| Product: |
Tom Clancy's End War (PS3) |
| Date: |
23/08/09 (10 review reads) |
| Rating: |
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Advantages: Interesting concept
Disadvantages: Poor voice control, too many units to control. Generally very hard.
I had heard good things of this game, and was a fan of the voice control of SOCOM in PS2 days, so I got hold of a copy and a headset.
Set in World War III you are cast as the commander of troops in the battlefield, and you must encounter different scenarios to progress with the storyline.
The storyline seemed to be just a way to tie together different versions of the same scenario. You start in one area and must proceed to different points to secure certain locations or destroy the enemy troops.
While the premise of using a microphone to command your troops is novel and intriguing, it wasn't implemented that well. Not only did the voice recognition system commonly misunderstand me, but the actual phrases to control a team are pretty long winded. This left me using the gamepad a lot more that I felt I should for a voice command game.
Nevertheless I had a good go at the game on normal difficulty, and after the first couple missions I found the number of units I had to control completely swamped me. I'm sure there are people who enjoy the chaos of controlling 10 different units against enemies who are pretty tough, however I found it disheartening.
Each unit has strong and weak points. Tanks are good against foot soldiers, but weak to helicopters etc. I found it difficult to remember in the heat of battle which unit to send against which enemy unit.
Overall I found this a very tough game, which I quickly gave up playing.
Summary: An interesting game which I feel could have been done a lot better.
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