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Little Big Planet is a game I feel is overrated severely. I say this because I waited for what seemed like a millenium just for this game, and what resulted disappointed me. I am going to review this game from someone elses perspective, because I personally don't think much of it at all.
The game consists of well linked multiplayer and single player modes. The player is given their own room from which they can access different planets. One planet is multiplayer, the other is single player and the other one is what I think is a community page type thing. The room given to the player is fully decoratable using "stickers" collected from the single player campaign.
**Single Player Campaign**
The single player campaign is easily accessible from "Sackboy"'s home (or room, neither word particuarly describes it well). The campaign mode is only really used for gaining items and stickers, these things can later be used to decorate your home. For example, if you hit a bubble in the campaign containing a circular shape with an image on it, chances are you just gained a sticker, this can be accessed by pressing 'square' (I think). Aswell as the stickers and basic items, complex items can also be gained for use in building your own levels, so if you fancy expanding your inventory to its full potential before designing your own, I'd advise completing the campaign as its rather easy. Although I say its easy, there are actually afew tricky levels, involving logical thinking and clever ways of play. The campaign is the back bone of the game, without it the game would fall on its face.
The multiplayer mode is what makes this game stand out in my opinion, although still a diappointment. Multiplayer can either be split screen or online. Both are very fun and have great potential, but from the start I knew it wasn't for me... Once you have invited your friends you will assemble in your room (since you are party leader) and from there you can decide where to go. The multiplayer planet is navigatable and you must select a level created by someone else to play with your friends. The aim of the multiplayer levels is to get to the end of the level and whoever collects the most point bubbles or objects wins (providing they actually get to the end). Often, player generated content will include cars, planes (or attempts at them) and other wacky stuff such as rollecoasters. All in all I'd rate the multiplayer quite high as it never gets boring.
**Creating your own levels**
To be honest, I'm not going to say to much about this topic as I never really found the thrill in doing this part of the game.
You start off with a blank level, from there you must fill it with interesting and fun things to do. First of all is the background, you can either use templates from the campaign or just DIY. After that the choice is yours, you can use anything from pistons to pulleys, cars to cranes, cranes to planes, whateve it takes to make YOUR level stan out from everyone elses. Many things can be created, for example, my first invention was a bungee jump, which I only spent a minute or so on anyway... But still, I enjoyed that part of it.
Great game, huge range of things to do, clear. crisp graphics, smooth gameplay. Although this is a good game I'd recommend it for slightly younger audiences as I began to find it childish and boring. Overrated in a severe way.