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This was one of the game I was waiting for years. It finally came, pre ordered this and straight would give 5 out of 5 star for this game. The amount of details this game has is unbelievable. Has realistic cars, planes and basically everything around. The good thing about this game is that you can customize cars the way you like it, buy clothes, rob shops, play hit and run. Online is what I was looking for, to be honest I thought it would be like everyone's going to be online in one map but that wouldn't work. 18 players on every map it's actually really fun. You could join gangs, buy clothes, do missions with other people.
It seems like only yesterday I was watching a top-down birds eye's view of London with the classic Grand Theft Auto 2 on the original Playstation, stealing taxi's only to crash into a wall a few metres down the road but enjoying myself nonetheless. This trend continued throughout all the games that followed with Vice City, San Andreas and Liberty City amongst the other places tormented by my dastardly deeds. But while all those games have provided plenty of hours of fun, they all came with annoying features and bugs that made the games far from perfect. It's nice to see that GTA V has taken a huge step in the right direction. The map is bigger than it's ever been, the driving mechanics have improved dramatically from GTA IV's clunky style. The graphics are beautiful, with the game looking more like a high definition movie at times, and the plot, with the new feature of multiple playable characters, is as good as GTA always is. It delivers in every way possible, a definitely five star game that has refined and reformed every aspect of its gameplay to produce a magnificent new installment in one of the most popular game series of all time.
Grand Theft Auto IV came out a few years ago and disappointed some people with its focus on realism and seriousness. Many found it fun, but just not worthy when compared to its legendary predecessors. Clearly developer Rockstar had some work to do so that it could take back some let down fans - and it has certainly succeeded with GTA V. With a stunningly large and gorgeous open world, refined gameplay and a great band of characters, it's a fantastic game that will go down as one of the best of this console generation. GTA V takes place in the state of San Andreas - a place full of glamour, obsession with fame and crime. This is what the three protagonists of this game's story call home. Michael De Santa is a former criminal who faked his death years ago to lead a new life. He's now living in a lavish house with his wife, son and daughter...all of whom hate him. An even worse problem for Michael is that he's struggling to hold a crime-free life, and is seeing a therapist as a result. When he pulls an expensive house off a hill in a fit of rage, he's forced to return to his former way of life. Meanwhile, we have Franklin Clinton, a black gangster who's stuck doing small-time jobs with his buddy Lamar and lives with his bizarre Aunt Denise. His life changes for the better when he meets Michael, with better jobs and more cash to be made. Finally, Trevor Philips is a former friend of Michael and lives in the rural part of San Andreas, still believing him to be dead. He's a psychopath and proud owner of a meth lab. When he is given reason to believe his old associate is actually alive, Trevor enters the city of Los Santos to find him. Ultimately, the three characters all come together to perform heists and earn big money. GTA V's story isn't a masterpiece by any stretch, but it's very interesting and entertaining. As you'd expect from a Grand Theft Auto game, there's a wonderful cast of characters. The main characters have the most unlikeable characteristics of those in those in the whole series - yet, they're still great to play as. In addition to those there's an excellent band of supporting characters - highlights include Wade, a not-so-smart hillbilly, and Dr Friedlander, Michael's greedy therapist. In addition, the writing is genuinely hilarious. There are a huge number of memorable, gut-wrenchingly funny moments (even if they are pretty stupid). Admittedly, the writing might not be to everyone's taste. If you don't like strong language then stay well away as there's all sorts here - and even a few counts of that C word (and no, not 'crap'). The satire of today's culture is all well and present in GTA V, as it was in past games. It targets social media, modern video games and torture. In summary the plot is enjoyable but best of all is the writing and characters. GTA V allows you to explore the whole of San Andreas, including the city of Los Santos and the surrounding area, Blaine County. However you do it is your choice; you can walk around but there's plenty of transport, including cars, boats, planes and helicopters. It's a joy to explore, with plenty of variety such as urban, forested and desert areas. When you're not exploring, however, there are a series of missions to do which progress the story. There are 69 missions in the game, each one available to access at any time once you've completed the previous mission, but most of them are restricted to one of the three playable characters. On that note, a feature of the game that's new to the series is the ability to switch between characters. Whenever you're exploring the world, you can change to Franklin, Michael and Trevor. When you do, the camera will zoom out from the map and you'll be put into the body of the character you changed into wherever they currently are. For example, you might be roaming the tremendous Mount Chiliad as Franklin. Switch to Michael and things will move over to the city, where Michael might be arguing with his family or playing tennis. It's a great system which really adds to the immersion. The system goes deeper, however. Each character has a unique special ability. You can use it by tapping both analog sticks down. Michael's ability makes the world go into slow motion while in a gunfight; Franklin's also makes things go into slow motion, but while driving; and Trevor's activate's Rage mode, where he deals more damage and takes less. Missions are very varied and involve a large range of tasks, so things don't get dull. Initially the missions are quite mundane and boring - one sees you stealing a bike, another driving a car to a specific destination - but this is expected as these missions basically act as a tutorial. Missions get much better in a very short time, but best of all are the Heists. A mission in GTA IV, 'Three Leaf Clover' which saw you robbing a bank and escaping from the cops, was universally praised and considered the best of the game by many, so it's no surprise that that kind of thing has been added as a full feature in GTA V. There are several Heists in the game, and for some of them you have a say in how they get done. You can choose whether to go in loud or quietly, as well as the members of your team. You have a choice of several people to perform each job in a heist - jobs include hacking and gunning. Each one costs a certain amount based on their skill. Choosing a less talented, cheaper member may seem tempting, but they might cause consequences. Afterwards you'll actually be part of the heist. Unfortunately, half of the heists are rather disappointing, either being anti-climactic or lacking the epic heist feel. The other half are fantastic - offering film-like tension and superb action. When you're not living the life of the criminal in the game's missions, you can explore San Andreas as you please. The world is massive - much more so than GTA IV - and there's a crazy amount to do. You can get around in a huge number of ways, and the driving system is almost perfect this time around. In the GTA III era, driving was rather unrealistic and you could get around even the tightest of corners without breaking, where in GTA IV driving was criticised for being a bit too clunky and difficult, an attempt by Rockstar to make it more realistic. Here, it's a perfect blend of the two. It's smooth and nice to handle but stays true to life. Flying aircraft is also great. There's something of a learning curve, making the game's 'Flying School' a godsend, but the reward when you finally grasp flying is immense. There's also a great sense of realism here. Go too high into the sky and you'll experience heavy turbulence, and there's even landing gear on some of the planes which you can retract when in the air. Unfortunately, there's one weak link when it comes to travel and that's, thankfully, the slowest method of travel: walking. Sprinting requires you to repeatedly tap a button, which is a slightly archaic system and can cause worries for your controller's health. When not travelling the massive state, you can get some weapons. By walking into the in-game Ammu-Nation stores, you can buy guns and other equipment. You earn money by completing missions and other activities, allowing you to buy these weapons. There's all sorts, from pistols to shotguns to rocket launchers. You can access your guns by viewing a radial menu, moving the analog stick to scroll around the circle and pick your weapons. Everything goes into slow motion as you decide. They're great tools for mucking around - firing rocket launchers at passing blimps or setting random cars on fire is a (sick, twisted) joy. Of course, a Grand Theft Auto game wouldn't be Grand Theft Auto without every criminal's worst enemy: the police. Just as in past games, committing crimes like killing innocent people and stealing cars will get the cops after you. The worse the crime, the higher the wanted rating you get. There are five levels in the wanted rating, each one represented by a star. Having one star means the police won't shoot, but a few police cars will come after you. A five star rating, however, results in tanks, armoured cars and much more being used to kill you. It's the first game to use five stars, rather than six, but this doesn't make too much of a difference as you weren't that likely to reach six in past titles anyway. You can escape the guys in blue by driving away and not encountering any police in your escape (though, doing this with a 3+ stars isn't an easy feat as helicopters will be in the air searching you out). It's a realistic but somewhat overly challenging system. The problem here is that there isn't much room to have fun without worrying about getting chased by the police. Firing a silenced gun in the middle of the desert might get you a wanted star. Shooting someone in a deserted wood might earn you a star. It's also annoying in other ways. I once saw a gunfight between a cops and criminals, and the police seemed to be losing, so I decided to run down some of the criminals. Apparently, I'm now the bad guy for killing people, so I'm given a two star wanted rating. Also, a police car might drive into you, and there's a fair chance you'll be given a wanted rating. The amount of time you have to wait before being cleared is also quite frustrating, plus the police seem to be to easily able to know where exactly you are. In addition to the fun you can have just doing your own thing, there's a load to do. First of all, you can act out your character's life through various activities. There's a hairdressers in which you can get your favourite haircut or beard; a tattooist where you can cover your character's body in ink; and a few clothing chains, allowing you to dress your character however you like. There are plenty of leisure activities as well. There's tennis; yoga; land or sea racing; parachuting; triathlon and more. All are rather fun, with the exception of the triathlon; there're three races, the last one requiring you to pretty much only tap X...for half an hour. It's the weak link in an otherwise great list of extracurricular activities. You can become a business mogul, buying properties like restaurants and cinemas which will provide you with missions and some extra cash. In addition, you can just hang out and do as you please. As Franklin, you can live out the gangster life: hanging out in the 'crib', drinking fine wine, smoking a bong, and sitting down and watching TV. Or maybe you'd prefer to live out Trevor's life, running around like the madman he is, drinking a beer, or lazing around in the strip club and watching women dance around on poles. If those weren't enough, there are plenty of side missions. Side missions are unlocked by playing through the story. There're plenty of 'colourful' characters you can perform tasks for. My favourites include Beverly, a sleazy photographer who makes you take photos of glamorous women living in the city; Barry, a man who's campaigning for the legalisation for marijuana; and, perhaps my favourite, Nigel and Mrs Thornhill, two elderly English people who both have an obsession with celebrities. Lastly, you have a phone, accessed at any time with a quick tap of up on the D-pad. It allows you to call you character's friends to hang out with them, read texts and e-mails, access the Internet, and take pictures - you can even switch the camera and, hilariously, take a 'selfie' of your character. You don't need to play GTA V by yourself all the time, as it has an online mode. It's a separate entity to the singleplayer game. That is Grand Theft Auto V; this is Grand Theft Auto Online. However, by buying GTA V you get it free of charge. Launched two weeks after the release of V, it had a troubled start. The lack of hate towards Rockstar was slightly worrying, purely because other companies like EA and Activision would get butchered for such a botched online launch - anyhow, it's all well and running now. You start off by creating a character, through the slightly dodgy character creation system. You make your character's appearance by choosing from the preset looks of his parents and both sets of grandparents. It's a rather odd system, made worse by the fact that you can barely see how the grandparents look as they are contained in small boxes. Once you're done making a character you're happy with (which might take longer than it should) you can get playing. There's a race to begin with but once you're done, you can jump into an online game. Each game can contain up to 16 players. You can do what you want online: if it tickles your fancy then you can run around the open world with others. Or, if you need a bit of cash, you can do missions, which include fighting through enemies to pick up a drug case. At the moment there aren't a great variety of missions but more will be introduced through updates, such as heists, plus Rockstar has said that new worlds will be available for GTA Online soon (here's hoping Vice City will be added so we can explore the neon-soaked city with friends). Gameplay is the same as in GTA V, with all the same mechanics in place. At the moment, the single-player game is my personal favourite of that and Online, but maybe that could change with all the updates sure to come sometime. Graphically, Grand Theft Auto V really is wonderful. The populated city of Los Santos and sunny Blaine County both look fantastic on the system, making it seem as though Rockstar has squeezed every last drop of power out of the PS3. Character models are superbly detailed and smoothly animated. In addition, there are clear improvements over GTA IV; V is more colourful (though it's down to taste) and has much more varied landscape, movement is far less of a chore, and the frame rate is better, even though there's far more content here. It's much better to play overall. The sound is a bit of a mixed bag but it is, in general, great. Voice acting is top-notch. There aren't any actors as recognisable as those in past games such as Samuel L. Jackson and Ray Liotta. However, actors Ned Luke, Steven Ogg and Shawn Fonteno play their roles as Michael, Trevor and Franklin (respectively) brilliantly. Luke perfectly puts forward Michael's mid-life crisis frustrations; Ogg portrays Trevor's insane personality extremely well; and Fonteno also does a great job as gangster Franklin. The supporting voice actors are also very good. Unfortunately, Grand Theft Auto V has the worst soundtrack in a GTA game to date, in my opinion. In your car you can choose from a huge variety of (not real-life) radio stations, but the selection is poor. There's too much rap (which, for me, ranks alongside dubstep as 'worst genre') and most of the rest is unmemorable and contains nothing of note. The only two radio stations I could really listen to were Los Santos Rock Radio and Channel X. Even there, there wasn't much good. I much preferred the rock and metal of GTAs 'Vice City' and 'San Andreas'. A redeeming feature is the original score in the game. It boosts the intensity of events such as police chases and heists. It's an excellent part of the game, and had the licensed music been better, then the audio could have been flawless. In summary GTA V is a fantastic game with a rather good online mode to support it. There's an entertaining story with colourful characters and achingly funny writing. Gameplay is superb: movement and combat is fluent and fun. There's a huge amount of content, with 60+ plus hours of play before you reach 100% completion. It's also notably better to play than GTA IV, with easier control over your character and better framerate, making far more satisfying gameplay. The graphics are fantastic, with vibrant colour and fantastic detail as well as flowing animation. The licensed music is disappointing with only a few songs of note, but the original score is wonderful and the voice acting is of high quality. It's an essential entry to the series, with the customary abundance of violence and profanity. Thanks for reading! This review is also on Ciao under my name YoshiCheesePuff.
Rockstar's highly-anticipated fifth entry into the GTA franchise brought with it a massive amount of expectation, and boy, did they deliver with GTA V. After the regrettable disappointment of their scaled-back GTA IV, number five brings back everything the previous game was missing - purchasable property, motorbikes, planes and so on - as well as a highly innovative three-character narrative, whereby players can swap between the characters at will. The story and missions might be relatively standard as far as the series goes, but it's all about the execution; this is easily the most brilliantly cinematic - not to mention absolutely hilarious - of the games to date, working as a thrilling action game and as a potent satire on the nature of the American dream. It's fair to say that the story alone will keep you busy for 20-25 hours, while the sheer wealth of side missions, quirky characters to meet and collectibles could push to well over double that. This is without even mentioning GTA Online, which launched last week and, despite a few teething problems, adds a seemingly exponential amount of value to the game. Having spent a large amount of time on it, I can safely say that it's one of the most maddeningly addictive, ridiculously entertaining online titles I've yet played. You're thrown into a 16-player free-roam map, and are then free to take on missions, races, deathmatches, and even parachute jumps with as many other players as you please. If the game feels ahead of its time in terms of content, it's fair to say that the visuals are a tad disappointing, but that's more a case of current-gen hardware struggling to keep up with the game's demands. Still, this is a mind-blowing technical and narrative achievement, one that again sets the bar incredibly high for Rockstar's next title.