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It's been thirteen years since the first Metal Gear Solid game came out on the first PlayStation, and the developers haven't been lazy since. Three other main games have been released, plus two PSP titles, a spin-off series and a remake. You can also expect to see a new game in the series called 'Rising' next year, and later this year a collection that includes two of the main games and one of the PSP titles. So, the series is showing no signs of slowing down even after the fourth and possibly last main game came out. Metal Gear Solid 4: Guns of the Patriots is a stealth game which tiptoed onto PS3 in 2008. It was heavily acclaimed by critics and fans of the series, many calling it a masterpiece. But does it live up to the praise even three years after release? Definitely - the word 'masterpiece' has never before been so suitable for a game. So, what makes it so good?
The year is 2014, and technology has become very advanced. PMC Soldiers have bodies filled with 'Nanomachines', making them much more skilled in combat. ID locked weapons prevent anyone but the owner from using it. At the start of the game, we see Solid Snake, the series protagonist, on his way to a hectic battlefield, along with many other soldiers. But his hair is grey, his voice is rougher and wrinkles cover his face. We soon discover that he was sent to defeat Liquid. With the assistance of Otacon, Snake discovers his target's deadly plan that could affect the entire future.
The story may sound a bit too simple here, but behind it is a deep and involving tale which will grip you from the start to finish. Snake is really in his 40's - but accelerated aging means his body is getting much weaker all the time. This is a very intriguing and unique element of the plot, making you wonder if Snake will live to finish his mission. Despite the plot seeming fairly straightforward at first, it does get fairly complicated when the Patriots become involved. But the greatest thing about the story is that players who haven't played any previous games in the series - like me - can quickly relate to the characters, and understand what happened before.
The plot is told through long cut-scenes and video conversations. From what I've seen of the series in the past, conversations were far too long, but now they are much shorter. But cut-scenes are still very lengthy. So, if you're impatient and want to get on with the game, you won't be happy. But...an option to pause and skip them should be welcomed by many. However, you'll be missing out on a lot and the chances are you won't enjoy the game as much. Even if you do plan to watch, though, here's something that will probably shock you. My completion time was roughly twenty hours, and I think half of that was made up of cut-scenes. It might be even longer. But that's the only flaw about this 'game'. It's not so much a game as a really, really long film.
Despite the slightly depressing plot, the game can be quite humourous. I like to call it 'Marmite Humour'. You'll see a man with 'toilet problems', a joke from Otacon about a PS3 (I won't spoil it) and a smoking monkey. I'm not sure how people would react to that last one. I'm not a smoker and I found that funny, but I'd hate to look at the faces of the people at PETA...
If you were new to the series and didn't know anything about it, you wouldn't be stupid to think that this is a third-person shooter at first. You have an arsenal of weapons and you can customise them after you meet the mysterious Drebin 893. But not too far in and you'll realise it's much deeper than that.
Unlike most modern shooters, you have a health bar rather than regenerating life. There's more. Underneath that is the psyche gauge. The bar reduces if Snake is stressed. If he is outnumbered by powerful enemies, his stress will likely go up. If he has been spotted, his stress will likely go up. I didn't spot much difference in having a full psyche bar as opposed to an empty one, but your aim is affected and you are less likely to need a Compress for Snake's back pain.
Stealth is more focused on as you reach Act 3, which is several hours from the start of the game. You have to follow a Resistance member to a certain location. While this kind of thing isn't done well in a lot of games, it really works here. You can take advantage of shadows and large obstacle to make sure he doesn't spot you following him. He constantly whistles throughout this section and in one part you lose track of him. In one part you lose him, but when you hear a soldier whistling you know it's him. It's not very hard to figure out but it is a clever mechanic.
The great stealth system doesn't necessarily mean that combat is bad, though. In fact, it's just as strong. The guns are very realistic and you can view weapons close-up, proving that the developer, Kojima Productions, are very confident in this area. You can aim your weapons using the L1 button, but the ability to go into first-person makes for much more precise aiming. But how deep is customising weapons? It's not hugely comprehensive, but it is good. You can add various sights, suppressors, grips and more. What's impressive, though, is how DETAILED this is. The weight of each weapon and attachment is shown, as well as the size.
==Graphics and Sound==
The game does look excellent and at the time of release it was probably one of the best looking games on the console, but the release of games like Uncharted 2 makes it seem less impressive. It is very detailed. The faces look realistic but have a unique style, and there are varied environments across different places in the world, such as icy locations, the Middle East and Europe. There are plenty of real guns in the game all of which look nearly exactly like they do in real life. The animation is fluid in cut-scenes and ingame.
The sound is also brilliant. David Hayter as Snake uses a growly voice to constantly remind us that the protagonist is aging quickly. Otacon is voiced by Christopher Randolph, and he arguably steals the show here with expressive tones. There's also talent from Josh Keaton, Jennifer Hale, Khary Payton and Paul Eiding as Liquid, Naomi, Drebin and Roy Campbell respectively. Credit should go to all the other voice actors who were featured in this game. Also, just as the guns look real, they sound real too.
Metal Gear Solid 4 is deserving of BBFC 15 rating. A small amount of blood sprays as you shoot an enemy, and blood splatter can be seen on walls and the ground. The game's main topic is war, so you constantly see dead bodies and soldiers being shot down. There is also a fair amount of bad language, including one use of f**k, several uses of s*i*, and one ba*ta*d can be heard. I think the game would be suitable for anyone over 12, but anyone younger might get bored by the long cut-scenes and story.
This game does have some flaws. The biggest one that it doesn't let you play as much as it should and since around half the game is cut-scenes, many maybe frustrated that they want to skip the cut-scenes but understand the story at the same time. A minor one is that the game has to do an install between each act. Yes, they may all be short at just a couple of minutes, but why not do it all at the big install before you start the game? The last one is Metal Gear Online. While this isn't the fault of the developers, not many people play anymore and the people that do have some sort of expansion pack that you need to buy. So it's not really worth going through the long registration on the computer.
Beside those negative points, Metal Gear Solid 4 is a fantastic game. It features a story which can get complicated but the story of Snake's accellarated aging and how attempts to succeed in his seemingly last mission is great. The gameplay is outstanding, and mixes stealth as well as action to great effect, meaning the series slogan 'Tactical Espionage Action' is worthy. The graphics are extremely detailed and there are some great-looking environments that are jaw-dropping. Plus, the guns look and sound very realistic. There is some fabulous voice acting here with lots of expression. The fourth game in this stealthy series is essential for PS3 owners - a cinematic adventure which shouldn't be missed.
Thanks for reading! This review is also posted on Ciao under my name YoshiCheesePuff.
When I first played this game my jaw completely dropped. The sheer amount of quality that Hideo Kojima has put into this game (like all his games actually) is amazing! From start to finish, Snake will go on a tumultuous ride throughout the world and go to a massive variety of locations.
As one of the earlier games in the PS3's lifespan, it fully utilises the PS3's graphical capabilties to the limit! Scenery and characters look scarily realistic and there has been an incredible amount of detail added to all aspects of the game. The Cell processor is really working hard on this one!
The storyline is simply incredible and if you are a fan of the other games, Hideo Kojima puts some fantastic references that only fans will understand in this game! There are some serious plot twists and turns that I won't spoil now! The cutscenes are extremely long in some cases lasting up to an hour, so make sure you have some popcorn and snacks with you! All the old characters make their returning appearences. All the original voice actors make their appearences again!
Gameplay elements are absolutely sensational! Snack has access to an octocamo suit that allows him to blend into any surface (which is an absolute joy to watch) and enemies are very oblivious and just walk right past him! There are many bosses within the game, each with their own unique attack patterns and multiple ways of defeating them! You'll also encounter the hilarious gun launderer Drebin, who will supply you with many guns in the game (prices do change however depending on the war economy)! Snake can also use the Snake Eye, which allows him to see in different vision modes (such as infared etc) and be able to zoom in on certain situations. Another new thing that snake has is the threat ring, which rises depending on how close enemies are to snake! To really appreciate the game, multiple playthroughs are required!
Multiplayer optoins include Metal Gear Online! This mode uses the standard deathmatch options in the Metal Gear universe, making this a truly unique experience online!
Not being a big fan on the Metal Gear Solid series when I was younger, the only reason I played this game was because it came free with my Playstation 3; what a stroke of luck that was. It was the best looking game I had seen at the time, and the plot was like nothing I had seen before....it was genuinely good. Playings MGS4 feels literally like an interactive movie, not in the way that heavy rain does, but in a way that you are shown the entire, complete picture of an espionage mission. I have completed MGS4 four times, and here's why you should at least rent it:
-GRAPHICS- Easily the best out of 2008 and f**k, it best out of 2009 too. In fact, the incredibly detailed surroundings and shockingly good character detail rivals a lot of games being released now. The most amazing feature is OctoCamo, a smart-suit which blends into whatever texture you are pressed against; MGS doesn't p*ss around with this either, there's no 'generic blue' colour, whatever you go against your camo will change to match it perfectly. The cut-scene graphics (you'll have a long time to study them) are as good as any animated film, especially the incredible warfare scenes. I'm pretty excited to see how Rising looks.
-GAMEPLAY- A big problem with MGS3 was that you couldn't move the camera, but you didn't have a sufficient radar to compensate. This game gives you slightly better radar (although not as advanced as the one snake used nine years ago...) and of course, free camera movement. Basically, you're given the choice to play MGS4 in one of two ways: stealth or action.
Obviously I prefer stealth, sneaking around and putting people to sleep with tranqualiser darts like a serial stalker is as fun here as it ever was. The added bonus of CQC, expanded on from the last game, means it's easier to take out nearby enemies that spot you without the panicking alarm sound being triggered. The aforementioned OctoCamo makes hiding from cautioned enemies a lot more fun and of course the trusty cardboard box helps out too.
First the first time, you can actually play a MGS title almost fully as an action game. You collect a huge arsenal throughout the game, you a wider variety of weapons than in any other game I've played, including so-called 'gun porn' like Black or COD. Aiming is a huge improvement over the earlier games which was a bit like trying to shoot an enemy on coke with a powerful, backwards man-boy nudging your shoulder, ruining your aim; despite the improvement, auto aim can be a little hit and miss and with manual aiming switching between targets a little slow.
The game is separated into five acts; Act one takes place on a battlefield in the middle east which brings a whole new environment and take on the genre of stealth, such as using enemy fire or tanks as cover. Act two is largely the same, but taking place in Central America, sometimes giving it a feel of u much updated variant of Snake Eater, both these chapters have a nice variety of set-pieces, weapons, enemies and multiple pathways, but unfortunately things do go downhill upon Act Three; this entire chapter consists of a boss fight and following a single resistance member to a secret base in Eastern Europe and is actually more tedious than it sounds. This chapter could've been excellent like the others, with crouching round dark streets avoiding enemy patrols, climbing onto rooftops and general murdering guards with silenced submachine guns around the town, but instead is a huge chore on the second time play-through. The fourth chapter is enjoyable but lacks any human enemies and consists of all robots/Gekko but I now realise the return to Shadow Moses was a great idea, and all the hints and nudges to the first MGS are appreciated when you play the first game. Act 5 is just above average for MGS, it takes place aboard a gigantic boat with enemies already on caution, therefore is likely for it to turn into an action shooter on your first go, which is fine. After this a slightly more interesting boss battle takes place followed by some engaging set-pieces and amazing final fist fight. All in all, the game did take MGS and stealth to a new level, but with fewer Codec calls and easter eggs, and less inspired bosses it also left a few of the great things behind.
-STORY- Defiantly the most complex story on any console and while it'd be futile to even attempt to explain it, it is worth paying attention too. Cut scene graphics are really real and as well as hour long explain-y bits there are also some incredible action sequences. Long term fans who haven't played yet will be thoroughly satisfied.
-SOUND- Great score, mixing old and new elements (but primarily new) makes the 'HUNTER/HUNTED' variation work brilliantly. Gun shots, enemy voices, the constant ringing of explosions in Central America or chilling Gekko sounds in Shadow Moses make it enjoyable to listen too. Oh, and an in-game Ipod.
Whilst debate rumbles on as to the merits and deficiencies of MGS4's storytelling, it is a game that should ultimately be remembered for its outstanding gameplay and peerless technical aptitude. For a project relentlessly hyped as a blockbuster experience, there's barely a moment where it doesn't live up to its billing.
Legendary soldier Solid Snake is dying. His body is ageing at an excessive rate and he has just months to live. In a world where war has become an economy unto itself and computers, ID tags and nanomachines know everything about everyone, Snake must evade the system and take down old adversary Liquid Ocelot before he gains control of the Patriots, the all-powerful, secretive organisation controlling the United States.
It's easy to overlook just how considerable a task Kojima Productions faced in reacclimatising Metal Gear Solid in an era where high-class shoot 'em ups are dime-a-dozen. It should never be understated how good a job the developers have done of introducing third-person shoot 'em up actions to Snake's predominantly stealth-orientated repertoire, as while the game rarely relies heavily on this element, it is nevertheless superbly integrated. The fantastic, cerebral sneaking remains as good as ever, but with dozens of weapons, intelligent enemies and rock-solid physics, its often-explosive combat sequences are an awesome specatacle.
It's a pleasure to play, and the beauty of it is you don't even have to utilise Snake's sneaking skills to reap benefits. Even more so than in previous instalments, there's the feeling that a varied plan of attack will reward in different but equally potent ways. The early middle-east sections for instance allow Snake to side with rebels in order to push back the more heavily armed soldiers, but it's also possible to get them fighting each other and look for an alternative route to slip by unnoticed. As the game progresses, you have the choice between direct routes where you can battle with lots of soldiers, or the stealthier paths that allow a more surgical approach; sneaking around narrow passes, crouched in the grass taking down foes silently with tranquilizer darts, then hiding their bodies from patrol routes.
As is to be expected, there's an absolute mountain of clever touches. Snake's psyche gauge decreases and stress levels increase the longer a battle ensues, impairing movement and aiming, whilst carrying heavy weapons (rocket launchers, big machine-guns and so on) similarly burdens his agility. Playing music on Snake's iPod leads to the reduction of his stress levels, and various songs and remixes from the Metal Gear archive can be unlocked or downloaded. Best of all is the optical camouflage suit, which mimics the colour and pattern of nearby scenery at the touch of a button, and if used properly, can make Snake blend in with his surrounds.
The environmental details are some of the cleverest yet seen in a game. Enemies hear the whir of Snake's nightvision goggles if you get too close, whilst the smell of smoke from his cigarettes can be a giveaway if the wind blows the scent in the direction of your foes. The mix of action and sneaking is balanced superbly, and highlights are numerous across the board; such as battling out of a hotel ambush alongside MGS heroine Meryl, and the superbly atmospheric Eastern European streets that see Snake tailing an informant in a setting that perfectly evokes the feeling of a classic Cold War spy-thriller. Add to this some strong on-rails shooting bits, a few typically smart boss battles and an epic duel between two giant mechs, and there's a heck of a lot to enjoy...
...The best surprise however is Snake's return to Shadow Moses Island; the military base that played host to the original Metal Gear Solid. Its snowy dereliction, beautiful HD visual overhaul and fantastic use of audio flashbacks make it one of the most stunning gaming sections in recent memory. It draws attention to MGS4's tremendous graphical clout through its stunning blizzard effects, but also highlights that, in the considerable shadow cast by the original game, struggles to be as emotive from a narrative standpoint.
Of course, when MGS rolled out with its movie-style cut-scenes in 1999, such cinematics were rather an uncommon sight, but this was only part of its lasting legacy. Characters such as the mysterious cybernetic ninja Grey Fox, the aptly-named telekinetic Psycho Mantis and enduringly tricky hunter Sniper Wolf became iconic figures, and its clear from the pattern of bosses in MGS4 - Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis - that excessive reverence is paid, meaning MGS4 finds forging its own distinct identity a touch problematic, even if it avoids the levels of pastiche that damaged MGS2.
For the first two-thirds of the game the story is nicely articulated, with fantastic presentation adding weight to its complex story and some nice interactive touches allowing for multiple angles in certain scenes. The action-orientated sequences, particularly that of a particular sword-wielding cyborg, make for remarkable viewing, but if MGS4 teaches us anything, it's that storytelling in gaming still needs to grow up. Kojima's strange perversion for characters backsides (to the point where one figure accidentally-on-purpose drops a pencil purely as a means of bending over) is at times lamentably juvenile, and whilst editing has never been a strong point of high-falutin' adventure games, the latter stages are repeatedly punctuated by a pretentious attitude to each new occurrence being geared to impact like a bombshell. Unfortunately, the 'gasp! Long pause' tactics and extensive, uneconomic use of dialogue means it loses some of its drive towards the end and some cut-scenes inevitably start to drag, taking a little bit of the sheen away from an intricate and intelligent story.
Otherwise, negatives are few and far between. The game requires multiple installations at different stages of around 5GB a pop, but this means that if you wish to play a different section of the game from saved data, you'll have to sit through another installation first. The voice-acting is mostly of a decent standard, with David Hayter's "Old Snake" sounding suitably gruff and the supporting cast doing a good job too, even if Liquid Ocelot remains a somewhat disappointing villain. Sadly, the CODEC system, which allows Snake to contact sources asking for advice, has been scaled back from the days where there were five or six people who would offer advice on the mission, discuss tactics or weapons etc; now there are only two.
I should stress that this doesn't adversely effect the quality of the gaming experience however which remains first rate from beginning to end. It also looks utterly breathtaking. Not since SoulCalibur on the Dreamcast has a game stolen been so far ahead of its time graphically; a few years on from its 2008 release, MGS4 still looks breathtaking, and better than the vast majority of titles that have since followed. The animation is first-rate, movement and frame-rate are both silky smooth and the superb environments play host to some incredibly destructive effects, particularly in the boss fight with Raging Raven.
As a nice little bonus, the rather nifty Metal Gear Online is bundled for free, allowing for some cool multiplayer battles where you can make stealthy use of your surroundings to get one over other competitors. It's not as compelling as other online setups these days as, despite the continued retail success of MGS4, the online segment has only a very modest community, meaning you often have to wait several minutes for even a two-versus-two game, which is a shame as, like the rest of the package, it's of a really high standard.
All told, Metal Gear Solid 4 is an exceptional adventure game. In terms of the series, it's the best since the first, and in terms of technical ambition and design execution ranks among the most impressive games ever made. Longevity is assured through the wealth of different ways in which you can tackle each part of the game; the more you put in, the more you get back - its incredibly rewarding and the higher difficulty settings encourage players to devise new tactics as a means of surviving. It's a game no PS3 owner should be without.
I'm a huge Metal Gear Solid fan. While I've never played the original two Metal Gear games, having only started with Metal Gear Solid, I find the games to be hugely entertaining, incredibly original, and with a storyline you really can't find anywhere else.
The general story here follows on from the previous 3 games, expanding a bit more on the Solid-Liquid Snakes, as clones of the legendary solider Big Boss or "Naked Snake", and this time we see Solid Snake, suffering from rapid aging (due to him being a clone), hunting down Liquid, who has now completely taken over Revolver Ocelot's body, who plans on taking control of the Patriots and with it, the entire War Economy and (ultimately) the world.
The plotlines for Metal Gear games have never been the simplest to follow, but MGS4 take the cake. It really reuiqres you to remember everything that happened in the previous games first and then gives you loads of weird plot points that don't really make any sense till the end.
However, it's exactly what you'd expect from any Metal Gear Solid game. The gameplay is similar - with the heavy focus on stealth (and of course, bonuses for defeating bosses and enemies through non-lethal means), which makes the games so unique. While others like Splinter Cell have adpoted the stealth-based game, it's really the Metal Gear series that remains king.
This time, you get given the use of the Solid Eye - a useful little device which lets you use night vision, binoculars, or ordinary view mode to help you track down enemies and find bonuses. You are also followed by Otacon, with the help of the Metal Gear Mk II - a small, cloaked machine which helps you out in tough spots. You can also buy ammo and weapons from Drebin - a weapons launderer.
In this installation, you get given a stress and psyche meter, which affects your performance as the battlefield becomes heavy with fire, or you get caught out. You can chill out through use of various items you find throughout.
The characters are great, and the new introduced ones like the Beauty and the Beast unit - a heavily mentally tortured group of female soldiers who were turned into killing machines - are fantastic additions to the story, as well as the development and growth of previous characters from the other games.
It has good replay value, too, with constant awards given when you play the game in a certain way. You unlock different difficulty levels, too. I will definitely play it again once I can find the time.
Having played through this game a number of times myself, i for one have a pretty good idea about it. the main thing that i can say about it, is that you better be prepared for a marathon of gaming, with all the cutscenes your looking at easily 20+ hours of gaming, and that isn't even collecting all of the weapons.
The gameplay in this game, was a lot like the earlier games, with most of the same button layout as well, which makes it better for people who enjoy metal gear solid games.
The story-line in metal gear solid are always very riveting, and never fail to keep you zoned into your TV screen, and this game was no exception.
with the main character being a lot older in the other games it posed the question of why he was so old, and we find out that it is due to a genetic disorder, which adds a bit of drama to the game as-well, which makes it appeal to a larger audience.
To me, the only thing i could fault really about this game was the amount of watching involved, some cutscenes take up to 15-20 minutes to finish.
If you['ve never played a metal gear solid game before, id recommend you buy this, the older games aren't nearly as good as this one, but even if you have, be ready for an amazing game.
I bought this game with a voucher I was given for my birthday, ages ago now, and I have to say it is very good. In short; the graphics are sharp, everything you'd expect from a MGS game, the story brings an end to Snake's saga and the gameplay has some issues, but many critics have said that it is perfection. My only criticism is that you would hope for some kind of online element, as the single player mode, sadly ends, leaving you with no choice but to either play the whole thing again or just trade it in.
The graphics as I said before are nearly flawless, they're sharp and the different gismos you get are all designed really nicely and give the game another dimension. The additions of characters from past games and including pictures of them from earlier versions is a nice touch, and give the game real sense that a lot has gone in to make it perfect.
The story is set in the Middle East, in the near future, with wars effectively controlled by companies with advanced technology that controls soldiers. Snake, our hero, is constantly sent to these wars on stealth missions to gather Intel and then eventually attempt to bring down the enemy. I won't reveal any more than that for fear of spoiling the game.
The gameplay is flawed, it's good, but there are some issues. The soldiers aren't particularly hard to defeat, and the lock on system is either too good or shocking, it varies too much. The interface is too complicated, it needs to be simplified. The game is trying to be too good. Otherwise, the way Snake shoots moves and uses his gadgets is fantastic.
This is a good game, no doubt, but it's not quite perfection. I think there are some flaws that try to make the game perfect, but instead halt the game at 4 stars; it's frustrating that the game is too complicated to be perfect. It's worth buying and playing, the cut scenes and story are great and provide a different take on the MGS series, and indeed a different take on the 3rd person shooter all together.
One of the most anticipated releases for the PS3 was the fourth in the hit Metal Gear Solid series. This installment follows Solid Snake's final chapter as he looks to destroy the metal gear threat.
The gameplay will be instantly familiar to anyone who has played the previous games in the series, with stealth being at the forefront of the experience. This is what makes Metal Gear Solid so great as it is different to the usual all gunning approach used in most games today. Graphically this game is superb and uses the ps3's capabilities excellently.
The story is engrossing and borders on half game half film at points with some epic lengthed cutscenes telling the story and resolving several questions left from the preceding games.
The online segment of the game is also a refreshing multiplayer experience, however the series is not as suited to online matches as a traditional FPS would be.
It may not be the best game in the series, but it is one of the best experiences the ps3 has to offer and a must play for the system.
Metal Gear Solid 4 aims to tie up a series that has been running for around 20 years. However many may remember the exploits of Solid Snake from the original Metal Gear Solid on the PS1.
Make no mistake Guns of the Patriots is a complete fan service game, which as a huge fan myself i was extremely pleased about. MGS has continued to build upon an excellent stealth and cover scheme however in this version for the first time there is the option to power through the game almost like a first person shooter. But to do so would completely miss the point of an MGS game.
Set in the not too distant future it features a wide variety of familiar characters from both the past and the present storylines which are pretty much all tied up neatly by the end of the game. However getting there will involve watching a lot of cutscenes, a whole lot. I estimated that i spent almost as much time watching cutscenes as i actually spent playing the game. This is eased some what by just how damn good the game looks, it is without doubt one of the best looking games on the PS3.
It's a must for fans of the series however i wouldnt recommend it to newbies as a jumping on point, not until you've atleast played a few of the older games will you really get the idea of the story. It is however a Metal Gear Solid fan's biggest dream and they even manage to make Raiden cool!! That alone is worth playing it for.
Konami serve a Bitter-Sweet experience to their fans.
This video game has bemused me lately due to the outlandish praise lavished upon Konami's latest metal gear offering and the die-hard loyalty of the metal gear solid franchise fans. Perhaps where the line is being blurred is how should a franchise be rated? Metal Gear Solid 4 is a game that gives us breathtaking graphics, an intricate storyline and intelligent game play to cement its place as an unprecedented gaming experience and a video game classic but does it carry the values and sentiments of the previous games that metal gear gamers have experienced in the past.
To begin with Metal Gear Solid 4: Guns of the Patriots is one of the greatest gaming experiences ever. Konami make sure that the storyline is dramatic, serious and emotional so that we as Solid Snake become embroiled in the storyline ourselves so much so that we forget the very environment which we are PLAYING this video game on. That is the greatest achievement a video game can muster. Its depth into interlinking politics, economics and war into a moral study is phenomenal and a feat which has never been duplicated. It's informative, instructive, and provocative so as well as enjoying the game play the video cutaways are also powerful and spell binding so they are not to be missed The game invades our thoughts and tells us to think. This is something which is hardly created in the gaming world. An informative, intelligent experience. If the games staged their own Oscars Metal Gear Solid 4 would be a David Lynch or Andy Warhol film.
Technically the video game is brilliant combining stealth game play to more aggressive modes of shooting so the player can dictate to his own method which way they choose to play the game. Should I sneak around the three opposition soldiers by using the shadows but at risk of being heard or shoot the three of them but risk an alarm being triggered and an army in tens rush towards me? It's your decision. And in the lush jungle environments to the brooding streets of Prague and the bitter arctic surroundings the game play becomes more inventive and adventurous.
Now as I don't want to reveal anything too much to spoil your gaming experience I am being minimal with actual detail. Of course there are the bosses which are famous in the Metal Gear series and the abundance of weapons and accessories so much so that this game offers a store to buy weapons from whenever you wish throughout the latter stages of the game. But what niggles at me is many of the Metal Gear fans have applauded this game as genius and a classic. Yet where I have criticism of the game is that I don't feel satisfied as a Metal Gear fan. This was meant to be the final Metal Gear Solid game yet I feel it short-changed die-hard supporters. The longevity of the game is quite short and unsatisfying. The game trades secrecy and operation environments for more explicit, action-orientated ones such as at the beginning of the game where the where you have to dodge huge PMC machines that look like something out of Transformers. It is as though they have had to glamorize the game to appeal to those players who skip the cut scenes for the all out action which was a disappointment. Metal gear was a game where stealth was important, using initiative was vital in hiding. Yet the environments are sun-drenched and explicit so the game play is completely different. I felt sometimes I was shouting loudly 'I'm here, I'm here'. The whole Octacus and Snake cut scenes get tedious too. We want massive character development, characters intertwining but it doesn't. Everybody seems separated. The whole transformer, future machine world just made me sit back and get incredibly bored of these machines, Metal Gear almost became clichéd with the world in the future where machines are everywhere.
Besides this disappointment the game is fun yet intelligent, provocative and fulfilling and it's a must play for any serious gamer. Although once completed it is frustrating to think what to do now which was after two weeks time. The online option is full of flaws and boring so don't venture there. If this game had more to offer it would be a must-buy but do yourself a favour and either rent or buy pre-owned but do not miss out. For those who hate complicated storylines and those easily frustrated with having to make lots of decisions this game is not for you. I suppose there's always the option of skipping the cut scenes and playing on the lowest difficulty but for those who want to clench an ultra-gaming experience and revel in its brilliance you will be dragged in by the storyline and mesmerised by its intricate beauty.
I dont know what to say about this game, I probably would have criticised this game had I not gone past mission 3, but I need not criticise this game as since that mission I have loved every part of playing this game - thank god I did not trade this game before completing it. There are so many parts in thie game that are mind blowing and will leave your heart pumping, however at times I was left wondering why some things were done as they were. Maybe the reasons for my questions regarding the negatives of the game are due to the fact that I am new to the MGS series and that I do not know much about the characters, history and plot of the game.
The graphics for this game are great, in fact stunning - everything looks real, the cut scenes are spectaculor but are more life short movies as they can last up to 45 mins. The sound for the cut scenes are brilliant and give you that feeling of being there as the battles take place. The gap between mission 2 and 3 was 37 mins, and I was told that the cut scenes for the whole game last up to 8 hours - so get yourself so popcorn and get comfortable when watching those scenes!
As I said before that I really wanted to sell this game when I was completing mission 3, Walking around European back streets with a mask on in a trench coat. This missions just did not fit into the game and really is let down for MGS4, but as expected the game was bought back to life with the enthrilling boss battle at the end of the mission.
I decided to continue playing, as I got into the 4th mission, the game turned on its head and this mission was completely flawless from the start to the end. The blizzard effects were stunning and went well with the ever lasting boss battle in crying wolf.
In conclusion, this game is superb and ends on such a high note with one of the best final missions I have ever played on any game. I would probably recommend konami cut down on the length of the cut scenes, they are incredibily long and can be frustrating to watch at times. Dont be fooled by the lack of action of the first 3 missions as they flatter to deceive, but after that miss match, missions 4 and 5 will impress any gamer. Overall, a MUST have for PS3 owners and for 360 owners - buy a PS3 for this game!
Metal Gear is possibly one of the longest runnign series on plastation, the first game being release on the original PS1 years ago. Comparing the worginal to Metal Gear Solid 4: Guns of the Patriots is impossible. This game is FAR superior in every way. I will not talk about the story line as i coul dbe here all day but i will discuss the game in general.
The graphics are simple breath taking. I found myself just looking around the scenery a lot of the time to appriciate how good this game looks.
The gameplay is brilliant, easy to use controls and easy to narigate enviornment.
The story line is epic. Some paeople say this is a problem as you often find yourself sitting through cut scenes that feel like they are lasting about half an hour. However i dont mind this. I only play this game when i know i have an hour or 2 to spare so the long cut scenes are ok.
Online play is brilliant and allows excellent rreplay value, (as does the single player story mode)
Finally the price is not too bad. The game has been out for a while now, and have been released on platinum. I managed to pick up a copy second hand from gamestation (online).
I would like to point out first of all that this review is written by someone who has not played MGS 2 or 3. This said I found MGS4 a top class game and still play this regularly 15 months after I purchased it, mainly due to the online feature of the game (MGO).
The story mode on MGS4 has something for everyone. If you like shooting your way through levels then you can, if you prefer taking a stealth approach then do that instead or you can mix it up. There are lots of fantastic weapons and gadgets to choose from. Having access to a shop (Drebin points) means you can top up ammo, buy silenced weapons or grenades or whatever you need to get you through a situation, providing you have the points to buy them of course.
Metal Gear Solid 4 has a very detailed story; I actually found that the sequences between levels went on too long. You can skip the clips of course, however I actually wanted to play along with the story but found myself wishing for shorter clips. The transition between sequences and game play is very impressive at times and overall makes for a great gaming experience. This game is worth its price in Story mode and due to the different styles of how to get through each level, this means you will return to it again.
I mentioned at the start that the reason I return to this game is the online mode (MGO). Create your own character (characters skill level improves as you go), start on in the beginner's rooms (or in the training rooms where another online player will teach you the ropes which I advise) and off you go. Team games as well as individual are available; you can even join/create a clan and then enter tournaments. I found it very difficult to get good online, especially at close quarter combat, however I am very glad I stuck with it as now I can really enjoy the games at quite a good level. The big negative to MGO is that Konami choose to use their own server instead of the PS3 server, meaning signing up can be a little tricky as well as the reward point shop (if only they used the usual PS3 shops).
Metal gear solid 4 where to being. A terrific, tactical, life like game, superior graphics, and quality, invigorating playable missions. This game is packed full of playable missions which everyone has a unique story to it, which keep you on the edge of your seat for hours. Its great to finally play something that last for hours and hours, it took me a whole week to complete and more!
The movie cut scenes I really enjoyed during each mission, it felt like a free movie! They really got you engrossed into the game like experience. I loved Act 3 where it brought you back to the place in metal gear solid 1, that really was a bonus for the game, being able to make connections between there and now really made it seem like a life long story.
Nanobots and nanomolecular biology! What more could you want I love science and this appealed to a wide audience not just the avid game audience which I was really impressed with. This was one of the few games that utilised the 1080DP resolution which brought vivid, lifelike game play to the scene. Superior texture quality, lightning effects and intriguing sound quality. An eye candy gamers dream!
Where to start with Metal Gear Solid : Guns of the Patriots, I think the best place would be to say that this game is one of the very best on the current generation of consoles. The Graphics are just stunning, the attention to detail in every character and their surroundings is astonishing. The Story line is very well crafted if you can put up with a good few hours of cut scenes which are the most compelling of any game I have played, I for one was never bothered when a lengthy cutscene came about.
However seeing as this is a game I feel I must delve into the gameplay. Which again is truly excellent. Perhaps the best thing about Metal Gear Solid 4 is that you can tackle this game in your own way whether you want to go all guns blazing to a certain extent or to traditionally sneak through the level like Metal Gear of old.
A must buy for anyone owning a PS3.
Despite all the big name titles announced for the PS3, so far none has caused quite so much excitement as the new Metal Gear Solid, but then thatÆs not surprising when it features the best graphics ever seen on a home console. A direct sequel to Metal Gear Solid 2 (the third one was a prequel), this newest game in the series is set in the near future where Solid Snake has become an old man before his time thanks to the FOXDIE virus. HeÆs still more than enough for most bad guys though as he battles Middle Eastern mercenaries led by Liquid Ocelot.