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Portal 2 Review:
Looks like Chell is in trouble again as she wakes up in a strange room and asked to walk around to make sure she is ok. Then goes back to sleep but then something goes wrong when she wakes back up again and finds out that a lot more time than it should has past, then we hear the sound of a little computer ball as chell goes up to the door we meet Wheatley who was in charge of everyone before everything went to hell now he needs you help to get everything back up and running and he is going to help you get other of here. But not everything goes right when trying to turn everything back on Chell and Wheatley wakes Glados back up and she is not very happy about you killing her and this time the tests are going to be harder and she is not going to let you get out of here that easy again. So you have got to find Wheatley defeat Glados and find a way out of there.
* Story, the story is amazing within this game trying to find out the back story about when Chell is there and the relationship between all the different characters and then when you find out the past about the business and the different character and what they all went though you might begin to feel different about some character you hated before.
* Game play, jumping though portal again and again could have been done terrible but instead it is does amazing it feel so natural like it is all real.
* Easter eggs, they are so many in this game it is amazing but all of them are not hard to find but you have to look for them and they are not just sitting right out in the open, and some of them are really well done giving extra back story to certain character or just little funny Easter eggs to make you laugh
* Comedy, even thought this game has some quite dark turns and dark moments some of the scenes are so funny and go on for so long as long as you sit there and listen to everything they have to say which is amazing the amount of stuff that some of the characters will say.
* Difficult, some of the puzzle later on are very difficult I will say that and some people might say that is the way it has to be because you are getting to end of the game but some puzzles if you make one little mistake then it can take so long to get back to where you were, also sometime you do not know where to go you could spend all your time getting to one ledge where you think you have to go and then find out you have gone in the wrong direction.
In the end this game is amazing and so much fun to play even if you have or haven't played the first portal. Very funny and a great story to go along with it portal 2 is far better than the first in leaps, and needs to be played.
Valve has claimed the title as best PC game developer in the long run, with classics like the Half-Life series, Team Fortress 2 and of course, the Portal series. And the game we're going to talk about it is, Portal 2.
Portal 2 is first off, an amazing game. If that's what you were wondering about, yes, Portal 2 is amazing and just the definitive Valve game. Portal 2 revolves around a nameless female; some people call her Chell, and her endless testing commanded by the evil robot Glados. The voice acting is really superb in this game, something that you will take notice of very quickly, especially when Wheatley introduces himself.
The graphics in the game are good, but not amazing. Valve's games weren't always praised for their graphics, you can't compare them to games like Crysis or Far Cry, it wouldn't be accurate. The main thing that really stands out in the game is probably the vibrant blue and orange portals that the portal gun shoot out which brings me to the next point...
The portal gun stands out to be one of the most iconic guns in video game history, along Valve's other game that created another iconic gun, the gravity gun. The portal gun is awesome to use and just a smooth gameplay mechanic overall.
All in all, with an awesome co-op feature, Portal 2 is one of the best games of the year and one of my personal favourite games of all time. This game is amazing and takes a fresh turn on what game could be and should be.
If you play a lot of games, you've probably heard of Portal. The surprise hit of 2007's Orange Box games bundle, the original Portal was a first-person puzzle game with a great script and a darkly comic plot. The first was widely regarded as one of the best games of the current generation, and so Portal 2 has a lot to live up to. For the most part, it manages to do this pretty effectively.
Portal 2, like the first, is a puzzle game in which the player is given a portal gun. This tool fires two portals, blue and orange, when the two are placed in the environment they form a connecting tunnel. You must travel from section to section, working out where to place each portal to move forward. It sounds simple in theory, and that's part of the success. Getting to grips with portals and how they work is easy and a lot of fun, but things get a lot more complicated pretty quickly. Controls will be familiar to anyone who has ever played a first person shooter: walk with the left stick, look with the right, fire with the triggers. It doesn't really get any more complicated than that.
The single player campaign is a sequel to the first game's story. It features the original protagonist, Chell, revived from suspended animation and sent back to the Aperture Science Labs to face the evil computer GladOS once again. This story mode is a lot more fluid than the original game's campaign. Where the first game saw you progress through a series of test chambers, in Portal 2 the lab has been partly destroyed and you work through a lot of back rooms, hidden chambers and long forgotten sections. The story comes through a lot more strongly this time around; while the familiar Portal gameplay has returned, the game feels a lot more like a modern first person shooter in some respects. This isn't a bad thing as the writing is still top-notch and the focus is still more on locked-door puzzles than on action, but the feeling of isolation isn't as prominent. Aperture Science might be falling apart, but there is a lot more life to the place this time around.
By the end of the single player campaign, it's been a great ride and a decent enough follow up to the original game. However, where Portal 2 really exceeds is in its perfect co-op campaign. This can be played online or in splitscreen at home and unlike most co-op games, it is not a multiplayer version of the single player campaign, but an entirely new story mode with completely different levels. The test chamber style gameplay of the first game returns, but with two players you can now employ up to four portals (if you can coordinate.) A lot of time has gone into making the co-op really work under the same principles, while designing puzzles that really require you and your partner to pull equal weight. The rooms are a lot more complex than anything in the single player campaign and can often take some time and effort to solve. Here is where the game really picks up the torch from the first and runs with it, everything is tightly planned and perfectly balanced. No corners are cut on the writing here either, and the story plays out with subtlety and a good pace like the original.
While the gameplay is this games real selling point, it's nice to see that the visuals have been given a bump up. The original title had simple, clean graphics without much flair, they worked but never shone. Portal 2 has a lot more stylistic development, with age showing on the laboratory walls. Later on when the player visits a 1950s style part of the lab, things get a lot more interesting to look at and Valve's source engine shows that it's not obsolete yet. This isn't going to knock Uncharted or Crysis off their top-spots, but it's clean and polished. This game also features anti-aliasing, which is a relative rarity on the PS3 and is, in my opinion, one of the most important factors when it comes to producing decent image quality.
Portal 2 is a really fine game. I don't know if I'd say it was as good as the first, there's certainly more here and all of it is good, but the original Portal has a certain standalone simplicity that works so well. Portal 2 has the feeling of the inevitable sequel, but the best compliment I can give it is that it adds to the original and never detracts. It offers two complete campaigns to play through, alone or with friends, and each feels original and worth the price in their own right. I would have given at least four stars to both on their own. Also, when you buy the game on the PS3 you'll fine a code inside that provides you with a free copy of the game on Steam, valve's PC and Mac distribution service. This was a great little extra as I do play games on my PC but wouldn't have bought a game I already had on a console.
Portal 2 is a very easy game to recommend. Its puzzle gameplay is very accessible and its story and writing are top-notch. An easy must own.
Having played Portal 1 and enjoyed it, I couldn't wait for the release of this sequel. I can happily say that I wasn't disappointed. Stephen Merchant's deadpan character added a very good comical element to the game to coincide with the main computer character.
Puzzles ranged from easy to fairly hard, requiring quite a bit of thought when using the portal gun. The only downside of this game is that at some points you are left wandering around looking for areas to use the portal gun, but this does not detract from the overall game experience. The introduction of new materials into the test chambers adds enough variation to avoid repetition within the game and differentiates it from the first game.
If you enjoyed the first game then you will no doubt like this as the co-op mode means you can have a lot more fun with a friend, lengthening the game play. I completed the single player game in about 7 hours.
Portal made an absolutely massive impact upon release in 2007, receiving critical acclaim from reviewers. It started a cult following and features a strong atmosphere and dark humour. Making a sequel to the one of the best games ever would never be an easy task, but developer Valve went through with it anyway. The result is an even better game. In fact, it earned an excellent Metascore of 95/100, making it the most critically acclaimed Valve game since Half-Life 2. Portal 2 is the best puzzle game out there - it's essential gaming.
Before I start, I'll tell you about the advantage Portal 2 on PS3 has over the Xbox 360 version. Firstly, this version supports Steamworks, so there are automatic updates and you can see who is logged on to Steam on PC. Secondly, both the PS3 and PC versions use the Steam Cloud, so you can switch between machines using the same saves. Lastly, players on PS3 using the Co-op mode on Portal 2 can play with PC users, and vice-versa. These are great features, especially considering Valve used to hate the PS3. *Sorry, I didn't make this clear enough before I updated - you can't play Portal 2 on PS3 if you bought the PC, I repeat, PC version. So, I really recommend you get it on PS3 and if you're more of a PC than console gamer, you can just switch machine anyway.*
(This section contains a spoiler if you haven't completed the original Portal)
You wake up in a ruined motel room after years in stasis and meet the spherical robot Wheatley, before he takes you to the Aperture Science Labs, the setting of the original Portal. Here, you make your way through the original chambers. Ivy has grown all over the walls and the floors are covered with dirt. But then the evil robot GLaDOS is accidentally awoken, even though (SPOILERS) you 'killed' her in the last game (END SPOILERS). She makes you go through another series of test chambers again, mocking and shooting nasty but funny comments at you throughout her time with you.
Really, you need to play Portal to fully understand the sequel, but you can still enjoy the game even if you haven't played the first in the series. Overall, the story isn't as rich as in games such as Half-Life, but gets better in the middle and there are plenty of laughs.
Rather than being more of the same, Portal 2 expands upon the gameplay of the first game, satisfying rookies and experienced gamers alike. However, the basic gameplay elements are the same. You have a device called the Portal Gun, also known as the Aperture Science Handheld Portal Device or ASHPD, a nod to Adrian Shepard from Half-Life: Opposing Force. This can fire blue and orange portals. Jump through a blue one; come out through the orange, and the other way round. It may sound simple, but the concept becomes a lot more complicated when incorporated into the tougher puzzles.
The levels are structured so that you don't just hit a steep learning curve in the middle of the game. You start off being taught about the general points of Portal: surfaces you can and can't fire portals onto, angular velocity and buttons. Chapter 2 introduces some new features such as lasers and laser-reflecting cubes. Thankfully, you get used to this quickly - many developers would have introduced this too quickly and made it too complicated.
At about the half way mark, various gels are shown to you. Propulsion Gel bounces you, allowing you to reach higher surfaces, Repulsion Gel speeds you up and the white gel allows you to place portals on non-portal surfaces. These are some very clever additions to the series and levels featuring these demand you to really use your brain.
The Co-op Campaign contains all the features included in Portal 2. You can play with friends on PSN, Steam or just anyone online, but this way it isn't quite as fun. You both play as Aperture Science robots, Atlas and P-body. They start off in a small hub, with a screen showing you how many steps have been taken by both players and more stats. There are four courses, each one with eight levels in. The first course is team building, using the basic gameplay mechanics so you can get used to playing together easily. It plays out a bit like the single-player mode - making your way through the different levels, each one getting harder and harder as you go.
If you're not using a headset, a great feature if you're playing Portal 2 online is the Ping tool. Aim, for example, at a wall and press L2, a circle pops up there. Doing this basically tells the other player what to do or where to go. It's very useful and helps avoid frustration.
A common complaint with the graphics in Portal was that the environments were repetitive, but that has been fixed in Portal 2. There's a lot of greenery and even the gels provide colour. It's not as vibrant as a game like Enslaved, but at least it doesn't feature so many dark colours as another Valve title, Half-Life 2: Episode One. There is a lot of detail in the visuals, though, and overall, the graphics are very impressive and are some of the best on PS3.
Like all other Valve games, Portal 2 contains some very impressive sound. The voice acting is flawless. Ellen McLain returns as the evil robot GLaDOS, English comedian Steven Merchant plays Wheatley, the charismatic spherical robot and J.K. Simmons (Spider Man) performs too. Nolan North (Uncharted, Assassin's Creed) features as well, which is hardly surprising - you can barely play a game without hearing his voice anymore. The script is fantastic and the voice actors execute each line perfectly. The music is also excellent. The final song could never live up to the extremely catchy 'Still Alive' but 'Want You Gone' is very good. The National also performs a song for the game. From what I've heard of the band, their music is very boring but 'Exile Vilify' is an exception. It starts slow, but picks up the pace after a while.
From what I know, this is the first Valve game not to have blood in. While in Portal being shot at by androids resulted in a considerable amount of blood splatter on the wall, Portal 2 doesn't feature much violence at all. There's the odd 'bloody' and 'hell' from Steven Merchant's character, but no proper swearing. Maybe the 12+ rating is because the game is fairly challenging - certain puzzles can take a while to figure out.
There are some issues with Portal 2, but they are only minor problems. The main criticism is that people may find it too short. Players who got to grips with it quickly may complete the single-player story in about eight hours, and finish the Co-op Campaign in five. However, it took me twelve hours to finish the former and seven on the latter. The load times are also quite long and frequent but the game is so good that you won't mind very much.
Again, Valve has created a gaming masterpiece. Despite frequent load times and the fact that people may find the game as a whole is too short, the story is pretty good but gets even better from about the mid-point to the end. Gameplay is unique, and there are a lot of new features to make the puzzles even more mind-boggling than before. Graphics are of very high-quality; the colours are much more varied than in Portal. Audio is spectacular, with some great voice acting from Ellen McLain and Steven Merchant, and the music is fairly good. Portal 2 is a breath of fresh air for the first-person genre - usually it's about getting fancy headshots, but this is quite the opposite. It's funny and you need to use your brain. This is possibly the BEST game on PS3.
Thanks for reading! This review is also posted on Ciao under my name 'YoshiCheesePuff'.
Valve's Portal 2 is the sequel to the first person puzzle game 'Portal' which was originally included in 'The Orange Box' in 2007 as an extra. The game is a lot like the first one but with more features to make more interesting and challenging puzzles and with a brand new co-op mode!
You start the game playing as Chell, the same test subject you played as in the original game. You should see you are in what looks like a hotel room with an announcer talking to you. It turns out you are in Aperture Labs, the testing laboratories you had to escape from in the first game. You eventually get out of this room with the help of a robot called Wheatley, voiced by Stephen Merchant. Testing will then begin!
The first few tests are very simple and it just requires button pushes and simple puzzling to get portals to appear. You have to use these portals throughout the game to solve each puzzle either by using them to simply walk to an unreachable area, or by using momentum to fling yourself to unreachable areas. As the game goes on, you acquire an Aperture Science Handheld Portal Device to create blue and orange portals and the puzzles start to get a lot more difficult and new features to take into account come in. Portal 2 has a bit more of a story to it as the first one. You get to learn about the old Aperture Labs and like the first game, there are many hidden areas which add to the story. The whole single player story spans over nine chapters which comes to around 7-9 hours depending on how quickly you can solve the puzzles
Finished the story? No problem! Grab a buddy and you can play the all new co-op mode! In this mode, you control robots Atlas and P-Body to solve puzzles designed especially for this co-op mode. Throughout the tests you will have to use teamwork to help each other solve puzzles which have similar features to the puzzles from single player. There are also many moments where you have to rely on your 'Partner in Science' to get you across a dangerous area... or they can just move their portals and drop you to your death! Throughout the co-op mode you will get GLaDOS, the main antagonist from the original game talking to you, trying to turn you and your co-op partner against each other. You also gain some 'Gestures' as you progress through co-op which allow you to perform simple, fun actions such as waving, dancing, hugging and giving your partner a high five.
'Portal 2' is another fantastic game from Valve and I highly recommend it. I genuinely cannot think of any bad points about it because I loved the humour, action and how clever some of the puzzles are so much. If you own a PS3, you can buy it new and get a free download for the PC version as well as a Steam overlay on your PS3 version of the game to allow you to play Portal 2 with your friends who own the PC version!