| Product: |
Bloody Roar 2 (PS) |
| Date: |
12/12/00 (8 review reads) |
| Rating: |
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Advantages: Great high-res graphics
Disadvantages: This music is old hat
Never getting its fair share of the headlines, Bloody Roar and the sequel Bloody Roar II represent an imaginative alternative to the reigning kings of the PlayStation fighting scene, Tekken and Street Fighter. What the game lacks in history and originality, it makes up for in a deep combo-laden fighting system, exquisite graphics, and layers of gameplay modes that few games offer. Bloody Roar II brings gamers back to the human/animal fighting scene with seven new characters, four returning ones, and a next-generation look and feel that's difficult to beat. While Bloody Roar II and its predecessor build on existing fighting systems (it's difficult not to these days), and are created by a developer better known for Bomberman than for its brawlers (Hudson), this new version offers the beginner and expert fighting game player a deep, rewarding experience with a twist. After the evil Tylon Corporation was defeated in Bloody Roar, the genetically altered character/creatures (created by it) known as Zoanthropes formed an independent rogue group to regain dignity for their "kind." (Sounds a little like the X-Men, actually…) As they become more prominent, average humans learn to fear and despise these enhanced creatures, and small wars break out across the globe. The Zoanthropes organize, forming the Lebanese, whoops, the Zoanthrope Liberation Front (ZLF), which is secretly a terrorist group with no tolerance for humans, dissident Zoanthropes, or anyone else, really. Now it's up to you (whomever you choose to be) to rid the world of the "other guys."
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