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I downloaded my copy of the gold edition from the PSN, in addition to the standard game there are several additions which include extra games. Resident Evil 5 - Gold Edition also allows use of the playstation move system which allows for a emersive game play, although the move is not needed to play the gold editon.
Resident Evil 5 (RE5) is a great addition to the Resident Evil series, as a rule I tend to only buy the Resident Evil games which have a number and not a tag line as the numbered ones tend to have better game play.
In RE5 the addition of the online 2 player coop mode is wonderful. Because it is on PS3 the online play is free and very smooth allowing you to play the whole game 2 player or just some of the sections as all the other times the computer will control the second player.
I enjoy the way in which you are able to upgrade your weapons and buy new ones as you go.
The graphics in the game are good and as in all Resident Evil games there is a good element of suspence. Looking forward to been where Resident Evil 6 will build upon this
There are a few games that over the years have really become successful franchises and it would be fair to say that the Resident Evil series is certainly one of those. With action figures, movies and a number of game releases that have really made the Capcom designed franchise into a very profitable venture. With the release of Resident Evil 5 I wasn't really sure what could be added other than a graphical improvement, however I was keen to see if there was going to be anything more to it than this.
Following on from developments in previous Resident Evil games we see Chris Redfield on the hunt for Bio weapons as part of a new task force. Sent to an unnamed African state he is tasked with supporting a raid in a village square as the team attempt to recover some bioweapons, however things quickly go wrong and once again he is cast into a sinister plot that could, if things go wrong, become a major worldwide incident.
One of the key differences to previous Resident Evil's is the lack of the Z word. The developers have attempted to create a more intelligent opponent than in the earlier games and so the enemy this time are much smarter, faster and provide a bit of a more difficult opponent. Whilst this development was perhaps a necessary one it takes the Resident evil concept away from the out and out Zombie killing game that it once was.
Instead this has been replaced by a state by which the villagers retain their normal functions, with the addition of a parasite that turns them into killing machines. This would have helped to add to the games longevity had it not been for the controls, but that's a point for later in the review.
By changing the tact of the game though it loses the true feel of a Resident Evil game and becomes another mutant killing extravaganza instead. I personally felt that the appeal of the games and the real factor that set it apart was the zombie aspect and with that now gone it losses a lot of its charm.
Even the characters don't feel like they fit into the series, which is a real disappointment when you consider that Chris Redfield has appeared in previous games within the franchise. Firstly the addition of a partner doesn't work and although it is intend as an aid to help your character it does nothing more than hinder you. I found I spent the majority of my time saving her from being attacked. There is no real characterisation to speak of and that was disappointing and left them feeling quite flat and didn't really help with the appeal of the plot.
If there was one aspect that the game really impressed with was the graphics. The settings for each stage of the game are well designed and look very realistic, which does make the game play a little more bearable. There is easy distinction between people and your enemies and the design of the game works well. The infected villagers look very impressive and the detail and colouring help to really make the game visually look quite realistic and was really the only reason I didn't give up on the game after the first stage. Even the cut sequences work well and retain the look of the characters from the third person shooter perspective.
With the impressive look to the game I also thought the sound effects and mood music worked really well. The enemies sounded convincing, although gone are the zombie groans that would have made this game a far better experience. As you would expect from the efforts that have gone into the look of the game, the sound effects from the simplest gun shot to the interaction between characters works well and sounds realistic, which gives the game another tick in the box and perhaps a second star in my overall review of the game.
Game Play & Control
This is where my biggest disappointment and the main reason why I found myself unable to recommend this game come from. The controls have been revamped and the result isn't good. Rather than being a simple to use third person shooter the game is far too complicated and with a three button combination required to fire a simple bullet it has perhaps taken the development too far. The controls aren't particularly sensitive either and this makes it a real struggle to get to grips with your character. I was really disappointed by this as the controls for third person shooters don't need to be over complicated and in fact are far more enjoyable when you don't need to press every button to perform simple actions.
If that wasn't bad enough the addition of a partner makes things even harder and although she does contribute by killing various enemies, more often than not she is a real hindrance and doesn't add anything to the actual game play. When you couple this with overly complex controls and a very unresponsive style of game play it just didn't work for me. Even when you take on the multiplayer with each of you taking control of one half of the partnership it does make the second person a tad more useful but the controls and movements of the characters are painful resulting in a very unsatisfying gaming experience.
Given the history of the franchise I have to admit to being very disappointed with the outcome of Resident Evil 5. Whilst it looked and sounded great it just didn't deliver on the game play. With clunky and unresponsive controls to a lack of ammo and useless partners the game was a real disappointment. I always felt in the past that Resident Evil games worked better as a single character on screen at any time and having experienced Capcom's latest release it only served to reinforce that theory.
By trying to evolve the series and create more intelligent enemies they've lost some of the appeal and charm of the original concept. Whilst the graphics and sound elements do win it some plaudits, those lost from the other aspects of the game are the one that matter. It took me around 13 hours to complete the whole game but looking back I really wish I hadn't bothered. Overall it was a very disappointing experience and one I certainly wouldn't be repeating.
Other Platforms: PC & Xbox 360
Age - 18 plus
To start this review simply, Resident Evil 5 is one of the MUST HAVE games of the current generation of consoles. Capcom's long running survival horror series has been the highlight of gaming consoles for three generations now, and the series continues to go from strength to strength. After taking a while to arrive on consoles due to delays the game can now be picked up on both PS3 and XBOX 360 for as little as £8 pre-owned and £15 New (currently this price in Asda). And its well worth that!
The main game is gripping, engrossing and with a tight storyline that will ensure players want to get to the end. There is a wide variety of gameplay elements including puzzles, searching for items, run and gun sections, timed sections, multi stage boss battles and brilliant sections that rely on co-op play. Lasting around 12-15 hours depending on play style there is plenty of value to be had in the single player mode. Three difficulty levels, unlockable characters and a long list of treasures to find give the game replay value for those intending to get the most out of the title.
However, where the game comes to live is well and truly in the co-op mode. Having played a huge variety of co-op games in recent years Resident Evil 5 is by some distance the finest with innovative methods and tasks to play with a friend. It's a far better game in co-op and causes a problem if playing alone as the Shave, your partner sometimes gets herself killed and in certain parts of the game it's a hard task stopping her from doing what you don't want her to do. It doesn't ruin the game but it can get annoying, particularly in later boss battles when you do the work to beat the boss and she ruins it by getting killed.
So once you have played it through alone and with a friend there is still other things to do, increasing grades on levels, finding treasures and trying the very very challenging Veteran Mode but standing out above them all is the Mercanries Mode which unlocks after you have finished the game. This is a highly addictive mode which involves you taking on various locations from the game shooting waves of enemies in a set time, which can be extended, to get the best possible score. Combos keep the score going and it can be very very addictive chasing high grades and unlocking the other levels.
All in all combined with the excellent HD graphics and easy to pick up gameplay, this is a superb package and offers much more than a single player one time experience. It will be money well spent and will be a game you keep coming back to time and time again!
Also appears on CIAO!
Resident Evil 5 is the fifth installment in the Resident Evil series and takes place in a fictional African village called Kijuju. The game plot revolves around a mega corporation which modifies the genes in people so that they turn into mindless undead hosts possessed by a parasitic virus. The undead in Resident Evil 5 have been improved a lot. There are now numerous varieties including undead which have tentacles.
This new installment brings in an old character called Chris Redfield alongwith Shiva Alomar who is a bioweapons expert. Chris acts as the main protagonist and you might remember that he was the main character in the first game. There are many levels in the game where players have to play as Shiva. This adds a nice co-operative touch to the game. One of the oddities about the game is that you cannot run and shoot at the same time. On the plus side, the graphics and environment in the game have been rendered beautifully. Players can also collect treasures which can then be sold for cash. One of the great improvements that I found was the availability of unlimited ammo once you have upgraded a weapon to its fullest.
All types of weapons are available including shotguns and magnums. The game has great replay value because there is so much to find and discover that you will keep coming back again and again once you have finished the game. Resident Evil 5 will be a great buy for you if you are a survival horror and shooter fan.
I have always loved the Resident Evil franchise from when the first game came on the scene years ago now and since then have either owned of played all of them on different consoles. The latest to be released last year was Resident Evil 5 and is still pretty good although for me I'm not sure you'll ever beat the original. There is still plenty of action in this particular offering and creepy moments but felt there were less puzzles and things like to figure out than before which was part of the fun.
If I'm being honest though I did still really enjoy this latest version and found it as entertaining as before despite a few elements missing. In Resident Evil 5 the story comes full circle and again you get to play the game as Chris Redfield. He was one of the two characters to play as from the original game if you remember. As the player you are given an overview of what he has been doing in the previous few years and what he's up to right now. He has started work for a new organisation now called BSAA. He used to work for STARS of course and this is a very similar, but smaller group. He has been sent to Africa on a new mission in which illegal weapons are being dealt and sold and it's up to Chris to put a stop to the plans. Should be a simple enough mission you would have thought compared to what he's used to!
He is in a for a nasty surprise however and with his partner Sheva ends up facing some of his old foes and has to fight his inner demons. Again we go back to the simple but successfull survival horror theme and fighting loads of zombies which has always been great fun and challenging. One of my favourite things about this game is that a second player can now enter the game and play in split screen action which is great. Player one always takes the role of Chris and player 2 the role of Sheva.
The camera angles are similar to resident evil 4 and feature the behind the shoulder view and when you shoot or try to attack with a knife you have to stop. When you fire the weapons you have to point the dot and fire. I must admit I found it a bit challenging and hard to get used to this but once you do it's fine.
One thing that hasn't really changed is that it's still as creepy and scary as ever and you will have great fun fighting the zombies and jump at various points. The lack of puzzles is a shame as I used to like that part of the game but apart from that it's not bad and a good addition to the series. If you love Resident Evil like me it's worth purchasing.
To follow up Resident Evil 4 was an unenviable task for Capcom and there was much speculation over their decision to take the series in a co-operative direction for the entire game. Chris and Sheva team up in Africa where they face a zombie population whilst unearthing the mysteries of the area.
This game continues in the vein of RE4 in its 3rd person shooter appearnce and plays much like that game. Fans of the early games will be disappointed with this approach as it is not how the series made its name. However it is executed farly well, the controls can be slightly clunky as you cannot run and gun however this adds to the claustrophobic feel when being rushed by enemies in tight spaces.
The story is nothing spectacular but will keep you interested as it is well paced and has several set-piece moments.
The co-operative play really adds to the game and playing through with a friend online is a fun experience, I'd recommended using a headset though as you'll want to be able to communicate in those difficult situations. Of course co-op is also available on one screen.
Graphically the game is again superb and there is a great variety in the environments you explore meaning that you never get bored of a certain area before moving on.
There is plently in this game to keep you coming back for more, including weapon upgrades, treasure collecting and plenty of trophies to keep you busy.
Overall this is a great game for the ps3, recommend it to be played with a friend as the AI cannot always be trusted.
This game has changed the resident evil series a bit there are not really any zombies the enimies are more human in this game than in any of the previous editions. You have a partner with you throughout the game and can be controlled via a second palyer which is good when you don't want the sluggish computer AI around. however the in game bad guys will now run at you until a couple feet away which just doesn't immerse you in the idea of the game. as it's just not realist to have people start slowly shuffling towards you when they get near you.
This game has hit the nail on the head in terms of graphics the in game scenery is brilliant and rendered so well it makes some people drool. The characters are very detailed as are all the enimies and the game just oozes goodness.
There is a good amount of weaponry in game which is good but the in game inventory and controls will take some getting used to if you have not played a resident evil game before.
I reccomend this game as I quite liked it, but I think the game has lost some of its fear factor
Completed this game recently and can honestly say I really enjoyed it. Its not so much a survival horror anymore, rather a decent 3rd person action - adventure title.
The graphics are top notch with some of the level designs looking great. Sheeva's AI gets a lot of praise as well (apart from always picking the weakest weapon availabe) She is a really good addition to the game and is pretty handy in places.
The single player campaign runs to a decent length (which is rare nowadays) while the levels, enemies and bosses are diverse enough not to get boring.
There is plenty to find aside from the main game and the mercenaries mode is good for earning xp.
My only faults with the game would be the control sytem - you really should be able to move and shoot/fight at the same time. Being locked into place while aiming gets annoying in places. And also the sheer amount of time it takes to earn enough money to fully upgrade your weapons - I found myself backtracking quite a bit to earn cash and points for unlocks. By the time I had some decent stuff it felt a bit like a chore. I had played the game to death and was not enjoying it as much anymore.
If you just want to play the (really well told) story through then don't let that bother you as the game is a steal at this price and a worthwhile addition to your collection.
>> Plot Summary:
You play as the familiar character from "Resident Evil 1" Chris Redfield, who um, seems to have hit the gym a lot recently judging by his arms! The plot is set in Africa and builds upon the last game's notion of the enemies mostly being humans controlled by the las-plagas. Further plot details can be found on Wikipedia and other sites. Though the plot is pretty good, I felt it wasn't as solid as "Resident Evil 4". I found the characters in the previous game to be a lot more likeable, such as Louis, and the playable character Leon too.
Well, in a word...WOW. The game looks fantastic, particularly the cut scenes. I remember during the first cut scene of the game "That's real life footage, wait no its not, its GCI!" One of the graphical aspects that impressed me the most was the attention to character models, their faces look very realistic, and the animation is smooth and very well done. Gamers who have had the privilege of playing "Metal Gear Solid: Guns of The Patriots" (the graphics of which I think are the best of any PS3 game I have played so far) should find that the graphics of "Resident Evil 5" come very close.
>> Game play:
>>>> Introducing the predecessor's changes:
"Resident Evil 5" takes after its predecessor "Resident Evil 4", which took the game in a bold new direction by ditching the static cameras in favour of a third person "over-the-shoulder" chase camera, which is pretty much the same as traditional third person games, but more zoomed-in. Another change the game introduced was the aiming. Each gun had a laser sight and can now be aimed precisely, similar to how you could in a first person game. These changes in my opinion, turned the game into an action game rather than a survival horror. For me personally, walking through a corridor with say, 3 static cameras is much more effective than a third person camera for suspense because often, you can't see what's ahead of you. Also, introducing full aiming allows you to sort of "play" with your enemies by choosing where to hit them (i.e. make them stumble by shooting their leg). This makes the game easier and takes out further suspense, which is not ideal for a survival horror. Basically what I'm saying is that the introduction of the new camera and aiming system is good for action, but takes out suspense. "Resident Evil 5" inherits these features without much change from the predecessor.
Weapons must be prepared by holding L1 which enters "aiming mode" and then fired with R1. You can't fire whilst moving which at first may seem like a bit of a drag, but I got used to it and it didn't bother me. Enemies will react depending on where you hit them, you can stumble them by shooting them in the leg for instance. You will be able to wield a limited variety of weaponry involving the usual handguns and shotguns and pretty much the same kind of weapons as the old game. General combat had changed very little from the previous game.
Depending on your controller set-up, you use both R sticks to move. You walk by default but can sprint by holding down a button, and your sprint doesn't wear out (you can sprint indefinitely). You can also sidestep which is rather useful for evading some bosses. Navigation about obstacles such as ladders is context sensitive which means a prompt will come up when you are in the right place. There is also no manual jumping or ducking, which works fine as the game doesn't really need it.
>>>> It takes two
One of the big changes to the predecessor is that you have a partner (Sheva) with you for the whole game. Now personally, I would have much preferred doing the game alone. Although you have a second person to help you fight, I find having a combat buddy more of a drag than a lift. What's worse is that you have to manage her as well as yourself, which means you have to buy and manage her weapons and give her ammo when she runs out. Also if she dies the game is over, but she's pretty good at fending for herself.
It would be less of a burden if she was able to manage her own inventory, like buy her own weapons and stuff, because firstly its one less character to manage and secondly its not a drain on the already sparse amount of money you can collect. Having a partner with you the whole game also takes suspense out of the game which is bad if you're looking for a good scare. On the plus side, she gives you some of her ammo when you run out (if she has any of the correct type) and heals you (if she has healing items) when you're low on health.
>>>> Item management
Those who have played "Resident Evil 4" might be expecting an inheritance of the Attaché case inventory system, whereby each item takes a certain number of slots and can be rotated to fit snugly amongst other items, and capacity upgrades can be bought throughout the game. This is not the case (one of my awful jokes lol). The new inventory system is a mere 8 slots for each player, where each weapon takes up one slot (rather like "Resident Evil" games prior to "Resident Evil 4"). This forces you to make careful decisions about which weapons to keep and dispose of, or does it? What I discovered was, when you reload a saved game, or restart from the last checkpoint, or complete a chapter, you are introduced to a screen where you can upgrade/buy weapons and buy items, and more interestingly, you have what I assume to be an infinite "out-of-game" inventory to store weapons and items. Now to me, this seems to completely undermine the point of having a reduced inventory and in fact, it means you can store more items and weapons than you could do in the previous game.
For example, say both mine and Sheva's inventories are full, and I come across a grenade launcher I just have to have. In "Resident Evil 4", I would have to discard something in my inventory to make room for it. In "Resident Evil 5", I can simply reload the last checkpoint, stash some items in the larger "out of game" inventory to make room for the grenade launcher that I know I will come across, and get the grenade launcher. The same applies to enemies, If I get killed by an enemy and I don't have a good enough gun on me, when I reload, I get presented with the big inventory and can take out a magnum for example ready for another (little doubt more successful) attempt. This makes the game a bit too easy, and you actually don't have to sacrifice any items at all if you don't want to. It seems to me that the concept of a larger attaché case is better (and harder) than a small "in-game" inventory and an infinite "out-of-game" inventory that you can access at reloading a checkpoint (which if you die a lot will be often).
>>>> Weapon purchasing / Upgrading
Upgrades work similar to how they did in "Resident Evil 4". Guns can be improved in terms of fire-power, capacity etc. and the nice trick where upgrading the capacity of an empty gun fills up the gun with bullets at no extra charge still works (which is great for magnums and rifles especially). The main difference is that you can upgrade before reloading a saved game or restarting a checkpoint (at the same screen as the "out of-game" inventory). Again I feel this makes the game too easy, as in the previous game, you had to wait till you came across a merchant.
"Resident Evil 4" introduced treasures, which are found in levels and sold to the merchants. Treasures are carried over to this game, and you can sell them at the same screen as the "out-of-game" inventory screen. What I found a bit disappointing in "Resident Evil 5" was that, you couldn't combine treasures to make complete treasures (such as adding gem eyes to a mask). In "Resident Evil 4", complete treasures would sell at a higher value than selling the individual treasures separately, which added an element of patience and strategy to the old game. You could think "Hmm, does this look like an item with missing pieces? Should I sell it now for some quick cash or hold onto it to see if I can increase its value for a better sale?" In "Resident Evil 5" however, all items sell individually, which means you might as well sell them as soon as you can (which makes them pretty much the same as cash).
>>>> Where did the puzzles go?
Especially in "Resident Evil 1", puzzle solving took the driving seat. "Resident Evil 4" told action to drive and made puzzle solving sit in the back. "Resident Evil 5" told puzzle solving to ride on the roof of the car. What I mean by this is that puzzles are very sparse in the game (if they can be called puzzles at all). You have to obtain pieces to open a door from different areas and pull the right levers occasionally but that's not really puzzling (yep, that's another one of my awful jokes). Puzzles were good in the previous game as they gave you breaks between the action. Whether focussing on them less is good or bad is up to you.
>>>> A quick word on the violence
I'm not sure why the game is an 18. In the PAL version at least there's barely any gore at all (I actually can't remember a single gory moment). Plus, player deaths involving decapitations are censored whereas the player deaths and some cut scenes in "Resident Evil 4" were gory. So don't let the 18 rating put you off if you are sensitive to violence in games, it's rather tame in fact.
>>>> It's a great game, so don't be put off my my criticisms
I know it sounds like I'm giving the game a hard time, but its actually really good if you look at it as an individual game. Great graphics, good gameplay and a good plot. It's just that I couldn't help comparing it to the game's predecessor, which in my opinion was more strategic, had a better plot and was more scary. However, "Resident Evil 5" could be considered better in some ways in than its predecessor, depending on the person playing, so I highly recommend giving it a try.
>> The good:
- The graphics are of a very high standard, cut scenes look awesome
- General game play is fun and similar to the predecessor's
- The story line is rather good, though I couldn't describe it in a sentence
- You can play the whole game with 2 people either locally or over the internet
- A nice variety of indoor and outdoor environments
- It's rather a challenging game, it kept me on my toes
>> The bad:
- You can't combine treasures to make complete treasures which is a feature I loved in the previous game
- Having a combat buddy with you for the whole game is rather a burden and takes out some suspense of the game
- I don't understand the point of having a small in-game inventory as well as an infinite out-of-game inventory which can be accessed at frequent intervals which makes the game a bit too easy and implies you don't have to sacrifice items for others
- I didn't find the story line as good as the predecessor's and the suspense wasn't as good
- I found the characters not as likeable as the ones in the predecessor (such as Leon and Louis)
- I found the games general atmosphere not as intense or scary as the previous game
Rating: 18 (contains strong bloody violence and gore)
Resolution: 720p only
Players: 1 (2 network players)
Resident Evil 5 is the much anticipated follow up to the critically acclaimed Resident Evil 4, and the first RE (Resident Evil) game on new-gen consoles. On the surface, there is not a lot of difference between the 2, except that RE5 was a new story, characters, and obviously a next gen game.
The controls have been subtly modified, to really get the absolute best out of this control system. If you enjoyed RE4, you will enjoy RE5 even more. There is, however, one major difference, critical to the game; the partner system. Throughout RE5, you are constantly accompanied by your partner, Sheva, while you play as Chris. This means you have to share ammo and health, and keep an eye out. If you are playing single player, Sheva is AI controlled- and this is where a lot of people have become disgruntled. The AI is not terrible, but it is not perfect, either. You'll need to constantly watch her health, and sit back and watch annoyed while Sheva starts shooting at a boss with a pistol, while their is a shotgun in her inventory. It doesn't ruin the game (at least for me), but its clear to see that it is a negative point.
If you have a mate willing to play, however, things definitely get more interesting. When you play with a companion, you can do it offline, in split screen mode, both players having their own screen on the one T.V. Online, you can link up with your mate, use a bluetooth headset and go for it. The fun factor of the game, when playing with a friend, increases tenfold. A whole world of strategy opens up, as you can plan your attacks, and tackle every scenario differently each time. It is also possible to play online with a stranger, if you want. The whole online process is well streamlined, and there should be no obvious lag, given both players have a good connection.
The inventory system has changed, as opening your inventory no longer pauses the game- its real time. So if your surrounded by Majini(the games basic "zombies") and you need to switch weapon, you'd better do it fast. Luckily, there are four quick change slots that can be activated by pressing up, down, left, right, accordingly, on the d-pad. Items can be specifically placed into these slots. Mastery of this new inventory system is one of the keys to mastering the game, and when you do, you'll probably prefer this system, as it keeps the pace of the game up.
RE5 wraps up the current RE storyline- from Umbrella, the Progenitor virus, to Wesker, and if you've been a fan of the series from the beginning, like me, you'll love it. If you've never played it before, it's certainly worth a playthrough, and the immense replayability of the game (trophies, mercenaries mini-game, etc) simply adds to this. My personal favourite PS3 game.
I'm not the biggest fan of the RE series. Not to say I'm not a fan, just not the biggest. I loved the first game, so much so that I even got the ported DS version so that I could play it on the go. I even enjoyed some of the non-numbered games in the series; I played through most of Code Veronica X and, while I never got round to finishing it due to a stupid save I made before a boss with few ammo and items, I enjoyed what I had played of it. I haven't played every game but what I have, I've liked.
When Resident Evil 4 hit the shelves, a friend of mine bought it for the Playstation 2, and I loved it! I spent a whole night at his place, doing nothing but playing, getting no sleep and playing through most of the game! It was an innovation to the series, it featured all the best parts of a Resident Evil game, and even many of the bad parts that the game just couldn't be without!
Now, here is 5, and I'm not as impressed. I'd hoped for an improvement in terms of gameplay, something even better. The over-the-shoulder 3rd person camera was, I thought, an excellent point in the last numbered game. I enjoyed it so much more. Long gone are the days of fixed camera positions, not being able to see something right in front of your face because of being one step away from the next camera field. Alright, so it adds to the ambience of the game, it adds to the fear, not knowing what's around that next corner because you can't see until you get round there, and even then you may have to take a few paces forward so that you can see the darn flesh-eater.
But this is very outdated, Capcom did away with this technique in the Onimusha series a long time ago, and with excellent results. So why has it taken so long for Redfield and his crew to follow suit? Sadly, this facelift for RE4 has stuck. It was better, I must agree, but it's still not the best. In the current installment I'm still stuck on the player character's shoulder. I can't change shoulders and I can't zoom in for a shot down the sight of my weapon.
I'm not asking for an FPS here, just a little more choice. If an enemy is on my right, i want to be on the right shoulder, if it's on the left, my left shoulder. It's not rocket science, it just seems natural to me. I feel a better experience could have been had if I still didn't have to step about 3 paces outside of a corner just to get a shot off.
Another strange idea is the concept of not being able to run and shoot. Now I'm someone who understands realism in games; there should never be a completely realistic game, otherwise we'd all be be playing games where we go to our deskjobs, make small talk all day then come home to a bunch of bills and play a videogame to let off steam. But would it kill this game to be able to run and shoot? I don't think so. Jun Takeuchi has said on this that the RE5 team wanted to create the fear of not being able to move freely while firing, but for me, it wasn't fear I was feeling. I was feeling sheer frustration when the 'zombie' behind me was chewing my face off because I couldn't see him for aiming at another one's head.
Another thing I loved about RE4 was the way you organised your items. It added new depth to the game and my friend and me would often spend a good amount of time with our Tetris hats on trying to find the best way to fit things in together. In RE5 I only have 9 slots, it's not upgradeable and I can't try to fit things in as best I can. The real problem though, is stacking. By this I mean the amount of items that fit into one slot. For example, I can fit 150 MG rounds in one slot, a whole bunch of Grenades in another and yet herbs all take one whole slot! So I can fit 150 rounds in one slot, but I pick up 3 little herbs and I've got to find them their own slots!? Where's the logic in that one?
I'm not so bothered about the game continuing when I open the item menu as I can set my most important items to the D-Pad and any experienced RE fan will often know when the fights are coming up so they will often be prepared before the event. But this leads me to another point - where's the scares? I remember when I was a kid, the Arklay Mansion used to scare the hell out of me. I never knew what was behind that door, if a Cerberus or a Licker was going to attack me as soon as I opened it and the adrenaline was a real rush. In this latest installment I wasn't scared, not once. That's something I expect from a survival-horror, It's in the name. Maybe I'm too desensitized, but aren't most survival-horror gamers? We really need something new, more desperation rather than frustration, more scares rather than jumps!
Here it comes, we all knew it had to be mentioned at some point, that terrible buzz word, racism. The creator's insist that the addition of Sheva and multi-cultural 'zombies' are nothing to do with the allegations of racism, but do we really believe that? I was actually annoyed that things were changed, if they were. For example, I asked myself multiple times why there were so many white and asian people living in a small African village. The least the game could have done was made up an excuse about some cult being in the village and people flocking from all over the world to join, but no. I was shooting White and Asian people, asking myself 'Why the hell are you here?'. It's been cited hundreds of times before, but in RE4 I was killing hispanics. Why? I was in Spain! Did hispanics complain? No. Why? Because wouldn't it be weird if you were shooting lots of Blacks, Asians and many other races not native to Spain without being given a reason why? In the first few games I was shooting many White Americans. Did Americans complain? No! It was set in America! Wouldn't it be weird if you were shooting lots of races not native to America without being given a reason why? Of course, not every person in Africa is Black, but for one small village there were a hell of alot of people from other cultures that didn't really seem to fit. It's not a huge problem, just an irksome point that has to be mentioned in relation to this game.
Now, onto the good points! The obvious thing to mention here is the graphics. The PS3s powerful hardware ensures a great looking game, from the quaint African villages to the expansive underground facilities, it all looks great down to the small details. I found myself marvelling at the rooms and scenes within the game numerous times, the art was fantastic and fit very well with the isolated feel of the series. The environments can't truly be called expansive due to the loading screens that are rife within this game but at least the levels are well thought out, look good, and, minus loading screens, areas are really quite large.
Also, I'm surprised I'm saying this, but Sheva wasn't actually too bad. I, like many, others, wasn't too sure whether Sheva's addition was a good thing. Was it to quell claims of racism? Or was it really to add a new depth to the game? Either way, she's actually kind of handy at times. Sure, she can get in the way sometimes and she has a tendency to hoard items she doesn't need and keep some items you might want. But all in all she's not bad as it goes, she has some pretty nifty moves and provides the speed and finnesse to balance Chris' bulky, masculinity. Not a bad move from Capcom but also something which has a fair amount of unused potential. I felt that Sheva could have done much more in the game, maybe if she had different skills, like in the older games and I was able to switch to her at certain points in the game in order to perform a task that Chris was otherwise unable, or even if the characters were able to split up over larger distances to perform certain tasks and create a feeling of isolation for the player that lasted more than a few seconds. But overall, a good part of the game.
Also, the array of weaponry here is amazing, if a little repetitive. It was enjoyable collecting all the different weapon types and testing them out on enemies, working out which gun was best for which situation. It was also fun upgrading each weapon to create an arsenal of unstoppable weaponry, although I didn't quite see the point of having a handgun with a 100 round capacity when I could upgrade the reload time to a pretty quick speed. But hey-ho, it got rid of some ammo in item slots and left more space for those darn herbs.
Now, the voice acting, as always, was terrible. But isn't that what Resident Evil is all about? Without that it's not really an RE game. Characters state the obvious (see Sheva Alomar), come out with some truly unbelievable lines (see Ricardo Irving), miss obvious plot points (see Chris Redfield) and just come out with some pure cheese(see Albert Wesker). But, like I said, I couldn't play Resident Evil without this anymore.
The audio score was nothing to shout about here, I think what this game is missing is a real theme to recognise, the Resident Evil equivalent to the Halloween series them song. You hear that and you instantly think of a Captain Kirk mask and Jamie Lee Curtis running away all the time.
The possible best point of this game is it's replay value. There's so much to unlock on subsequent replays, and the online leaderboards are great for getting the player to constantly improve their times on all the chapters. Now I'm no completionist but even I was tempted to go through everything again!
To wrap it up, it's a great game, and of course it has it's problems but it also has it's great points too (blanket statement alert). It's worth a play or seven for any gamer who likes blowing the heads off of things as it's a fresh change from all the generic shooters around these days, and while the story can be a little confusing if you haven't played the series before it's still worth a play from dedicated fans to those new to the series all the same. A worthwhile purchase and a fun experience, despite it's flaws.
I bought this game when it was 1st released. It's a great game, graphically; this instalment of the franchise is good, not brilliant, but good. This is probably down to the ps3 more than the game.
The controls and the camera angles, on the other hand, are pretty dire.
I mean a simple thing that you don't realise until it's taken away from you is the ability to run and shoot at the same time. The game doesn't get good marks for realism when you can't do that.
The story is well structured and sees the characters travel through various settings and the enemies slowly get harder throughout the game.
A major disadvantage when playing single player is the computer controlled character.
I was Chris so therefore the computer was Shiva. She is possibly the biggest threat in the entire game, not the hundreds of lickers or the giant monsters but her and her ability to use the wrong weapon for every shot.
She will use the rifle for close range and the shot gun for distance, and she wouldn't think anything wrong with dispatching a single enemy with your last grenade, she is like a child which needs to be looked after the whole game.
Don't let my rant deter you from playing the game though, it's by far the best resident evil game so far and as far as the small things such as running and shooting, this is supposed to be a new feature in the next game.
Once the game is completed on any difficulty new bonus options are unlocked such as the mercenaries' mini game and costumes etc. you can also buy infinite ammo for all weapons that have been fully upgraded.
If you complete on veteran difficulty it unlocks a new harder mode named professional that is not for the average gamer.
If in doubt download the demo or rent the game before you buy.
Resident Evil 5 is highly enjoyable but feels like it is taking the series in a new direction. In comparison with previous games in the series, I think that this is nowhere near as scary. Instead it is much more focused on the action. Which I think isn't necessarily a bad thing.
You play as series veteran Chris Redfield as you tackle the Lad Plagas virus in Africa. You are accompanied by Sheva throughout the whole game, which has never been done before in a resident evil game. I really like this feature, playing through the game co-op with a friend is great fun. If you are playing alone computer controlled Sheva can sometimes get stuck and is not very good with inventory management. Your inventory is managed in game which I think adds to the tension and sense of urgency.
In my opinion the only downfall of this game is its controls. You cannot run and shoot at the same time and character movement is a bit stiff. This may be to add to the tension but I'm not a big fan of the controls. In comparison games such as Gears of War feel much sharper to control.
The graphics really are amazing. The zombies and creatures all look appropriately hideous. Lighting and water effects are also very good.
I highly recommend this game but anyone who is expecting a survival horror wont be satisfied.
Firstly, the Demo of this game was average at best. It really put me off and i no longer looked forward to it's release.
However i arrived back from holiday on Saturday to find RE5 through my door and decided to play it on Sunday.
Now my ONLY 'good' Resident Evil experience was 4 after my girlfriend insisted that i'd enjoy the more action orientated take on the series.
Starting with the graphics...well they are brilliant. As good as it gets at the minute. The levels look stunning and the explosions are simply fantastic. The attention to detail is very thorough and just what you'd expect from a current gen game.
The enemies are very similar to RE4, but i find there are enough changes to keep them interesting. Some of them are particularly hard to kill and require you to work with your partner. The bosses so far (chapter 3) are fun to fight and i've enjoyed each one up to now.
The gameplay and controls seemed really slow and sluggish in the demo. But in the final game i find them to be fine. Movement and controls are really easy and i haven't found them to be a problem at all after starting the game from the beginning.
So overall it really met my expectations afteral. However, what really puts this game as a 5 star for me is the 2P offline mode.
I do enjoy playing games online sometimes, but i'm not exactly an avid gamer. Just like to play when i have a little spare time.
And my girlfriend doesn't play games (except Resident Evil franchise). So we have found the 2player co-op mode to be extremely fun.
The split screen takes a little getting used to at first but 15minutes in and i was used to it.
The levels are well designed so that you and your partner can cover each other, explore different areas etc. The enemies often require good teamwork to defeat. Exchanging ammo, health and weapons depending on who needs what and who is covering who just adds so much to the game for me.
We are set out so i have a Shotgun, Large capicity Pistol and Rifle and she is using a longer scoped Rifle, powerful pistol and machine gun. She picks them off as i get up close...and it's great when i get grabbed by an enemy and she fires a rifle bullet into it's head to save me.
If you have a headset and have friends online then it would be just as fun, i haven't tried it as my headset is broken...but either way the 2P mode takes it from 4 star to 5 star for me.
Overall it's just everything RE4 was, but better and with added features.
Do not go off the Demo though, at least Rent it before you buy and try the full game.
Before the demo i thought it'd be game of the year.
After the demo i thought an average game i'd play once and sell
After the final version - my game of the year again!!!
it really is so much better!!
You are Chris Redfield a BSAA (an organisation that was set up to counter Bio-Organic Weapons Threats) operative sent to a part of African to intercept a BOW arms deal taking place.
Of course the mission doesn't go according to plan as the local inhabitants are all infected with a type of BOW, a virus that turns them all into super strong blood thirsty maniacs. To help you in your mission you have a partner named Shiva and together you must hunt down the arms dealer named Irving. Of course Irving is just the tip of the iceberg and as you progress further into the adventure you will meet familiar faces and enemies (for those of you that have played previous RE games). RE5 does tie up all the loose ends and bring to a conclusion all that's taken place in the previous games, however you do not need to have played previous games to enjoy and understand this latest adventure it's just that its quite satisfying for old fans of the game to have these loose ends tied up.
For those that have played RE4, RE5 plays almost exactly the same, the main difference being you have a partner (Sheva) who accompanies you on screen. You do not control her directly but can command her to be more defensive or offensive minded as you see fit. You can also decide what equipment she carries and she will take out enemies and even come to your aid if you are dying or in a struggle with the enemy. However be warned you must also come to her aid for if she dies it is game over, you may see this as an inconvenience but Shiva comes in very handy and for the most part looks after herself.
For those new to the series you control your character from a 3rd person view, and must move around the stages killing enemies and collecting items and weapons along the way. Most of the stages are the typical get from point A to point B however there is variety. One stage requires you to avoid/fight the enemy in order to stay alive long enough for your air support to arrive and bomb a gate for you to escape. Another stage has you on the back of a speeding jeep using the mounted machine gun to shoot at the enemy Mujani on motorbikes and armoured trucks. The game is fun to play and these changes help to freshen up the game play and add variety.
The graphics in RE5 are flawless and are on par with Metal Gear Solid 4. The enemies you face in RE5 are all painstakingly detailed and modelled with even the engorged veins and torn flesh on the infected Mujani being visible close up or through the scope of the sniper rifle. The stages you travel through are also beautifully created and realised, the highlight being when you get to view the entire underground ancient city. As well as being well executed the stages are also varied from hot humid shanty towns baking in the scorching sun, to gloomy, dank swamps and dark, creepy underground caverns.
The CG cut scenes are some of the best looking you will see on the PS3 and are also a pleasure to watch as they are not overly long and quite action packed (2 criticisms that could be levelled at the MGS4 cut scenes).
RE5 is one of the best games you can play on the PS3 and is as good as RE4, however whereas RE4 was quite groundbreaking RE5 does retread old ground, but as the saying goes "if it isn't broken...." RE5 is a huge game with 6 chapters each comprising of around 3 levels, each level can take you between 30 to 45 minutes complete not including having to restart if you die, and you will die! Combined with the mercenaries sub game and the option to retry a level in order to get a better score or find items you may have missed the first time RE5 is value for money.
Game Play: 9/10
Game Life: 9/10
Recipient of just about every game of the year award going in 2005, Resident 4 wasnÆt just one of the best games of the last generation it was also one of the boldest reinventions of a well established franchise ever seen. The only problem was how Capcom were ever going to top it and since almost nothing has been revealed about the game so far thatÆs still a difficult question to answer. Some facts are known about the game though, in that it uses the same basic gameplay and controls as Resident Evil 4, as well as some other elements from the very first Resident Evil. The latter isnÆt surprising as a different team are working on this new game, many of whom worked on the very first game from back on the PSone. The trailer shows a desert, possibly Middle Eastern, setting with what appears to be fast moving zombies in pursuit of what may, or may not, be Chris Redfield. What is known is that temperature will play an important role in the game, with characters having to cool down if they get too sweaty û even getting heatstroke or passing out from overheating. The game will also feature online elements for the first time in a core Resident Evil game, although again their exact nature remains a mystery. In fact the only thing thatÆs known for certain about the game is that with a track record this good itÆs almost certainly going to be worth the wait finding out about.