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I love a good racing game, but don't mistake this one for fast cars and speed racing! It kind of a different kettle of fish. Modnation Racers combines racing with imagination, creation and lots of personality. Not only are you driving a kart (and not a car) and aiming to win (of course), you are also geared up to cause damage to your opponents with a range of weapons in the most animated ways. It basically draws out the fun and silliness in you, and you'll have a great time with game. Modnation Racer is as addictive as it looks and with the never-ending things to do offline and online, you will probably be at it a long while at a time. This does mean there is great longevity if you own a copy, as even though you may have played it for hours on end, you never seem to have completely finished everything there is available to. Some might compare Modnation Racers to Little Big Planet or Nintendo's Mario Kart - I'll admit, the game play is kind of similar to Mario Kart though the concept is different. However I don't think it is much like the mind-numbing Little Big Planet, other than the fact that you get to dress up and personalise your character or your "Mod".
Modnation Racer was released in 2010, by Sony Computer entertainment and Canadian video game developers United Front Games, and available to play on Playstation. I will be reviewing the PS3 version.
* Modspot (Menu page): As you first set off with the game, you will always find yourself at the ModSpot. You'll see yourself (that is your Mod) in your kart and you are in control of where you want to go. The Modspot is the menu page with the options of what you want to do, where you want to go - but instead of selecting it with the usual directional button method, you drive there, on your kart. Each "menu" is like an area that you need to enter through. There are lots of sections to drive to at this stage - however the main ones you will find yourself using the most, are Race Station and Creation Station.
* Creation Station (Mods & Karts): Creation Station is the place to be in order to create your own mod and your kart. This is a fundamental part to the game of course. A Mod is your little racer - you can dress him/her up whichever way you want, and give them whatever personality you like along with facial expressions - one of mine looks like a cute like a teddy bear; another of mine looks a little devious. You can create as many Mods as you want - but in the end, they will be sitting in the amazing car you need to create, so now to focus on making a brilliant car. You will have lists of different car bodies to choose from, along with paintwork and different parts and accessories. Make your car as unique as you want or boring and plain as you want it - it doesn't matter, as long as YOU love it! (Though, I think the idea is to produce a kooky and edgy kart that is pretty special...) Again, you can create as many karts as you want, and keep mixing it up, swapping them around and creating lots more so that you never get tired of what your driving. The only thing though, is that you can't actually change or expect an upgrade on the performance of the car, but you do have an option of adjusting the acceleration and the drift ability - this is just how comfortably you think you can control your kart, so play around with these functions too, to see what best suits you. Designing your own Mod and Kart is just half of what you can do at Creation Station however.
* Creating your own track: At Creation Station, you also will be able to make your own tracks right from scratch (if you want to). You will need to be at ModNation Studio to do this - but you can select this once you are in Creation Station. There is so much to think about when making your tracks - though I think it takes a lot of talent and a ton of time to actually build an amazing one. I can't say I have built a really exciting track, but the fun thing is that once you are online, you will be able to download and share your friend's tracks, which are possibly so much better than your own! When creating your own track, there are lots of things to choose from like what type of terrain you wish your track to be based on, the climate, the atmosphere and all other characteristics. Anyway, creating your own track might be one of the later things you would want to do, after you have played a few races and unlocked a few tracks within Career Mode. You're not left all on your own to figure out how to build though, as there are fun tutorial videos you can watch for each element of the designing and they are very detailed according to the basics of how much you need to know. If you are stuck on any part or unsure of how to do something, you can easily refer to any of the video and re-play them.
The game's story revolves around your character named Tag, competing in the MRC - Modnation Racing Championship. You are introduced to TV Studio racing commentators, the sarcastic and arrogant Biff Tradwell and the geeky Gary Reasons from the start, who will follow you throughout your racing career, bickering most of the time amongst one another, but they like you, have their own personalities. We see the default Tag as the game begins - in a short video, he tells his mum he needs a kart, which he gets, qualifies for the MRC and from then on he's all yours. The story goes on with Tag - you would have created your own kart and made Tag look the way you want. It's great to be in control, but when at one point Tag's kart, blows up, he is given a replacement kart by his Uncle Richard, Boss of Conservative Motors - this won't be the highlight of your career - a dull, boring looking old thing - yet it should get you through three more races, until you get your BoomBox back! That is just the start of Tags story. Before and after each race, the story is kept up - the races start with a short video taking us to Biff and Gary at the TV studio, introducing the race and then the end of the race, some smart comment mocking your driving skills if you did not make it into the top three, and a rewarding one if you are through to the next stages.
Career Mode (Offline)
Modnation's career mode is an important part of the game, and as a beginner, you will need to have passed a few of the tutorial races. These just get you used to the control of the kart and allow you to pick up what can be done on the race track. Each set of races within the career contains a range of different tracks you need to qualify in to progress and unlock more. The more you race, and either come first or third, the more interesting tracks you will be unlocking. Bonuses will be unlocked along the way and these include things like new bodies for your car, new features such as clothes or cool accessories for your Mod and tokens that you would have collected and earned, which can be used to buy goodies from the Token Shop in Creation Station. As you get further into your career however, there are some tricky tracks to get past, and some of those require you to come in first place. Overall, I have always found the career mode in Modnation engrossing enough to want to complete mostly because of the story and the interesting series of races that can be revealed along the way.
After logging into an online Modspot, you will be able to connect up with your friends online, play against them, or race globally with others online. You can either join someone else race, or join the race your friend has invited you to; and if you don't fancy then why not just host your own race. When hosting, you will be able invite your friends to join your gameroom, and if you haven't made it a "private" race, others can come along and join your race if they wanted without invitation - the more the merrier, but the maximum is 12. As host, you can select the race track, the number of laps and how many opponents you want in your race. You can also race on the track that you build yourself - so the choice and variety of tracks is vast. If they liked your track you designed, they can rate your creation and download it for themselves to play on. If you want some experience by your name, then get participating in the XP race (Experience Points race). This is a worthwhile thing to do if you want to develop in the game and gain some kind of level and rank within it. The highest level top reach is 30, and when you play with others, you will always be able to see at what experience level they are currently under. When playing online, you also will be picking up "Reputation" points and this just depends on how well others are rating you - whether they like you mod, your kart, your racing skills or just find you plain annoying; you can be rating between 1 to 5 and your reputation score remains at your profile along with all other stats, such as the number of wins you have achieved, best drifter score, the number of disconnects, the number of forfeits etc. On the whole, connecting online and racing with others, whether you're physically in the same room as split screen, or whether you are racing with someone globally, the experience has always been unproblematic. There hardly ever seems to be much difficulty although, you may occasionally be disconnected due to a loss of internet connection at times between the host and yourself. Some people have complained about problems with the Modnation online server and not being able to keep a connection, although I haven't really experienced that myself, so I suppose it could be hit and miss. But all I can say is if you have problems connecting to the Modnation server, this game is likely to turn into your enemy - as a huge part of the game is pretty much online.
* Gameplay: ModNation Racers is generally an easy game to play. When on the road, controlling the kart, whether drifting, drafting or speeding is pretty effortless. Remember, it is a kart you are driving, and not a car which makes you feel more grounded, almost giving you an increase in control. However, ModNation Racers is not all about driving the kart well in order to win races. Just like in Mario Kart, you will be picking up "Item pods" along the way - there are lots of opportunities to do this; what you get from collecting these Item pods are things like weapons such as Bolts - but if you hold on to them and wait to collect the next item, that particular weapon, whether it is a Bolt or a Sonic Bomb or any other type of weapon, would have upgraded to a better more powerful weapon of that kind. So it's up to you on how urgently or how powerfully you plan on using your weapon collected. Other things the Item pods provide you with are Time Warps which when activated will whizz you past most other drivers ahead of you, to get to a more admirable position in the race. There are lots of other ways to prevail on the road, like when drifting round corners or slipstreaming (drafting) the karts before you. Drifting is pretty easy to do once you get practice of control and is possibly one of the most enjoyable things to do on the road! Especially when you drift so much you set your wheels on fire! Whilst drifting, you are actually loading up your Boost Meter and this Boost Meter of yours is like a handy "weapon"; if you have an almost full boost meter, you can use this instead to create a "shield" that will temporally protect you against weapons from scheming racers! The PS3 DualShock controller is a cool effect when either being hit by a weapon, speeding of with your warp or accelerating off the launchpads. There are also lots of shortcuts placed within each track - you need to find them and use them - and if you do, the satisfaction is immense since you could find yourself well ahead of others. Along with all this, the track is covered with speed boosters, detonators and hindrances, jump pads, barriers, and other random items to make it a fun sort of obstacle battle. Overall, racing on Modnation is as straightforward as any other racing or driving game - accelerate (R2), brake (L2), Boost (or turbo, L1), left and right to steer (Left stick), horn if you want (R3) and look back if you want (TRIANGLE). My only issue is that you can't change the default button controls. R2 is accelerate but I always prefer R1 for acceleration in racing games. Either way though, it doesn't affect the game much overall.
* Graphics: The quality of graphics are really good. It is a very cartoony game, so you will get used to the bright and vibrant colours to go with it, which does makes the game look fun and charming. Everything on screen looks great; the movement of the kart as you speed along is fluid and if you happen to drive off track and fall in water or off a cliff, the effects remain as full of detail as ever. You can especially tell that you graphics are good when you are able to spot an Item pod waiting for you miles ahead! They do look clear as crystal and so you can only use this at your advantage in order to get to those pods before your opponents do. Each track is nicely themed in its own way - whatever you have on the track, despite the cartoonish elements of the visuals, still feel realistic in terms of proportion, scale and features. For example, the water looks fine and sparking, the snow or ice looks as chilly as ever and the sandy desert surface looks warm and exhausting. Some of my favourite standards tracks include Skyscraper Hop where you get to drive madly on top of high rise buildings and jump off of them and Drifters Paradise, where you get to do some amazing wall riding and the keys in the drifting; but I have to say the best tracks I have raced on are probably the ones that have been created by other users online. On the whole, there is a lot going on, on screen - everything about the game right from the start is busy, but nothing seems to be spoilt by insufficient specifics like under-detailed off track objects or even blurring during any areas of racing. Not only is there a range of obstacles you need to look out for during the racing, but lots of other things are fitted onto the screen, such as a brief map with racers positions along the left hand side of your screen, your boost meter on the bottom right of the screen, the current item or weapon that you have in possession, along with your current position in the race, the race timer and the lap count on the top right of the screen. Everything is readily available during racing, however nothing feels too overwhelming.
* Sound: Since racing at Modnation is generally a hectic affair, the sound goes to accompany this very well. It's noisy, silly, and disorderly at times, and Mod's are constantly winding each other up on the track, vocally as they drive past one another. As weapons hits you, or shoot past you, you get the sound of rockets launching, and as a Sonic Bomb goes off, you get the feeling you have just been deafened by a catastrophic episode. As weapons head towards you, you hear a beeping sound - this should give you enough warning to get that shield up. Additionally you get the sound of your kart motor, although depending on what engine you choose, you get a slight change in sound. You will get the drifting sounds, the sound of you kart clashing against walls or other karts or the different sounds when driving over various surfaces. If you are on Career mode, along with all the above, you will have the commentators, sarcastically mocking your driving, or keeping you in the know of what lap you're on, or why you're not using your boost when really you should etc... If however, the commentating is getting on your nerves, you can always go to settings to turn it off, although it always makes me smile. You can also turn down the road noise or Mod voice within the settings. If instead you feel the voice of your Mod is not right, you can alter that too - you basically just get to change the pitch of it, whether you want to give him/her a squeaky high pitched voice or a deep voice, it's your call. Even though within the videos, your Mod (Tag) never speaks, he still blurts out cheeky sniggers at the opponents, so give him a good one. The overall audio in Modnation is as energetic and lively as the game but you are also easily able to make any adjustments of your choice within settings, if you prefer to pipe it down a bit.
A good game?
What could frustrate some, is that winning is not really about how well you just drove on that race track - at times it is really just down to luck. If you were powered-up to a ChainBolt or a BoltStorm, you are likely to have hit one or two of the racers ahead of you, and possibly won your way to the front of the game. It's really just down to chance of what weapon you had in store, and how long you kept hold of it in order to upgrade it. I can understand that can be maddening for some, as there is no real consistency as to who is going to win, but I think that could actually be the enjoyable element of it. You might have your own tactic of winning on the road which works well for you, like maybe only use your Boost to shield yourself against weapons, or try not holding on to the weapons for too long in hope to be powered up, when it would have been helpful to have used it at that particular point. Its different things like this which makes the game as engaging and interactive as it is. I think this is a type of game that seems a lot of detail and intricate design has been put in to, in order to allow the user to explore and create to use to their fullest possibility. It definitely gains all points in my book. Finally one last thing that could cause irritation to some is the long waiting times for each track to load up before you begin it. It may not be that much of an issue to most people though as I think a lot of games have the same amount of loading time anyway; what it is that makes Modnation Racers loading time a bit more painful is that there is a download timer right in front of you timing up all the way till it reaches 100%. Just get over it, and prepared for the race.
Overall: Value for money
I would defiantly say Modnation Racers is worth the money paid to own. You can buy pre-owned versions if you liked, it may be a lot cheaper, but in the end this is a game that is likely to stay in your PS3 game collection and I find it is one that repeatedly comes out. Modnation Racers can be bought for around £20, but half that if it is pre-owned, which is a fantastic price for a game that has a long life. You may complete your career quicker than others, but it was a lot of races you had to go through in order to have fully completed it. Once you did get to the end of your career you are likely to go back in order to pick up tokens you had missed out and therefore were not able to unlock certain things or receive a trophy for something. And if you don't fancy that, then there is always the endless Quick Races you can play whenever you feel. Overall Modnation Racer for me is a game that works well in my collection of games, as you have to have one or two fun and ridiculous games to play as a change from the more intense games that I normally go for and end up spending more time on. I won't be giving up this game yet!
At first glance, Modnation Racers appears to be little more than the PS3's grungier answer to Nintendo's Mario Kart. You race around a variety of tracks as fast as you can and need to finish in the top three to be allowed to progress to the next race. Along the way, you can collect power-ups to give your kart a temporary advantage or hinder those of your opponents. So far, so Mario Kart. Hang on, though: Modnation Racers (MNR) has a secret weapon: attitude.
This attitude runs through everything in MNR. From the story mode (where you play a kart-racing graffiti artist), through to the look (karts look mean and menacing rather than cute and colourful) and commentary (a sublimely silly thing), MNR has a distinctive look and feel which separates it from other Mario Kart wannabes.
The presentation is simply fantastic. Races are portrayed as though they are being televised and whilst there is no commentary during the races, there are some neat cartoon-style cut scenes delivered by a nerdy commentator and a self-obsessed "expert". These (and other cut-scenes) are genuinely laugh out loud funny and a real breath of fresh air to the serious tone taken by most games.
In-game graphics are excellent and there is a real sense of speed. Scenery whizzes by, tight corners catch you on the hop and you really need to have your wits about you to avoid trackside hazards or other karts. Everything is very clear, though, and track layout obvious, so that if you go hurtling into something, it's (usually) your fault. Track designs are pretty imaginative and varied. Some test your ability to corner; others just let you go as fast as you possibly can. Each stage is themed with the scenery changing from tournament to tournament to reflect this, adding plenty of graphical variety and helping create a sense of progression.
Levels are accompanied by suitably adrenalin pumping music, whilst the voice-casting (particularly the sarcastic tones of Biff Treadwell, the Studio Expert) are spot on and add a huge amount of fun. Sound effects are really atmospheric and this is one of those games that you really should play with the volume turned up as loud as possible. Having said that, I was slightly disappointed by the lack of a throaty vrrrooom from the kart engines, but that's a minor black mark.
For all its undoubtedly excellent presentation, it's in the all-important area of gameplay where MNR really succeeds. As with Mario Kart, the gameplay is instantly fun and incredibly addictive. There's nothing more satisfying than racing around the track at hair-raising speeds, taking out opponents with a well-placed pick up or taunting them as you fly past. It's so much fun it can start to take over: an hour's gaming quickly turns into an entire afternoon spent on your PS3! It has that elusive "one more game" quality that sucks you in. Beat a track and you want to go straight onto the next one to prove it wasn't a fluke; fail and you instantly hit Retry to give it another go.
The single player mode takes the form of a story where you have to get your avatar, Tag, to the top of the kart racing profession. This is fairly standard stuff and sees you racing on progressively more difficult tracks. Although it's a lot of fun and offers a reasonable challenge, it is quite short and most competent gamers will not have too much difficulty in seeing off all-comers. An element of longevity is introduced by additional challenges on each race (although completion of this is not essential to progress to the next race). These range from finishing in a certain position, to taking out a specific opponent; from finding secret passages to getting a certain number of points on that track. Even once you've completed all the tracks, most people will want to go back and replay them partly for the sheer fun of it, partly to make sure you complete all the achievements. An offline two player mode is also available, and this is great fun. Head to head racing always bring out the competitive element and there's no better feeling than hearing your opponent groan as you race past them or disable them with a well-chosen power up!
The long-term appeal is boosted by an online mode you can test your driving skills against other online opponents, try to beat best times on specific tracks or even race against on user-created tracks (more on this in a moment). However, like many online games there are problems. Although there still appears to be quite an active online community for a relatively old game, it suffers from glitches and I've found that I've frequently been booted off by the server mid-race which is incredibly frustrating, particularly when you are doing well. Some of the track best times also seem massively unrealistic (unless I'm even worse at games than I thought!) and suggests that hacking and unfair play are at work. I tend not to play MNR online much - but then online gaming is not really my thing anyway, so this is no great hardship.
Controls are suitably simple- and easy to pick up, but give you a surprisingly high degree of control over your kart. Steering is controlled with the right stick, whilst the R1 and L2 buttons control acceleration and braking respectively. Other than that, you only need to worry about three more buttons: X to control drifting (an essential skill to get the best times), Circle to activate your shield and Square to launch a weapon. The steering and speed controls in particular work a treat and are highly responsive without being twitchy. Within just a few games, you will find yourself able to squeeze through the smallest of gaps or take seemingly impossible racing lines to get the edge. Controls are such a crucial part of any game, and MNR gets them absolutely bang on.
One of the great aspects of Modnation Racers is that it is almost infinitely customisable. This is almost a complete game in itself and can consume hours and hours of your life if that's your thing. You can design virtually every aspect of your kart, from its paintjob and stickers down to the bodywork and parts. Whilst these don't have any impact on its performance (so you don't have to get bogged down in tweaking this setting top try and squeeze out an extra percentage of performance) it's fun and means you can create your kart to reflect your personality (sweet and cute or mean and nasty?) You can completely customise the look and sound of your on-screen avatar and - best of all - there's a track creator so that once you've exhausted the supply of pre-built tracks, you can create your own and challenge people to race against you on them.
Of course, whilst these things are pretty easy to do, you a bit of patience (particularly for creating usable tracks). The good thing is that it's up to you whether you do them or not and if you want to just accept the default stuff, you can. However, it does add lots of depth to the game and, since user-created tracks can be uploaded to be played by anyone online, it effectively means that there are an infinite number of courses available.
The other main downside lies in the loading times and you will spend large amounts of time between levels watching a little circle revolve whilst the disk is accessed and data loaded. Loading times have always been a bugbear of computer games. It's frustrating that no matter how powerful consoles and computers get, you're always having to wait for them which breaks the flow of the game It's particularly frustrating in MNR as the frequency and length of the loading times seem particularly bad.
Overall, though, this is a really fun game that offers a lot of long-term challenge. It can be picked up second hand for around a tenner which is a bargain for the hours of fun you can have with it. Mario Kart might have more instantly recognisable characters, but thanks to great tracks, fun gameplay and a gloriously silly sense of humour, Modnation Racers is not about to get left behind.
(c) Copyright SWSt 2012
(Note: thanks to fellow Dooyooer Tom1Clare who recommended this - and other games - to me when I got my PS3)
My personal review on modnation racers for the ps3.
First of all it is much like little big planet at the beginning of the game. You get to customise your character to what you like when you start racing, so its your choice of what you look like, which is excellent. Its pretty much easy to access your way around the game, and to find content. Online play is really a greatness of the game, it nearly is the best bit of the game itself. The gameplay lasts for hours on end without getting boring, with loads of trophies to be collecting on the way. It takes a hell long of time to load, which is really annoying, especially online, as they usually quit, then yo end up racing no one. It can get so hard at times, which is not good for younger players, so will eventually give up and get bored of the game. Little Big Planet brought the "Play, Create, Share" ethos to the PlayStation 3, and ModNation Racers applies the same concept to the kart racer. The result is a game that offers you all the tools you need to create your own karts, tracks, and racers and then easily share your creations online with the community. This provides online to have a different share of what people look like, but I dont think it takes effect on how fast you go, just the appearence changes, nothing else. Like on sonic all star racings, you first of all need to do a turitoul aka test run. Once you get the hang of racing you can quit it anytime and get ready to race in single player, or do a grand prix etc. Free roam would be excellent as well, but unfortunately they do not have this option. There are side missions you can do to, again to earn tropies and coins. You can do races, and stuff like drifts etc. The connection of the wireless router - if it is bad it will effect gameplay in the onlin races, so you may find it jammy. There are moves which can make you boost, or throw others off the track, which is really funny. The graphics are pretty good, but as usualy ps3 graphics are always good. The sounds and music goes really well along with the races.
Overall a great game. Recommended.
Modnation racers is a great new racing game that has just been released not too long ago. It is a fun racing game that allows the user to create their own content for the game.
The main flaw with this game in my opinion is the racing itself. I dont like the way the cars drive much. I like the weapon system though I think there should have been a few more weapons. Career mode is quite good. There are alot of races. around 26 I think. Each race has 3 challenges. One challenge which must be complete to get to the next race. This is usually finish 3rd though sometimes you have to finish 1st to advance. Other challenges involve getting a certain amount of drift points or taking down a certain amount of racers. All round I found it pretty challenging compared to other games such as mario kart and sonic and sega all stars which are maybe slightly to easy.
The game also allows users to create track, mods(characters) and karts. With karts you select a premade body of which there are lots of around 50 possibly more. You can give the car a paint job and put stickers,decals and logo's on the car. You can also add accessories such as aerials and change the seats,wheels and engine. All cars handle and drive the same though there is an option which allows you to change the car slightly. The first thing you can change is drift and handling. The better the drift the worse the handling for example. If you put drift to +1 handling would be at -1 or If you put handling to +2 then drift would be -2. The other thing you can change between is handling and acceleration. This can be changed at any time and on any vehicle.
I have realy looked at making mods much so I will tell you as much as I can. You can change the skin of your character choosing between things such as lizard skin, furry skin and different colours. There are lots of clothing to choose from as well. There are many hats, gloves, shirts, boots and more.
Making tracks is quite easy but If theres a feature your particularly looking for it can take ages to find. Once you have used the track maker for a couple of hours and got used to it you will be fine but to start with its hard to find exactly what you want such as tunnels, widening track etc. You can bank the road, create shortcuts, place weapons and obstacles.
After you have made your creations you can publish them online anyone that looks at your creation, downloads it or races with it online earns you experience. You can look at the leader boards for highest create experience and compare yourself to your friends.
Online races are fairly limited. You can choose between xp race and casual race. In xp races you either do a single race or a series race. Xp races can contain user track but not ai and cannot be played with local splitscreen. Casual races on the other hand can be hosted or joined. They can be played on local splitscreen and the hots gets to choose the track,number of laps and various other options. Ai are also included though no experience can be earned in this race. There is also offline splitscreen for up to 4 players.
The graphics are great the weapon effects look realy good and tracks with loose props realy show of the graphics when you fire a weapon such as the maxed out sonic weapon which sends crates flying everywhere.
Overall this is a realy fun game though I would have preferred mario kart wii with a track editor.
Modnation Racers has been well recieved by both the media and gamers alike in what seems like an endless media campaign. The game is beautifully presented and has a real cartoony feel to proceedings. The game plays a lot like Mario Kart with upgrades and weopons available to the user to boost there chances of winning races. The career mode is fine and with a difficultly curve that good but may be a little too hard for the littleuns. Online is fine too. Ive had problems getting into some ranked games with others but ive had a good few private races and can tell you its a great laugh not only racing but comparing each others karts and characters and here is the beauty of Modnation Racers. Practically everything is customisable from your karts to your characters which are then ready to share online. The best mods (the most downloaded) get pride of place in the modspot (the place you start your game) so if your good enough your mod could be exposed to the whole world. We have hosted a few private games and the other great thing is you can all race on someones track that they have created!!! Which opens up all sorts of gaming banter.
The creation station (where the magic happens) is very easy to use and the kids love it but under 5s may struggle with creating there own mods. Overall this is a great game. Its not perfect but I loved it and so do the kids. Its also great for a quick few races if you only have a few minutes to get on your PS. Certainly worth a look
OK well i bought this game, the offline mode is very fun, you can take part in the career mode which lasts about 6 hours to do the initial storyline, then you can spend extra time completing the challenges within the career mode.
Creating your own tracks is easy to do, with a simple to use editor, that can be used by anyone to create almost anything, it can take a lot of time to do good, complex tracks, but its worth it when you get to drive on it.
There are also hundreds of parts to use on your character and kart also.
Unfortunately then we get to the online side of the game. A lot of games have this trouble when they first start off. But modnation Racers suffers from constant server failures, after almost every race i get disconnected from the race server, and worst of all, the game thinks its ME quitting the race, it even has a stat in the stats window saying how many times you have been DC'd and it says 1 for me, even though its more like 5 or 6. Sometimes you can finish a race successfully, however its very annoying when you win a race and it marks it down as a loss and says you forfeited the race.
The publishing and downloading of content works fine however. Though i have noticed it is very unlikely people will play or use your content unless you advertise it or host a game and select the track as one of your own. Unlike LBP were almost every level is played without the need of advertising. Unfortunately this means in the online game lobby, known as the 'ModSpot' you will sometimes get spammers constantly advertising their mods, i believe the 'ModSpot' player limit is 24, so you shouldn't get too many chat messages arriving. Another poor point of this online modspot, is that it appears only the 24 players that are in the same modspot as you are can join your races, so basically, your lucky to get more than 6 players in a race, truly a stupid move by the developers. The only good sides to the online multiplayer is that its fun when it works, it supports 2 player split-screen online (like Mario Kart Wii) and it allows AI in online races.
The game does feature up to 4 players on a split screen race. 12 Players online, and 2 player split-screen online with 1 player being a guest.
Really its a good game, the drivings nice, the creation tools are nice, the online is great when it works, its just trying to get it working.
Another small note is that it appears the game does have some hackers or glitches, as in the online hot lap mode, you people are posting ridiculously low times, such as 17 seconds around a track that usually takes about 50 seconds minimum.
Modnation Racers is a cartoon car racing game that allows players to play, create and share the content that they have created. The game is similar to Little Big Planet. But instead of Sackboy it involves cars and carts. This game is an excellent addition to your PS3 library and it has been developed very well. The game allows you to create race tracks that the player can upload and share online. Gamers can also create custom characters by selecting various aspects like skin, clothes and even horns! You can also make them a little bit nightmarish by selecting multiple eyes and noses.
Modnation Racers allows players to create tracks based on a variety of preset themes like desert, coastal, alpine etc. While racing I found out that drifting is an essential part of the game. It is easy to do and the controls are well laid out. Drifting allows you to collect points which are used to fill up a small meter. Once the meter is full, you can use it for getting a boost to your cart. Players can also use different weapons in the game to shoot at rival players.
The game also has a Career mode called Career Central which allows players to control a character named Tag. It also allows you to host split screen races in which upto four players can take part. One of the major disadvantages of the game is the load time. The game takes about 15 seconds to load each time you start a new race. Apart from this, there are no major issues. This game is a great buy for racing fans and for people who like to create and share things online. But if you are a hardcore gamer, this is not for you.