Red faction guerrilla is the latest red faction game, a series that goes back a decade, and this game will not disappoint. First lets take a look at some of the general game play.
In the game, the very first weapon you will be given is a sledgehammer. An odd choice of weapon for a shooting game, right? Well, no. Because in red faction guerrilla, half the fun comes from completely destroying the world around you. That's right, every building is fully destructable, and all the buildings are simulated almost as they would be if they were in real life. Stress points, load bearing buttresses, it's all there, and it can all come crashing down around your feet.
The graphics are intense too, using the PS3's powerful cpu and graphics card to deliver an amazingly rendered world. The buildings look almost photo realistic, and this definitely helps to draw you into the game.
That's all from me, and if you haven't already, you absolutely need to buy this game. It will blow your mind.
I have been a fan of Red Faction since the first game release. I am a fan of FPS and was surprised to see that the latest instalment of red faction was a third person shooter. I thought id try it out, considering it was only £15 from computer exchange.
That basic mission of the game is to liberate 6 sections of mars that are under EDF control. You and fellow guerrilla fighters must complete missions and objectives in order to liberate the planet. Missions range from blowing up building, and freeing hostages to chasing down vehicles to retrieve information. The story line is weak but the game is very enjoyable.
The graphics are simply superb, with the environment looking amazing as well as your and fellow characters. You have the ability to destroy pretty much everything in this game, and it truly looks amazing when you do. When you destroy a building it falls down virtually brick by brick looking incredibly realistic. There is a range of weapons and vehicles to choose from to keep you amused throughout the game.
The online multiplayer (the few times I have played online) is decent with a fair few other players to play with, and several game options.
The best part about this game for me is the ability to blow everything up, its not a game to be takes seriously, but I very entertaining and well worth a go.
Only my second game review: experienced gamers will bear with me if my terminology isn't quite right. This is a third-person-shooter: the market is flooded with this type of game so this one had a lot to live up to.
As for the 'plot' you are a futuristic soldier-type on Mars: you take the role of Alec Mason, a newcomer to the planet who's looking for work. Mars is under the control of the ultra-oppresive Earth Defence Force. Mason soon finds himself caught up with the Red Faction rebel movement who are trying to overthrow the EDF.
You move through six zones, each of which has its own set of back-stories and missions to complete. The main missions feature things like rescues and demolitions: the add-on missions are more varied and include puzzle-like challenges and the need to locate and use specific weapons and tools. To free a zone from EDF control, you have to complete a series of missions and/or destroy a number of specified buildings. Additional and interesting features include the raising of morale in a sector that increases the likelihood of AI 'colleagues' joining the rebellion and the concept of 'salvage' whereby you can upgrade your kit to become even more destructive. this helps to give the game a sense of progression and involvement, rather than just mooching around Mars blowing things up.
By completing your missions, you build up to the final liberation action that secures a zone for the Red Faction rebels. This moves the plot forward, which sometimes includes narrative in the form of radio messages from your fellow guerillas.
By performing missions EDF control in a sector will eventually drop to zero, opening up a final liberation mission that, once successfully completed, secures the land in the name of the Red Faction forces. You'll then move the story forwards which sometimes takes the form of radio messages from your fellow fighters.
As for the gameworld, the majority of the buildings are boxy. Vehicles (which can be hijacked) feature across the planet and offer a uesful means of getting around and help to destroy targets.
This game offers some of the best fun I've had with a computer game for a long time. Druing the action itself, you get a really good sense of destructive freedom as buildings and other objects can be blown apart and demolished not only by weaponry but with the range of vehicles that you can collect and use in various parts of the game. Mines, explosives and rockets also feature as other ways to wreak havoc. This all adds to making the shoot and destroy action more meaningful (see above); if this doesn't mean much to you, then the game still offers loads of fun in simply blowing things up!
As for downsides, some of the missions are a little samey. For example, a couple amount to little more than hammering away with your weapons to destroy a certain number of targets before you are taken out: that's about it and, for me, this type of actiont takes away from he very interesting and engaging plot elements in Red Faction.
The graphics are simply superb: I believe that it's called a 'sandbox' approach. What's good about this approach and the gameplay in general is the sheer destructiveness on offer: you can annihilate not only your enemies but the environment as well! Fantastic!
For online gamers, Red Faction offers the ability to organise forces into teams that can take on specific missions including the usual attack/defend locations roles. The online mode also features a unique gun that actually rebuilds destroyed features! Things can get a bit chaotic in this mode, but I found it enjoyable, particularly the ability to break down walls and find different angles of fire. Top score leaderboards and tracking systems also feature to add to the rich gameplay offered by the online features.
When the original Red Faction was released back in 2001, it send shockwaves around the world. The game's famed GeoMod allowed gamers to destroy large portions of the environment around them, a feat never before possible. The second game, released several years later, however, simply faded into obscurity.
Now, the third game in the series has been released, and thankfully, it's something of a return to form, although certainly not without its flaws. As per the previous titles, Guerilla is set on Mars, where there are small settlements and colonies that are being repressed by a nefarious bid bad that you attempt to destroy. It is a shame, though, that you simply play a nameless protagonist, when Parker from the first game was rather likeable and sorely missed.
Of course, the destructible environments return, but what would they be without a huge arsenal of weaponry to ensure their destruction? The immense rocket launcher from previous games is back, but the icing on Guerilla's cake is that some mining tools can be adapted to destroy the environments. For instance, you can fire blades from a canon, thus allowing them to explode when they impact on the wall, or someone else. The destruction engine is a clear evolution from the previous titles - you can now level entire buildings with relative ease, and the accompanying visuals are delightfully chaotic. It must be said, though, that the physics are utterly absurd - structures crumple and contort with minimal force, and I have also encountered some glitchy moments where my character was hurled into the air for some reason.
Even without Parker, the plot is fairly interesting, and it seems as though the writers were trying to imbue their game with some sort of moral impetus. You are a guerilla fighter (obviously), which involves bombing structures and destroying roadside convoys, yet the loudspeakers from the police frequently remind you that you're endangering civlians. The nefarious evil government need to be quashed, but as you maim and kill soldier after soldier, it does raise a few questions. However, there is no extended outlet for these questions, because the game never allows you to make an active choice, such as abandoning the Red Faction and going solo, or quitting altogether (even though this would effectively end the game very quickly). I suppose it is only window dressing, but mildly thoughtful window dressing for a medium too often maligned for its vacuous nature.
All in all, Guerilla is a mixed bag that isn't as engaging as the original game, but is a huge improvement on the last title. There are plenty of nuances that have clearly been honed meticulously, such as the fact that the Mars colonialists speak a variety of different languages (not just English), reflecting just how disparate and disorganised the world is. Also, there are a few context-sensitive situations that are rather welcome. On the other side of the coin, there are some terribly inane moments, such as allies retreating around your vehicle, meaning one huge attack from the enemy can wipe most of you out. It also makes it difficult to manoeuver the vehicle, as there is friendly fire in this gane, and you'll be likely to kill at least a few of your teammates.
The sheer depth of the scenery and the destructible environments make Guerilla worth a go, but I would definitely recommend a rental first. A lot of it is by-the-numbers run-and-gun fare, and there isn't too much here that we haven't seen before. Still, it's a fine diversion for a weekend.