Product Type: Square Enix PS3 games
Newest Review: ... a long time! Then I bought the game. The game still has the expansive world map, with literally hundreds of small villages and military ... more
Just Cause you can make a game world massive doesn't mean you should...
Just Cause 2 (PS3)
Member Name: SpiderJamb
Just Cause 2 (PS3)
Advantages: Beautiful graphics, Huge Game Map
Disadvantages: Too many collectibles to get, Short main storyline, repetitive missions
My first experience of Just Cause 2 came from playing a demo on the Playstation Network that allowed me to experience about half hour's worth of gameplay. Immediately I was struck by how expansive the game seemed, and the beautiful graphics that displayed the lush and vibrant Cuban-esque jungles and shore lines. My half hour of demo time was spent randomly attacking various government bases, gaining notoriety with every destroyed Silo and Anti-Aircraft gun. It was the best half hour's gameplay I'd had in a long time!
Then I bought the game.
The game still has the expansive world map, with literally hundreds of small villages and military bases to explore and cause chaos (the game's experience system) in, but I found this over catering to the free roam aspect of the game came at expense of the main storyline, which seemed arbitrary.
The plot concerns your mercenary character, known as Scorpio, who has arrived at the fictitious island of Panau to overthrow the dictator, Pandak "Baby" Panay. As I said, this plot takes a backseat to the free-roaming sabotage that you can do and mercenary work for the three main organisations that are rebelling against the government.
The missions are really repetitive and it is a very hard slog to get 100% completion. After almost 80 hours, I'm edging closer to 70%, but the game lost it's fun edge a long time ago and became a rinse and repeat formula of locating villages on the map, destroying as much government property as I can, in order to earn 0.2% completion.
One of the main attractions to the gameplay is the constant use of parachuting and sky jumping to traverse the Panau landscape. It is enjoyable to zip line to a building, then pull a parachute cord and glide across the environment, but after several hours doing this, you'll find yourself getting fed up with the repetitive nature of jumping up and releasing the parachute.
This is an improvement on the initial Just Cause game, which didn't have the same fast-paced nature, nor the expansive environments, but it still seems to be lacking some of the spark that makes sandbox games, like Grand Theft Auto and Elder Scrolls: Skyrim, places that a player would want to devote hundreds of their gameplay hours to visit.
(Review exclusive to Dooyoo)
Summary: Sometimes too much of a good thing can be bad...
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