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Mirror's Edge is a first person game with a heavy emphasis on acrobatics and movement. You play Faith, a 'runner' in a gleaming dystopian city. The emphasis is on movement and 'parkour' style acrobatics - you will be running along rooftops, cranes and other precipitous hazards with the aim of evading the authorities and getting to the end of the level. It takes a while to get used to the controls and the combat-averse gameplay, the biggest challenge is mastering the parkour moves. Once you've done this you'll be running around a large variety of locations in the city. The graphics and design are fantastic in Mirror's Edge, the developers have really broken free of the usual futuristic Blade Runner-esque moorings and come up with a near-future that is gleaming and sanitised whilst still being brutal and oppressive. Indeed some of the themes that Mirror's Edge deals with in the story are very similar to actual world events and news stories in recent years. A combat element does exist, although you won't start off armed you can jump kick or slide kick an enemy or use counters to grab a weapon and start blasting. Mirror's Edge is a refreshing change in an Xbox 360 market soaked with generic military shooters.
People who like parkour, this is the game for you, dont know if I spelt that right but anyway...Mirrors edge is set in a city in the future. You are "Faith" a free runner woman who know's parkour and can do very goot karate and is good with guns. Yeh, basically she's a ninja! The levels take a while to complete and it's a hard game. You can leap across 3 hundred foot drops, wall climb, go over zip-lines, vault things, take out guards and do death defying tricks. The game is not an open world game but you can choose how you get to your destination. A lot of the time, you can only go one root but other times you can go various ways. The cops/agents are annoying and shoot you with choppers, snipers, shotguns etc. You can do takedowns on them and disarm/use their guns etc..The control system works well with the game and the difficulty levels are challenging. There is also a mode called "Time Trials" where you must clamber over things and get to the finish line in the minimum time possible, and you can submit it to the online leaderboards. And the most awesome thing about the game, it's 100% first person view!
Developers of Mirrors Edge, DICE, have made many great games in the past, most of them being in the Battlefield series. They have taken a different direction with this game. While Battlefield is mainly first-person shooting, Mirror's Edge mixes several genres. You will see first-person free running, action and adventure packed into the game. Although the game has its faults, it is a very enjoyable experience. Mirrors Edge sees you controlling Faith, an acrobatic 24-year old woman. You play in a first-person view. The game mixes free running and combat together. The free running in the game is fluent and fast. It involves jumping from high buildings, running up walls and leaping across ledges. When an object is red, it indicates that you can use it to progress. For example, if a ramp is red, you can jump off it to land on another building. The doors you can access are also red. This is known as 'runner vision'. Free running is probably the strongest gameplay element of the game. Despite this, there is a lot of trial and error involved. A lot of people will die a lot in certain sections of the game. It can be overlooked, though. There are two types of combat in the game. Melee looks good and Faith has plenty of moves. She can slide and trip up an enemy, jumping from a zipline onto an enemy, or just basic punches and kicks. Shooting is quite a weak element. You can pick up a gun from the floor, or disarm an enemy to get one. Although the gun set isn't as comprehensive as Call of Duty or Battlefield, there is a variety to choose from. Machine Guns - M249. Rifles - FN Scar, H&K G36C. Sniper Rifles - Barrett M95. Shotguns - Benelli M3 Super 90, Neostead 2000. Submachine Guns - B&T MP9, H&K MP5. Pistols - Colt M1911, Beretta 92, Glock 18. The guns have a very small amount of ammo in, so you can't really go through a level with the same weapon. Gunfighting can get repetitive, although fun at times. By finding bags and completing time trials, you can unlock artwork and videos. Bags are scattered around the levels, three in each. Some are in obvious places but most must be searched for. In time trials, you run through a story level, attempting to beat the set time. Based on how fast you are, you achieve a star rating. Achieving a very high total of a star rating of 90, you get a gold trophy. One problem is that none of the levels offer you a time limit higher than ten minutes. I'm not saying that they don't give you enough time. If you think about it, you could complete the game in around an hour if you beat the limit for every time trial. Without going very fast, you can complete the game in just about five hours, which isn't very long at all, for a full priced game. The Easter Eggs found in the game can be very weird. Most of these involve graffiti on the wall, with spelling mistakes. The writing looks very kid-like, so we presume the spelling mistakes are done on purpose. There are also many references to 'giant rats'. At one point, you have to shoot a van with a sniper rifle. If you shoot that, then a sign with nine circles on it, a giant rat runs across the road. Very strange! You control Faith, a Runner. They are basically couriers, delivering packages around the city. Faith does it her own way, though. She runs across rooftops and sprints through buildings to get to her destination. She became a Runner after meeting Mercury. The game begins with Faith completing a delivery to Runner, Celeste. Merc then tells her that her sister, Kate, may be in trouble at Pope's office. Faith finds her sister, the body of Pope on the floor next to her. Kate says that she has been framed for murder and orders Faith to discover why. She sets off on a terrifying journey, meeting a former wrestler, Ropeburn and Jacknife, who is also a Runner. The story is told through animated sequences between levels. They use a very different style to the game itself. Some won't like the style of the cutscenes, some will. The story is not that good though, in my opinion. Faith, as I said, is a Runner. She has Eurasian ethnicity and has a black design around her right eye, which is used as the game's logo. Her mother was killed in the November Riots. Faith ran away from home at the age of 16 and met Mercury. She is against the way the city is run. Mercury is a former Runner and speaks to Faith through a radio. He also provides jobs for other Runners. Faith and Celeste call him 'Merc' for short. Kate Connors is Faith's sister. She is an officer in the city's police. She is arrested after being framed for Pope's murder. Celeste is, like Faith, a runner. She helps train Faith in the opening level of the game. Jacknife is another Runner, but doesn't seem to get on too well with Faith. She uses him to discover more about the Pope case. Ropeburn's real name is Travis Burfield. He is Pope's head of security and owns the Z Burfield shipping industry. Brutal and muscular, he apparently had a bad history of wrestling. Mirrors Edge is set in the city. The actual location of the city is unknown and the proper name of the city is unknown to players. It is made up of a lot of whites, red and blues. The buildings around the city are very shiny. The city was once full of smokers and obesity but this was stamped out when a Citizenship Program was launched. A person called Callaghan is the mayor of the city. There are over 45 trophies in the game. Ten of them involve completing the levels. A lot involve completing time trials and others involve combat. They aren't easy and will certainly take a lot of time to complete. The age rating is 16+ in Europe, while in America it is T for Teen. I would say it is suitable for ages 12 and up. The combat is not very violent and no blood is involved. It can be difficult for some, though. I think that, overall, the game is very good. It is unique and features very funny easter eggs. The flaws may not be overlooked by some. It's not for everyone, but a lot of people will really like it. This review is also posted on Ciao, under my name YoshiCheesePuff.
Hmm...well, this game is okay, especially seeing as though it is not very expensive anymore (I picked my copy up for £20 about 1 year ago or maybe even slightly longer ago!), but it isn't great by any means. When I began playing this game I was hooked. Not by the graphics, but by the playability of it, the free-running aspect of the game is very cleverly done, with many different actions to carry out and a lot of different physical pathways you can take to places, or to fight enemies by. But, the game never really got going. The storyline picked up, as it does in most games, but it never hooked me completely, even though it appeared that I was going to in the beginning. I think that this is not down to the fault of the producers, but down to the fact that there is only so much that you can do or change per mission in a game like this. Sure, there are running away and to missions/scenes, and fighting scenes etc, but there no real variation, mainly, in my opinion, down to the way that the game must be made, to make it actually have anything to do with freerunning. The graphics are average, not poor but nothing amazing, although it is quite impressive to look across the top of some of the buildings at certain points to see how big the maps are (if you can describe them as that). The gameplay i have discussed earlier, okay, but too repetitive and finally, i would say that i would recommend this to freerunning fans, as they will more likely find it fun, or people looking for a different game, something which isn't really offered in other games. Also, it's not an awful lot of money, compared to other games (call of duty etc.), but as the phrase goes, you get what you pay for, and that is evident when playing this. Good, but not great.
Mirrors edge is a brand new adventure game concept, with free running at the centre of the idea. This game is so underrated. Yes it has several flaws but it also provides us with one of the greatest and most original concepts to ever hit the HD screens. The story follows our hero, Faith, in a modern world set in the future, in a world that is clearly inspired from Orwell's 1984. With Police around every corner, Faith is a runner, employed by higher powers to delivers packages and messages to various places and people. However, after a run-in with another runner and some close family developments, Faith's story becomes tense, thrilling and a quest to reveal a thick plot full of corruption and twists. I won't say anymore because the story is key to the game's purpose, and is really a joy sit down and play out. The gameplay is totally unique, essentially a few solid controls allow Faith, you, to run at lightning speed across the city taking great leaps and incredible lines in places that astound you. I must state here clearly, that Mirror's Edge is NOT the first game with free running elements, games such as the first Assassins creed and to an extent GTA all converge elements of climbing a running. Indeed the freedom in these game is much better, in Mirror's Edge, the freedom is totally limited, you have to take the lines set out by the game. This makes it unrealistic. However, no other game has free running at the centre of everything the game stands for. What you do in the game is essentially run very quickly, escape from Police in chases, and to some extent beat up bad guys with a combat system designed to play to Faith's strengths (speed) disarming, leg sweeps and running kicks enable you to dispatch enemies quickly and without necessarily losing momentum from your run. The game has variety with where you go, one level plays out on a train track and several involve going into buildings and sewers; it's not just the rooftops. My opinion? Well this game has its flaws, limited freedom and to some extent limited controls create frustration. More to the point though is that I'd like to see some more variety of missions available, with more freedom. I'd love to be able to take Faith anywhere getting missions and packages and different quests and getting money, even a leveling system would give the game another dimension. Or, you could keep the linear gameplay/storyline if a special - ops mode could have been included giving more things to do rather than a story and time trials for different free runs. Also the Online mode isn't really that great, the concept of time- is nice, but I'd like to see more options, working with someone online or a team against another team of free runners with something like a steal the flag concept would have been brilliant. These improvements show how much the game has/had potential. If a sequel is announced (merely rumoured at now) I hope the full potential is achieved. 4 stars. Great concept, could have been a masterpiece.
Mirrors Edge brings a fresh idea to the market with its first person free running mixed with gunplay. The premise is a strong one and has potential to be executed very well. EA and Dice do a good job with the game however it does not quite reach the heights of the protagonists journey through the game. You follow a free runner who travels via rooftop to deliver parcels and messages during a dangerous time in the city. During your travels you will face sevral enemies and must use your acrobatic skills and weapons to take them out. The game is fun enough and is a good length, ending before the system becomes too repetitive. However there is certainly alot of room for improvement and a sequel would be interesting as I still believe the game has alot of potential. Musically the game is strong with a good theme tune from Lisa Miskovsky that fits the game nicely. Red and white dominate the art style and other vibrant colours enter in different environments making this an interesting looking game. At the price you can pick this up for nowadays it should certainly be on your wishlist but is by ni means an essential game. Good if you want something different but theres better games to be found for the system.
THE SUMMARY This is a science fiction game with a difference. It is based on the ideals of free running. This idea provides the platform for one of the best storylines for a game in recent times. THE STORY In a time when information is key and knowledge is power. You play the role of a runner. You are paid to have the responsibility for delivering information. The powerful do not want this information shared so they have made yor job illegal. Your domain is the rooftops this is where you run, jumping, skidding and sliding down all manor of obstacles. As if it wasn't enough to be being chased by the police ad the fact that your sister has been killed into the mix and you have one compelling story. THE GAMEPLAY The idea behind this game is that by keeping you movements jumps and kicks more fluid you can build up a lot of speed and glide through the levels. This is more difficult than you would have thought and it takes a while for you to build up the speed and confidence to pull of some outragious moves. It is quite addictive once you have got past that initial learning stage. THE GRAPHICS The graphics for this game are simple but extremely classic. The rooftops are stark in their white shades and the items stand out against this in their bright reds yellows and blues. The cut sequences between the mission is done in a type of Mangaesque style and it all fits together brilliantly. THE RATING I really liked this game and would therefore have to rate it 8/10 it would have been 10/10 but the gameplay does get a little repetative after a while. Signed: WhiteMarion - KOTEJ "King of the Entertainment Jungle"
I'm a cheapskate. I'll admit it. I waited a long, long time for this game to come down in price before finally picking it up for a measly £10. Why was this? The free-running aspect that makes up the core of the game play had always looked original, the design choices were touted and adored by critics alike; so what put me off paying the £40 RRP? In this review I shall hopefully persuade/dissuade potentially interested gamers into buying what could be the most marmite game I've ever played. The first thing that hit me about Mirror's Edge, literally, was the pre-title sequence. A Japanese "babe" running across a plain white floor, leaving a gorgeous orange foot-print with the logo EA had certainly got me enticed, however all this glitz and glamour seemed instantaneously demolished during the introductory cut-scene (I use that term very loosely), in which a collection of south-park inspired 2D anime pictures were talking about something highly generic and uninteresting. "Oh no, why!?" I thought to myself as I regarded with my own eyes something very interesting. Not only was this introduction utterly visually unappealing, but the Hollywood blockbuster narrative had made me switch off! That's right - before I'd even pushed the analogue stick in a direction I couldn't have given a damn what the game was about! This was all until I realized the clever (I hope) ploy the smart folks at EA had integrated into the game. By having terrible cut-scenes, the already beautiful graphics seemed heightened to a point of sheer excellence! We're not even talking HD, I'm talking REAL LIFE IN BOX. Then came the tutorial, game, ending... We've touched lightly on the matter of the slick, crisp, awe-inspiring graphics. The endless environments that flow like a beautiful river from one to another, that you just wish you had more time to explore and gawp at. This is one area of the game I find difficult to explain, it's one that really must be experienced firsthand. Just go back to the launch of the 360 or PS3 and remember the promises "next generation consoles = next generation games". This is what those crazy videogame conglomerates were talking about! Problem is - the game forces you to run through it, which acts almost as a slap in the face, as the level of detail in the environments and interactive objects far surpasses that of the character models. The tutorial is brilliantly designed. Think of it like an assault course with six or seven specific challenges (i.e - walking across a thin pole, jumping fences etc.) that act as the fundamentals for the entire rest of the game. The tutorial also has a nifty way of giving you just the exact amount of information to complete it, without making you feel completely inadequate and "n00by". Bring on the game Faith! Some more cut-scenes, I'm running a bit, some more cut-scenes, a bit more running - now I'm climbing something and jumping off it... Now it's over. Right. What!? Without engaging with the story, the game suffers from being tagged "an incomplete tech demo with an interesting premise". Now myself, I find this rather unjust. I personally LOVED the game, as did the millions of satisfied fanboys who gave the game countless hours of their lives in an attempt to get their name on the Time Trials leader boards. Sure, the plot has basically no relevance to the actual game. Sure, there aren't too many levels. But when you break it down, you really see just what value for money you're getting. There are many different ways to approach a level. The designers at EA really worked long and hard to ensure that any gamer could find and take their own routes to get from point A to B. The action sequences are few and far between, really separating this gem from other "action/adventure" games out there on the market today. The set pieces in this game could literally feed a third world country forever. They are so beautiful to behold, I mean - what could be more satisfying than to take a breather from running to watch a defined, sexy glass skyscraper fall to its knees as a result of your perilous actions. That's why I would give this game 4 out of 5, and with a high level of replayability, I would definitely recommend this as a purchase as opposed to a rent. PRO'S: - Brand spanking new design, presentation and premise. Never before has a game accomplished what Mirror's Edge has. An almost sporty sci-fi action game, told religiously from a first person perspective (falls and all!) - Great soundtrack. Lisa Mistrovsky's "Still Alive", in my humble opinion, deserved to have been a more popular single, branching out further than videogame-land into radio territory. - Lovely visuals, great pace and divine set-pieces. - Highly replayable, with an addictive online Time Trial mode (with additional DLC). CON's: - Story plays very little part in the game, told ridiculously badly from a lazy "anime" cut-scene point of view. - Very short, clocking in at around 4 - 10 hours, depending on difficulty and player skill. - The game DEMANDS speed from its players, meaning that if you make an incorrect leap of faith, you will die. A lot. - Levels can sometimes feel lazily repetitive, and if you are not a fan of beating set times and challenges - the online is virtually of no use to you.
I got this game a few weeks ago in computer exchange, and though it was brilliant right from the start. It is set in japan, and both of Faiths parents have been killed and Faith is not rebelling against the corrupt government. As she discovers someone has set her sister up for a murder she didn't commit, Faith searches the city for clues. The main part of the game is what is now called "free running": running across rooftops, over things across big gaps and generally finding the quickest route from one place to another, be it climbing up walls or sliding down a zip line. While doing all this you are often running from the police, giving you the chance to disarm them and use their weapon for a short time before it runs out of bullets. So, what do i think of the game? I think its hugely entertaining and very addictive. There are some point that are so frustrating where you just cannot figure the way out, but it is there somewhere. This being said, this makes it all the more addictive and keeps me playing over and over again. There is also a time trial mode wher you can try and set and beat personal bests on a route across rooftops. The only bad thing i can really say is the colour choice. Sometimes the walls, floor and ceiling are pure white which strains your eyes and makes it impossible to see where your going! Also, sometimes the gam can feel a bit repetitive. For £4, this game is great value, and has given me hours of entertainment.
I bought this game because I remembered seeing some old trailers for it, and it looked decent enough in those. When I saw that Mirrors Edge was only £5 online, I thought I may as well buy it as for the money it wouldn't matter too much if it failed to please. After all, even if it was really bad, which sadly I later found out it was, I knew could still trade it back in and not lose much money at all. ********************************************************** When I first played it, I thought the graphics and gameplay were good, that feeling continued for many of the levels. However, soon the game became very repetitive and I saw the same thing over and over again, which was very boring. In fact I found it so repetative that it gave me a headache in the end, so much so that I stopped playing it for a few days. When I started it again, to finish the last level and get the trophy for completing it, I found an area of the last level so frustrating it took me over an hour to get past it. It was quite stressful and not enjoyable at all! ********************************************************** I couldn't stand anymore and knew I would never want to play Mirrors Edge again, so after completing it I went straight to Game to trade it in. If you are planning to get this game for the trophies, it seemed to me that they piled up easily when I played through. I would not know how hard it is to platinum the game, as I traded it in soon after I completed it. ********************************************************** I wouldn't recommend this game to anyone who gets frustrated easily, or finds too many bright colours annoying, as it becomes headache inducing! In summary, this game is only worth the money if you can pick it up for under £5, as it lacks variety, and it is very short. I have to admit, it is fun for the first level but goes downhill fast after that. Mirrors Edge gets a 1 star rating and would have gotten a big fat 0 if that had been an option here.
For a while, I really felt as though gaming had becoming quite stale and there was nothing new that the gaming world could offer me. That was, however, until I discovered Mirror's Edge. Now, it is not a new game (released in Europe November 2008) but is definitely one of the most crisp, fresh looking games freely available on the market. Set in a not-to distant Dystopian future, Mirror's Edge is set through the eyes of parkour expert Faith, child of activists and sister of police officer, Kate. There is a campaign in place, mayoral elections about to take place, and then one of the leading candidates (and supporter of the runners) is found murdered. The suspects are you and Kate...but obviously there wouldn't be much of a game if this is where the story ended. Instead, you fight to clear both of your names while trying to uncover the truth behind the murder! The most innovative aspect of this game is the control system. As previously mentioned, you are a free runner so can find routes to go up, around, and access even the most obscure places. There is a tutorial in place for the playthrough's so you can learn basic skills that come in handy almost instantly (when the game gets going, that is), and gets you used to controlling a character from not just a first-person perspective but from a sometimes nauseous aspect; there have been times in this game where my stomach has turned on jumps. I'm not even afraid of heights. As you master these basic skills, you'll find yourself learning more advanced ones, which in turn give you the ability to scale the obstacles faster, more efficiently. It is also a gorgeous looking game. While this has much to do with the stylistic choices of the game (futuristic city- it's going to look clean and crisp!), the FMV's between chapters are animated, and are a nice break between the realism of the in-game mode. As well as simply playing through the game once and getting bored, you can choose your difficulty mode (currently working through the Normal option, which is certainly a step-up from easy ^_^), play through time-trials which will test the skills you've learned throughout the game, speed runs which is simply completing each level in a specific time limit. If you're online, you can also try to beat your friends times (assuming they own the game as well, of course). And finally, there are numerous trophies to be unlocked throughout your gaming experience. Some are easy to get (for example, complete a level) and some not so easy. It is definitely one thing that keeps me lured in though. Overall, I would say I was pleasantly surprised by this game. While it is not a long game by any means, there are enough secondary gaming options (as specified above) to keep you entertained long after you've completed the game. And, it is a cheap game now. You can pick up a new copy for around £7.99 from shops, and it's definitely worth purchasing if you haven't already!
Mirrors Edge is a game that I had a lot of fun with, what the concept of this game is about running along rooftops negotiating acrobatic puzzles to get away from the government, in this game you can leap, slide, grab and rolls with only three specific buttons. I think the controls are intuitive which enables you to get a good flow of time but one thing that I think was missing was that it never gave me more moves for him to do so I was king of limited in that aspect. One thing that kind of let me down about this game was the repetitive nature of it as the more you play it tends to bore you doing the same stuff. I really liked the sense of motion in the game the way it was done it was the clever use of cameras and even used frame body in certain points of the game. I think that Mirrors Edge really excels when you get a good rhythm and you nail different moves in quick succession and as a result I think the game mechanical is really done well. I really like the visual style which was used in this game they used simple colors and nothing too mind-blowing and really captured the government feel of the game. I was kind of disappointed with the character models considering the year it was released I really expected better and also there are some aliasing issues which you will notice when you get deeper into the game. One thing I was disappointed about was there was levels that just looked to similar so as a result made it quite easy for me as I knew my way around the place it would have been better if they added more variety. Even when you visit the inside of the building its kind of the same in most levels but this time it has a different color once again I was expecting for them to do something creative instead of seeing the same government room, the main issue I have this game it's the repetitive nature of it that its major downfall I feel. I found the game to be too constricting at times like you were limited in what you can achieve with your character and the world around you. Something I think they should improve is to give us more ways to get to a certain point rather than only giving us a set instruction, and also even though I enjoyed the main game mechanical which is the game play I think it deserves I bigger world to explore to make use of it more and more options. One thing that was quite annoying was the combat it was really awkward at times when you are fighting your moves sometimes wont register and also the timing is really slow that it takes away from the action, this game doesn't feel or even look that good and it actually for me feels quite arcade with no substance to show for it. The AI in this are dumb as well like in one level the enemy was just saying in the same position rather than taking cover and it makes it easy for me to kill them in one head shot. The story is major letdown as well, I felt the narrative was rather cliché, the characters are not very interesting, the animated cut scenes are felt look quite cartoony and poorly done. This game took me around six hours in total to complete this game what were they thinking of making it this short and just makes the game a complete rip off for what you are paying. There is also a time trial mode where you have to beat levels to put your name in the leader board but this mode it felt really irrelevant for me. I feel even though this game was quite bad that it has a lot to offer if they improve the game mechanical which I liked but next time include a bigger world with more things to do and also including a good solid storyline I think it still has a lot of potential, this game is like marmite you will either love it or hate it.
Mirrors edge is a relatively exciting prospect for fans of EA as it shows they are still open to trying new styles of games out (rather than being know just for there succesfull sport franchise) and succedes. the game is a first person , parkour(free running) game set in the future where politicians and police are running wild and controlling all information in the city. the only way to send documents safely is through runners, this is where we meet faith, she is the main character for this story and finds herself in the middle of the political struggle. The gameplay is fast and furious as you jump over rooftops and scale buildings. the prospect and variety of moves seems difficult to begin with , but thanks to a nifty tutorial level at the beggining of the campaign , you are eased into it. the campaign is relatively short , less than a days worth of play even on the more difficult modes, however when you consider the pace you go at through the campaign , its understandable how the game can fly past so easily. aids in the gameplay consist of runner vision , which shows up doorways and ledges in a bright red to help you geet to your destination and a reticule in the center of the screen , this is here to help lower motion sickness. The graphics of the game are beautiful, the bustling city around you is well created , albeit you only see glimpses of it as the game does lead you on a certian route. the longevity of the game is increased slightly by time trials which allow you to show off your ability to the world, this is surprisingly fun compared to other time trials and i often found myself going back trying to beat my ghost. Overall , the game is good but with more work it could have been great, a bargain at 7 quid.
This is a review for Mirror's Edge on the Playstation 3. ** Plot ** The game is set in the not too distant future and is based around people's fears regarding 'big brother. The government started with CCTV and then began controlling the public, information, lines of communication etc. Some people fought back causing rioting and general uprest, the authorities fought back... hard. The squeeze on communication led to people looking for alternative ways to deliver information, this led to the creation of runners. Runners are a lot like the free runners that you see on TV every now and then running around London. They deliver information on foot leaping from roof to roof, climbing poles etc etc. Mirror's Edge focuses on one of the runners, Faith. ** The game ** The game is viewed from a first person perspective and you see your characters arms and legs when climbing, jumping etc. It really adds to the immersion and works well. The characters don't like using guns and although you can take guns off the cops, the game is based more around hand to hand contact. You use the R2 button to attack and the nature of the attack changes depending on if you are jumping, sliding along the floor or standing. You can also disarm your enemies using the triangle button, this is done when the weapon the enemy is holding turns red. It does take some skill to disarm and as your character can only take a couple of hits it's easy to die! There are plenty of checkpoints along the way so you don't have to replay too much if you do die. ** Graphics ** The graphics are crisp, clean and although they're not cutting edge they certainly do the job. I don't have a HDTV so view it in SD, this results in a LOT of shearing when turning. This is a little annoying and from what I've read online it's not as bad on HDTV's but I cannot say. Due to the nature of the levels it would be far to easy to get lost, therefore the way ahead is often shaded in red, sometimes this doesn't happen straight away to get you to try and find out where to go, but if you get stuck it probably won't be for long. Between episodes there are cell-graphic style cutscenes which range from good to a bit naff, overall they do the job. ** Longevity ** The game isn't very long, it consists of 8 episodes so it'll only take a few hours to get through. That said it's good fun and I don't think the game would benefit from being longer. Free DLC has been released consisting of a bunch of time trial maps where the aim is to get to the end of the level as quick as possible, these are quite good fun and very challenging. ** Overall ** A good game and for the current price it's a bargain. The link of the right says £5.92 at the moment from Amazon UK but it's available for £4.99 from other places. Well worth a purchase!
Mirror's Edge is set in a shiny white future, where world peace is imminent and crime is almost eradicated. Sadly, not all is as it seems; the only way to reach this point was to dumb down the masses with advertising and fraud. The corrupt government has got it's way by surveillance of everything and erradicating all who stand in it's way...but some still remain. You play the part of Faith Connors, a 'Runner'. Essentially, you are a messenger, tasked with running around the city using your skills of parkour (an artistic and philosophical form of free-running) to evade the law and gain access to otherwise unaccessible places. You will jump from rooftop to rooftop in order to complete the missions you are set, all the while attempting not to get shot or fall to a horrible death. The game is completely first person, which is an interesting way of doing things. It does make you feel more like you are in control and the camera is excellent; it bobs up and down as you run, simulating the way you might actually see, it focuses in and out whre appropriate like a human eye would when looking at close or distant objects, it's very immersive and quite innovative in ways. On the other hand, it's completely spoiled by the colour scheme. This game chooses a colour scheme of white and red, every building is white, and I mean every building, and more! The city is a total white wash, and with the sun glinting down it refelcts into your eyes and you will go blind playing this game. It's so hard to see at times, reducing the brightness in the options menu helps, but go too far and the visuals lose their sparkle, not far enough and your retinas will explode, and it's a fine line between the two. The game uses a feature called 'runner-vision', wherein the game suggests items that the player can interact with by highlighting them red. This is a gret feature and it really helps new players to get to grips with what can or can't be done and the best way to do things. It can also be turned off for a challenge once you have mastered the art. The visuals, while blinding, are stunning all the same. The cityscape is beautiful, with not an ounce of pop-in to be found in my experience. The whole city is laid out before your eyes at all times and the designers are clearly proud of what they have created. Sadly, they seem to want to keep most of the city a secret to the player. This game isn't a sandbox game, nor does it have a sandbox style free roam mode, and I find myself asking why. It lends itself to it very well, but it's not there. The main story mode sees you following a fairly linear path. Okay, so there's multiple ways of getting to your destination, but it's really just a set of intertwined linear paths, it's not a playground. I don't know what they were thinking over Dice, but they really missed a trick on this one. The story mode is actually quite fun, you run around as Faith, trying to prove the innocence of your cop sister who was framed for murdering a high profile mayoral candidate, all the while trying to work out the conspiracy that's playing out in the city. You are not alone as you are in radio contact with various characters throughout the game who update you and tell you where to go. But, as always, there are problems. First of all, the game is way too short. A good long play session or two will see this game to the end, and at retail price it would infuriate me to have paid that much for what I got (luckily I got mine second hand for a very acceptable price). Secondly, I hadn't read anything about this game when I bought it. I had heard things but I tend to prefer basing an oppinion on my own experience, plus it was cheap as part of a 4 games for £20 deal. The story mode is annoying. I am aware that my character is being chased down by the police as a wanted criminal, but did it need to happen in every single level?! It would have been nice just to have been able to have one level where I was just running, not running away, just running. It became repetitive and dull after a while, each level was pretty much the same formula; run, run away from cops, lose cops, run, reach destination, things aren't how you thought they'd be, run away from cops etc. It's dull, there's little variety in there and I for one am sick of games taking one concept, stretching it like a child with bubblegum and hoping nobody notices the cring child in the corner with bubblegum in his hair. It's a technique that just doesn't fly when your making a multi-million dollar title. I've seen games made on a shoe string that change it up more than big budget titles so there's really no excuse here. While it did get tedious at times, I seem to be somewhat masochistic, as I can take this punishment from years of building up an immunity to it, so I soldiered on through the game and got it finished. I then decided to have a pop at the race mode. I was dissapointed. I had figured I could race against others online in a fun free for all type adventure that saw me and a group of online buddies battling for poll position. As it turns out, I couldn't, I had to race against a very faded, almost formless depiction of a person that someone had saved previously, and if I didn't keep up to see what route they took to get a good time, the faded, almost formless red whisp became impossible to spot and I was left floundering on a rooftop wondering where I'd gone wrong. The feature was badly thought out and could have been expanded upon greatly. All in all, it's fun, but it's way too short, way too blinding and there aren't eough dimensions to make it replayable.