“ Playstation Game / Trapped in a banal life, the pyjama-clad hero of Crush finds himself tormented by worry. He's a nervous wreck, plagued by sleepless nights that leave him too tired to turn his life around. But it is in a bizarre, dream-like vision that this unlikely adventurer is given one last hope; an opportunity to sort through the wreckage of his mind and restore his sanity, along with his sleep. „
Crush is something that lives for it's own cleverness. Take a standard platformer, an unlikely pajama clad adventurer and throw them into an escher's maze of collectables.
Crush is a 3D platformer crossed with a 2D platformer crossed with devilish puzzles. If that sounds confusing, that's because it is. Jumping around collecting your lost marbles (Danny, the lead, is in a mental institution after all) in most platformers would be a simple case of running and jumping your way from A to B. It's Crush, it's all about visual perception, and how something far away can suddenly be right next to you.
Just as Paper Mario played with the geometry of 2D characters in a 3D space, Crush plays with the mechanics in a new way. With the push of a button, the world is flattened, so that what was once in the background is now next to you. Jump on top, push the button again, and you're now stood in the distance. It's as difficult to describe as it is to figure out and it's a mechanic drives through the game's veins.
Fiendishly differently and differently fiendish, Crush will last you an age as you try to figure out how to grab that last collectable, or how to complete those last few levels. It's a genuinely interesting idea, and one that'll have you scratching your head as many times as you're banging off the table for being so slow.