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Prince of persia is another video game for the playstation 3 I am going to review. A bit like assains creed only with not as much freedom to roam. The forggotten sands is the next chapter from the sands in time universe. Previously he visted azad but know he finds his brothers kingdom and something bad has happened his brothers palace is under attack and ready to be destroyed by an army. So his brother decideds to use the power of the ancient sands to help.The Prince has the ability to rewind time from the very beginning of the game and throughout the game he learns new powers throughout.
Although it is up to you to be a leader and to try save this kingdom from complete anihaltion.
A good story to this game now for the gameplay. The main thing I like and enjoy about the game play is the multi enemy combat just like it would be in situations like that. It makes gaming more realstic and challenging. Also nature takes it role in this game with ancient myths producing great powers that come in handy. The prince has an ability to control nature. The game just brings so much great stages and great battles from combating men 100 feet tall and trying to take control of towers. The\story is good and the challenges the game throws at you is realistic and very intresting without getting bored a complete game all round good moves good battles and good challenges and a good story that continues in the follow up game. The prince can fight up to fifty men in one battle just like normal princes would back in those times so a lot of though and some great graphics feature in this game too. The thing that gets me is spectators can invade in battles so you have to try and control the crowd from invading enemies. This game gets a four star for me days weeks of fun and graphics are brillant and detailed throughout the game.
The first Prince of Persia game for the PS3 sees a fresh art direction used to update the princes acrobatically traversal of dungeons and castles. This game sees the prince meet a beautiful princess known as Elika and together they attempt to return light to a world being consumed by the darkness that is Ahriman.
Gameplay is very similar to previous Prince of Persia games as you will climb structures, swing on ropes and wall run around to make your way through the various environments. This all controls well and is great for new gamers as the handy Elika will always be there to save you if you fall. This may however be a disappointed for longer term fans as it makes the game very easy indeed as you will rarely have to go back more than 1 jump when you mistime something. The puzzles in this game however are quite tough and may well have you scratching your head every now and again.
The game looks superb and the art style is done really well on the ps3. The game looks almost like a painting and is a good mix between realistic and cartoon graphics. The sounds in the game are nothing amazing but do nothing wrong with good voice work and some good music as you traverse environments.
For the price it is available now this game should be tried out, it is fairly short and there is little replay value but you will enjoy it perhaps as a rental.
The latest Prince Of Persia game is great!
The gameplay is similar to that of the other games in the series, in which you are required to climb, wall run and jump your way across the world. The game is fun, but does become quite repetative after a while. One thing that I did not like about the game is the fighting mode. You can only use your sword during battles and there are no enemies wandering about, so you can only fight bosses etc.
Also, there is not much variation in the bosses and so it can be a bit boring at times. Another annoying thing is the fact that you can't die, as your companion saves you everytime you fall. Apart from this, the game is good.
The graphics are a bit weird at first, but after a while you get used to them. I found that the use of new powers isn't really explained and you're just kinda expected to use them without an explanation.
The trophies are really easy to get in this game as well.
I would recommend this game to anyone who has played PoP/AC games (:
Prince of Persia is an action adventure game from Ubisoft. Numerous influences can be drawn from other games, such as gameplay quite similar to Assassin's Creed (minus stealth) and strong links visually and storyline-wise to Okami. Notice: this review contains spoilers.
You stumble across a princess, and become involved when the entire kingdom is overtaken by corruption (evil) that you help to purify, thus saving the day. Your character is very acrobatic, similar to the protagonist from Assassin's Creed; graphics are a kind of cel-shading like Okami, a slightly abstract cartoony style.
The gameplay of Prince of Persia is where some problems arise. The game is essentially free-roaming, allowing you to select which levels you complete next, however many parts of the game are too repetitive. There are only 4-5 bosses, which you simply face several times each, a bit of a cop-out to say the least. Each encounter and purification of the land is quite similar, and then you're off again to do the same in another location. Every so often, you need to make sure you've collected enough light seeds from the game world, an annoying tedious aspect that involves simply finding glowing balls scattered around. This is the only real point to free roaming; this is far from a proper sandbox game like Grand Theft Auto, Mercenaries, Oblivion etc etc. where a lot of side quests are available.
The inclusion of the odd puzzle, pseudo-free roaming fantasy world and emphasis on boss battles rather than fighting grunts makes this slightly reminiscent of Shadow of the Colossus, however this game cannot be held in such a high stead as that masterpiece. The boss battles are simply not as engaging and the game overall is nowhere near as absorbing or original.
For the cheap price this can be picked up today (less than £10) I would recommend it for a reasonable short blast, and some easy trophies. Better alternatives however would be Assassin's Creed 2, Okami, and Shadow of the Colossus.
Prince of Persia is Ubisoft's latest installment of the highly successful Franchise. This new game makes a clean break from the previous trilogy that attempts to get back to basics with a new story and a new prince and a huge differance in gameplay.
The games basic plot begins with our prince running into Elika who is seemingly on the run from something. After the Prince finally catches up with her we discover that she is in fact a princess who has just witnessed the most evil being in the world being released and it partly her fault. A rather dramatic tale it has to be said. The basic quest is to try and trap this evil being Ahriman once again.
Moving on from the plot it is important to focus on gameplay. The Prince has to move his way through massive enviroments through a combination of jumping, sliding, running along cliffs and various other transportation methods to reach his goals. This is done by only pressing a few buttons which is quite simplistic but timing is everything. It is noteworthy to mention that you simply cannot die due to your trusty princess friend Elika who saves you every time you fall by using her magical powers (She is a good companion to have you know) this can mean that the game become to easy with no real punishment for failure as you are simply put back on the last piece of solid ground to retry the jump or series of jumps you were attempting.
This game is not meant to overly challenging and it never pretends to be any other way which results in a fairly rewarding experience where you are free to try anything without a fear of having to go through a huge amount of level again.
In Conclusion Prince of Persia can be considered a very worthy successor to the brilliant to the previous games, and is a highly recommended purchase especially seeing as it can now be picked up for lest than 15 pounds.
The Prince is back! But he's not the same man. The original trilogy has ended, and the persian royalty has changed faces, but is the new Prince as good as the old one?
This game sees us controlling the Prince once again; early in the game the Prince will meet Elika, his partner for the remainder of this episode. She has magical powers and is forced to join sides with the Prince in order to save her dying kingdom. An ancient evil has been released and it is the job of Elika and the Prince to seal this evil back where it came from by unleashing Elika's powers to return her ancient land to it's green and vibrant glory.
The Prince is, like his predecessor, well versed in the art of Parkour (or free running) making him able to wall run and make death defying leaps without even a thought. The Prince has a new weapon, and it's a claw. This hand attachment is not only for attacking, but also for slowing the decent down a vertical surface, otherwise known as walls. The added bonus of this game is Elika, oh Elika. She really is, unlike many videogame companions, an asset. If there is a jump that's too far or too high, if you make a mistake and jump the wrong way off a ledge, Elika is here to help. She will magically appear at the press of a button, throwing you further to reach your destination. On the other hand, if you're too late to press the button, or the mistake is too bad to rectify, She will appear anyway, transporting you with her back to the ledge from whence you jumped.
So what does that all mean? You can't die! That's right, while technically it counts as a death, it's not really. There's no starting from the last checkpoint, no reloading your last save and wasting 30 minutes of gameplay, just appeqring where you were before you made the mistake! Elika truly is an asset. Admittedly, you won't get the trophy for completing the game without being saved, but it's a step forward!
This truly is a revolutionary step forward, and I'll post a link (http://www.youtube.com/watch?v=fw_upFVDIkQ&feature=channel) to tell you why. This guy has hot the nail on the head of why this is such a great game for beginners to gaming and vets at the same time, and I'd hate to steal his words, but I shall type a summary of them for those who don't feel like watching:
Games shouldn't punish the player for mistakes. How many games have you been put off by because you got to a hard section and were forced to do it upwards of 20 times? Ok, it makes it a satisfying feeling when you finally finish it, but why should the game punish you when it made something hard? Prince of Persia eliminates this by allowing you to try each section again, not from 20 minutes back in the game, nt from checkpoits or savepoints, but from where you screwed up. ew players don't get frustrated and it's perfectly acceptable to more experienced players too!
Anyway, on to other points. The stylised look of this game is really quite attractive. The characters are highlighted with black outlines, giving them a comic book type look, but the scenery is vast, detailed and gorgeous to take in. There are various different environments ranging from snowy wasteland to ancient tower, and each one is as beautiful as the last. The land is vast though, and travelling times can be long. Thankfully, if you've visited somewhere already you are given the option of quick travelling there, which is helpful, but it can still be a bother at times. Luckily, the scenery is so gorgeous it should keep you entertained enough the first couple of times you have a long way to go.
The problems with this game come in the form of something Ubisoft doesn't seem to quite have understood, repetition. In a couple of their titles they have tasked the player with repeating the same task over and over in order to progress. This isn't what I want in a game, but that;s what PoP provides. The task is, visit an area, collect some orbs to build up power, fight something and then use Elika's magic fit to return the land to what it was. You'll have to repeat that formula a lot in this game, and it does get frustrating. The first trilogy saw us solving puzzles in the environment, turning things, pushing things, climbing things to find a way. Here, most of that is done away with for the same repetitive task. Not good Ubisoft, when will you learn?
The battle system is terrible too, you can either hit them with your weapon, use your claw or, in a very manly and non-qowardly way, chuck your girlfriend at them. There are no more life bars, killing enemies means using a particular move or shoving them off a cliff. Boss fights are uninspired and dull for the most part and I long for the days when I was freely smashing up enemies and jumping on bosses backs to stab them in the head.
The voice acting isn't great in this one, and the script feels a little mish mash. One minute Elika is as hard as a rock, her personality impenitrable, the next minute she's flirting with the Prince like mad. The Prince himself is a little confusing as well, not much about him is revealed and we are left wondering why, if he's a prince, he is found at the start with a donkey, looking around for treasure to steal. This may be something that's expanded on in later games but for now we are left in the dark. The Prince can seem rather childish at times, but it becomes part of his personality very quickly and you learn to accept it, but he is much too naive, like many macho characters in games today.
The ending leaves something to be desired, to say the least, but there is an expansion for this which adds 3 extra hours of play to the end, but as with many expansions of this type, I find myself asking why it wasn't in the game to begin with. 3 hours isn't much for the price you have to pay but there's no use in arguing, what's done is done.
All in all, this is a great game to play for anyone and everyone. It's a fun adventure, if a little tedious at times, and it's very user friendly. It combines some of the old with some of the new, and it's not all perfect, but it does the job fairly well for the most part. A worthwhile purchase and a fun experience for those with the patience to or devotion to the title.
After playing the original Prince of Persia, I was excited to be getting this. And at only £23 thought it was a bargain!
When you begin playing, the first thing that hits you is the visual style of the game, making it look like everything in the game world has been drawn by an artist right there, with a rough look but also beautiful.
The game play is as you would expect with Prince of Persia games, allowing you to freestyle and climb obstacles in ways only this game could allow.
However, after getting about 2/3s of the way through the game I found it started to get repetitive and lacking in excitement, although to keep me entertained it did offer puzzles every now and then to keep you occupied and to complete certain objectives.
All in all it's a good game, but lacks the feeling the first and second Prince of Persia did, making it lacklustre and dull towards the end.
First of all, this game looks great. The 'cartoon' style graphics might not be to everyones taste, but I found them refreshing and very sharp, and the colours are bright and vibrant, which makes the characters and environments very pleasing to the eye.
Next, the sound effects are also great. From the sound of gravel under foot to using a loose rock to project yourself across a wall, the attention to detail is fantastic and all help to create an engaging gaming world.
However, Ubisoft seem to have forgotten about that all important factor when it comes to games, that is gameplay.
The game involves you mainly 'free running' around various levels, running, jumping, somersaulting, leaping and clinging to cliff edges - which at first is great - its much more fluid than the free running that takes place in Ubisofts other similar title, Assasins Creed. Once you've run around for awhile, you'll get into a fight with one of about 10 'baddies' that keep appearing and disappearing throughout the game.
Once you've completed 3 levels, you'll suddenly realise that there really isn't much more to the game, than that which you have just experienced, and this is where tedium sets in. Yes, the levels all look great, but essentially you have the same objectove in each one.
When you do finally get to a fight section, even this is repeatitive. Block, counter attack, block and counter attack. It really isn't very engaging I have to say.
I never did make to the end of Prince of Persia, I got halfway through by promising myself that better things were to come, but sadly they never did, so off it went to be traded in!
This game is probably one the most disappointing games I have bought for my ps3 thus far. You take on a new story, character and world in this Prince of Persia installment and the gameplay has changed a lot. The game is free-roaming and you spend most your time climbing around to achieve goals by getting to some boss battles.
The graphics in this game though are really neat. They are crsip and look brilliant. the backgrounds and your environment look amazing not just the character making it all the more fun to roam around climbing all over the
however the gameplay isn't all that. I thought the new idea of free-roaming and the assassins creed like abilty to climb around most places was cool, but however the goals are all the same and you hardly get into many enemy encounters which are the best parts of the game. The boss battles are easy once you know what you are doing and this makes the game a bit more boring than I had originally hoped. You feel like you are doing the same thing over and over again, however this did not stop me from playing the game over and over for some reason there is some element of fun in the game.
The story is the usual save the world and so forth. the game overall is worth a play but not worth owning. A good game for the younguns but I wouldnt reccomend getting this for the hardcore gamers.
From the creators of Assassins Creed, the latest Prince of Persia is like a complete franchise restart, as you can tell from the name, introducing a new world, new story and a new Prince. Occasionally it seems like Ubisoft completely forgot the series already existed as so little from the originals is noticeable in this one. The time reversal thing was legendary..there's nothing like that here. :(
Something about this game didn't quite click with me, possibly because of how memorably great 'The Sands of Time' was, this game has nothing to do with the original Prince' games, other than that your a Prince who can do acrobatics...
It's strange because in theory alot of the ideas in this game work, I love free roaming, huge landscapes and the whole free running thing, I love combat systems that allow for huge combos and require some form of practice to get good, alot of this starts fun in the game, but quickly feels a chore, I think it has to be played to understand.
The game consists of a number of different worlds, each with there own theme, eventually they transform back to there original state, which is 'garden of eden esquire' i guess, the graphics are the best bit of this game, with a slightly cel-shaded vibe and very unique looking areas and well designed bosses, it really does get you enjoying sight-seeing. Also the character design of th Prince is very fluid and quite fun to look at, Ubisoft seem good at creating this good looking characters.
I thought the sound was great, the world was very believable and fit well with the imagery, the voice acting was great, if you've played Uncharted: Drakes Fortune you make recognize the leads work, this is both good and bad, he's a great voice actor and the character is very well portrayed and enjoyable to watch and listen too, but the character itself doesn't really belong in the world, a highly americanized version of what should be a more Eastern character, possibly, just an observation.
The story is a familiar one, the world is in danger, your an unwilling hero who stumbled into the wrong place and the wrong time looking for your donkey and now you've gotta save the world. It's fairly generic, quite drawn out to increase playtime using the same bosses a number of times and can feel like a struggle to continue at times due to the repetitiveness.
Multiplayer/ Extra/ Re playability:
The game features no multiplayer options.
Extras are actually quite nicely thought out in this one and inlcude things like Concept art and extra costumes for both lead characters, playing as the previous games' prince and Altair from Assassins Creed, both very nicely presented and actually bring something refreshing to the game. Something I don't usually find with costume unlockables.
I may be one of few, but this game really didn't leave me wanting to play it again.
Trophies for this game are fairly simple on the while, expect your usual stupid collection trophies which in my opinion have become to popular, in this cases (Collect 1001 Lightseeds), it's slightly ridiculous. Others include defeating certain boses, pulling offer special combat moves and speedruns which due test skill and are somewhat fun.
Extra: If you're left wanting more from the game and in a way, you probably will be there's another level or two downloadable on the Playstation store.
What a fantastic game. Possibly one of the most beautiful games released on Playstation 3 so far. Its shaded cell style is seemingly unique on this console and is simply stunning. Wonderfully designed world and levels enable some great views.
Gameplay wise, very simple to pick up and get to grips with. Having never played any previous Prince of Persia games, I didn't really know what to expect, but the controls were simple enough for me to be hopping across walls in no time.
The storyline is interesting enough to carry the game, about a dilapidated kingdom and an evil escaped god, as well as trying to figure out the mystery backstory of the two main characters.
My only real criticism of this game is its repetitiveness. A lot of the levels involve the same few moves of jump, grap, swing and shimmy, and most of the boss fights can be won by using the same tactics, this doesn't however always make them easy, although I do feel the overall difficulty of the game could be increased slightly.
This was the first Prince Of Persia game, save the 1990-ish original, that I've played to completion. I dabbled with the PS2 version, which I enjoyed, but I got distracted by other things and never managed to finish it.
With this new entry to the series, I really didn't know what to think. The graphics are great, the game mechanics are great, the controls are great, but I felt it was still lacking... something. After pondering it for some time I think I've nailed it. The biggest problem with Prince of Persia is that there is simply no sense of progression. You have the entire world available to you as soon as you start the game, and are given a choice of which path you wish to take. When you complete that path you return to the start and can choose another. Whilst freedom like this is certainly very welcome, it also means that the enemies and puzzles in each path must be killable and solvable if you had chosen that path as your first. Consequently, the game never gets harder, and it feels like you're just doing the same thing over and over until you reach the game's conclusion.
Still, it's a game that's certainly worth playing - if you liked the PS2 iterations then this will be right up your street, it's just a shame that its biggest innovation is also its biggest downfall.
People may remember the original Prince of Persia ("POP") games as intriguing Platform/Puzzle games that came out around 20 years ago. Then came along Prince of Persia 'The sands of time' and its sequels which injected a heavy dose of action and combat which brought aging POP into the 21st Century and gave the PS2 some of its best ever titles. Now for the PS3 we have the latest version and straight from the off I must say that I can see how this game has divided people as much as Marmite.
Graphically the game is superb with awesome 3D landscapes and characters given a cell shaded look. What also makes the game look so amazing is just how well conceived and designed the world you explore is. You really do get an authentic feeling of the ancient Middle East that you can almost smell the shisha pipes. You get an idea of how much hard work went into the design of the game as designer sketches and ideas are unlockable as bonus content, this game really is a work of art. It must also be said the music in POP is as beautiful as the visuals and I did find myself humming the tunes of POP to myself without realising it.
Story wise you are the Prince (in name only), an adventurer/thief living from day to day searching for his donkey who comes to the rescue of Elika (a real Princess). Due to certain events The Dark God Ahriman is released from his prison and corrupts Elika's kingdom. Together they must travel around this kingdom in order that Elika with her magic powers may heal the lands which will help to imprison Ahriman once more.
Now down to the game play which is where the problems may or may not start.
POP is essentially a platform game with a few combat scenarios thrown in at certain points. The Prince who you control is a very agile fellow able to jump, swing, climb and slide. In order to progress through the game you will need to utilize all these skills and more. Frequently you must use these skills in quick succession to traverse obstacles and here I feel the game starts to edge into puzzle game even dance mat game territory! For example the Prince must run up a wall, swing from a hook and then jump in order to get to across a gaping chasm, this requires you to press X then O then X again whilst moving the control pad in the general direction you want to go, and though this looks impressive on screen and someone watching may marvel at your game play skills you kind of feel like all you did was enter a few button combinations and the game did the rest. The same can be said of the combat which for some maybe too few and far between. When facing an enemy you are trapped in an invisible arena (so you must kill the enemy to progress) and all the Princes regular controls are switched to fighting moves like slash (with sword), claw (with gauntlet), jump (acrobatic attack) and throw. Against the Bosses fights can end up being nothing more than long periods of entering button combinations in order to slowly sap away the life of said Boss. Everything looks amazing and yes the game is incredibly fun to play however for hardcore platform gamers POP is a little too forgiving of mistakes and you sometimes feel like a spectator. Regarding combat the fights though ingenious are really nothing more than a series of button combination exercises. It must also be pointed out that you can never be killed, as the Princess will always come to your rescue if you are about to fall to your death or be skewered like a meat kebab by an enemy. This either takes away the thrill of the risk factor or prevents the annoyance of having to start again.
To sum up POP is a beautiful game on eyes and ears and very fun to play, it is also very charming with the Prince and Elika having some amusing conversations/arguments along the way. However the game isn't as free roaming as you would think and is not a pure platform/action game. POP is a unique title that should be experienced by everyone, if you can get your hands on it for below £20 then I would highly recommend it.
Game play: 8/10
Game life: 7/10
I really can't see what people like about this game. Graphically it's pretty. The stylised cell shaded characters are nicely drawn and animated and the back-drops never fail to impress. If you saw nothing but stills from the game you'd probably be quite looking forward to playing on it. But that's where things take a turn for the worse.
The wall-running idea sounds great, but in practise it's really not that difficult or challenging to pull off. Each move looks really nice but pretty soon you'll find that you've seen it all and it just gets really 'samey'. The plot runs along quite nicely but combat often seems like a pointless exercise in stabbing at the controller. 'Boss' creatures take more hits to kill, but that's about the extent of it.
In summary we have a fairly nice looking game which, ultimately, fails to deliver on the most important factor - playability. Spend your money elsewhere. Honestly.
Prince of Persia takes the better elements of their previous game Assassins Creed and builds upon them to some degree. The free running aspect is always fun to use and they have taken away the repetitiveness.
The level designs are cleverly constructed to allow the character to travel in any direction but there is usually only one roue to your goal, which is a slight disappointment. You can also decide which initial route (level) to start and work from there, which gives you an element of control over the game.
The game does however make up for this by giving you a companion, Elika. Elika is there to save you whenever you drop off a ledge or protect you when you are taking a beating from an enemy. In other words, it is impossible to die. Sounds daft but it gives the game a really nice natural flow, and prevents you from getting frustrated with complicated areas. There are no real restart points, just where the last ledge is.
The art direction they have gone with gives the game real character and I'm particularly fond of the pastel backdrops which are simply beautiful. The cell shaded characters give a real contrast against the backdrops, it sounds like it shouldn't work at all but it strangely does. It really is one of the best looking games around.
The battle system is typical Ubisoft, just far too easy to master. You can however use Elika to string together some pretty spectacular combos.
Overall this is a game I thoroughly enjoyed playing and isn't that what gaming is all about really? Fun.