* Prices may differ from that shown
Graphics: The visuals, especially some of the larger set pieces look quite impressive especially for a game that's a couple of years old. Lara croft's character design is good and the dynamics work although she looks off somehow, a little like the character was based on doll rather than a motion capture actress. Some close up objects/enemies can look a little dull and drab. The game's visuals are at their best when in wide spaces, such as the opening sequence in the ocean, fighting off sharks with spear guns. The game looks particularly 'uncharted' when scaling walls or crumbling arcehtiure, but since the Uncharted series borrowed a lot of concepts from the original Tomb Raiders, it's a fair swap. Shooting and combat dynamics look swift, and all in all the graphics could be considered the strongest aspect of the game.
Game: Slightly repetitive, but good fun as far as action adventure games go. The trademark dual pistols are shown here but the shooting is largely average, I mean it's good but nothing out of the ordinary. Not if you've play Uncharted 2 anyway. The climbing can be surprinsgly fun and varied, but suffers from PS2-era frustration, meaning you often fall and then need to climb for another two minutes before reaching where you already were. Level scenarios are sufficiently varied ot be genuinely fun, but many parts leave you guessing where to go. Like many games of this type, it feels like a ps2 game at heart which next gen graphics and mechanics.
The best Tomb Raider game I have played. I have always liked tomb raider but this is taking it to another plane. The last few tomb raider games have been more physically real, things like boxes not only moving four directions but you can actually drag them wherever you want. This made the most of all that progress.
In other tomb raiders it is sometimes obvious what you have to do, the key to unlocking a puzzle stands out because it is the only part of a wall that is rendered in 3d instead of just being flat. In underworld though you never know what it will be possible to do. There are constantly new things you can grab onto, different ways to jump up walls, things that react when you shoot them, and all of this means it is interesting. You don't feel like you've already done it somewhere before.
I also love the scope of this game. The setting for some of the levels, be it in the mountains, in a cave or in the middle of thick jungle, make what is happening so much cooler. Things like hanging off a ledge are so much more impressive when there is a 1000 foot drop underneath you and you can control the camera so you can check it out and every time you jump between ledges you get reminded of where you are. They also added in a video camera so you can use that to look around but it also has a zoom feature on in so you can check out what's way in the distance.
Puzzles are not too complicated so that you get fed up with the game and quit before you have finished it, but it is not just a walkthrough either, it makes you think. The extra things to do add in more brain scratching annoyance. Things like showing you an artifact or a treasure but you having to figure out how on earth to get there. It's good because it doesn't affect the main game if you don't get the artifacts or treasures so if you're too stuck you just continue.
Storyline is typical tomb raider. Unbelievable and a little hard to follow, but who cares. I'm almost sure nobody plays it for the storyline. The story does make the third part of a series though. Legend told the first part, Anniversary part II, this finishes it off. Kind of helps if you know what happened in other two but hey, who cares.
Tomb Raider underworld the playstation 3, me and my 9 year old daughter are currently working our way through this game. I have always been a big fan of the tomb raider games and have played them for many years over various formats. The graphics are far better than on any other format, but this is just a testament to both sony and Eidos. I find the game very user friendly and the controls are very easy to master , expect for the parts of the game where you have to ride the motorbike i find this extremely difficult to control and find myself often crashing into things and being thrown of the bike and being killed. However i often find that the puzzles are mainly either really easy to figure out or are so hard you have cheat my daughter is always using the field assistance on the pda , i don't know why as it is not very informative and just tells you something that you already new, we tend to use the walkthroughs on the internet when we are stuck, which is quite often I'm not sure what that says about us , but we have fun playing the games , and will be attempting to start from the beginning without seeking help when we have finished the first time round. I would recommend this game to anyone who likes a good game where you have to solve puzzles to carry on also as the occasional shut em up in it also , good all round family fun.
To many, Underworld will have affirmed fears that Tomb Raider's days as a gaming trailblazer are firmly behind it, but despite its shortcomings, the game itself is still worthy of note thanks chiefly to smart level design and some intermittent though undeniably stunning visual moments.
Crystal Dynamics' third Tomb Raider continues in very much the same vein as their earlier titles Legend and Anniversary, with evergreen protagonist Lara Croft taking her action/adventuring to places as far flung as Thailand, the Arctic and the Mediterranean Sea. Early stages aren't great, as neither the platforming nor the shooting elements feel particularly inspired, and it's hard to shake the feeling that you're playing a poor-mans Prince of Persia mixed with a poor-mans Uncharted. It's a problematic comparison, particularly with PoP, as Underworld continues to borrow heavily from such sources.
Nevertheless, it's a slow-burner, and after a time you develop an appreciation for the way in which the labyrinthine levels unfold. There's a sense of spectacle that's been missing since the series early days, and it produces more genuine 'wow' moments than any entry since Tomb Raider II. The graphics are a real plus-point, from the varied and intricately detailed settings, to the hugely impressive environmental effects, which see Lara traipsing water or dirt depending on the terrain covered. But as was the case back in the series halcyon days, it's the sheer scale of the locations that provide the show stopping moments. There are several such instances scattered throughout the game, but the deep-sea dives at the beginning of the first and last levels prove the most beautiful and memorable, revealing firstly a reef replete with sharks and luminous jellyfish, and latterly a colossal monolith of Thor.
Underworld's adventuring unfortunately doesn't quite share the vision of its vistas. The rock-faces, swinging poles and ledges are assembled in what appear to be complex networks, but after you've established a starting point, they tend to unravel relatively easily in the manner of a large obstacle course. They're fun and quite fast-paced, though beyond pressing 'jump' and the right direction, there's little more to the ascents, as it bares more than a passing resemblance to famed climbathon Assassin's Creed. The collision physics are highly suspect, with Lara repeatedly getting snagged on inconveniently shaped scenery or having animations loop as her character struggles to find the floor. She also has an annoying habit of throwing herself into ledges rather than jumping over them, even when they're easily traversable. And whilst perhaps not quite as active an irritation as in the early days of the franchise, the camera still has a habit of wandering, particularly noticeable when you're trying to line up a jump.
The shooting feels antiquated. The controls are slick and accessible, it's just there is virtually nothing to it; holding L2 offers an auto-aim function and from there on its fire 'n' forget. The lacklustre A.I. doesn't help, with armed soldiers generally standing idly in plain view for you to dispatch, and most of the wildlife similarly presents little danger. There's no need to collect weapons, as you're given them all from the start, and with it a huge horde of ammunition, further depleting the challenge of the blasting bits.
For all its flaws though, it still makes for a compelling adventure. There's a typically devious clutch of puzzles, as well as a number of trap rooms and ample treasure to collect - thus many of the elements fans appreciate most remain largely intact. Lara's new sonar map is nifty and there's a healthy helping of hidden places to explore, whilst the ability to hear brief musings of your predicament from the explorer herself helps take some of the pain out of the occasions where it isn't clear what your next action should be. For once, the motorcycle bits actually work quite well; they're surprisingly fun and not overused, as hurtling through the jungle canopies and mowing down enemies in a cavernous maze make for an enjoyable distraction from the on-foot adventuring.
Understandably due to time and budget constraints, it was never going to match the longevity of the PSOne titles, but though its shelf life is indeed more likely to be measured in days than weeks, the half-dozen or so environments are diverse and impressively large, and it holds up well enough next to similar HD-generation adventures. Tomb Raider has become a victim of its failure to effectively reshape its once-pioneering gameplay mechanics and there are now plenty of titles capable of beating it at its own game, but for fans who still like the thought of chasing after ancient artefacts in exotic locations, it may not have lost all the magic.
Tomb Raider Underworld (PS3)
Also available on: Xbox, PS2, Wii, Nintendo DS, PC, Mobile Phone
Developers: Crystal Dynamics
Lara is looking for the mythical resting place of King Arthur (Avalon). At the bottom of the Med Sea Lara descoveres Thor's gauntlet, on returning to her ship - she encounters an old enemy Natla who has been captured by the game's antagonist Amanda. Natla persuades Lara to help her open the gates to Helheim - where she believes her mother to be. Although in order to do this, she must find Thor's other gauntlet and his belt to retrieve Thor's hammer. It is only with Thor's hammer and Natla's knowledge that they can open the gates to Helheim.
Crystal Dynamics boasted fluid movement and a more realistic Lara in Underworld. They are right. She does move well and looks more lifelike than any of the previous games. BUT, I was very unimpressed with how easily she would get stuck and start jumping or tripping (it's hard for me to describe, imagine a disk skipping) and she still falls to her death like a rag doll.
The controls are just a simple as before and with a new "sprint" feature. Hold L1 down as you move forward and Lara will sprint. If you do this while she is in water, she will swim forward faster (mermaid style).
The levels are bigger, there are more puzzles and a heck of a lot of platforming to do. I love the weather changes and when Lara has been swimming she is dripping wet afterwards - and remains damp for some time. She gets dirty, she gets attacked by bugs (which you can stamp on or shoot) she raises her arms to cover her face as she storms through the jungle and it's dense foliage or approaches fire. It is all much more believable and fun to watch/play.
ANIMATION AND SOUND
The sound is pretty stereo and arcade-like. Although, after hours of typical background jungle sounds a sudden roar will have you jump out of your seat!
The animation - as mentioned previously - is rather authentic. It's a nice balance between realism and cartoon. The monsters are very arcade -like but Lara looks incredibly real. It's like you're a real person in a make-believe world. Yet all of the buildings, the platforms to scale...they all look very subtle. Thanks to blu-ray, the picture is very, very sharp. Yet the games' animation down-fall is that some of the imagery (e.g. the monsters or animals) look rather 2D.
Fans of the previous Tomb Raider games will be expecting a tutorial in the manor - or at least, some secrets to find or a swimming pool to play in. Unfortunately, that is not the case in Underworld. Instead, there are two (well 3) levels in Croft Manor. 2 of them are the same level - just repeated. The other is in the basement. I have to say I was very disappointed that there was no freedom to explore Croft manor.
There is a new melee combat system which allows you to get Lara to perform some pretty cool karate-esque moves. You can also climb, shoot, and solve puzzles all in one. The levels are less linier in Underworld - but still very limited. The developers announced that gamers would be given freedom to climb anywhere they wish - this is almost a down-right untruth. Lara can jump up to a ledge or two but the scenery is still a little *square like* and you are still forced to follow the route that the developers have designed.
The biggest critism is that the game can be completed in less than 4 hours. (and that's by me, I'm sure other gamers have been faster) Their Boss Levels are done away with and it is apparant that the makers have clearly invested all their time and budget into the movement and animation of Lara. Every other aspect of the game suffers.
I have this for the collection because i'm still a fan, but I am very disappointed with the game. It should have been longer.
Oh and another rubbish point for the PS3 game - Crystal Dynamics has released two more levels but ONLY available on the Xbox 360! (I was already mad that they did the same thing with Grand Theft Auto IV) I can't believe I am going to type this, but if you want the game - get it on Xbox 360.
Lara is back with her PS3 debut in Tomb Raider Underworld (released in March 2009 in Europe).
Following on from the events of Tomb Raider: Legend, Lara Croft is searching for King Arthur's resting place- Avalon- and the whereabouts to her long deceased mother. However, in pursuit of her is old friend and adversary, Amanda, and Natla (who was last seen in Tomb Raider 1/Tomb Raider Anniversary). Her journey takes her across various different lands, including deep in the Mediterranean Sea, the Mayan underworld in Mexico and also Thailand (among other places) as she attempts to uncover the truth and save the world.
The gameplay is fantastic and I think this is easily in my top 3 Tomb Raider games. You are able to interact with the environment more, as opposed to simply being able to view and admire, and signs of this include seeing her footprints left in mud. There are also more interactive options, such as a sonar device which allows you to map the surrounding area, and a hint section in case you end up completely stuck as to where to go. Likewise, you can also turn on a torch to see your environment more clearly, and you are able to choose from a smaller but more diverse selection of guns throughout the game; this definitely comes in handy depending on which level you're playing! You can also fight using your hands, giving more flexibility with how you want to fight your battles, and there are a select amount of grenades (that obviously cause a lot of damage so use with caution!) As with some of the previous games, you get to ride a motorcycle and also use helpful tools, such as the grappling hook, in order to aid your quest. I have to say that I definitely noticed more interactivity with how you could use the weapons, tools and vehicle when compared to the earlier games; the whole game feels a lot more fluid, more realistic, and also creates more options with how you want to play your game.
The graphics are also undeniably lovely. The scenery has been fleshed out and you can go wading through the undergrowth in some levels if you wish. There is a definite clean look, and the sometimes-boxy graphics of previous games are a thing of the past. The sound effects that come with these new graphics are also fantastic. You can hear background noises and the repercussions of Lara's actions, rather than it merely being ignored.
On the PS3 version, there is also the option to collect trophies, depending on your actions throughout the game. While some are easy to get, there are some more obscure ones and some that seem downright impossible. However, the urge to try and fully complete your game means that trying to collect all the trophies becomes almost second nature when playing the game.
It is quite an affordable game to purchase online now: on Game.co.uk, it is £13.98 inc. free p&p, and Play.com is £17.99 inc. free p&p. So for under £20.00, you can pick up a new copy of this game.
If you're a Tomb Raider fan or simply a fan of action/adventure games then I'd definitely recommend this to you. With the changeable difficulty options, you can make it as hard as you want (or as easy as you want, in my case!), and there are hours worth of gaming available with this.
Tomb raider underworld is the sequel of Tomb raider legend which I thought was one the best tomb raider games in years as it had bought back some of the magic from the old days for this franchise as before that the game was going downhill it had a great story, slick adventure and also very good action all round.
Tomb Underworld Is the direct continuation of Legend it is about the same story which is about the mystery surrounding Lara Crofts mother and the research that Lara father gave her in Tomb Raider Legend. The story I felt was very good and generally something that you would expect from a tomb raider game.
I thought that crystal dynamics didn't make a huge difference to the formula in Underworld, they redesigned a number of things like making the environment seem more natural, and also at the same time making Lara Croft seem more human.
Plat forming has been opened up quite a bit in this edition of the game, Lara croft is still nimble as ever and she still uses her cool gymnastics skills. I like how in this game you can use common sense to find out where to go. In this game Lara croft and grab onto things easier and make tricky jumps which she would struggle in previous games.
The world is huge in this game, every environments seem to me to be ever larger than before, there are still linear paths ways so you can get used to giant areas, but once you are in that location you can explore and solve puzzles more at your leisure, you are not constricted to solving some puzzles in a specific order which I found quite annoying in the previous game.
There is a cool new feature where you can map out where to go if you need directions, I found it useful to use towards the later stages where it got quite tricky and tending to use it more to find my way around in the huge areas.
Combat has also been improved in this game like for example you react more naturally, another feature I like is that you can fire at two enemies at the same especially that level when the two black panthers just come racing at you trying to kill you.
I also like how you can access your weapons at anytime whether you have five or one all you have to do is toggle to choose which weapon you want, and its makes it more easier when you run out weapon there will be another at your disposal.
I like the adrenaline features because when you meter is full you have the ability to slow down time and this gives you more time to assassinate your enemies with a headshot.
There is a downside to Tomb raider Underworld because the world is much bigger and linear than previous games there are some technical issues that will pop up when playing like slowdowns which happens throughout the game, and also texture issues.
There are really many good looking locations and also cut scenes throughout, the animations are detailed which makes the character feel more real, somehow after playing the game I think there is still something lacking but its one enjoyable and fun game but its not the full tomb raider experience that I'm used to like something was missing and the problems with the game never help it as well.
The long awaiting return for lara croft one of the most recognisable video game creations ever. The PS3 is one of the best platforms for palying virtually any game on and Tomb Raider Underworld doesn't disappoint.
The graphics are brilliant and if you have the PS3 connected to a full HD tv are crystal clear. You can tell as soon as the opening sequence starts on this game that Eidos have spent lots of time and effort to produce some of the best graphics around. The graphics do make you feel like your in Thailand or Mexico and the sound effects for the tiger's roaring can make you jump especially if you've got it plugged into the surround sound system!
As with previous tomb raider games you play as Lara Croft, multi millionaire "archeologist" and have to solve various challenges and puzzles as you go through the game. As you progress, as you'd expect these do get harder and harder. If you have played previous versions of tomb raider then you have an advantage of non-tomb raider players as some of the challenges need some serious thinking about!
The PS3 trophy system is a great incentive for this game as you are playing and suddenly get a trophy symbol appear on the top right of the screen.
The controls are the standard sony ones that haven't changed much over the playstation, PS2 upgrades. and as you are going along learning something new the game does tell you what to do for each action.
One downside to the game is that it will let you come and go through areas before completing a key point first or taking something with you that you need. You are also going to need lots of patience for some of the problems that need solving for example turning the dials in the mexican jungle and then having to ride the bike underground very very quickly.
One point definately design more for the male population is the ability at the start of some of the levels to decide what Lara wears be it trousers or those imfamous hot pants! Not quite sure on this feature. You are also able to select which weapon you use but as you can use the menu features to change from machine gun to harpoon for example I'm not quite sure the full reason for this as until you start playing that level you don't know what you are going to need.
The one problem with this game is that it is addictive and my partner is now in the process of threating to get me a a PS3 of my own as I keep taking over his so he can't play his games!!
I really enjoy the tomb raider series of games and this installment is another great game from Edios. It leaves you wanting more and waiting for the inevitable next installment of a very popular and lucrative game.
This installment of Tomb Raider is most definitely the best ive played, its graphically clean and clear with good controls, good camera work great level ingenuity and unexpectedly good enemy AI.
The storyline is quite easy to grasp and flows really well from mission to mission. It does harken back to previous games so some players may find this irritating and end up perpetually saying to themselves 'Who the hell is that?' as did i. But in terms of plot line this will not effect things very much, and has no effect on the flow and the gameplay.
The big thing about this game thought is its gameplay, which is a pleasure, the controls are easy to deal, the camera angles are good and the puzzles are challenging without being infuriating (as many Tomb Raiders fans will appreciate).
Overall this game is well worth a play by anyone with a ps3, and a definite must for any fan of the series.
In the game, you play as Lara who is searching for the mytical Norse god, Thor. In your journey, you travel through many countries and cultures.
The graphics are some of the best I have seen using a HDTV. The graphics make the place look fantastic and you will feel like you are in the game. The soundtrack works very well getting you into the game.
The story mode is ok but only lasts around 7-8 hours. The game has some replayability on different difficulties but will only really be worth replaying when trophies are added at the beginning of 2009. The enviroments and levels are very well designed. In the game, you have to jump through obstacles and over ledges. This works very well with the use of motion capture. However, most of the game involves completing puzzles. They are very predictable and easy.
The enemy AI isn't very good and is easy to kill. It is the same steps over and over again, go into cover and then come out and kill. The game also suffers from a bad 3rd person camera. The camera will move and you will not be able to see Lara. The game also crashes every so often, so you have to redo the level.
In conclusion, the game is very short but the graphics are very good. The game has some glitches but is at least worth a rent. With trophies coming soon, it is at least worth a rent.
Name: Tomb Raider Underworld
Released: November 2008, PS3
Developed by: Crystal Dynamics
Average Professional Score: 8 out of 10
RRP: £49.99 - cheapest online store is amazon.co.uk at £27.99
You may like Tomb Raider Underworld if you liked:
Uncharted: Drakes Fortune (PS3)
Prince of Persia (PS3)
Tomb Raider: Angel of Darkness was Lara's first PS2 (next gen) outing and it proved to be a failure, both in substance and expectations. It was graphically glitchy and to be honest plain boring. On January ninth 2009, Eidos announced that this PS3 (next gen) outing failed to meet sales expectations. Are we simply walking the past or is the struggling economy to blame?
Tomb Raider: Underworld simply picks up where Tomb Raider: Legend left off. Lara is in search of a way to enter Avalon where her mother has apparently been sucked in to whilst protecting her young daughter. Following a lead, Lara finds a Norse temple in the Mediterranean Sea where she in fact discovers that the Arthurian world Avalon and the Norse underworld Niflheim are actually the same world.
After fighting some of Amanda's hired help, Lara catches up with her and much to her surprise finds that she has in her possession Natla herself, Queen of Atlantis and the main 'bad guy' from the very first Tomb Raider. Following Natla's advice, Lara goes off in search of Thor's hammer, a great weapon wielded by the God himself, where with its power she can open up the underworld to find her mother. However what is Natla's plan and is she just playing Lara to accomplish her own endgame?
I was impressed with Tomb Raider: Legend's storyline, but to my surprise Underworld surpasses it by miles. It is interesting, addictive and most of all shocking. Don't get me wrong there are of cause points that blend in with predictability then all of a sudden something happens that throws yours predictions way off course. It's a storyline of intrigue, of a bombshell of a murder and who would have guessed blowing up Croft Manor would work in favour of progression rather than sacrilege.
I think that the most successful part of Underworld's storyline however is the way it utilises the full potential of all of its major characters. It simply isn't just about Lara Croft, but it captures the emotion on both sides of the coin. Is Amanda really as malicious and demented as she first seems? Perhaps not if you take into account a strong sense of team work that appears and a great device used is the many flash backs slotted in to create a gem of a Hollywood blockbuster that never falters and never really dies. There aren't any cliff hangars in this one, but it does answer all the questions raised from past outings.
The PS3 is one powerful machine and so you'd expect that graphically Underworld would be top notch . . . and thankfully it doesn't disappoint. The thing is though, did Lara need another makeover? Well despite this she looks great. Now in her eighth major release, Lara is older, more mature looking with no rough edges and graces the screen with a powerful serenity. She fits into the game directly well and is really artistic perfection. The other NPC's all look great too with a smooth transition onto the new console matching Lara's resonance and design. All the faces look fantastic with a lifelike texture adapting to the environment with ease, so if it's raining you can actually see the raindrops affecting the character's appeal.
Dynamic lighting is the key feature in producing scenery and level design to such a high quality, often dream like and majestic. There isn't as much globe trotting in here as there has been in previous jaunts, but the huge levels of Thailand and Mexico has a stunning atmosphere to them, almost as if they each have their own little personality. The weather is also used to fantastic effect resounding a mood, enhancing its 'personality'. Thunder and lighting is a great example of how Crystal Dynamics have taken the core power of the PS3 and incorporated it into the story. It is also unusual, but interesting that a chunk of the game is also played out inside Croft Manor forming an creative visual aid but forms a part of the shock events of the plot.
In a huge step forward, full motion capture has been used in forming the entire animation in Underworld, and its never looked so lifelike. Balancing upon beams and swinging through caverns in the Artic have never looked better and the obvious if not needed improvements is evident throughout. However abnormally whilst one area flourishes another seems to fall short. In battle, with more than one enemy, the games mechanics do become much slower and the animation is off, often broken and coming across as naff work.
The in game music seems to have been taken very seriously indeed with individual orchestral musical scores reverberating through each of the levels giving them a unique quality. It is a very fascinating choice, but one that requests respect. Mixed that with tremendous voicing abilities of Keeley Hawes (who voiced Lara in both Legend and Anniversary) a whopping effort can be clearly seen in the music department and it is most definitely one that works splendidly.
Crystal Dynamics really got the ball moving on the right foot with Tomb Raider: Legend creating an adventure game that combined sexy action throughout. Sadly the Gameplay balance is heavily distorted in this one. Picture this. The beginning of each level is loading and hmm what's this? Not only do you have the trademark pistols but in fact you can pick what costume to wear and what other weapons to use throughout that particular level. And look at the choice! Shotguns, assault rifles, tranquiliser guns and many more. Ooh this is exciting.
Putting the sarcasm aside, it tries it really does but ninety nine percent of all the shooting and combat is pointless, done to just add something extra and you have to question was it really worth it? It's not that enjoyable really. New dimensions have been added such as multiple targeting, head shots and the ability to enter combat in the air whilst jumping or hanging on to a ledge with one hand, shooting in the other. But whilst this is all nice, Tomb Raider just isn't an espionage game and the feeling arises that they are just trying to do too much in one bag.
The camera (again) here is absolutely awful and it is so bad it can simply put off some gamers who aren't prepared to stick with it. It flies all over the place and often jams into a jerky motion that can cause anyone's head to explode. To make things worse the controls are just too sensitive often meaning that you'll kill Lara on the simpliest of jumps. And then to contradict it completely at times it just doesn't recognise that yes you did press that jump button and now the stupid bint has gone and impaled herself on the spikes sticking up out of the ground.
Puzzles make a welcomed return, most of them much bigger than usual and make up more of the levels. The problem is that they are just too easy. It lacks a real challenge and to really simplify things an option in the pause menu actually reveals what to do if God forgive anybody gets stuck and needs help. This most certainly is no Tomb Raider IV: The Last Revelation.
As refreshing as they were back in Legend, thankfully the interactive cutscenes, where you have to push the correct sequence of buttons, have now been replaced. In moments of danger the game decelerates into an impressive style of slow motion giving the game a more tense feel as players much react to get out of the way of that specific danger. Sadly other new inclusions such as the new chimney jump is just a rip off move stolen from the Prince of Persia games and modified to fit into the Lara Croft engine.
Apart from the Treasure Hunt mode there are little unlockable features of particular interest and even then, Treasure Hunt mode is just a replay of the game with the main focus shifted on collecting the 'relics' you missed on the first play through. To be honest it's not like you can miss them with the majority of the little stones simply lying in your way rather than hiding away in some tiny crevice where you have to spend ages looking for them. With also a rough estimate for average gamers of completion time totally roughly eight to ten hours, replayability is not very likely unless you have a lazy Sunday to waste.
Playstation 3 owners will also be disappointed to know that that there are no unlockable trophies to obtain and X-Box 360 owners will be able to download from their online store new costumes and new side quests with their very own storylines. This is great news for 360 users but what a kick in the teeth for Sony loyalties where in fact Tomb Raider and Lara Croft are well known to belong. What a shame.
Tomb Raider Underworld is a highly enjoyable game, but it most certainly has key faults that let the whole thing down. The storyline is brilliant bringing back memorable characters that add a whole new drama to events and the pace of the game isn't bad either. Graphics are undeniably effective but despite of all this with a short playing time and dodgy Gameplay notions such as the camera and control system, it really just relies on its franchise name rather than anything of high quality. It just doesn't do anything new and frankly we've seen it all before. If you're after a game that is entertaining, pleasant and doesn't require much attention, then this may be one for you, but if you're after an adventure game with high octane thrills maybe you should look elsewhere.
This is a great game and if you are a fan of the film then you will be a fan of this game.
Game play itself does take a bit of getting used to but once you have worked out how to use the controls to the best of your advantage it is very simple to play
The graphics in this game are very good they are crisp and clear the 3d effect of actually being there makes this game even more realistic and this combined with the sound effects makes it a very real feeling game to play.
This game isnt something you will have completed or be bored of in a few hours it is the type of game you can play for hours without even realising it and can play day in day out without boring of it as there are always new things to keep you entertained.
I got this game at Christmas and was expecting it to not be very good as some of the previous games have been a bit disappointing. However, I discovered that the game play is excellent.
The puzzles do not seem to be as hard as the previous games that I have experienced in the series.
Because of the high definition offered by the PlayStation 3 system, the graphics are outstanding. The surface of water is particularly good. I have nearly got to the end of the second stage and is the first game for a long time to get me hooked.
The realism of the experience is also very good. For example, on the second stage there is a part where you go to an underground room and there is dust falling from the roof which fees claustrophobic.
The only problem - which is only a small one is that sometimes because of the way the camera is facing, it is difficulty to know which way to press to move in a certain direction.
The story involved is also good, so far. I won't spoil it here because it is good to experience it unfold.
The first lady of gaming returns in Tomb Raider - Underworld with her deepest and darkest adventure yet. Ostensibly searching for the mythical hammer of the Norse god Thor, the real draw of the game is exploring the underworlds of multiple different cultures.