* Prices may differ from that shown
The Sims master suite stuff was the 5th stuff pack released for the Sims 3 and was released in late 2011 so was around 2 and a half years old at the time of writing, and in my opinion is one of the best ones.
The theme of the pack is pure luxury and in concentrates mainly on the bedroom and the bathroom, including indulgent nightwear for your Sims to wear to seduce in the bedroom (not that there clothing effects their interactions at all, but you know they look good).
All in all the pack comes with:
• 10 New Hairstyles (8 female and 2 male)
• 4 Eye Masks (All female)
• 47 Items of clothing (37 female and 10 male)
• 31 Objects
Overall this is another stuff pack that has concentrated heavily on the create a sim with loads of clothes and hairstyles as apposed to build/buy objects, which I guess is the way they have decided to go with this series, and you do get loads of outfits (all nightwear and underwear). It comes with lovely lacy nighties, frilly underwear, funky PJ bottoms, robes and boxers for men, and my personal fave the boyfriend style shirt and panties combo for woman. The problem with the pack is that you don't really get to see much of the content as your Sims don't tend to walk around in their nightwear or underwear all day so it gets a bit lost, also each sim only has one night time outfit and one underwear outfit unless you go to the effort of changing them or buying more outfits, so you don't get to utilize whats on offer in one household and it will take a long while to get any play out of all of it.
What this pack does do well is give you the high tech snazzy looking bathroom set that should have been part of high tech stuff (the first stuff pack released, see my previous reviews), and comes with some gorgeous romantic looking bedroom furniture, including accessories like candles and vases of roses and pretty artwork so you can complete the look. This completeness is something that is missing from a lot of the other stuff pack and is what makes this one better.
So in summary 92 items s an improvement on many of the packs available, what is included is well designed, even if the outfits will take a long time to get any use out of, there should be more objects in the pack and it would have been nice to have items for other rooms of the house, but this is definitely one of the better packs available and one that I enjoyed playing, so I give it a healthy 4*
It has held it's value well and can be picked up from £11-£20 on eBay, £20 being the original RRP so a bit steep for 2+ year old game but anywhere around the £10-£12 mark I think is reasonable.
The most hyped game of 2013? The most anticipated since it was leaked undercover in 2011 and via mainstream in 2012? The swansong for the PlayStation 3 and of that generation (before the PlayStation 4 came)?
In my eyes; yes to all of the above. Whilst some raved and waited for a long time for Grand Theft Auto V, the breakthrough in games for me was this game by a long way. Yes, GTAV was very good and did go very in-depth into how to develop a game...but the story was nothing new (sorry, but it didn't break boundaries, regardless of how good it is). This, however, defined post-apocalyptic survival horror whilst pushing the boundaries of story telling in the genre.
Short synopsis of the game
The Last of Us takes place in the United States, twenty years after a fungal spore-based infection rapidly spread across the globe, wiping out a vast majority of the population by warping its hosts. The remnants of the world's population has been reduced to either struggling survivors or ravenous infected mutants.
The fungal infection that the game works around is based off of a real fungus called Ophiocordyceps Unilateralis. In real life, the fungus infects small insects, such as ants, and it feeds off of the tissue of the insect until the insect is ready to die. It then tells the insect's brain to go to a comfortable spot, die, and then the fungus sprouts out of the carcass of the insect and releases its spores into the air. The game loosely works on this concept...I don't think there would be much enjoyment of trying to avoid dead bodies which don't move or do nothing...so they have it so that the fungus works on the brain so that it can spread itself whilst it still has control of the host via biting! I like a bit of thought behind the process rather than the stereotypical "super virus turns us into zombies".
Within the review, I do not want to go into the story too much, how to play, what to do, who is who (apart from the main 2 characters) or anything specific to playing. Why? Because, if you haven't played the game, you will regret it. I managed to avoid nearly everything about this game for about 2 months (due to a backlog of games) and found the sensation of playing much more immersive.
You take control of Joel, a mid-40's ruthless survivor who has had a troubled life. You are tasked to do one thing and to complete one ultimate task within the game. That task you will find out for yourself. One thing you are through is skilled. You have been fighting the infected and those who want to do you harm for 20 years...and you have to put all of your skills to the test throughout your journey.
Ellie is second main character within the game. Their paths cross early on and the intertwined journey for the two main characters in the game gets more complex and emotional as your progress!
Your infected enemies
I'll cover this area as you will see the levels of enemy you will see...without giving too much away.
The infection within the game has certain 'severities' on the host based on how long they have been infected.
- Runners are your new infected. You'll encounter many of these, usually in packs. They will run at you, arms flailing and teeth gnashing. Their attacks are wild and aim to cause as much destruction as possible; a sign that their brain is still trying to stay as human as possible and fight the infection.
- Stalkers are the next level up; those who have been infected for longer and have clear growths on their head. They are quicker than runners and have been infected long enough to know their abilities and environment; making them a much more deadly foe. They will flank their prey and alert others to your presence. You don't see many of these so the theory is that the infection progression from Runner to the level after Stalker is a relatively short one as you will next become...
- ... a Clicker. In my opinion, the scariest enemy you come across not just in this game...but in quite a few. The infection has taken such a hold that the fungal growths now have taken over their head. I'm stopping here because you will find out about how to deal with these guys yourself...and that is part of the fun!
- A Bloater is the last level of infection. Again, limited information but they are big and strong! You only encounter 7 within the game...but those are the toughest battles, especially on the harder difficulties as you do not have much ammo.
You do encounter other enemies within the game, such as those also fighting to survive, but the above are those who you could turn into if you get infected!
As I've said, I really don't want to give too much away. But everything within this game is extremely well thought out. You crouch near a wall, Ellie huddles in near you under your arm. You want to listen near a corner; you pad your arms towards the edge and listen...no poking out; you keep yourself concealed. You shoot an enemy, the react to where you shot them. The developers (Naughty Dog) have produced excellent games before and their abilities to progress on this (more exemplary in the Uncharted series) is evident here. Reactions to everything (weather, enemies, friends, the environment) make you feel more immersed. The fighting, killing and deaths are very brutal though so not for the squeamish.
Why it has taken a developer for a game on the PlayStation 3 to produce on of the most beautiful games just 7 months the next generation is released baffles me. In more than one sense too. Firstly, for the obvious one; why create something this good this late in the generations life cycle? To keep sales high or because you want to spend as much time as possible getting it this good? Secondly, it shows there is still a huge amount of life left in the PlayStation 3. It shows developers that there is still a lot of scope for you to push the machine as far as possible
I've played this game on 2 televisions; the first a 6 year old 37" LCD Toshiba TV with a 100hz output and It looked great on this. The second was a brand new (5 months since manufacture) 40" LED Samsung with 200hz output. The quality seemed to improve dramatically; blacks were blacker, depths of shade were deeper, lighting effects looked more realistic, depth pitch was more realistic...it amazed me the difference this made. Whilst I won't say "go out and buy a new TV now", the difference I noticed was significant. Testament to the games developers (as I could appreciate their efforts more) and the progression in television technology!
More key in this game than most for various reasons. There is a lack of music (intended in development) as it adds to the tension. This leaves a lot of audio space to fill...but it is easily by the environment.
As you sit there now, what can you hear? The plane in the sky? The heating warming your house? The dog sat in the corner dreaming? All of that is gone and is replaced with an atmosphere of extreme tension...the screams of those tortured by infection, the flitter of birds trapped in the next room, the sound of the branches you are standing on, the sound of a bat hitting someone around the head...you get the picture!
Each playthrough can last between 14 and 20 hours depending on how much you want to look at everything. It's a fairly good length for a single player campaign and the difficulty settings are very accurate. For any gamer who has played a 3rd person game person, do not choose easy! Normal is a great experience to start with. However, I don't think you'll play this just the once after your first go! I've started my second go-through on the second hardest difficulty and the challenge it possesses makes the want and need to survive more more of a feat! When you complete the game, you get a '+' mode which allows you to work at the same difficulty but with a few tweaks; less ammo, less equipment, slightly tougher enemies. This is good is you don't want to commit to the next level.
Then there is the multiplayer. I've played a couple of hours of this...but it adds to the game immensely. You put your wits against another 'Faction' to try and defeat them, take their supplies and grow your group.
I'll apologise now if it not the review you want. I could tell you everything about the game from who is who, who dies when, how someone does something, etc, etc. But it would spoil it immensely. To know this is Game of the Year with many gaming websites is a good started. To know it is mooted as the game of the generation should tell you that you should have no doubts about playing this. The game has held a very good value; retailing for around £30 to £35 upon release and still holding around £20 about 8 months later. This shows the competence it still has to hold a place in the market.
Metacritic (a reputable site which is deemed one of the better review sites) gives the game 95/100. It does gives GTA5 97/100. Those two points are significant when it comes to saying 'is this the best game ever'. IGN (based on editors and user reviews) gives them 9.8 and 9.75 respectively...it does show how close the contest is!
I personally think Metacritic do get things wrong once every now and again...
This game is brought to you from the makers of Uncharted- Naughty dog. Honestly I thought when I buy this game Naughty dog wouldn't have created an amazing game as I thought the combat between uncharted and the Last of Us would be too similar and therefore outdated...but no. The epic story of Joel and Ellie's adventure across the zombie populated land is not only captivating, but simply the best game I have ever played!
If you are a gamer. Buy it. But let me tell you why first. The story is strong. The ending is thought-provoking. And the gameplay is non-linear and exciting. In this game, you can stealth it, using distractions,bow and strangling. Or you can go all out war, using your collected weapons to shoot the bajeebees out of people!
In the actual game you have zombies as well as people which varies your gameplay and keeps it fresh as some types of zombies can't see, but hear and some are much bigger and stronger... and scarier. Also it isn't a game you can simply breeze through as the gameplay can be challenging and puzzling, with harder difficulty levels for those veteran gamers out there. Also you can get parts to upgrade weapons and to upgrade you and there are many collectibles throughout the game meaning in every level you don't just breeze through it, you have to search and look. But if you just got a cool upgrade and then finished the game, fear not! You can replay the game with all of your weapons and upgrades. It's a very re-playable game, especially as the second time you can do different ways of completing each level. I went through it 3 times!
Stealth gameplay: Now if you want to stealth through, you are in for a very fun ride! Basically you crouch and can hide behind big objects and walls, etc. Incorporated within it is objects like bricks you can pick up and throw to attract enemies. Also you can use the bow, to kill enemies from afar. But ammo throughout the game is very limited, and sometimes I found myself running around with no ammo, just stealthing and strangling(or using a shiv, a small dagger which stealth kills faster) to get around and find some more, which gives you something else to think about, and stops you from shooting everyone with a bow- that would be too easy! This is a great addition and throughout the game generally there was a perfect amount of ammo to pick up. Not too much, not too less. So overall the stealth is thrilling and hard, but it makes you feel like a bad*** after you have stealthily killed everybody!
Shooting gameplay: With molotovs, snipers, shotguns, pistols and others, it varies the fighting playstyle and is like most shooting games, it's very fun! You can shoot from afar or just rush around killing everybody with a shotgun quickly. It's up to you. Also with the shooting in such a good apocalyptic scenery adds even more to the feel of the gameplay.
So overall: The game might not be unique within having shooting, but the stealth, the strong, captivating story (which I don't want to spoil by telling you anything about it) and the epic adventure and weapons honestly make it the best game I have ever played. If I could give it 6 out of 5 stars, I would.
From the critically acclaimed game developers of the worldwide popular 'Uncharted' series, Naughty Dog once again hit it right out of the ballpark with the most highly anticipated game of 2013. The Last of Us is an action-adventure, survival horror like we have never seen before, defining the genre with a blend of both elements whilst telling an intense, character-driven story that will leave you breathless at every turn.
The Last of Us is set in a post-apocalyptic America where civilisation has been wiped out by a modern plague known as the Cordyceps virus - a spore-based infection rapidly spreading all over the globe. In an almost zombie-like fashion, it takes control of the brain, turning humans into deadly predators that can kill with a single bite. The survivors and the infected divide whatever is left of humankind.
The story itself takes place over the span of a year, taking us through the annual seasons - Summer, Fall, Winter, and Spring - as we delve into a world so dangerous and unpredictable that we never see what's coming next. Naughty Dog successfully executes this theme in exactly that way.
You are Joel, a man whose introduction in-game will leave you shocked even if you predicted what happens before the opening credits. Skip ahead 20 years when nature and mutants known as 'Clickers' have reclaimed the earth, and you are thrown into a civilisation that is both controlled and completely unstable all at once. You are teamed with a variety of characters throughout the story, all controlled by AI, but, as you may have guessed from the cover and the trailers, you are always accompanied by head-strong, 14 year old, Ellie. While she is controlled by the AI for the majority of the game, there is an integral section where you, as the player, can take control of the character, too.
Due to the genre and the themes within The Last of Us, the game mechanics and battle system all inherit these traits for a much more realistic feeling of survival. Fighting off the infected, and even other human survivors, can become increasingly intense during certain sections of the game, and it really does give your emotions a run for their money. During my playthrough, I, myself, went through an array of frustration and calm, heartbreak and clarity - it truly is an emotionally-invoking story that I have never experienced before.
Characters: Every character has been perfectly crafted by the developers; they all have strengths and weaknesses, and although some of them have an unclear back-story, they still feel incredibly real. The voice acting is some of the best I have ever encountered, and the motion-capture brings them to life and completely adds to the realism. One of the most impressive details, graphically, is the textures of the hair, skin, and clothing, as well as the astounding facial expressions, which completely fleshed out the characters to an extent where I was seeing the tiniest details that I had never seen before in any other game. Two outstanding actors, Troy Baker and Ashley Johnson, ultimately portrayed Joel and Ellie, and considering this is Ashley Johnson's (who you may recognise from the small part she played as the waitress in 2012's The Avengers) first ever video game, I think it's safe to say that she was perfect for the role. The chemistry between all of the actors is unbelievable and it really paid tribute to the story that Naughty Dog wanted to tell.
Gameplay: Fighting your way through the game comes in three options - melee, weapons, or running away (the latter being extremely useful when you start running out of ammo, which happens often if you're not paying attention). One of the most useful and integral tips that I can give you is that, when given every opportunity to do so, you should thoroughly search every area for items and ammunition. Each component given to you is extremely useful and key to survival. The weapons that you can equip along the way are a variety of long guns, pistols, ranged weapons such as a bow, explosives, throwable objects such as bricks and bottles, and melee weapons that come in an assortment of knives and pipes.
The game offers a crafting system in which you can use recipes to forge health kits, shivs, and explosive devices, which forces you to make tough decisions during every new situation and encounter against enemies. However, you have to time your crafting abilities accordingly because the game does not pause - an aspect that makes crafting occur in real-time. You are also able to upgrade your weapons by collecting spare parts and toolboxes - there are very few workbenches throughout the game in which you can do this. You can also upgrade physical abilities such as health and crafting speed. The main thing that I liked about all of this was that, despite how intense each situation could potentially become, it still gave you plenty of room to work out your own strategy and fine-tune it to your playing ability. All of the options are there, you just have to choose wisely. Another neat trick during combat is the stealth ability - whilst in hiding you can control Joel's hearing distance by tapping the accommodated button so that you can decide how and where to navigate around hostile survivors and the infected. There are plenty of other physical tactics such as brawling and sneaking up behind enemies to choke them, rather than fighting them head-on (this does not work for Clickers).
The controls are very smooth and easy to remember and follow, which put me at ease during my playthrough. There is always that fleeting moment of hesitation at the start of a game where you wonder how difficult it's going to be to control the characters during enemy encounters and switching between weapons. However, I found that The Last of Us created a system that enabled me to get comfortable with every interaction and circumstance very quickly and easily. Each tutorial that you are shown throughout the game remains with you from start to finish, too, so you always have the option to re-read anything that you are unsure of.
Graphics: I fell in love with the graphics in The Last of Us, simply because of the attention to detail. One of the things that I think Naughty Dog paid high attention to was the rendering of each cutscene and the portrayal of every environment. There are some moments, in particular, where you can compare the cutscenes to that of Uncharted (especially the third instalment) and know that you are playing a Naughty Dog game, but at the same time, you can see that the graphics have evolved since then. The environments are beautiful, and the detail in each of them is flawless, and it all comes down to the simple things, such as graffiti on the walls, and the way that the buildings have caved in from the fact that nature has reclaimed the earth. The developers really took the time to research what would happen to a post-apocalyptic world where humans no longer existed, and how plants and trees would destroy the foundations of a building by simply continuing to grow. You get to experience large cities and mountain ranges during all the seasons of the year, and how living in a world like this takes its toll on civilisation. The colours throughout the game remain neutral with alot of earth tones, but the vibrancy and the attention to detail make every section of the game realistic.
Soundtrack: There are very few games that have a soundtrack on par with that of a blockbuster movie, and what I love about this soundtrack is that it sounds professional and epic, and it stays with you long after the credits have rolled. Every track is a variation of the one before and the one after, creating a conglomeration of music suited to every section and every location within the game. Every emotion that the story portrays and makes you feel is also burned into the music, creating an impact on the story and the characters, and ultimately on the player. Every note, every rise and fall in volume, packs a punch that engrosses you in the game. You feel what the characters feel, you feel the hard-hitting reality of survival, sadness, and desperation, and even hope, in a way that makes everything about this soundtrack hauntingly beautiful.
Overall, The Last of Us is one of the best games out there today, and certainly one that you should not miss. It has high ratings all over the board and serves to be an experience like no other. I haven't played any other game like this, no matter how many similarities some fans could point out between this and previous survival horror games, I guarantee you have not played a survival horror like this. The Last of Us, although set in a post-apocalyptic world of survivors versus a pandemic disease, does not focus on that alone. The story is structured around two unlikely partners, Joel and Ellie, who must learn to overcome their past and accept who they are now. Ultimately, the story is pivoted on the survival of one man's humanity rather than his life.
Everything about this story is intense, unpredictable, and utterly heartbreaking - if you know nothing about this game, don't pretend that you have it all figured out. At every turn, you'll never see it coming. I would recommend this game to anyone.
Wow what an experience, in the 12-15 hours of playing this game (depending on how thorough you are) , you wont so much play this game but live it. I have to say that in my 20 years since playing video games from the lofty days of my Sinclair Spectrum and Nintendo entertainment system, this ranks in my top 5 games ever.
The reception -
I think that amongst gamers it is commen knowledge that The last ogf us was one of the most anticipated games of 2013 and it lived up to its hype for once. Most gaming reviewers gave it a solid 10/10, a massive rarety these days and certainly something that happens across the board often...the last game that I saw got this level of praise was Final Fanatsy 7 or the original Metal Gear Solid, and they ddnt have the sort of competition you get these days.
The last of us is a linear, story driven, third person action / adventure game, its not open world, you will be directed to complete certain task along the storyline which is essentially in the post-apocolyptic survivalist horror genre - think the walking dead and your close to it. The characters move well, the aiming mechanism for firearms is alittle clumsy, but not too bad. Forget using the bow and arrow though, its too slow and too inaccurate and does little damage. Movement such as interacting with other characters, jumping, squating and running are smooth but the camera angles can be alittle restrictive for example you cant look behind you when running forward but this again is generally not a problem because you can hear enemies behind you. You et to use all sorts of medipaks - but you have some more of items then others, so you have pain killers, but no rags to stop bleeding, very realistic and you get to use lots of different weapons, baseball bats, pipes with scissors on the end, handguns, bow and arrow, hunting rifles and shotguns etc...things you would expect a civilian in the US at least, to be able to get their hands on....not a full gatling gun with 1000 rounds of amunition like in some games.
The plot -
You play Joel an American everyman who once 'the infection' hits, tries to flee with his daughter - the opening sequence is amazingly tense, if you have since 2004`s dawn of the dead, its very similar, small town suburb, cars flying into walls, people attacked randomly by the infected. The story skips 20 years ahead and the world has learnt to survive with the infected by having the usual Government run oasis cities, but there are smugglers for those things you cant get unless you go outside, like weapons and luxery goods, and also a para-military freedom group called 'The Fireflys', basically everyone is trying to survive and make a go of it. After Joel and his partner get involved in a gun running deal gone wrong they are lumbered with a girl, Ellie, biten 3 weeks ago she shows no signs of infection and it is your job to smuggle her out of the city and to the hands of the rebels who can start looking for a cure. On the way you have to avoid the infected, the police and soldiers who are actaully the more common and more deadlier of the enemies as thier AI means they are more likely to spot you and there is no instant solution to killing them. You also have to survive other rogue smugglers- see E3`s impressive trailer where a rogue smugller fakes being ill in order to ambush our two hero`s - its very much like 'The book of Eli' and humanity has basically gone to poo.
The Graphics -
Basically this game is rendered perfectly, it looks alittle cartoonish and unreal but generally the vehicles, items, peoples houses and the wider city and landscape environments look lovely. You get to play through all kinds of terrain, urban, hilly etc and all kinds of climates. There is basically nothing wrong here at all - the majority of time has been spent getting this right.
Voice Acting and soundtrack -
Is brilliant, the actors are farily well known amongst movie buffs, not so with people that dont watch allot of TV and film, but they play the chararcters brilliantly, there is a sense of every emotion in their voices and this only serves to heighten your emotions playing it and so the experience. Ashley Johnson and Troy Baker do particularly good jobs as the main characters Ellie and Joel. The soundtrack is likewise appropriatly scary and moody in parts and has not been over or underdone in many parts, like you get with other games, sometimes in Heavy Rain, the character would be making a cup of coffee but the soundtrack reacted like they had just found a dead body. Gun shots and items moving sound perfectly clear, if you let a gunshot off the infected will her you, if you try to sneak and knock over a can of drink or a bottle, you hear it and so do the infected.
Only two small things. 1) The aiming mechanism for this game is difficult to master, but I like the inclusion of a slow and clunky reloading mechanism, most games that use guns make the character reload in 2 secs tops, unless your in the special forces there is no way you can do this, so I liked that. 2) There are some infected characters that are very reminiscent of those seen in Dead Island - such as Bloaters, they are even called the same things, plus the weapon upgrade work bench must have been stolen from that same game- its just to similar an idea.
Overall this game has set a new level of 'DAMNNN' - its that good. I love the realism, the weapons are realistic for the US, the medipaks require skills to acquire all the necessary items, you cant just run in and batter the infected , you have to sneak around them, you cannot just run from them, they will catch you...its all here. This game is now around £20 second hand to buy, well worth it
Game: Third-person action/adventure/stealth/cover-based shooter game set in a post-apocalyptic world infested with "zombies".
Pros: Great visual presentation and level designs, stable combination of gameplay features which can seamlessly transition from one to the other. (e.g. going from stealth game play to cover-based shooter), well-structured story line, has a fitting musical score, and moderate learning curve suitable for player new to the genre.
Cons: Lack of enemy archetype, weak puzzle problems, and players will encounter at least one bug or glitch throughout the game.
Story - 4.5/5
In the year 2013, a strain of deadly fungus/virus had begun affecting humans, turning them into flesh eating zombies which effectively decimate more than half of the world's population. The US government took action by declaring martial law and setting up multiple quarantine zones all over the country. The government shows no mercy and begins executing citizens who are infected or against them. This prompts to the rise of a rebel organization named The Fireflies, whose goal is to create a cure for the virus.
The player take control over Joel as he tries to escort Ellie (the last hope of humanity) across the country and deliver her to The Fireflies, going through hordes of zombies and bandits along the way. In addition, the ending forces the player to put themselves in the shoes of the characters to truly savour it.
Gameplay - 4.8/5
The game was developed by Naughty Dog, the makers of the Uncharted series. For this reason, some players may try to find similarities between the two games, and they will, but The Last of Us is far from a copy of the Uncharted games. The game helps the player learn the basics of the game step by step. It has a good mix of stealth, action, cover-based shooter, and survival throughout the whole gameplay. Violence is prevalent in the game, as it deals with zombies, the human psyche and emotion, and a pretty violent protagonist in Joel.
Players can upgrade weapon and skill, but will have to find components for it. This forces players to think of what to do or conserve in order to survive. This fits perfectly since the player can now choose to be either stealthy in order to conserve resources or go in guns blazing to acquire more.
The game suffers from a lack of enemy archetypes, which for the most part only increases in number to add difficulty. There is no typical boss fight in the game, which might upset some players. Having said that, the game has still a lot of action to offer. The puzzles in the game are quite weak, it will not particularly challenge experienced gamers but will most likely be enough for casual gamers.
Music/Audio - 4.5/5
The music is sensational. It was very fitting to the tone of the game. The acoustic score when the game title was shown speaks volume about the game. It was elegant yet sad at the same time. The voice acting was very nicely done as well, there were very minimal lip-synching issues and the emotional portrayal of the voices were spot on.
Presentation - 5/5
This game is one of the most visually satisfying games that have ever existed. It was very fresh and breath- taking at times. It pushed PS3 to its maximum potential with very great results. The level design was very realistic and for the most part, accurate. Naughty Dog did a good job in addressing every little graphical detail in the game.
The game delivers from all the hype that surrounded it pre-release. It was without a doubt a masterpiece from Naughty Dog and could possibly be the best game in this generation of consoles. The seamless combination of multiple genres, great gameplay, inspiring music and voice acting, and breath taking visual presentation make this game a MUST BUY!
FINAL SCORE - 4.7/5
It took me around two weeks (30 hours of gameplay) to finish this game. On completion, I rushed downstairs to speak to my fiance about the ending as he had completed it a few days before and I was dying to know what he thought. Unfortunately he had a friend visiting who was only about halfway through and didn't want any spoilers.
The frustration caused by not being able to immediately discuss this game demonstrates just how involving and moving this game is. I would easily categorise this game against other classics which stayed with me - Ico, Heavy Rain and Mass Effect. This is mostly due to how emotionally involving I found this game and it's characters.
The Last of Us is set post-zombie apocalypse. In fact so 'post' it's actually 20 years after the event - something I wasn't expecting. (Trivia - the word 'zombie' is never used, throughout they are referred to as 'the infected'.) The narrative follows the main characters Joel and Ellie, as they seek to find a group of outlaws called the Fireflys. At the risk of spoilers, I'll leave the plot at that!
The gameplay is stunning. The graphics, background and character movements are incredible. For those who have played the Uncharted series, the movements and gameplay will feel very familiar. However, the thing that set this game apart for me was how realistic it was. Supplies such as blades, ammo and rags are few and far between. You have to make every shot count. Gathering materials allows you to create shivs, medical kits and so on, but again you're always too low on the items you need, meaning cautious, careful gameplay is required. This helps set the scene of a zombie apocalypse, where the different infected, such as clickers and hunters, lurk behind corners, waiting to hear the footsteps of those who are still human. Joel is no superhero - he's a regular guy. He can jump regular heights and distances - unlike the usual game characters such as Nathan Drake and Lara Croft and their ability to jump twice their height, lift three times their body weight and scale the biggest mountains without the appropriate safety gear.
The way the game feels so realistic causes frustration and fear. During the course of this game I geuninely laughed, cried and jumped out of my skin! The characters, plot and environment feel realistic. Personally, I found the way that other human survivors (eg non-infected) were as dangerous as the infected to be chilling and thought-provoking. It would have been easy to just have the infected as the threat, but the non-infected having cliques and being brutal towards each other feels likely given the scary and uncertain world they're living in, and the baseline of human nature if the rest of society is stripped away.
The only downside to this game for me is that I felt the violence was a bit too much in some circumstances. I'm not generally bothered about videogame violence, but the use of knives and the brutal death scenes made me feel uncomfortable on occasions. I also found the ending to be a bit anticlimactic, but again don't want to post any spoilers!
Overall, a fantastic game which is pushing the boundaries. Naughty Dog did a fantastic job with the Uncharted trilogy, and this game shows that they can extend their genius to other genres, characters and settings. Not that I'd say no to another game with Drake though!
The last of us is the best game i have played in my gaming history. It has an extremely gripping storyline from the beginning to the end. The characters are very immersive due to the fact that they are very well voiced and have a very likeable personality.
The game is about Joel and Ellie who have to travel across America in post apocalyptic America due to the fact that the most part of the country has been infected by a cordyceps like disease.
The game is very well done as it is very immersive and very interesting, it is a very original idea which makes it new and very interesting.
The story was interesting all the way through. The graphics on this game are some of the top of the range graphics which are out there.
All in all The Last Of Us is a very good title and is well worth the money.
I just got this game a couple days ahead of release and all I can say to everyone who owns a PS3: Go out and get this game! It certainly wont disappoint, this game has all the key elements required to be one of the most outstanding games of all time.
Before I get into the details of the game itself, I have to say this is exactly the quality of game you would expect to come from the Naughty Dog studio, creators of another massive PlayStation exclusive The "Uncharted" series.
The game is set in a post apocalyptic world where there is a spin on the usual zombies you would find in such a game where they are being named the infected, they are humans which have been infected by a virus causing them to lose their minds and from what I have encountered in the game so far there are 2 main types: Runners; which are still human like in appearance and still have high mobility hence the name "runners", the runners are fast moving infected and still have their sight so they aren't always the easiest to avoid. The 2nd type of infected is the Clickers, no prizes for guessing why they are called this? Yes they make a clicking noise which can be very creepy when you are in such a setting. Trying to avoid these infected are different from the Runners as they are blind and can only use their hearing to track you down, this in theory sounds like it is easy therefore to just sneak past unnoticed but I can assure you that's not the case most of the time. Other than the infected the other main antagonists in the game are as always people; this can be either bad people out for themselves or worse the well prepared military forces.
Now we have heard about the antagonists what about the Protagonists: The main character is Joel a middle aged man who needs to help Ellie the 2nd main character in the game a 14 year old girl. The relationship of the two characters throughout the game is as big a part of the game, as the gameplay is and shows what great depth this game truly has. I wont reveal anything further about them so you can enjoy the story as it unravels as you play the game.
The final piece to this majestic game is the gameplay itself, you must survive the environment which includes the infected and the military forces, by scavenging parts and other items that can be used to craft things like medical kits and various weapons such as shivs to help you better deal with your enemies. The game requires in the main a stealth approach as if you get surrounded by the infected am afraid you will get overwhelmed and you will die. You must sneak past clickers by sneaking while crouched to make less noise. And avoid the runners line of sight as well as being quiet, another option is to use objects you find as move around the levels such as empty bottles or bricks to distract enemies and steer them away from your location. The combat in the game is made up of stealth kills if you can sneak up behind an enemy and then strangle them to take them out without being noticed, you can only do this with runners and humans as the clickers can only be taken out this way using a shiv. If stealth fails you can then try and melee or shoot your way past enemies but against the infected in particular this can be extremely difficult.
This doesn't begin to sum up how brilliant this game truly is so please go and check it out for yourself, I promise you wont be disappointed. This game has to get a 9.5/10 from me.