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You take on the role of Jack Slate In Dead to Rights, police detective and all around tough guy. You receive a threatening letter from a local gang of informing you of their kidnapping of a young girl. Their first requirement is to have you come down and meet them at the local seedy motel called Pink Sea stars. Jack knows that there is an ambush, but has no choice but to cooperate with the gang to have any hope of getting the young girl back alive and safe. From here it is about blasting everything in sight. Sort of a "shoot first and ask questions later" outlook.
Controlling Jack is confined to base some simple attacks. Jack is his main attack weapons. Everything from an ordinary revolver, to more advanced heavy artillery Tactical SMG as the fully automatic machine guns, Jack is often lacking in firepower. That is if he does not run out of bullets, which tends to happen more often than you want. If he has run out of ammunition he has left to use his foot and you can find it quite a chore to provide people with black eyes when they can pump hundreds of ammunition on you. Next up, Jack has what is called a "disarm" move. If you are overwhelmed by enemies, you can send the Shadow is brutally mame and kill a few. This is not very effective because your dog is not always at your disposal, but it is still quite a sight to see the dog tear in one of the villains. I can not forget to mention the brand name "Matrix" or "Max Payne" move in the game. When you put Jack in slow motion dive mode, the time around him slowing down. He will Tuck and roll in super slow motion and fire a few rounds at their enemies when they are frozen in time. You will have time advantage and the ability to see the bullets flying above in slow motion. You can scroll back up on their feet, or put in the prone position to give you a little more protection to get a couple shots outside.