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In order to compete with WWE's wrestling games TNA made this game TNA Impact. TNA Impact comes with a good roster of superstars from the company with all of them being up date. Some of the graphics in the game are very good with wrestlers like Kurt Angle, Samoa Joe and Jeff Jarret looking perfect with their graphics.
The gam was not a hit though because of the animation and game play in the game. It is a slow game to play and to grapple in the game is very difficult to. It takes ages in the game to grapple with your opponent in the game and you need to hold on to your opponent in the game for a while before you can perform a move in the game.
This made me not play the game much because it was hard just to perform basic wrestling moves on my opponent. The match types in the game are alright with matches such as tag team put in the game. Sound in the game is good with wrestlers having their current music put in the game.
Not a big wrestling fan but I do play some games at times. This has to be the baddest one so far I have played on the PS3. There was hardly anything good about the game expect the graphics.
To sum it up because of the loading speed and the terrible gameplay its one not worth buying at all better of renting it!
Total Non-stop Action is all be it a very poor TV series but when I saw the game so cheap I decided to pick it up as I am a big fan of the smack down VS raw series of games.
First putting in the game I realised that it took a lengthy installation process but this is done to reduce in-game loading time, however when I made a new character for the story loading the character took 10 minutes (and this has to be done every time you load the story) then it took another 5 to load were I was in the story and then it took another 5 minutes or so before I was in my first match. And it takes around 30 minutes to load an online match if you can find one.
But when you do get into a match you will find that you tend to end up pulling of the same 4 grapples over and over. Also the game, even when on pro is very easy.
I was ready to throw it out when I had some friends round and when you do the game really does become a lot of fun. If you often play games with friends get TNA if you don't have friends stick with WWE.
Searching through the shops of London, namely GAME, HMV etc.. I was looking in all honesty to find another game rather than TNA Impact. I was not looking for the newest Smackdown Vs RAW game as I have grown bored with this franchise. It has turned into nothing but a gimmick. I was searching for Fire Pro Wrestling Returns. However, on my travels I gave up and settled for TNA Impact - the videogame.
I am an avid TNA fan but found myself a year behind on the programme. Perfect... where I was at with my recordings was around the time the game had been released so it felt completely new, even if I purchased it second hand (Re-Play) for £12.
I looked forward so much to the game when I got home but I had to wait anxiously as the game loaded up and installed itself. I havent played the game fully because in all honesty I got bored with it pretty quickly.
Dont get me wrong... the graphics and handling of the wrestlers is great but what lets it down is the AI and the story mode. For the story mode you cannot be a TNA wrestler, but instead a create a wrestler. This was disappointing. You are only given a few TNA stars to begin with in exhibition mode and only the smallest amount of movesets that you can use for your create a wrestler. This makes every match completely competitive. The response from other wrestlers regarding the damage inflicted during a match is poor. I pummelled one opponent with top rope moves and finishers but could only get the two count. they do just a few moves to me and then I was done for the three count.
There are only few submission moves, no title belts even though people are named as champions, barely any moves, and not many match types. That is really dissapointing but on par with other Midway games.
TNA has a lot of potential in its game franchise. I loved the game for the first 10 minutes until it started to get really annoying.
To summarise, this will be a new good franchse and I hope the second one will fix all of the problems but if it is anything like Smackdown games then it wont. The AI has got to get better, more wrestlers need to be involved etc...
One day I hope a mass wrestling game gets released in the shape of WreslteMania 2000 on the N64. That was the pinnacle of all wrestling games. TNA could not compete with that but all could change one day.
TNA TNA TNA!!
Name: TNA Impact!
Released: September 2008, PS3
Developed by: Midway Studios
Average Professional Score: 6 out of 10
RRP: £44.99 - cheapest online store is asda.co.uk at £14.91
You may like TNA Impact! if you liked:
WWE Smackdown vs. Raw 2009 (PS3)
Backyard Wrestling: Don't Try This At Home (PS2)
Wrestling games owe a lot to the early Smackdown series, which sent the genre from fan base only to a worldwide phenomenon. They were creative, innotive, original and highly enjoyable because of their free flowing animation and realistic Gameplay mechanics. With TNA in real life stealing not only WWE's fans but also wrestlers, could it steal the crown of the best wrestling game around?
So unlike the 'random' storylines feature in the Smackdown series, TNA Impact! sports an original concoction of an actual plot. Wrestler, Suicide, is an up and rising star, the world is at his feet and he is destined for a title shot. However members of Flax threaten him to intentionally lose. To their annoyance he doesn't and so they attack Suicide and leave him for dead in Mexico and the world is left wondering where the missing superstar could be.
Picking up in Mexico, the player controls Suicide who is suffering from memory loss and cannot remember his name never mind what had happened, but realises that he is a wrestler. So he enters the local league and fights for a chance to fly to America and fight there. As he progresses he starts to remember things and events and when he is offered a job into the TNA it becomes his personal mission to recover the past and find out who was responsible for his 'accident'.
It's quite respectable for TNA to introduce this brand new original story, one that tries ever so hard to gage interest and conduct emotion as you follow his story to rediscover his identity. It certainly had the potential to be entertaining, but overall it simply falls short by miles. The main problem is that it is extremely predictable all glossed with cheesy shine that pokes fun out of a serious storyline. Surely it's not meant to be funny for all the wrong reasons? Despite having real voices, another problem is that the characters in there just don't seem real and forgetting that it is based on an organisations ruled by caricature, it feels really undeveloped, rushed and undeniably unrealistic.
I was left under whelmed by the dated PS2 look which many critics praised as being 'realistic'. Don't get me wrong they aren't bad, but I had to ask myself what I disliked about them, for they didn't really suffer from rough lines, fuzzy blends and even dismal lighting. The main factor I found pretty much instantly was that all of the wrestlers looked similar with a cartoon - esque feel. Skin texture and added depth were missing giving a lifeless look, one that did an average job, but not a great one. Colour also didn't have much range often only promoting the major primary colours which lacked a variety of shades resulting in an overly generic tinge.
Perhaps the most awful let down in the game is the sluggish, puppet like animation that is sloppy, rigid and without a doubt silly. Obviously the actual wrestling and move execution is perhaps the most vital ingredient in a wrestling game, yet moves often don't connect and the rest of the actual moves that do require a smooth transition and sadly in here they do not. You would expect a high dose of flamboyance and high attention to detail in the opening walkouts, the stadium and surroundings, but yet again an overwhelming sense of jitteriness is apparent with quick openings, jerky cutscenes and dense arenas that obviously try and trick the player into believing that 3D mechanics have been used when its evidently 2D that looks like a sitcom backdrop.
I suppose the excessively dramatic voice acting and the huge attempt to make everyone sound as butch as possible is actually done well to reflect the actual atmosphere from the television airings. It is humorous though and not in a good way as it just undermines the storyline and adds to the long list of the annoying bullet points that just keeps on coming and coming. To be fair as previously mentioned, all of the wrestlers managed to record their own voices for the game to give it an edge of authenticity and it does help promote the games license. You cannot miss the exceedingly egotistical drone that comes out of Kurt Angle's mouth and the all of the rest talk as if you'd expect to be covered in saliva afterwards. A lack of in match commentary is also ridiculous as it takes away some of the ambience that TNA is visibly looking for here.
TNA Impact! does feature actual wrestlers from the show, 25 in fact with many at first locked so as to persuade you to fight your way through the story mode to unlock them. Whilst I thought this was a little low, 25 really isn't that bad giving many fans the choice to play as differing wrestlers with many different abilities. Kurt Angle, Kevin Nash and Sting all play a role in the story with each bringing something to the table. You cannot actually play as a fabled superstar in the Story mode but instead take a created one you made earlier. Refreshing yes? Well actually no not really as the Create a Wrestler mode is so simple, so lacking in creative options and really quite useless. With so little options to choose from it's fair to say that nearly every players' wrestler will look pretty much the same as another player's wrestler who is playing 2000 miles away, probably just with different clothes on. You will guarantee to have more clothes to choose from in your own wardrobe than you do in here, but at least in TNA Impact! you have the can dream up a whole collection of creative expressions with a whole range of styles of yes . . . you guessed it eyebrows.
A whole host of match options are available which is a relief. Single matches, Tag Teams, Fatal Four Ways all call out on the screen as well as the highly popular Ultimate X match. Wrestlers can leave the ring and interact with the arenas as well with interactive hotspots where the barriers and ringside details can be used to create more havoc. All of these can be played in a disappointing eight venues around the world, which to be honest is ridiculous. Players like to mix things up playing in different arenas and stadiums and the ones available are a lacklustre effort to provide a setting to house the wrestling rather than give the player more choices in the game.
The actual in game controls are simple to use which give the player an easier set to follow to pull of the moves set. What this does is that it stops the player from looking down at the controller trying to remember the combination of buttons to pull off a finisher or high flying attack and instead just focus' on what exactly is happening on the screen to only has to flick a simple finger here or there to pull off a reversal or grapple move. The L1 button is used to strengthen the attacks whilst the core buttons on the controller provide the punch, kick and grapple scenarios. There isn't many options Midway had to decide from so it was inevitable that the Impact! meter is a direct copy of the Smackdown series. Performing moves and grapple attacks build up this meter and when it reaches its peak, a finisher can be executed to deal more damage to the opponent. All of the correct finishers for each of the wrestlers are here which is always a plus, but after a while you cannot help but feel bored of using the same moves over and over again.
When you look into it, there isn't a highly complicated move selection and many of them at first are all locked waiting for the player to play through the Story mode to unleash them. With Smackdown having hundreds and hundreds of moves to use, TNA Impact! has probably at a guess less than 100 and when you take into account that 25 wrestlers all have one finisher and an abundance of signature moves fans will recognise, the numbers simply don't add up meaning that you'll find a lot of the wrestlers performing the same moves. This leads to repetitiveness which in turn leads to boredom.
There are multiplayer options available though which is always a bonus when friends are visiting. It supports up to four players at once meaning that if you are all fans it can provide some decent entertainment. A limited online option though means not many will bother to sit and wait for people to join the one on one matches. It's tedious and suffers from slow upload meaning it's best to stick to the offline alternatives.
A recent poll conducted by a popular wrestling website found that in fact 13% of wrestling fans were women. So I ask where are the women wrestlers? Apart from randomly appearing in the Story Mode, none of the actual 15 rostered stars are playable. You cannot create a woman wrestler either which leads to sexism. This may sound melodramatic but really it means again the player loses out in choices and is forced to play within the boundaries the game sets.
Playstation 3 owners will sadly miss out on downloadable content to their X-Box 360 counterparts with Midway announcing three new wrestler's available to download via the Xbox Live Marketplace. Despite my opinion of the game, many fans here miss out on the opportunities and it's sad really because of the awful Create mode means that they will not be able to create them themselves. It doesn't support trophies either which can only mean that when players get bored there is no ignition to play on.
In February 2009, Midway announced that it was filing for bankruptcy and with the company churning out fodder like this im not surprised. It may contain the actual TNA wrestling superstars and promote the Ultimate X match type extremely popular with the fans, im afraid that's really the only authentic parts that players are going to get. With an awful animation engine, satirical storyline, disgusting Create mode, im afraid it is really hard to sum up the actual good points of the game. The simple control system do it justice in the beginning but the actual lack of moves means boredom will set in surprisingly fast and with little choice and imagination, the game will fare better as a mug mat than anything else. Smackdown may have become lacklustre itself of late, but at least it has the AI to challenge you. You will be enormously let down by this debut offering and when you are waiting the half an hour installation time, the hope that it better be good if it's taking this much time to load clearly is a sign to stay well away.
TNA Impact sees the next generation debut of TNA, the poorer relation in the wrestling world to the enormous World Wrestling Entertainment. Without going into too much detail, TNA is just like WWE except it uses a 6 sided ring and is much more low budget. Some of the current wrestlers there were big stars in the WWE before fall outs and injuries occured. The biggest example of this is probably Olympic Gold medalist and former WWE Champion Kurt Angle. Anyone playing this game will perhaps be drawn to playing as Kurt ahead of the other characters purely because, unless you watch TNA, he is the one that fans will have heard of.
The game itself is apparently just a stop gap as we wait for the real game next year and, to be honest, you can tell. A lot of the good things from WWE Smackdown vs Raw are implemented here, but nowhere near as well. The control system is OK and the matches are well paced, but they are far too easy and the storyline soon gets tiresome. The AI for the opponents borders on plain stupid at times as punch after punch lands to fill up your meter and then the inevitable finishing move to end the match. They never kick out.
There are some unique matches here though including the 'X' match. This adds a little longevity to an otherwise low appeal game. I would advise avoiding this and waiting for the second game later this year.
well great wrestling players you may have played WWE games but wait TNA is also in the business and ofcourse many of you watch TNA wrestling.This game is for all TNA fans.As soon i watched its trailer i realised that this game would be amazing and now when it is in my hands to play , i play it and got some pros and corns to discuss with you.
well the controls are some type of messy, Button taping is usually occured, sometimes buttons are not as much responsive s they should be .This definetly wants some practice.
Graphics are not that bad but glitches are often seen.One of the major corn is that more than half of the TNA Superstars are locked which include; the Monster Abyss, Brother Ray etc.The Good part is that it also has a story Mode but you can't make your own characters.Verstile types of matches are available.Overall this may capture your eyes to buy it and may amuse you for a while.
TNA IMPACT the game was supposed to be the answer to WWE's smackdown series and while it did not surpass its compeditor its still a very good game, plus smackdown has 10 titles under its belt where as this is TNAs first.
Graphically the game is very very good, all characters look like thier real life counterparts, althought whilst playing there is some issues with collision detection. The wrestlers move freely with over exagerated responses to being hit and moves being applied (much like TNA)
Gameplay wise its very smooth and fast paced, the commentary is good and adds atmosphere, my biggest gripe is the lack of moves, each wrestler has a very limited repotoir and most of them share moves over than finishers. There is only one weapon in the game... the chair (something I hope will be vastly improved in the next game) Its very easy for a match to turn and to end up loosing but in my eyes that makes it all the more fun.
The entrances are good though not complete, you only get the announcement part, the wrestler does not actually make it to the ring. Its all very realistic though. Its a shame they did not use belts for the champions as they enter as I really like this touch and was ectatic when WWE finally added it to thier games.
The story mode is origional and fairly substancial keeping you playing for a while though you can complete it in a day, it follows the life of a character you make 'Suicide' as you work your way up TNA. Some of the match scenaros are hard but i thoroughly enjoyed it.
Roster, Every current TNA talent at the time of making the game is in it, although alot of the good ones are locked at the start and have to be unlocked via story mode. Which is a bit annoying for people who want to play as thier favourite character straight away!
The online mode is OK, its noting amazing but if you fancy a fight against a real person then its there for you.
Overall the game is a real joy despie some flaws, TNA2 should take control of some of these flaws and provide a more suitabe compeditor to the Smackdown series.
My kids love the American wrestling, I can guarantee that if I leave the front room I'll return to find my youngest lads have put TNA on. This is a recent dvelopment though, until recently it was always WWE. On the basis of their television viewing I bought them TNA and WWE 2009 for the PS3 for Christmas. They have always had WWE games on PS2 and Wii and love the format, roles, and gameplay. However, I'm shocked to see now that they play TNA more than WWE. I asked if it was because of what they preferred watching, and they told me it was actually due to the gameplay and controls being better on TNA. Now I've had a couple of games, in the interests of Dooyoo reviewing only (of course!!!) and I must admit TNA has kept me more interested than WWE. I've found the controls and commands easier to pick up and learn quickly, and that the characters are more responsive. The kids haven't had it a long so a lot of arenas and characters are still "locked" but what little they have presently is keeping them entertained and keeping me off the PS3!
Whats my overall thoughts, kids enjoy the game so I would review positively. Do they control it easily (9 and 12 year old), yes they do, better than me unsuprisingly! Will they still be playing in 6 months? I don't know, the WWE games have always stood the test of time for my children, keeping them entertained until the new edition comes out, will TNA do the same - not sure, but doing the trick so far. I picked it up for under £20 pre-Christmas so feel it was definite value for money too.
TNA Impact provides a new franchise on the wrestling scene which was before dominated by WWE: Smackdown VS Raw. However, this game doesn't even live up to disappointing 2008 WWE. After playing it, I have found that it only provides fun for around half and hour and most of that will be watching cutscenes.
The game takes along time to load and will make you bored before you even start a fight. The game is very unbalanced with many of the better wrestlers being beaten by the others in a few seconds by their finisher moves.
These aren't very good either, as many are the same and not the real ones used in the ring. I just borrowed this to fill the gap before the new releases and I would say don't bother unless you are a hardcore fan. With this in mind, I recommend that you rent or borrow first and then make up your own mind.
The graphics aren't very good. The game also has lots of slowdown and sometimes caused my PS3 to freeze. The soundtrack is rubbish and doesn't fit the game. The framerate is rubbish.
Overall, this game is only for hardcore fans of the sport, everyone else should give it a miss.
Note: also appears at Freeola.com, written under my name "Reefer" there. Thanks :)
TNA Wrestling have began to establish themselves as the go-to alternative to the dominant WWE brand of "sports entertainment" in recent years. With this comes their attempt to rival WWE's lauded "Smackdown vs Raw" series, with recently released grappler "TNA Impact!".
It must be said that Impact is something of an empty-headed venture when compared to its rival counterpart - there is a severe poverty of wrestlers, game modes and other little nuances here that THQ so excellently capture with each WWE game. That said, the gameplay is a fairly agreeable experience (at least for a while) - the combat is smash-mouth and brutal, although the limited move set will likely find you rather bored after a few hours of play. Although the gameplay engine lacks the technical virtuosity of the Smackdown games, Midway have made a fairly decent attempt to differentiate themselves from their rivals, and it is somewhat admirable, although not always successful.
Some of these misgivings would be forgivable, or at least mitigated slightly if there were more to this rather shallow fighting game. An interview with Midway prior to the game's release revealed that a great abundance of features were removed from the game because they could not be completed in time for the September release date. To this effect, it feels as though Midway have delivered a title that is only half a game, with less than half a dozen different match types. Moreover, Impact is sorely in need of more product testing, because the game is chock full of glitches that undermine some of the game's more riveting features (such as the quality of the fighting animation).
Perhaps the most cardinal sin of Impact is the rather poor attempt at crafting a palatable story mode - ripping a plot from EA's body of work (such as Need for Speed, Def Jam etc), you play "Suicide" (a wrestler recently appearing on TNA episodes in an attempt to tie-in the game), a masked wrestler beaten up and left for dead in Mexico. From here, you must fight your way back up the independent territories to return to TNA. Whilst this has a certain kitschy enjoyment to it, where the game insults is with the accompanying Create-A-Wrestler mode. The customization here is incredibly baseless, offering little in way of choice or innovation, which is rather embarrassing when you consider that Midway managed to achieve this a decade ago with the game "WWF Attitude". In short, the story mode, along with most of the game's other tenets, never inspire you to really immerse yourself in the game, or care in any way about what's going on.
Impact's strongest suit is without doubt its production values - the visuals are impressive and exceedingly photo-realistic, certainly moreso than the Smackdown games. The aural aspect of the game befits the game's arcade style, and so in this sense, the game is certainly austere. Unfortunately, these remarkable aspects are mired by the game's plentiful irritating features.
To be fair, there is some promising groundwork lain for future TNA titles, but considering the game's superficial gameplay and overall lack of depth, TNA Impact is worth no more than a weekend rental, and certainly not paying full price for. The story mode may tide you over for a day or two, and playing with a friend may add another few days to the game's shelf life, but there is little to nothing here that hasn't been perfected elsewhere. Moreover, the online play, as with the Smackdown games, is ruined by cheaters or those who simply attempt the same move over and over again. Horribly dated, with a lack of newer wrestlers and a considerably lack of wrestlers in general, Impact aims low and doesn't miss, but hardly hits either. The visuals are rather dazzling, but beyond this, there is really nothing inside that can compete with the solid foundations of the Smackdown vs Raw titles.