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Plot: Great little fairytale story with a dark twist. You play as both Keats and Ellen, having to complete both characters chapters to finish the game. Both characters tend to play through the same areas for them to do their chapter, but seeing you get to fight different folks and both the stories are slightly different (although entwined), it doesn't make you feel like your playing the same thing twice.
Graphics: Stunning. Has a great art style that I found quite unique.
Controls: Easy to grasp. I especially liked the way they implemented the sixaxis built into the controller. A lot of games haven't done it very well (if at all) so makes a nice change. You have to move your controller around to match the screen and different folks require a different way to capture them.
Overall: A great game. Not quite worth 5 out of 5 but pretty close to it. Loads of little touches that make the game what it is. Although you can guess how the story will go, it doesn't stop you wanting to play through it.
What do you get if you cross Pokémon with American McGee's Alice? Well, I'm not sure how that would work out either, but Folklore is the attempt by Tokyo Game Republic to answer that question.
If that little sentence made no sense to you, you've probably never heard of the dark and disturbing PC game called Alice, based loosely on "Alice in Wonderland"... but don't worry, I'll explain.
Folklore is set in the fictional Irish village of Doolin, and stars two main characters, Ellen and Keats. Both have been called to this town by semi-mysterious forces; Ellen by a letter from her dead mother, and Keats by a strange phone call from a woman asking for help. On arriving in the village, drama is met instantly, and things turn out to be not quite what you'd expect of a typical Irish village.
The game splits neatly into two parts; for half the game, you are investigating the story of what happened in this village 18 years ago; then for the other half you are thrust into the faery realms to do battle with "folk", collecting them and acquiring their powers.
Gameplay: The village parts of the game let you wander round talking to people. At each stage though, there's only one important conversation (or chain of conversations) that lead to the next cut-scene and on to the next level.
The faery realm parts are more like a 3D platformer - you can occasionally choose a route, but basically you just need to explore each route, and kill or capture all the "folks" you can find.
The game makes good use of the Sixaxis controller when capturing folks - high level creature need a certain pattern of movements to be followed to complete the capture, which offers a new style of play.
Killing and/or capturing folks gives you new skills, and improves the skills of the folks you already have, which provides a little more motivation for the sometimes seemingly endless waves of bad-guys.
There are also optional side missions available at certain points - these don't offer much different gameplay, but can help explain the background at certain parts of the story.
Graphics: Very impressive for the most part. A lot of reviewers feel cheated by the cut-scenes, which use a comic book style rather than full animation, but I feel that this is a very clever effect that lets the game tell a story without making you feel like you're watching a film.
Sound: Not as impressive. I was disappointed by the vocal acting; the comic books were a nice touch, but would have been better if they'd been voiced.
As a final note; my girlfriend and I initially intended to play one character each... that didn't work out though, since you have to play both characters to have any idea what's happening, and it's better to alternate to get the full story.
Folklore is a very interesting game, im not sure who the intended audience were, but i rented it to give it a chance.
You start the game in a very strange little village, being told the story of Ellen, who lost her mum at a very early age. She recieves a letter, signed by her mum, telling her to go to Doolin. She sets off at once, trying to make sense of her life. At the same time, the editor of a supernatural magazine, Keats, recieves a phone call from a woman who mumbles about fairies and Doolin, and begs for his help.
Through out the game, you get the choice of which character to play as, but eventually you do need them both to be at the same stage. This isnt really made apparant, so its worth alternating between the two. You then set off into the village, and all its connections with the netherlands, which is a very interesting place. I dont want to give too much away, but theres alot to do, and i havent met anyone who hasnt enjoyed part of it.
The biggest flaw, however, is that you have to play each part twice, from each character. There is some change, but not really enough, and beating a boss isnt half as rewarding when you realise you have to do it again! How annoying this is will depend on how much repetition bothers you, but its definatly a game worth some time.
the game first takes you through meeting keats who works for a parnormal investigation magazine who strangley keeps a phone call from a mysterious woman telling him to go to dooley and so the story begins you play as two characters whose storys slowly begin to mix you investigate a series of mysterious deaths which no one wants to talk about. then you suddenly reciece the means to go into another realm where you meet more characters. the idea of the game is to capture the strange creatures you meet called folks and at the end of every realm you have to defeat a folklore. the game is both capivating and decieving with many twist and turns hidden in store a great game for kids and adults alike with great use of the six axis controller and brilliants graphics this game is truely awe inspiring all i can say is enjoy
when i first began playing this game i hated it. ten minutes later i couldn't get enough of it.
you play as one of two characters, male or female, each with a different story that intermingles with the others. at first you find yourself in a small, slightly neurotic irish village and soon discover something a little twisted is happening. before long you've been convinced to present yourself to some ancient pagan altar in a silly dress by these little demon critters who i, personally, would've maybe questioned a little further before running off so eagerly. of course my trust issues may have meant i'd have missed out on the following occurences by which your character is swept away into a strange land full of little sprites and other peculiarities. before long you discover you can harness the souls of these strange aggresive fellows and use them to your advantage since they give you some nifty powers to play around with. basically you then go around wailing on any creature that stands in your path and aquiring new stronger spirits whilst pursuing the storyline of whichever character took your fancy the most.
for gameplay and addictability i'd give this game a 10/10. the story however is a bit daft and not only that but the way in which its presented is a bit lacking in every aspect and to be quite honest, well, it's just a bit lazy. it plays out like a sort of comic book with hardly any cinematography. really dull and is the reason i first decided i hated it.
its definitely the gameplay that saves it and you find the story scenes nothing more than extremely bothersome stuff.
definitely worth playing if you dont mind button mashing through all those daft little cut scenes. might frustrate you a little bit when it comes to the longer ones though :/