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Fallout: New Vegas centers on you, a courier with the Mojave Express, pursuing the men who stole your package and left you for dead. However, you'll quickly realize that there is far more at stake as you encounter the various factions vying for control of the region, until eventually you'll be forced to choose a side, or make a stand on your own, with the fate of New Vegas hinging upon your actions. The story is epic in scope and will have you sent to every corner of the wasteland, running into trouble every step of the way as you hump it across the desert, but the game also rewards you for going off the beaten path with a huge number of side quests and unmarked challenges which can be ignored or pursued at your own discretion. As you progress through the game you'll gain experience which will allow you to level up, improve your skills and select perks, allowing you to tailor your character to your own preferences. There's also the option to play the game in 'Hardcore Mode', which adds to the experience by introducing hunger, thirst and sleep requirements to the game, adding to the immersion as you scavenge for vital food and water.
As much as I like New Vegas, however, it does have some serious problems. Because the game is built using the modified Fallout 3 engine, rather than anything new, it very quickly becomes easy to tell the difference between the new and the 'lifted-from-the-previous-game-with-a-new-paint-job', particularly with the game's new enemies, which have much more dynamic and natural-looking animations than their rehashed (and oddly rigid) counterparts. Some of the environments can also feel lazy and rushed, which is a shame considering Bethesda's usual dedication to quality aesthetics. The game is also prone to graphical glitches, bizarre gameplay anomalies, lagging and even freezing at times, making the game everything from frustrating to downright unplayable at times, a fact made all the more annoying as Fallout 3 didn't have any of these problems.
When all's said and done, Fallout: New Vegas should be a great game. It's massive, open-world environment and huge, branching mission structure provides hours and hours of entertainment and adventure, but with so many bugs it's hard to give this game anything more than a good recommendation. I love this game. If you can look past the faults and glitches, this game will keep you gleefully exploring the Mojave for days at a time but, if not, then you may find this game more of a chore than fun.
I was in love with Fallout 3, so I was really excited for Fallout New Vegas. And New Vegas was good. But not nearly as good as Fallout 3. New Vegas' story is involving, and the choices you make really make an impact on the game. There are three different endings, depending on what you decide to do. But there could be more places where these decisions harm or help you. The game seems a bit too linear, while there are a plethora of side quests, they aren't that enticing. Fallout New Vegas is a good game, not great. The overall length falls a bit short compared to Fallout 3, and there isn't much replay value. I would still recommend it though. It is fun, and it does kill time. If I could choose to go back to when I bought it, I'd buy it again. If you're deciding between this and Fallout 3 though, go with Fallout 3.
Fallout new vegas is the next game in the long lived fallout series but only the second by game developers, bethesda (the guys who made oblivion and skyrim). Fallout 3 was one of my favourite games (see OJEtchells10 fallout 3 review) it wasn't only me though. It won't game of the year in 2010 and received great critical acclaim. This is essentially the same game template but in a different place with a new story.
The game begins with a cut scene of you, a wasteland courier being shot and buried after delivering a package then you go on to wake up in a doctors house and do all the usual. Choose your perks, attributes and appearance. The beginning is good but did not have as much impact as fallout 3 where you play through ages 1, 10 and 16 in vault 101. After that it's straight down to business, you wake up in a small town in the majove wasteland, the new map to replace the capital wasteland with most noticeably, Las Vegas.
The new wasteland itself is only very slightly smaller than the capital wasteland but that doesn't matter. It doesn't feel as authentic as the capital wasteland though. Sometimes it can just feel like small town after small town all copied and pasted from one place to another. Las Vegas itself is big and exiting when you first enter it but unlike the Washington in fallout 3 i spent very little of my time there because actually there isn't very much to do. After a while it all feels a little fake like a fairground.
Gameplay: The gameplay is pretty much exactly the same as fallout 3. you have your health bar and HP to control vats with the pip boy 3000 controlling maps and weapons. You still look as if your running too slowly to keep up with how fast you are actually going in 3rd person mode an do not interact too well with your environment but it still doesn't matter. This game is huge with lots of content so i guess they though that things like this were the least of their worries.
Graphics: As far as i can see the graphics have only been very slightly improved from fallout 3 which means basically although it can look good in places some of the textures look badly rendered and the it is all beginning to look a bit out dated.
Story: The story in this game is nothing special to be honest. Its all about some golden chip which was inside the package you were delivering when you got shot at the beginning of the game. There is no character that you have the same connection to like your dad in fallout 3. The side missions as always are a lot of fun and can keep you playing for many tens of hours after you have finished with the story.
In conclusion i think if i hadn't played fallout 3 and wasn't comparing every last detail to that game then i would have had a much better experience with this but it all feels like more of the same to me. Fallout 3 was an amazing game and for any game to even come close to beating it it's going to have to be good. Don't get me wrong this game is good but not that good.
Fallout: New Vegas is the latest title in the excellent post apocalyptic role playing game series. The original Fallout appeared on the PC, back in September 1997, and although it is regarded as a fine game the series didn't reach mainstream popularity until the third instalment was released. Why that was could be due to any number of reasons. Bringing the games to the consoles certainly gave it a wider audience, but I think the switch from an isometric viewpoint to a far more modern first/third person view was the biggest factor. That stroke of genius made the game appealing not only to the niche role playing crowd, but to the far bigger group of shooting game aficionados.
Although I have dabbled with PC gaming, during my video game playing life, I would have to say that for the most part I am a console gamer. Fallout 3 was therefore my first experience with the series if you discount Brotherhood of Steel on the PS2 (it was so ill received that many Fallout diehards like to pretend that it didn't exist, although I must confess to enjoying it.) Anyway to cut a long story short I loved Fallout 3 and wasted no time snapping up New Vegas when it came out. The excitement over playing a new Fallout adventure was however overshadowed by a number of concerns. When the game was released forums were flooded with reports of crippling bugs. Would the technical issues mar a potential hit? Read on to find out.
This instalment of the Fallout saga, as the title suggests, takes place in Las Vegas Nevada. Anyone wanting to visit this version of the strip should however be warned that the casinos in this game aren't as flashy as their real life counterparts. It's no surprise when you consider that the story takes place in the distant future were the human race is struggling to survive after a nuclear war lit up the planet. Most of the United States now resembles a desert wasteland akin to something you would see in a Mad Max movie. Ruined cities offer shelter to the human survivors who have to live their lives in an irradiated world were attacks from mutant creatures is a very real threat.
Players take control of a courier out for revenge. At the start of the game, during a delivery job, you are ambushed and left for dead in a shallow grave after being shot in the head. Thankfully for the player his character survives the ordeal and is patched up by a friendly doctor after being dug out of his would be resting place by a quirky robot with a Texan accent. Your objective from that point is clear, find out the identity of your attacker, track him down and ultimately retrieve the package that was snatched from you. Now that's what I call a professional. The Royal Mail lose so many letters for no good reason, but the star of this the game won't let a minor inconvenience like lead in the cranium foil his transportation duties.
The tale detailed above is only a fraction of what the game has to offer. Once you sort things out regarding the courier job your character will find himself caught up in the region's conflict between two warring groups. On one side is the military force known as the NCR and on the other the slavers who call themselves The Legion (they have a thing for dressing up as Romans, so I guess they are fans of the film Gladiator.) Ultimately you will have to pick a side, join forces with a mysterious third party or stab them all in the back and come up with your own master plan to bring peace to New Vegas. If that isn't enough for you lovers of narrative, there's also tons of side quests involving the inhabitants of the wasteland. Gripes this game has more stories than a skyscraper.
Graphically, I think Fallout NV looks good even if it isn't in the top division of PS3 visual stunners. Given the size of the game's world and how you can customise the appearance of your character (both their physical features and the apparel they wear) you have to accept that it won't have the level of detail of say Metal Gear 4. The only gripes I had were with the draw distance which at times resulted in objects appearing from thin air as the console chugged along trying its best to draw textures as you walk forward. If I had to nit pick I would also say that the environments could have been more varied. Once you've seen one dilapidated building you have seen them all as walls, furniture and so on look the same in most of the cities you visit.
Sound wise the game is far more impressive. Although the silent courier you control doesn't say the dialogue choices you select when interacting with someone, all the other characters in game do speak which is very impressive. When you consider the plethora of people you meet in the game you cannot help but be stunned by how much voice work the game contains. I should also point out that quantity did not come at the expense of quality as the actors all did a good job reading their lines. The music is also worth mentioning as there are a number of radio channels you can listen to. Fifties style tunes are the order of the day, which isn't my cup of tea, but it works as background music and fits with the game's setting that has an old school science fiction feel.
Fallout New Vegas plays much like its predecessor, which is no surprise given that they both have been built on the same engine. As a result the game feels more like an extremely large expansion as opposed to a sequel which may disappoint some, but I was okay with it. As I have mentioned before, I loved Fallout 3 so having the opportunity to play more of the same with a new story to unravel was fine with me. Once the game starts and you get patched up by the doctor it is time to create your character. You do so by allocating a certain number of points across a number of stats allowing you to tinker your build to produce a character that fits your play style (strength determines how much you can carry, endurance affects how much health you get and so on.)
As you go about your business you earn experience points and like in most role playing games once you have accumulated enough exp you level up allowing you to beef up the courier. Every level you reach awards you skill points which you invest into different abilities (you could become more proficient in handguns which makes you more deadly with pistols, improve your lock picking so that you can bypass sealed doors etc.) Every two levels you are also given the option of selecting from a wide range of perks which grants your character bonuses (increased damage, resilience to radiation, better accuracy with headshots just to name a few.) Seeing your character grow is what makes games like this so addictive. You start out as a poor wimp, but in time you develop into a powerhouse which is most satisfying.
Most of the experience you earn in Fallout New Vegas comes from completing quests and defeating enemies. The combat system does its best to accommodate both players who revel in action and those who prefer a more slow paced tactical approach to things. If you are a Call of Duty shooting nut you'll feel right at home switching to a first person view and blasting foes in real time combat. Anyone like me, who cannot hit a barn door, has the option of using the VATS system to cripple hostiles instead. VATS pauses the game and allows you to target different body parts of your attacker. Accuracy is determined by your stats and proximity to the target whilst the number of attacks you can unleash is computed by the type of weapon you are using and the agility influenced action points at your disposal.
To help you out in a fire fight you can recruit up to two companions which is a big help. After playing a melee fighter in Fallout 3 I thought it would be fun to try things as a more passive fellow who uses support abilities to talk himself out of a sticky situation. This worked for certain missions, but for times when you cannot avoid conflict it was good to know that my weedy version of the courier could count on his travelling chums to protect him from harm. I neglected companions in Fallout 3, but this time round I found them to be invaluable. Even if you prefer to take care of business yourself it never hurts to have some extra hands to help carry the loot you accumulate (there's nothing more annoying than constantly having to go back to town just because you become over encumbered with the spoils of war.)
Fallout New Vegas gets full marks from me as it exceeded my expectations by surpassing Fallout 3 in terms of fun which is no mean feat. My worries that bugs would ruin the gameplay experience never materialised. As it has been a year since the game came out I guess it is safe to say that any niggles have been addressed by patches. The only time I fell victim to a glitch was when my character's leg got stuck in a rock forcing me to reload to an earlier save. I only have myself to blame though as the incident was prompted by me trying to jump up to an area I wasn't supposed to be able to climb (thankfully the game has an auto save feature which kicks in often so I didn't have to backtrack much.)
The game offers superb value for money given the enormous amount of content there is to explore. You can cruise through the main story, with a few detours, in around thirty hours which is in itself decent. Should you however want to tackle every quest on offer I can see the average player taking over a hundred hours to go through it all (and that's not counting the expansion packs or replaying the game multiple times to see the various endings.) Personally speaking, thanks to the freedom you are given, I predict that I will go through the story more than once just to sample the different ways in which you can complete quests. After playing a do-gooder in my first play through I think it would be interesting to tackle things as a sneaky thief or a villain who wields plasma weapons.
You can find New Vegas for under a tenner these days so be sure to give it a go. At that price it is less of a risk to your wallet than a visit to the real Sin City with its rigged one armed bandits.
Remember fallout 3? It was this great game where you could travel anywhere in an apocalyptic wasteland, shoot mutants, blow up towns and harass the disabled, known as 'ghouls'. Well the sequel is out and it's every bit as good but that's it. It's LITERALLY as good, almost no visible improvements have been made....
-GRAPHICS- Graphics that were good in 2008 now look pretty worn; it's quite an uncommon disappointment for game sequels, even spin offs, to use the exact same visuals and engine as they did two years ago, but it hits you as soon as New Vegas begins. The far off distance actually looks pretty good, mountains, the sky and rough terrain stretching off looks pretty impressive but the up close textures, objects and characters just look plain ugly. It can be a little difficult to get accustomed too but after being amazed at exiting the vault last game, it's a shame they haven't tweaked the visuals just a bit.
-GAMEPLAY- Gameplay is also largely the same although they've added more and better bonuses such as fame/infamy with the numerous Fallout factions and followers who can't die like the f***ing atrocious Dogmeat from the last game. The gameplay is the same as before but is still great, full of bizarre side quests and combat with anything from hand-held chainsaws, repeating action rifles and plasma guns. The shooting itself however is also showing it's age a bit. You have too very different systems, the standard aim and shoot method and the original VA.T.S method, which involves targeting one or more enemies at various body parts while they uh, stand still. The regular method is more dated however, bullets hit and blood projects from your character but it never seems very real, there's no ability to take cover, shoot from cover, go 'slo-mo' or anything else that makes gunplay interesting. The best part of combat is the multitude of different weapons.
The map in New Vegas is huge and unfortunately you can't run, but you can fasy travel to any places you've already been too. There's various burnt out buildings, casinos, vaults, shops, slave-pens, frontier towns and of course an Elvis look-a-like school, in fact there's a whole gang of...Elvi (?) who make up a faction, part of the comedic beauty of the game. That and trying to seduce the elderly instead of paying caps. The choice is the major attraction to gameplay, choosing who you side with, if you pay money upfront or do favours, choosing who your companion is and whether to stay loyal or betray the boss. If you side with a certain group, the effects WILL be immediately obvious throughout the whole game and this can be done dozens of times; because of this, the average graphics and combat can be overlooked.
-STORY- Set a few years after Fallout 3, it swaps the neo-fifties setting with a western one. Cowboy hats, single action revolvers, dusty roads are some of the iconography used, all except from when you're actually in New Vegas which is like a post-apocalyptic take on the 'roaring twetnies'.
You play a courier who gets a bullet to the head at the very start, with the rest of the game revolving around getting revenge and generally working out why you were shot. There's some interesting factions such as a police militia type org called the NCR and a neo-fascist army based on Ancient Rome called Caesar's legion. The story has a less linear plot and enemy than the last game's Enclave.
-SOUND- Also like Fallout 3 (see what I mean) is the radio option, which this time plays country/story type music as well as swing (or jazz, I know f**k all about music) love songs. This increases the enjoyability, especially when clearing a room of enemies with fire bombs to a catchy 40's ballard. You can pick from various stations you pick up throughout the wasteland, including one conducted by Supermutants.
The biggest down-side to the game's sound is the weapons (despite being very varied) all of which sound the game more or less which can induce a PS2-esque depression with playing.
(review also posted on Freeola.com)
Probably one of the gaming industry's worst kept secrets, Fallout New Vegas isn't a sequel to Fallout 3 as such. It's to Fallout 3 as GTA: Vice City was to Grand Theft Auto 3. Although while it shares the game's engine, New Vegas hasn't been designed by the makers of Fallout 3. Instead, it's produced by Obsidian, a team led one of the original makers of Fallout 3.
Confused? Don't worry - it's not all that important. All you need to know is that Fallout New Vegas is a pretty entertaining romp through a post apocalyptic world which is better than Fallout 3 in some ways, and worse in others. The game begins with you, a courier, recovering from being shot in the head. Yeah, it doesn't sound like the kind of thing you'd recover from quickly but that's not a a big problem. What is a bit disappointing is how little backstory your character has, unlike your character in Fallout 3. In fact, your character's quest for revenge isn't nearly as compelling as the Fallout 3 character's quest to find their father.
So off you go, shooting and punching your way across the Mojave desert, action-RPG style. New Vegas's landscape doesn't come across as quite as desolate as Fallout 3's, probably because it was a desert to start off with, though there's still plenty of evidence of cities and towns having been hit hard by the bombs that dropped during Fallout's nuclear war.
You don't get to visit the town of New Vegas right away, though. The game is fairly clever in this respect - unlike GTA and it's ilk, it doesn't cut you off from the game's other locations for no good reason. Instead, the main route to New Vegas is filled with some really nasty creatures which are capable of kicking your backside. So you either need to take an alternate route which follows the game's main quest line or do some major leveling up to become hard enough to take on the monsters.
There are plenty of side quests to undertake - you could spend a good forty or fifty hours playing the game, though you can buzz through the main quest a little quicker - perhaps in fifteen hours or so. You can also play with a whole range of weapons and abilities, a few of which are new to New Vegas. Although you'll still find that by the time you reach the higher levels, you've been forced into spending your experience points on skills you don't want, making you into an all round badass rather than any kind of specialist.
Now, here's the bad news. Since New Vegas uses the same engine as Fallout 3, it's got problems. You'll likely run into crashes, and there are quite a few glitches. Bethesda/Oblivion issued a PS3 patch a couple of days after but that says to me that they knew about the bugs and just shoved it out anyway. There were about 200 bugs, apparently - and if anyone thinks about defending the company, saying that you're bound to hit bugs due to Fallout: New Vegas's complexity? Cobblers. Of all the PS3/360 games I've had, Fallout 3 and New Vegas are the only ones that have ever crashed the system.
So is New Vegas worth having? If you haven't played Fallout 3 then pick that up first - and by the time you've played it to death, New Vegas: Game of the Year edition will probably out. If, on other hand you've played and finished the original Fallout 3, then yes. It's a massive game, and a lot of fun to play, although the graphics are looking slightly dated now. But one of the game's best features is the way you're never entirely sure you're doing the right thing. Of all the factions you can join in the game, none are clearly the best for the wasteland, and this 'grey area' is a refreshing change from other games where everyone's either good or evil. Fallout New Vegas is a hugely entertaining game, and well worth buying.
This is an open world RPG where you shape your characters path through a post-apocalyptic Las Vegas. The first one was brilliant, revolutionary, flowing, and with amazing game play. The issue is that this one is just too similar. It lacks the same bite that Fallout 3 produced and feels labored at times. The graphics are good but haven't moved on from the last one, where the menus are worse and the combat somehow has become slower and less dynamic. I think that the main issue is that the slow start to the game, and for someone who played and loved fallout 3 this is just a frustration. It is not so much that it is a bad game, just that it is so far behind Fallout 3 that I cannot help but be very disappointed after playing the last one. So play it, enjoy it, but only after playing fallout 3 and only if you can take disappointment.
This new instalment of Fallout finds the player stuck out in the Mojave Desert, your character is a delivery boy who is double crossed and you're out for revenge. An old classic storyline of revenge and betrayal, but it works. Although similar to the previous game the storyline here is only really what you make it.
Bad points for this game are actually quite glaring. The main problem I had with this game was the amount of glitches that I experienced throughout it. The game would suddenly freeze up only to lead to a total restart of my PS3. The frame rate could suddenly die to one every 10 seconds or my character could suddenly start walking on air or through the ground. This does get really annoying after a while. Another fault if found with the game was the lack of changes to it. Most sequels or the next in line will try to improve on everything that the previous game did. And this game was the exception to the rule. It doesn't really improve on much. What they have done is seen how well Fallout 3 has sold and decided to not mess with a good thing. Big mistake the lack of original enemies and new weapons and items makes you feel like it was just a money maker not really a game that they tried with.
The good points for this game are that it is as good to play as the previous Fallout, which is not a bad thing. There are a few new additions to the game. For example the companion system means that you can have company on your journey. This will make certain fights that much easier to get through alive. There are a set number of people in the desert who will follow you and help you throughout the game. Another change and I would call it an improvement is the re-introduction of the reputation system. This basically means that any action you take against a certain faction will lead to your reputation either going up or down. Depending on your reputation factions will react differently to your character. Another nice addition to the game is hardcore mode. If you thought that the game was too easy then this is the mode for you. The enemies get tougher and so does the world. Your character has to contend with dehydration, starvation and the need for sleep. You must drink, eat and sleep to ensure that you don't fall victim to these afflictions. Ammo has weight meaning that you have to think about what you want to carry and healing items barely do