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I LOVE this game, it is probably one of the best games that has been made in ages. it is actually one of the only games created for the PS3 that women would enjoy. it is fun, friendly and although most of the levels are easy to medium there are some very difficult levels to challenge you too. it also becomes very hard when trying to get 100% completion of the entire game, going back through to collect all the stickers etc can get quite hard but again still fun, it never gets old swinging your sackboy acorss ropes and hanging onto sponges. multi player is also usefull although i can not always find people online to play with when i need two or more people to reach a sticker. the graphics in this although basic are still very good and you can play for hours without it starting to effect your eyes, colours are not too bright.
The game doesn't really have much of a storyline to be honest, it is a platform game where you play as a customisable 'Sackboy'. Each set of levels does have it's own theme and a general goal but it mostly consists of Mario style running and jumping around unlocking various 'objects' and 'costumes' as you go to customise your character and create your own levels.
On initial inspection the gameplay is very simplistic, it merely involves following a linear level design by running jumping and grabbing your way to the finish, however it is also very addictive and most importantly fun! Some of the collectibles are very cleverly hidden so the replay value is high and it is very satisfying getting 100% on a level and very frustrating when you can't seem to find that last object. The simplicity of the game means that anybody can pick it up and start playing from young children to grandparents, however there is enough content available to keep some of the more 'serious' gamers busy too.
Once you have completed the game the fun has only just begun as there is a massive online community for littlebigplanet where players create their own levels and share them with others, (and there are hundreds of custom levels). Or you could even create some of your own and invite your friends to play with you either using a second controller or over the internet.
This is where the game really shines in my opinion, the art design is very unusual and unique and sackboy himself looks great, they aren't really 'good' graphics compared to something like Assassins Creed but they do make the game very enjoyable. The sounds are also very good and really fit in with the style of the game, the Stephen Fry voice-overs and the musical choices are genius and the creators have clearly worked very hard on this aspect which is sometimes overlooked by other developers.
The controls are simple and effective, the game has a unique art style and it can appeal to a wide range of people but most importantly it is just fun to play.
This was very much one of those should I/shouldn't I games, as i'd seen advertising and read reviews that proclaimed that this would be the revolutionary game of this generation of consoles. I'm glad I went with my gut instinct and bought it.
It's hard to describe this game as anything other than a platform, but it's a platform with a difference. That difference primarily being that you can create and share your own levels. The creator side of the game is a part that i've not delved into too much - primarily due to a lack of time and an even greater lack of original creativity - but i've managed to get a good proportion of the creator trophies. Having the tools available to make the levels that are available in this game (and all the downloadable content too) just makes me realise how dedicated and focused on detail you need to be to be a game designer. There are clearly plenty of those out there too, judging by the user created levels i've played!
Sackboy is going to be one of the iconic characters of this generation, just like Sonic and Mario were of generations gone by. In the game you can do everything you'd expect in a platform game, but you can also move his arms and head independently using the sixaxis and sticks.
One final thing is that the narration throughout the game comes from Stephen Fry of all people.
==About The Game==
Little Big Planet is a puzzle/platform video game developed by Media Molecule. It is available on the PlayStation 3 and the PSP. It heavily features user created content which gives it almost unlimited potential when it comes to the levels which you can play. Sony offered Little Big Planet as a free download when they did their welcome back program after the PSN outage in 2011. It is popular for being unique; there is no other game quite like Little Big Planet.
==Price and Availability==
You can buy the game new on Amazon for £7.98; it is readily available pretty much anywhere that sells PS3 games.
==Character & Gameplay==
The Little Big Planet game has one generic playable character called a "sack boy, sack girl or sack person". You start off the game with this little sack person who is essentially naked. You are then shown how to "dress" your sack person in one of the limited choices of costume that you begin the game with. As you play through the levels you collect more costume items which enable you to make your sack person look pretty much how you want them too.
There are different items for the different body parts. You can change your sack persons "skin" or material, as well as their hair, eyes, nose and mouth. You can also pick tops, bottoms, shoes and things they hold in their hands. Want to be a fairy? Then stick on some wings and off you go.
Your sack person can run around, jump and even grab the grabbable objects. Whilst going through a level it may be necessary to run, jump and grab things just to get through it in one piece. One example of grabbing an item is a switch. You grab and pull a switch to open doors or make lifts move. As you go through the levels you collect item bubbles which contain stickers, clothes or items. There are also point bubbles which increase your score. You can play with up to three other players either online, offline or a combination of the two.
You choose levels from your pod; the pod is a little spaceship looking cardboard box which you can decorate with stickers. Some stickers, known as switch triggers can be used in levels as well. If you put the right switch trigger on to the right switch then it releases item bubbles for you to collect.
There are many trophies in the game, some are easy and some are hard. For some, all you have to do is stick a sticker on another player, which is pretty simple. Others require doing things such as playing 150 community levels, which believe me takes longer than you would think. You get a lot of the trophies as you play through story mode. There are also some community levels that once you have completed them give you loads of trophies as they were designed to meet many trophy requirements.
Community levels are levels which have been created by other people like you. There are trophies for creating and publishing your own levels. It sounds daunting but there is an in depth tutorial that explains everything you need to do (you learn by doing in these tutorials), and yes, there is a trophy for completing all the create a level tutorials.
Actually building your own level takes a long time if you want to make a really good one. When you play other community levels you can tell if the person spent much time on it by how playable it is. Some of them are very simple and very short. Others are very complex and almost impossible to complete. You have to play your level a few dozen times before publishing it to make sure there are no mistakes that will stop people being able to finish the level.
All the tutorials are narrated by Stephen Fry and having played the game over the course of many hours, I have to say that it would not be Little Big Planet without Stephen Fry's voice over. No one else could do it the way that he does it.
The story mode of the game has levels created by Media Molecule in it, so for one thing you know they will all be playable (if extremely hard!). There are eight themed areas within the story mode, each area contains a handful of main levels and a few mini levels which are more games than levels (one involves skipping over a rotating tie that is trying to knock you off a platform). There are more than 50 pre-built levels in the main story mode so they will keep you occupied for some time.
The main "plot" of the game is that Little Big Planet was made by eight "Creator Curators", which is one for each themed area. The eighth creator, known as "the collector" is trying to steal all the other creators' creations. The other seven creators and their areas (in order) are; The King (the gardens), Zola (the savannah), Frida (the wedding), Uncle Jalapeño (the canyons), Mags the Mechanic (the metropolis), Grandmaster Sensei (the islands), The Goddess (the temples).
Throughout the game you help all of the creators in their own areas and work your way to the final battle with The Collector. As you go through you collect keys which unlock the mini games, and collect items to customise the game even more to your tastes.
The plot of the game is more of a background thing which links all the levels and areas together. The main focus of the game is the levels themselves.
When I first saw the game advertised when it first came out I thought it looked ok but did not pay much attention to it as I did not have a PS3 or a PSP. It was only recently that I actually bought a PS3 and so was able to get the game (as part of Sony's welcome back pack they did). Once I actually played the game I loved it. I did go off it a bit for a while but that was mainly because I had played it for so many hours I was bored of it. Before long I had completed the game, got most of the trophies and began working my way through the community levels.
I had a go at building my own level, it took me around six hours and even then it was not fully finished (I gave up at the end and stuck a load of point's bubbles in the remaining space). There are also a few flaws with my level that makes it tricky to complete. For a first attempt though I think it is not too bad, my friends that have played it liked it as well as it is not really easy, you actually have to be good at the game to complete my level!
One of the things I do not like about the game is that there are trophies for the add-ons you can buy (Metal Gear Solid and Pirates of the Caribbean), these add-ons from what I can work out, give you some new themed levels and items etc. You cannot get the trophies without the add-ons which is what I do not like as to get them you have to pay for them. Luckily though you do not need to get the add-ons trophies in order to be able to get a platinum trophy.
I definitely recommend this game to adults and kids alike. Whatever your age I am sure you will like this game. It can provide you with hours of fun, especially if you play offline with friends; it is funnier when you are all in the same room shouting at each other!
It is worth buying this game, or renting it first to see whether or not you like it. If you are anything like me though you will rent the first one, then want to run out and buy Little Big Planet AND Little Big Planet 2 at the same time!
As many of you know after PSN was back up and running after a month of being down, they released various games for their customers to get free. One of these games was Little Big Planet.
----------Introduction, Story Mode, Age Rating----------
Little Big Planet or commonly known as (LBP) was released in October 2008 by Media Molecule. The game has a 7+ age rating which is fair for the difficulty it can be. You can party up with 1-4 people in multi player and take on different creations together. In the story mode the game is full of mini puzzles, you need to figure out what to do to make something happen to continue on the game. Perhaps its colour in the black and white penguin to make it move to activate something or to pull on a lever! The story mode can be short medium or long depending on how good you are at the game or how fast you want to play through it.
----------Multi Player, Wonderful Creations----------
Now for the fun part, multi player! Oh the joys of creating your own little world and letting people try to conquer all the obstacles you have placed awaiting their arrival. The creations people have made are absolutely amazing. People have made rocket cars out of wooden wheels, a wooden body and a rocket attached to the back. Oh my I have even seen a Doctor Who map! What a puzzle that map was and I thank the person who made it for delivering such a wonderful experience to everyone who has played it.
----------Possible Creations, Creating with others----------
The point is there's really something for everyone. Whether its to play other peoples maps or to create one yourself. Sometimes you can become enthralled by your own creations and you could take days, weeks even months to complete a map that you are truly proud of! The feeling of creating a map which others will enjoy to the full is unbeatable. Perhaps you should create a Roller Coaster, no a maze, a murder mystery or perhaps you want your players to pick up a paint ball gun and shoot down those enemies! You could want to create a map with someone else or even up to three other people! It's all possible in this wonderful game!
----------Stickers, Wallpapers, Customise Your Own Pod!----------
As you play through the story you can pick up different stickers, wallpapers etc that you can decorate your lovely pod with! Your pod is a little room with a giant play station 3 controller in it, its basically where you and/or your party go when choosing which map to play.
----------Gifts Earned By Completing Other Peoples Maps----------
At the end of some multi player maps the owner of the map might reward you and everyone else who has completed the map with new stickers, wallpapers, anything really or even new objects! Objects that he had created which are now yours to use freely! These objects can vary from penguins to Rocket cars!
You can also get different different costumes from special downloads or certain maps within the game. These new costumes for your little Sack boy/girl are fantastic really. There was one which was meant to be Sephiroph (FFVII main Boss), this costume was unreal it even had his sword on the back!
----------Too Childish For You?----------
Now you may be asking yourself, is this really the game for me perhaps its too childish? Well to answer that question, I know plenty of 15-25 year old people who play this game and have loved it every second of the way but you know there are some people who have no patience to create their own maps and get easily frustrated so these people would not enjoy the game because come on the main goal is to create an epic map right?!
Little Big Planet was labelled as one of the potentially revolutionary games for the PS3. And that it was.
Little Big Planet offers things that no game has offered before. The single player story mode takes the gamer through a series of levels, all with different environments and themes. The gamer can alter the levels by using stickers and other decorations, or even move elements of the levels simply by dragging. Story mode can be even more fun when playing with more than one player (up to 4). This is not split screen, meaning the players need to work together to complete the missions. This is one of the most fun aspects of Little Big Planet.
However, story mode is not the major selling point of this game. The gamer can actually create their own level. With everything available that the game developers would have had, the gamer can create full levels that can then be published online. These can include anything within the imagination of the gamer, using materials, objects (the list goes on..) to create their own world.
A great game with massive potential. Hopefully Little Big Planet 2 will build upon the first game and create something even more impressive!
LittleBigPlanet target audience is everyone. It is the most creative and unique game available, until LittleBigPlanet 2 comes out.
The basis of the game is very simple, you are a cloth puppet called Sackboy, and all levels are side scrolling. You run through levels to get to the finish destination avoid various traps and enemies although the way.
The built in campaign is ok, most of the levels are fun to play and sometimes very difficult but they are nothing compared to the creativity that exists in the user submitted levels.
There are millions of levels that has been created but the quality ranges vastly. Some have had a lot of effort into them and are of a very high quality comparable to the built in levels. Some are less good.
What's great is that there are many themed levels, so whatever your a fan of there is bound to be a level for it.
Creating your own levels is very easy as well. The more effort you put in the more detailed and expansive the levels can be. There are a few problems, the interface is a little clunky and finding levels that you want is tricky. However this is easily forgiven because this game has created a new genre of it's own.
Every now and then a game pops up which shouts out to the Industry , "hey, take your big offices and your big budget and look at what a small team of gamers can conjure up" this is media molecule , and they welcome you to sony's biggest platform game , Little big planet (LBP).
So whats so special about it , well for a start the creation team. A lowly office a few doors down from a dentists and a team of 40 loving gamers are working on this masterpeice.
Secondly, the creators from that office give in this game the tools they used to allow you to be a games creator. As well as providing a diverse amount of levels preinstalled so you can take your little sackboy or girl on a wonderful , crazy adventure.
A special mention has to go to this game for having the funnest opening credits of any game, running along a platform the pictures of the developers pop up as you go along see saws and swings, a brilliant touch .
There are 8 creator curators, however one of them is a little bit evil and is stealing the others precious creations. It is your job as a noble sacperson, to aid the seven creators in their journey to take back what is rightfully theirs.
OK , the story isn't top notch and is mostly a way of dividing the areas. Like mario saving the princess , this doesn't have twists or turns. Its bog standard gaming fun to bring everyone together.
Firstly , the main game. 50 levels is a great amount of content , they are simple and fun but still pose a challenge. The game will be as fun for a 40 year old as it will a 4 year old and thats brilliant when you throw in offline co-op letting 4 players play together.
It not only gives the family something to do together but teaches sharing and responceability. The main game will give a few good hours of gameplay and their is lots to collect so there are reasons to go back and keep re-doing the levels.
The variation in the areas keep the game fresh and means there is something different and fun to look at. The levels take place over japanese gardens, new york , the desert , the jungle and icy russia. You unlock them in turn so have to complete each stage to get the next one.
An added extra is that the tutorials are lead by the all knowing stephen fry , who adds a great story telling vibe to the game as well as pushing the british spirit of the game.
The second feature is creation , and the reason I bought the game. Not so much the fact that you can build levels but I love making different machines and objects. Ahh such a big kid at heart.
The creation tools are unbeleivable, anything you have seen through playing the game and the workings behind it are found in the creation world. Now this is the area maybe more for the older gamer , although there is a heap of tutorials on all the different materials and mechanics its still pretty difficult.
To me its almost like a big meccano set, you open up the game and let your imagination run wild. Testimony to this is the developers saying they couldn't beleive what people have made, these have included calculators made by manipulating strings and buttons. Full games have been recreated in strenuos detail with things slightly changed to avoid copyright.
Let your imagination run wild with your levels and there is no real end to what you can do , this for me was the true selling point.
The final feature is online , now 50 levels is ok. How about a couple of million extra made by the fans. This is where to go for even more fun, think of any show or game and there will be a level.
Collect points and comment on others games or load up your own. Some of the best ones are simple , there are levels based on Mario, takeshi's castle and their is even payed DLC for metal gear levels , soon to be released is a Marvel pack too.
This adds a great amount of longevity to the game and is also fun to jump online and run around these crazy levels with freinds or strangers.
A simple but lovable character, this is reflected in everything surrounding it.
Controls are very simple , move with the sticks , X to jump and R1 to grab. The D pad is also used to give emotion , ranging from sad to happy, grumpy to angry. This is brilliant as its so fun to make a little sad face at your freind after they have dragged you off the edge. Sixaxis is also used to make sackboys head move or with a click on the stick, make him move is lower body around.
Sackboy is of course extremely customisable with a range of fabrics and costumes preloaded and unlocked throughout the game, these include things like spaceman , flowerpot or a cardboard televison. Their are also tutorials online of how to make them into famous characters, or you can purchase character packs from movies like pirates of the carribean , metal gear solid or Marvel.
The graphics in this game really are unique and nothing else really hits in the same ballpark as this. The fabrics , colours and characters are all very vivid and come through brilliantly to engage you, especially on a big HD screen.
It definitely aids the respect and love for this game, as a lot of work must of gone into the stitch work and fabric patterns , as much as the gameplay.
Every great game needs a soundtrack to go with it , and just like the freedom and imagination in the gameplay so too is the music. Coming from many different cultures the music will have you tapping you feet as the sackboy jumps around the screen.
So how much for this little gem , £14 is a great price for this title and is available on Amazon.
Fantastic platforming title on the Ps3
Little Big Planet may look like it is designed for children but in reality it seems to be enjoyed by people of all ages. This puzzle platform game takes you through how to play the game in a series of increasingly challenging tasks, accompanied by the dulcet tones of Stephen Fry. Who doesn't like Stephen Fry? You can play through a series of story levels in the game or access the online community levels which have been created by other players.
This game is probably rather easy for those who have decent experience as gamers, but I rather embarrassingly found even the starting levels a bit of a test. The basic gameplay involves employing your sackperson to hang onto, grab, drag or swing items. But sadly my gaming skills are not the best in the world and when it comes to hanging and swinging off items I tend to need a lot of practice and someone else's patience in order to not just huff and puff and give up.
That said, once you get the hang of it this is a fun game to play. Although it does tend to get a little tedious if playing long sessions. I find that playing in short bursts keeps the game interesting and adds value to the skills in each level.
The customisable sack person is lots of fun to create, and a wireless capable PS3 controller allows you to tilt the controller and move your sack person, as well as the controller allowing you to change the expression and hand movements.
I would say that this game is probably a better choice for the casual gamer and those with a more childlike enthusiasm.
This was the one thing I was looking forward to most at Christmas and when I got it did not dissapoint. It's a brilliantly creative and fun game that will have you hooked from the start. The style of the game was something Id never really seen before. The sound affects fit really well and the fact that everything is customizable (you can even stick things to the game levels as your playing them) is what made it so appealing to me and probably many others. It's a game suitable for all.
You start off as this little cartoon puppet looking thing called a sack boy in your own space known as the 'pod.' You can customize this till your hearts content and the endless amount of colours, stickers and decorations make it immensely enjoyable. You can take pictures anywhere in the game and stick them up in your pod or just stick them on yourself if you really want to. The things you can do with this game really are endless.
The infinite amount of levels people make and costumes you can purchase are what makes this game so addictive, not to mention all the hundreds of items you can use to create your own levels. Other things which I like are just the little things, the fact that you can change your sack boy's expression, change your outfit and colour and the suicide button is very comical.
Overall this is an incredibly imaginative game with colourful graphics and I can not wait for little big planet 2 as it looks even more amazing than its predecessor!
This game has been hailed as one of the greatest games ever to pass through the casual/innovative game genre. It has been claimed to be one of the key reasons to buy a PS3 over an Xbox and has been one of the most critically acclaimed games ever.
So what happens? What do you do? Well essentially the game centres around a Mario/Luigi style of gameplay with a cute little character called a 'Sackboy' or 'Sackgirl' who you control running across the screen to complete the level. It's so simple but yet so brilliant, your character is completely customisable in every aspect, from facial expression to the colour of their body everything can be changed. The story mode involves collecting stickers, unlocking new items and then applying them to characters; however, to get full completion you're going to need to friend to do the co-op parts of levels with. In the co-op sections a simple physics element makes this game really great, it's fun to work out how to; move the block, lift the wall, work the lift etc. The story mode is a success, but interestingly it's not what makes this game brilliant.
The game wins on every aspect on the online sharing element. You can create your own levels, characters, put them online for friends and the world to play and rate. As well as this, you can download levels and characters to play on and rate. It gives the game whole new element. You can download a 'Sackboy' that looks just like Captain Jack Sparrow from Disney's Pirates of the Caribbean. This element of the game is brilliant, even just making levels and characters is unique and with so many options you really can do anything. As well as this the DLC for this game is great and there are loads on the PSN to look at. You can download new things to put on your characters, new level building options. It's fantastic, in terms of concept it's really original and so many games take after it now.
My opinion? Well I'm nearly always sold on how a game looks and how it plays. The graphics aren't sharp, they're cute and rounded, but it's a style that I think totally suits the game. It's not serious is fun. It plays great the controls are simple, and the fact that the levels have depth as well giving them a 3D element is really clever and a great innovation on the linear style of gameplay, but loads of games have done this, but in this game it's just done particularly well. It's a game in the one genre that could change the image of gaming from a relatively negative non-mainstream aspect of media entertainment to a worldwide success story. It is these games, not the serious, mind-blowing graphic and story games that will change the image of gaming. Casual games are the way forward for gaming, but the serious ones have to be there too, that's what makes video-games such an under-rated form of entertainment, there really is something for everyone. The only other game at the moment that I would say had this level of originality and ability to change the image of games forever is Heavy Rain, because in a totally different adult-orientated way Heavy Rain is brilliant. My rating of Little Big Planet? 5 Stars. That is all.
LittleBigPlanet is one of the best platform experiences you will find on ps3. You control Sackboy through levels which look like they've been created out of material and cardboard. The level design is excellent and graphically the game stands out amongst the ps3's library.
The platforming itself is a little loose and there will be frustrating moments but generally works very well and the levels created by the game designers will have you thinking as they make use of physics very well to give you a raesonably challenging experience at some points. These levels make up just part of the game though as connect to the internet and you will find a never ending amount of user generated levels that can be even more amazing than the original levels.
The create your own level section is also incredibly easy to pick up and in no time you'll be trying to create something to put online for others to play. You can choose everything from the sound in your level to what materials you use. Switches and motion sensors can be used to set off traps or whatever you want and this is probably the most complete create your own level feature seen in gaming, you can literally create anyhting that the producers can.
The songs in this game are incredibly catchy and will have you humming along both ingame and when you are done, they are just anotehr part of this game that make it incredibly fun for the whole family.
Whatever age you are this game is perfect, the cutesy feel to the game does not tell the whole story as to complete the game you will have to defeat large bosses which can put up a fight. A great platform game.
I your fed up of the stereo-typical bloodthirst and violence common in today's game then you will find Little Big Planet to be a refreshing breeze into your life. It is one of the nicest games I have ever played. Making your way around different planets collecting things that let the game take on extra dynamics; it is great fun.
The game by itself is good, has a nice level of customization and secret levels to unlock. When you connect to Play Station Network it takes this game to another dimension. The game is designed so that it can continue to grow as more and more people create levels. Anyone can create new levels to add to the online community, the beauty of it is though that at the beginning you don't have the "building blocks" to make new levels from; you have to collect them from other planets and levels. When you download some peoples levels they have created you see just how amazing the possibilities are. The only limit to what you can create is you imagination.
I highly recommend this game, I love the voice over man, the way you can control the sackman, his arms individually, his head, his hips, his mood. They put a lot of effort into designing completely pointless things to put in the game, simply to make it more fun. The pace the whole way through is relaxed.
When linked up with friends even more opens up. Certain levels have been designed so that 2 or 4 people are needed to go a certain route so you and your friends have to work together to get through the level. I would recommend a microphone to make that feature worthwhile though, as I found by personal experience typing messages into the console with just the PS3 controller is very laborious and hard to explain what to do quickly.
First of all, if you like blood, gore and murder, avoid this game. But if you are like me and like a creative sort of game this is a must have. Once you have started the story levels on this game, you move on to the next part of the game, which is where you have the opportunity to make you own levels, which you can then publish.
Once you have successfully published your game, you can get feedback through: comments, ratings, good or bad tags, comments and hearts. Hearts are when somebody really liked and enjoyed you level. The whole online game is a happy community atmosphere.
One of the things that I, and my family picked up on straight away was the attention to detail in the game, for example if you put something reflective in one of your levels, anything near it would reflect in it, like something shiny would in real life. And all the materials have a very realistic texture and properties.
I have found the game brilliant so far, the best part is that when you're out and about you sometimes have a great idea spring to mind, and you can't wait until you get home to try and make it come alive on the game.
Although there are a lot of materials, objects and switches that are available to find in the story levels, the amount you can do with the level creator is a bit limited. Because there are only three layers in the creator, which your character (sackboy) can move between, and it's the same with the materials. You can make a material shape as big and as weird as you want, but the depth of the material is limited to the three layers that the character can go.
If you look at the back of the box you will see the violence symbol, which I think shouldn't be there. This is because the only violence is like cartoon violence, like being squashed or something. This may be because young children might get upset when there character gets squashed! But other than that there is no violence in the game.
The game is unbelievably cheap for what you get.
I would definitely recommend it!
Little Big Planet was one of the most highly rated games I have heard about in recent years so naturally when I got a play station 3 I quickly purchased it to see what the fuss was all about. I bought it for around £12 but it's on amazon for £10 at the moment
And I have to say I was impressed; the game looks, sounds and feels gorgeous (especially in HD), with a fantastic soundtrack and narration from Stephen Fry. But most importantly the game play is tight and responsive (mostly- the odd jump takes a split second to work on occasion though), the game play its self isn't anything new, its a 2D plat former like old school Mario and Sonic but in 3D with better graphics and more interesting levels where you can pretty much do anything, from pulling objects around to jump to the next platform, ride up on a balloon, dodge chomping crocodiles, ride on the backs of wildebeests, all done in a very witty, imaginative and funny way and with great physics which make the game feel realistic (as much as a living sack climbing on a puppet monkey ever can).
The story itself has your sack boy or girl (which is created by yourself to your own design) moving through different themed zones, from jungles to New York city or the temples and a whole lot more and that's it really there's the odd little challenge level where you must get to the finishing line as quickly as possible but basically you complete each level to unlock the next and carry on, helping the little creatures you come across as you go, each level has lots of hidden items and stickers which you can stick on a lot of objects, which means you can come back and play again to collect them all. I know this sounds a very simple game and it is so perhaps it's a game for the casual gamers a little more than hardcore one, yet the levels are interesting enough to keep everyone happy with the difficulty getting harder as you progress, to the point that there are some very tricky puzzles to solve. The game can also be played by up to 4 people, although I'm not sure how this works as I still only have one controller at present.
After you have completed the game you will now be longing for more levels and luckily the game has a level creator included and you can build your own levels, up load them and play other peoples online. At the moment there are over a million levels online which means you could probably play this game for the next few years. The level creator is a great addition.
A very fun plat former but nothing deep, but well worth the small amount of money it costs. Your sack boy is full of character and you'll end up loving the little scamp. And for fans out there there's another on the way; recommended
The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve ? requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings ? the first step to sharing them with the whole community. Creativity is part of the gameplay experience and playing is part of the creative experience.