like cockroach) to Super Mutants (results of experiments within the vaults) There are also various factions within the game such as Raiders (gang of thieves and ruffians), Talon Company (group of hired mercenaries) and the Enclave (remains of a military organization from before the war). ---------------- Companions ---------------- To make the game easier a non player character can be recruited to aid you in combat throughout the game depending on your current karma level (some will only travel with evil characters, some with good characters). Companions: Jericho (Human): Evil karma level, located in Megaton. Charon (Ghoul): No karma requirement, located in Underworld (Museum of History in the D.C ruins. Butch (Human): Neutral karma level can be found in Megaton after the quest "Trouble on the Home front". Dogmeat (Dog): No Karma requirement, located at the Scrap yard. Clover (Human): Evil Karma requirement, located at Eulogy Jones' pad in Paradise Falls (must be bought). Sergeant RL-3 (Robot): Neutral Karma requirement can be bought from Tinker Joe outside the RobCo factory. Star Paladin Cross (Human): Good karma requirement can be found at the Citadel after the quest "Waters of Life". Fawkes (Super Mutant): Good Karma requirement, located in Vault 87 (later found outside Raven Rock). -------------------------- Skills and Experience --------------------------- There are various skills available in the game and points can be placed into each skill until they reach a maximum of 100. Science: Ability to hack computer terminals. Lock picking: Better ability to pick locks (doors, safes etc) Speech: Better at persuading other people during conversation Repair: Better ability to repair broken items Medicine: Better use of medical tools and drugs Barter: Trading and Haggling Melee: Allows better use of melee weapons such as Baseball bats Unarmed: Proficiency at unarmed fighting. Sneak: Able to remain undetected while stealing and infiltrating. Big Guns: Better use of large guns such as the Minigun or Missile launcher Small Guns: Better use of small guns such as Pistols and Shotguns Energy Weapons: Better use of Energy based weapons such as the Laser Pistol or Plasma Rifle Explosives: Better ability to defuse mines The level cap in this game is 20 (30 if you have the Broken Steel DLC installed), upon each level gained you get to allocate so many points to certain skill (starts off around 10-15 I think), you can also choose a new perk every time you level up, some can be very useful (Strong back- carry 50lbs of extra weight) and some are just not worth taking (Comprehension - extra skill point whenever a skill book is read). As well as adding perks and skills you can also add points to the special stats (known as S.P.E.C.I.A.L within the game), the skills here are Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck (this is where the shortcut "S.P.E.C.I.A.L" comes from), you start with a minimum of 1 point in each skill and can raise it to a maximum of 10 (although it is advisable to only raise them to 9 as you can collect a bobble head for each skill that will give you 1 point), at the beginning of the game the player reads a book that allows you to distribute so many points, after this the skills can be raised via a perk (Intense Training) or by finding the bobble head as mentioned above. Gaining experience is done by completing quests, picking locks and hacking terminals, it can also be raised by discovering new locations and passing speech checks, you can also find pieces of Scrap Metal and sell them to Walter (after fixing the leaking pipes), a plumber located in Megaton where you will get 5 experience points for each piece sold. -------------- Soundtrack -------------- As this game is supposed to be a universe that never moved beyond the 1950s the soundtrack of the game consists of songs from that era such as I don't want to set the world on fire by the Ink Spots, Crazy he calls me by Billie Holiday, Stars and Stripes by John Sousa and America the beautiful by Samuel A Ward. These songs are usually played on a radio station found via the pip boy (a wristband device), there are two major stations available from the beginning of the game, the first one found is usually Enclave Radio hosted by the President John Henry Eden who tells stories about his love of baseball and his childhood pet, he also criticizes the pre-war government and plays patriotic songs such as the ones I listed above. The other major radio station is Galaxy News Radio hosted by Three Dog, he plays the first two songs I listed above and many more from the 1950s, he also gives advice to people roaming the wasteland and will also tell stories about the Lone Wanderer as they travel throughout the Capital Wasteland, the signal to this station is very weak at first because a Super Mutant decided to shoot at the satellite relay dish, the signal is improved after finding a replacement dish during the quest "Galaxy News Radio". ----------------------- Freezing problems ----------------------- As this game is a few years old there are problems that are no longer being patched, one of these problems is that the game tends to freeze once your save file reaches a certain size (usually 10mb), this can't be prevented altogether but can be reduced by clearing the cache while loading the game (hold down L2, R2 and Square after the trophies have loaded and keep them pressed until after the title menu appears (if you've done it right the press start option will appear for about a second, you only need to hold it down for around 15 seconds after the title screen disappears). --------- Overall --------- Good Points: *Lots of quests to do within the game *Excellent soundtrack Bad Points: *Freezing problems This is a very addictive game and I have played it a few times and have really enjoyed playing it each time, I also find myself clocking up a lot of hours (my latest save file after completing all the DLC was around a 100 hours), although the freezing issues are annoying they don't usually occur until late into the game if you don't have the DLC installed, I will be giving this game 4 DooYoo stars due to the freezing problems.
Fallout 3 is a huge step up from Fallout 2 and Fallout 3. After Bethesda bought the Fallout franchise from Interplay, they decided to make it very different and much like their Elder Scrolls series. Fallout 3 is set in the year 2277, 200 years after a massive nuclear war that completely wiped out everything. You start out growing up from year 1 to 19, getting your stats the way you want it. You realize your father has left the vault 101 and no one is allowed to leave (or no one HAS ever left). They believe the world is still highly radiated to support the human life. After you bash your way through some vault guards and overtake the Overseer (which you choose to kill him or not), you will find the vault door leading to the outside. When you open the door, you see yourself seeing the outside world for the very first time. You end up learning your in Washington D.C. The setting is mostly D.C. with parts on Virginia and Maryland. (Their are add ons where you go to Lookout State Park, Maryland. Pittsburgh, Pennsylvania. And a simulation of the resource war against China in Anchorage, Alaska). The game has game play very similar to The Elder Scrolls. Just in this way, you have guns. They brought back the "VATS" system where you press a button and choose what body part shoot at with a chance (%). Your S.P.E.C.I.A.L. skills help your normal skills (SPECIAL stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). The normal skills are what you think they are. Big guns, small guns, laser guns, sneak, lock picking, etc. Doing quests, killing enemies, discover locations all gain you EXP. When you level up, you distribute skill points to your normal skills, the higher your Intelligence is the more you can distribute. I give this game a 8 out of 10!
I bought this game as my first RPG I had ever owned. I had tried playing the sister game to this, elder scrolls oblivion but found it dull and uninteresting. Fallout 3 if you dont know is about the aftermath of a nuclear war in america. This game in the other hand had me playing for a couple of hours a day every day for a long while. The game starts with you in an underground vault emerging into the light from your mothers womb, it's a great way to begin and the first hour or so goes by with you playing various ages from the characters childhood ending with you escaping the vault at the age of 18. The first time you see the 'capital wasteland' as it is referred to is a shock moment. The map is vast, hugely detailed and awfully depressing. And the story begins. As you step out you wonder past vast views and appocolypse environments, not to mention the 50's style music and buildings giving the game a theme that is interesting and sticks in your mind. All in all there are about 20 hours of main story missions in the game but including all the side quests I played on this game for a total of more than 100 hours. £30 for 100 hours of gameplay is a worthy investment in my opinion. The game is both first person or third person depending on preference but I found the third person view useless most of the time except for when I'm wondering the wastes. In first person mode though with a gun at hand you can press R2 and the game will stop and you can aim at any of the limbs on your opponents body and shoot them. It's a simple idea and it's a trick that never wears old with some satisfying headshots seen close up so you can study your handy work. The story has some relatable characters, most of which are you dad and the radio DJ T-dawg who add a little comedy to the deeply depressing wasteland. The story itself has some excellent quests and is interesting enough to keep you up far too late playing through the night. Voice interaction does play a big part in this game though and the voice acting mostly seems samey and is off time with the movements of the character. The capital wasteland is such a vast map that I couldn't describe most of it in a 1000 word review and although that's good in most senses because you can carry on exploring long after you have finished the story, it means some detail is lacking on surfaces if you go closer up to them but that's to be expected with such a vast environment. This game still looks good, it looked really good when it first came out but now it does feel a little dated.
Plot/Storyline Fallout 3 revolves around you, you are the central character and you have lived in a vault underground all your childhood so that you were protected against a nuclear disaster, without giving too much away you start play in the vault as a child and there is a sort of montage of game-play where you grow up to your late teens. Your father then leaves the vault which is pretty much unheard of and not really allowed and so you try to follow him and have to escape, inevitably you do escape otherwise it would be a very short game. Once outside you begin tracking your father and come across various settlements and take on missions in order to build your experience or gain information about where your father has gone, this is the main purpose within the game however there are a ridiculous amount of side quests and it is really really really easy to get side tracked. Some of the individual quests have pretty interesting story lines and I really empathised with the characters and wanted to complete the missions, others were fairly long and annoying/boring. Conceptually the storyline is pretty good there was just far too much other stuff to do. Gameplay Don't get me wrong, I like an open game, I like having options, even Tetris has options, but this game sort of makes my head hurt if I take on too many missions at once. For the first few hours it's great and I love building up my character and getting new items but eventually it sets in that what seems like a complicated game is basically centred around a set of varying fetch quests interspersed by tedious firefights in which you are nearly always outnumbered and outgunned and the only easy way to win is to freeze time. There are great elements and when I'm in the mood for this kind of game it is very enjoyable and satisfying to complete the quests, I like the fact you can fast travel and you have to discover places, and the tactical side of firefights can be really good. I wouldn't really recommend this game to someone who isn't a serious gamer as it does sort of suck up your life and it's hard to get anything done if you don't have much time. Graphics/Sound The Graphics are reasonably good on PS3 most of the time there are several glitches etc but it is a massive game so these can be overlooked to an extent. They have created a fantastic landscape which is a pleasure to explore, and becomes really atmospheric at times and quite tense and exciting I found. Some of the voice acting is great and some characters are really annoying which is usually the case with these kind of games a case in point being the Elder Scrolls games, but the music is pretty good and really adds to the atmosphere in places. I can't really find any faults with the weapon/environment sound effects either, they are quite good but nothing exceptional.
It seems almost frivolous to try, but if you were to encapsulate Fallout 3 in just one word, it would likely be "immense". Sporting a list of features, innovations and general noteworthy moments that number in the hundreds, detailing the game's qualities is in itself a daunting task, as for every great instance touched upon, another dozen would have to go unobserved. One thing is clear however; never has a game offered so much freedom, given so much weight to your actions and decisions, and reflected so minutely the consequences of an individual's way of playing. It's not without its blemishes, but Fallout 3 is a remarkable experience. Set in 2277, this epic Western-RPG adventure begins in Vault 101, one of several bunkers sealed at the end of the 21st Century following an apocalyptic nuclear war between America and China. Cleverly, this serves as both a snapshot of the early years of your characters life, and as a gentle introduction into what you'll be dealing with later on. One morning, the Vault Dweller awakens to chaos, as it emerges their father has fled the Vault, and with security on the prowl and no compromise to be found with the oppressive Overseer, you have no choice but to follow him outside... ...And what you witness when you emerge is really something. An area known simply as the Capital Wasteland, comprising of parts of what used to be Maryland, Virginia and the Washington D.C. area, stretches out before you as far as the eye can see, populated by dozens of settlements and the shells of buildings all shapes and sizes. Where to go, which way to turn? The beauty of Fallout 3 is that for the most part, that's entirely up to you. The Capital Wasteland is not a forgiving place for the unprepared, and especially in the early stages, it pays to be vigilant. Drinking from water supplies restores health yet increases radiation levels, just as stat-boosting drugs can cause negative effects should the Vault Dweller become addicted. You'll come to appreciate scavenging in a way that hasn't felt so satisfying since the early Resident Evil's - early on, equipment is in short supply and health replenishments expensive, so it pays to grab as much bric-a-brac as possible so you can trade with merchants. The range of items is huge; ranging from populous junk such as rusty tins, empty soda bottles and paperweights, to valuable tools, food and ammo. In a smart twist, merchants have only a limited number of bottle-caps with which to trade, so it's up to the player to engineer a suitable deal. Once you've acclimatised, the combat is superb. As brutal as it is stylish; the satisfying, bloody firefights prove a regular occurrence in the Wasteland. From a technical standpoint, it's an excellent first-person shoot 'em up setup (although for the record, you can play it from a third-person view) with beautifully smooth movement and ultra-responsive controls. In keeping with a retro-future theme, it mixes traditional weapons such as Hunting Rifles with various Plasma weapons and the FatMan launcher, which fires mini-nukes. There's the added bonus of utilising V.A.T.S.: this freezes the action so as to allow the player a chance to pick a specific target on a foe. The likelihood of a successful hit is dependent on distance, weapon type and the visibility of the target. It's a fantastic concept however as clever thinking can get you out of a scrape; shooting Raiders or the dangerous Super Mutants in the arm may make them drop their gun, whilst other foes have specific areas of weakness, such as the Centaurs' poison-spewing tongues or the creepy Mirelurks' faces, partially covered by their tough shell. It also pays to keep an eye on the time; you should steer clear of D.C. at night as Raider parties tend to prowl the land looking for would-be victims. Some of the most outstanding moments in Fallout 3 result from the karma system and extensive array of dialogue choices. These are what shape the game, due to how divergent and far-reaching the effects are. Should you opt to be a baddie, you'll never run short of supplies as you can go around pilfering from people, killing those who object and gaining enough of a mean reputation to get mercenaries on your side. There are occasions when keeping your nose clean is the better option however; you can detonate the bomb in the centre of the settlement of Megaton, wiping it clean off the map, but by defusing it, there's the reward of a house complete with a range of perks. Allotting certain attributes during level-ups will grant specialist dialogue options when dealing with children, robots, talking entomology to scientists and so on. Brilliantly, depending on whether you decide to play as a male or female Vault Dweller, you can get either the Lady Killer and Black Widow perks, meaning you can exploit certain members of the opposite sex. The search for the Vault Dweller's father is but a mere strand of a massive network of narratives that populate the enormous playing area. I would estimate that, if you didn't stray from the game's main mission objectives, you'd see less than a quarter of the playing area Fallout 3 has to offer. There's Paradise Falls, a place where you can, depending on your preference, bring or free slaves; an underground community of people living like vampires; a sinister town of cannibals; factories where robots and the Nuka-Cola soft-drink were once manufactured. The developer, Bethesda, even have their offices represented and in a suitably ruined state. And these are just the outskirts - once the player moves into the D.C. city area there's a whole network of underground tunnels leading to stunning versions of the Lincoln Memorial and Capitol Hill among others. It's incredibly immersive, there's so much to see, do and interact with, it's feasible to go an entire sitting without even completing a mission simply because you've stumbled upon a car factory that is housing a Queen Giant-Ant, or you're exploring a nerve-wracking Vault where the inhabitants have gone mad, or happening across a community of Ghouls (irradiated humans) living inside the Museum of History as they tell you of the discrimination they've faced due to their appearance. It's so easy to lose hours on end, and it's virtually impossible, short of the 80 hour mark, to run out of things to do. Fallout 3 is one of the most effective time-sinks there's ever been. If you sense a "but" coming, here it is: bugs. Fallout 3 may work perfectly for days on end, but then equally it may freeze three times in a sitting. In fairness, considering the absolute mountain of different ways you can go about completing each and every mission, it's testament to the game's design that there aren't more game-mangling glitches, but there's no doubt that it has a certain fragility in this area. One particularly frustrating instance saw both my Auto-Save data and the back-up file corrupt together, meaning I had to start the game from the beginning. Elsewhere, the A.I. can get be a bit limp at times, and due to the finite nature of characters lives, it's a pain having an ally team up with you only to get themselves killed in inconspicuous circumstances. Whilst the voice-acting (and use of black humour in general) is of a good quality and the radio stations impress in how they report the events you've been involved in, both are guilty of a severe amount of repetition, with the same small pool of actors voicing dozens of characters and nowhere near enough music or spoken dialogue to fit a game lasting this kind of duration. Nevertheless, Fallout 3 is a truly awesome achievement. In an era where typically games are becoming shorter, it reverses the trend with a level of scope which is simply unbelievable. The architecture of its bleak, cut-throat civilisation and how it all knits together is a thing of beauty, and once you're out exploring, it grips like a vice. There's so much depth and intrigue hovering just below the surface, it's an incredibly rewarding journey for those willing to invest some time in it. Undoubtedly, one of the best PS3 games money can buy.
Ok so a shocking headline I know but I had to think of something. Fallout 3 by Bethesda is actually the first Fallout game i've played. I had heard friends and other talking about it when it first came out and took a slight amount of notice to their ramblings but didnt really take note until much later. I noticed a copy for sale at a local retailer games store second hand for £15 at the time and remembered that people had fond words about it. So I thought i'd give it a whirl. God i'm so glad I did, however I did almost quit after 10 minutes of gameplay..... First off you start in an underground fallout shelter which is apparently sealed off from the outside, however this isnt the bad part.. You have to partake / watch some intro sequences that basically show you growing up in the shelter and do a little demo type getting used to the controls type tasks between FMV's . This is all well and good but it's just not my cup of tea so after 10 minutes and using a BB gun to kill a few roaches I wasnt imediately taken back by the game... I really did nearly switch it off and throw it away. However the game doesnt really start until you get outside the bunker or fallout shelter and start in the wastes on your own. I love post apocalyptic type games and movies so once I got into the game properly it really does get far far better. I wont go into the story as to spoil it for some but you get the usual weapons and some not so usual ones. You are free to roam despite the story that you can follow in your own time. The combat is quite difficult unless you use your VATS system which is something you get right at the start, but I guess its a nice ballance because you cant use the VATS all the time and its needs to have a bit of difficulty otherwise it just wouldnt work. I do like the basic story however but I wont mention it here. But the sub plots and tasks make it for me. Collecting items solving problems killing raiders selling guns and ammo etc etc its a really good game all round. The only reall thing that narked me a liitle was that you kinda scrape by a living so to speak in the game all the way through. Selling off looted goods and the likes with slowly getting better equipment and armor and guns etc building your character up until you finally get some great armor and kit and stock up on ammo and guns etc . ONLY for the game to end in the next mission. It would have been nice to have had the chance to have more missions and levels after you get to this point. Or for you to be able to get better equip earlier in the game. However that said its still a good game. Defo worth a purchase now that its available cheap just about everywhere.
I have owned a PS3 for almost two years now, and was a serious gamer on other consoles before the PS3. Fallout 3 was my first game for the system and, to this day, remains my most played and most enjoyed game. This would suggest that Fallout 3 is an entirely amazing game with no drawbacks - this is not the case. Fallout 3 has a brilliant storyline and captivating cutscenes (who could forget the first sight of the wastes?) but these are entirely too few and far between. The actual storyline itself is entirely too short - expect to finish the main storyline in no more than 20 hours (at a push!). However, anyone who can just focus on the main storyline is really missing out on what Fallout 3 has to offer. Its most captivating trait is perhaps that of choice - you can do whatever you want, whenever you want! This is supported by the karma system, a rating of good and evil which affects certain NPC reactions to the player. It is the choice and sheer size of the game that really helps to put this on my top 5 games of all time. Graphics are, for the most part, brilliant. However, this is a fallout game, so expect glitches. Seriously. There are loads. It is these glitches that really let down Fallout 3 and they aren't just graphical glitches. Expect sound, NPC and item glitches. For the most part they are harmless and are gone quite quickly but the game just freezing altogether is not unheard of. In conclusion, Fallout 3 is a brilliant game despite its short main storyline and glitches and well worth the low price it can now be picked up for - I recommend buying the original first to get a proper feel for the game!
Into Role Playing Games (Or RPG's)? Fancy breaking away from the usual game experiences such as a fixed story line where you often KNOW whats going to happen? What does watching your own character grow up and playing as him/her in the process sound like? If these questions interest you, this game is most certainly worth a play. ***Story*** Its around 2077, the world has been totally devastated by a nuclear apocalypse and not much at all has survived. You and your father have been left in 'Vault 101', a huge bunker built into the side of a mountain and completely isolated from the outside (and highly radio-active) world. As you grow up you will discover that your father is not only your father but a highly active scientist studying a theory which could vastly improve everyone back in the vault's chance of survival. Your main aims will include exploring large areas, countlessly shooting mutated insects square in the head and also chasing down your father and his many colleagues. ***Combat*** Your main method of fighting in 'The Capital Wasteland' will be the VATS system (Vault-tec assisted targetting system). This system is an easy to use method for specifically targeting your enemy's body parts instead of just laying rounds down wherever your panicking fingers can put them using free aim. The process is simple, hit the R2 button and time will immediately freeze, allowing you to highlight certain body parts (Torso, head, left arm, right arm etc.) and target up to 5, but in most cases a headshot will do if you're using a good enough weapon. You will first be introduced to VATS back in the vault where your father will request that using your BB gun (which you will get for your 10th birthday) to kill afew mutated cock roaches down in the basement of the Vault. After that you are free to use VATS whenever you feel like it. If you do not like this idea or are simply out of Action Points to use in VATS, you are free to use free aim on any weapon, whether it be a hunting rifle or a sniper rifle, the possibilities are endless as to what you could do with it. Aswell as VATS and plain old free aim using guns there are also other weapons in the form of grenades and melee weapons. The melee weapons category includes a wide variety of things such as clubs and poles, powered boxing gloves and even flaming chainsaws, literally! Although you must get up close and personal to your enemies to use these weapons they are unbelieably fun to use and often do redicluous damage when used with VATS, such as severing limbs and generally making a huge mess out of a corpse. Grenades are simple to use, highlight them using your PipBoy then simply throw using R1. However, grenades for me were often inaccurate and sometimes even ineffective. Other than this, if you're just looking for fun combat, I'd recommend these weapons. ***Gameplay and 'The Capital Wasteland'*** As previously stated, the Wasteland is a treachorous place, containing an amazing amount of unseen dangers to the player such as random attacks from the Talon Company. These men are ruthless and won't rest until you (The Player) are dead. You must fight these men off using whatever is at hand, whether it be a few grenades, or a fully automated gatling laser. Another nasty threat is the constant bombardment of 'Raiders'. These men and women are people who have resulted to an animal like state of mind where everything around them is an enemy, whether it be a simple scavenger or a small group of combat robots, these people are willing to fight to the death. They are easily recognisable by the hanging bodies often found in their camps. As you progress through the game you will begin to encounter larger and more tactical threats such as the dreaded deathclaw, a fast, large predator with well.. deathclaws, capable of ripping your body to shreads and often killing you in one blow. So if you're nooby and not ready to face this wilderness, the answer is simple. Don't! Although the wasteland is a bad place there are also good people around offering wide varieties of challenging things to do such as side missions, entire quest lines or simply just people who like a chat and will stop you just to talk, so if aman approaches, don't automatically go rippin' that 50cal out on him as he might just rip out one of his own! ***Conclusion*** Everything in this game is good. It offers a totally unique experience unmatched by any other producer of games. With its marvellous graphics and simply outstanding and truly heart capturing storyline, you will not be disappointed. Overall I'd say the game offers over 100hours of gameplay, every minute of which is an amazing, fun experience. Although this may be my review of 'Fallout 3' itself there are about 5 expansion packs, each of which extends the gameplay and adds on a few quests and most certainly A LOT more fire power than is in the game to start with, however, if you are going for the option of expansions be sure to go for 'Game Of The Year Edition' as it contains all of them for a fraction of the price. Go buy it now! Thanks for reading and I hope you've enjoyed it! Be sure to rate! © p-boy-d 2010.
Fallout 3 is the next generation revival of the fallout series , which for years was a popular adventure game on the PC. The games mainly a First person shooter adventure game , roaming around the wastelands of Washington doing quests and trying to understand the world. ===Box=== The first place to start may as well be where the disc is. The front cover showing off the Brotherhood of steel character and really showing just how gloomy the game is. On the back is a couple of basic screenshots and showing the 50's style that the game adopts. The instruction book is a little special , the front cover has Vault dwellers survival guide , fitting in with the story and features a load of nice illustartions as well as the the info you will need to survive. ===Story=== You couldn't start any earlier , the first scenes depict your entrance to the Vault in which you reside. Creating your character and picking your name , before your mother meets a sad demise, luckily your father is here to care for you and teach you a few basics. Following on through the years you are given various tutorials and a gateway to how decision making plays a huge part in this game and what the ending is. One of your first options is at your 10th birthday , everythings going pretty sweet until the local bully decided he wants your cake, you can play this out by giving it to him, telling on him , or make yourself into a lil' badass and spit on the cake , followed by a freindly offering. A few years more and bad news hits , your fathers left the vault and gone travelling into the radioactive wastelands. The vault keepers are after you and you need your father , so theres nothing else for it , out into the world you go. ===The wasteland=== After you step out of the vault you are met with one of the most brilliant reveals of any game , not used to sunlight your vision is white , as it slowly clears you see your on a high mountain overlooking miles upon miles of open , desilate world, waiting to be explored. The vague image of the collapsing washington monument can be seen in the north and a handful of small destroyed towns are dotted around. Stepping down from the area you begin to see the detail and work that goes on, there are no loading screens in the wasteland. The tarmac of the roads is cracking and the white lines of the road are faded. Houses are destroyed or empty and destroyed billboards are all thats left of a time gone by. Strange creatures reside in the wastes , with no where to hide from the radioactive blast of the bomb that caused this. Yoa guia are huge beasts resembling a bear with the spikes of a hedgehog, Ghouls roam the underground and come out at night , and of course super mutants armed to the teeth with guns are hungry for your flesh. But dont believe your on your own , oh no , townships and cities still stand , although you must be careful which ones you wander into. The town of Megaton is one of the only safe places, a settlement built around an unexploded atom bomb holds a bar , store and gives you a place to stay. Other towns may not , some are filled with anarchists and drug abusers who will kill you for everything you have to get a hit of JET. Of course there are also slave owners , as well as a rumoured oasis where green tree's still grow and the underground tunnels where children ran to hide. And what about the vault you came out of , surely there cant just be one, where are the others , are their survivors , what secrets do they contain. To survive you will need to master skills and learn to act either by freindship or fear. Use words to sweet talk or your just let your rifle do the talking. Hacking , lockpicking , bartering and stealth all come in handy as now survival is your main aim. Of course you still need to find your father, but everyone is like you and unfortunatley the dead cant talk, so you will have to work for your information. This will take you to the four corners of the wastes in order to find him , and in every place you venture new quests and challenges will await. Law and Order still stands with two waring factions, the enclave say they want to save you in their strange radio broadcasts, but is this true , are they just in search of power. What about the Brotherhood , rumoured to be in washington these rebel fighters are trying to grasp whats left of the culture. Or you can follow the voice of the lone radio broadcaster 3DOG , at a place called GNR. But what if you choose to fight your own battle , one man against the world. Ammo isn't just lying around, everyone else is way ahead of the game so you will fight with whatever you can grab. Lie , cheat and steal every resource possible but dont expect it easily, many bodies lie around the Shopping mart but the thought of food , medicine and weapons may be a temptation to much to forget. Of course you have one thing on your side . VATS is a system which will stop time allowing you to look at your hit chance before unleashing a devastatingly powerful attack on those who stand in front of you. ===Sounds=== When their is so little around your hearing becomes very acute, you know their isn't much standing between you and a Deathclaw ripping you to shreds. Noise carries alongway so distant gun shots or the sound of growling is not something to take lightly. The sounds of the wasteland are very realistic and will draw you in, the sound of water , footsteps and the cocking of a gun will soon become very distuinguishable. ===price/Availability=== £10 on Amazon is a great price to pay for this game, their is with ease hundreds of hours of gameplay available in the game. DlC is also available with 5 packs featuring new areas all as good as the origional. ===Overall==== One of the best games on the ps3 , everything is stunning. 18 rated due to swearing and violence . With thr new Fallout Vegas coming later this year, you will definatley want to get your hands on this.
Fallout 3 is a MUST HAVE GAME for any gamer on any platform. For starters, the story is LONG. On top of that, the gameplay is great, so that sucks you into the story even more and makes you want to see what happens. The story takes you all around the "capital wastleland" in search of your Father, (played by Liam Neeson). He escapes from the vault you are in at the begining of the game, and your job is to go around trying to find him. You go to a town called Megaton, The GnR building (where you encounter the first main boss of the game), A giant boat city, the Washington Monument and many more places for you to explore. As well as the story, there and many other things you can do: You can find vault-tec bobbleheads, you can find special guns, you could complete the MANY side missons, which in turn can get you special items. Or you could just expolre the massive universe Bethesda have created. This uses a typical leveling system, you gain experiance points for unlocking doors, picking locks, completing quests or just killing things. There is also a Karma system in the game, this mainly dictates what followers you can get. These are a great help (my advice is have good Karma to get fawkes, as he has the best standard gun and is basicly indestructable). Other noteable followers include; Charon, a ghoul who you can buy the contract for in Underworld, a ghoul city in the museum of history. He has a special shotgun :). Star Paladin Cross, a Brotherhood of member located at the citadel.To get her, you must have good karma and speak well of your father when she asks you. And Dogmeat, a dog you find in the wastleland in the Scrapyard. Go speak to him, be nice to him, and you have him. Don't worry if you already have a follower, he comes with you anyway. Also, if you have another follower with you and Dogmeat gets killed duing battle, there is a glitch that means you can get another follower. It seems that there is a spot reserved for dogmeat that doesn't go away when he dies that can be filled with someone else. There are many Trophies to get, including one for having each type of Karma at level 7,14 and 20 (30 if you have broken steel). Overall, I would recomend this game for anyone, the depth of gameplay means you can play for hours and never get board or run out of things to do. Once you start to play it, you will never want to put this game down. I should know, I have spent more time on this game than I am willing to admit. I would phone Bethesda to ask for the 200+ hours of my life back, but I know I would just wastle them again, on Fallout 3. It was time well spent in my opinion.
Fallout 3 is an exceptional action role playing game and was originally released by Bethesda in 2008. The game is based around the life and adventures of the 'vault dweller' and takes place in the vast expanse of land known as simply as 'The Wasteland' that 200 years ago before the nuclear war between America and China was the great city of Washington D.C. The game begins within 'Vault 101' where our player was born and raised in complete ignorance of the dangers waiting in the world outside, that is until the fateful day comes when his father mysteriously disappears and he is forced to venture out in search of him. From then on our player is forced to fight hard to stay alive, whether its battling the giant supermutants, massive fire breathing mutant ants, or just the wild remants of the human race that still occupy the wasteland. As in most action role-playing games, through the course of the game you are given the option to advance your characters personality and abilities in a number of different ways. In the same way you are regularly required to make choices as to whether your character advances down the path of good or evil, these choices can be as small as choosing to pick someone's pockets or as big as detonating a nuclear bomb in a small human settlement in return for being given an apartment in a fancy 5-star hotel. There are many aspects of Fallout 3 which make it worth buying but, above all else, it is the sheer size of the game that I found so enjoyable. The Wasteland is truly vast in size and even after completing the game I am sure there are still some things I havent discovered. More and more, computer games are being produced on a greater and greater scale but what Fallout 3 manages to do is actually make you want to explore and discover all of the games secrets, in particular I was thrilled to stumble across the wreckage of a flying saucer (presumably knocked out the sky by the events of the nuclear war) and be rewarded with an incredibly powerful alien ray gun. At its core Fallout 3 has an engaging storyline and rich characters to get to know but beyond this it is the attention to detail given to the game that has won over so many gamers, including me.
This game is formatted for playstation three and also X-box also. I have or had the playstation game. I then traded it in just after a day of gameplay. I tried so hard to try and like this game because it had so many great reviews and also was rated quite high too. Although everyone is different I just did not wear to it. The game starts of telling you the introduction of you being born and your mother dying giving birth to you and your father is the doctor. Then it gets stranger and stranger you live in a vault. It is called vault 101 and there are a right few people who live there too. After the introduction you are one year old and you gain control moving around getting used to the buttons and a basic training of the game on your movements. It is to get you used to the game rather than getting threw in at the deep end. Then you become ten and then you turn sixteen and you break out of the vault. That alone took me an hour it put me in mind of half life. I was trying to like the game but it just got darkers and more crazy. I escaped the vault and you are in a island or town megatrone or something like that,but you spend more time talking to people and trying to find out different things about the game. The guns I had were usless you would shoot a person maybe twenty times and they are still punching you. Also there are weird creatures like rataroaches and also eybots it is completley a game that baffled me I am easy confused so this game just was not for me not enough action. It was more for people who enjoy that type of game and it reminded me also of a doom like game. So not for me I am sorry for this game I give it one star for effort.
Gory violence, a great story, starting at your own birth. This RPG is the best on the market. It gives something totally original and complex, something only the best games can offer. The game really accurately conveys the idea of a past apocalyptic war, the kind of world dreamt up in the 50's under the threat of the Cold War. It's the setting that really makes the game, the freedom to travel anywhere and everywhere is really great. The freedom to fight how you like, massive guns or just fists, that's all fine, you can even choose to not fight at all, making bargaining and negotiation a priority means the only things you'll fight will be animals, rather than people. It is the freedom that makes the game so great, it really is nearly flawless. Although the game does offer a lot of freedom, you essentially spend most of your time looking for your Dad played by (Leam Neeson). A great deal of the gameplay involves exploring the map discovering new places and finding out clues to where your Dad is, the objectives help with this, but the onus is on you. The game has a variety of side missions, each with a choice of taking effectively the 'good' route, or creating mayhem and resulting in getting negative Karma. In the game a main part of your purpose is to level up (to a max of level 20, but the DLC allows this to expand to 30). Each level makes you stronger, and also offers 'perks' that give you a distinctive and unique advantage, for example one perk makes talking to children easier meaning negotiating at some points in the game is easier, meaning better rewards and being able to get through without blowing the place up. The moral side of the game, has been seen before, but the game makes it clear whether what your doing is right or wrong, which perhaps loses some realism, but then you're playing in a fictional 50's view of a post apocalyptic Washington. Games like GTA offer moral choices, but not with quite the same emphasis or impact of whether to disarm a nuclear bomb or rig it to explode. Two things halt the game at 4 stars; the graphics although great aren't spectacular compare it with FFXIII or FIFA or even Assassins Creed II and you'll see what I'm getting at, the way you walk etc isn't quite refined enough. Also the game has to abrupt an ending point, with the DLC not as good as the game itself. But everywhere else it delivers, there is a learning curve with the fighting system, but it feels more real, until you enter V.A.T.S mode where it just becomes a spectacular, gory, mess of a battle, great on cinematics but not so great on realism. Over all this is an unmissable game, I can't wait for New Vegas to come out and blow me away in the same way this game did. What's more, you can play this over and over and get different paths, different stories and different decisions. What a game.
I bought Fallout 3 on amazon for around £6 (second hand) after my friend recommended it to me (after he traded his in!) and I've been hooked for the whole two weeks I've had it. Fallout 3 is the third (unsurprisingly) in the Fallout series it is one of those action role-playing type games (think of grand theft auto and the like) where you explore a huge world and have missions to accomplish etc, it was created by Bethesda Game Studios (I believe they also did Oblivion which my girlfriend loves), and was released in the UK on October 31, 2008. Fallout 3 is set in 2277, in a world where a nuclear bomb/s destroyed most of the world/civilization 200 years prior (you start the game in a bunker, vault 101; until you have to leave and go into the ruins above). The game is very highly rated and I can see why it looks good (if not as amazing as GTA:IV and the game play is very good and varied. The game world is huge with so much to explore and do its very impressive in that respect. You can create your own character with different skills which gives you a different experience then other people playing it else where. There's lots of weapons too which some people seem to love. And it is full of exciting action moments which get your heart pumping as you quickly search or run for/ from something. A great game Tony
The third game in the Fallout series, Fallout 3 is a singleplayer action role-playing game (RPG) set in a post-apocalyptic Washington DC. Combining the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong, with the kitschy naivety of American 1950s nuclear propaganda, Fallout 3 will satisfy both players familiar with the popular first two games in its series as well as those coming to the franchise for the first time.