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Final Fantasy VII is the strongest, most compelling game in the franchise. Although Square Enix continuously go back and forth in creating parts of the story, I found that I wasn't disappointed in this prequel experience. I didn't get my hopes up for this game because I wasn't completely sure what to expect, but I played it through to the end without a doubt in my mind.
The story of Crisis Core focuses on SOLDIER Zack Fair, who is mentioned in PS1's Final Fantasy VII as part of the back story but never taken into any depth. This PSP game delivers Zack's story, albeit not as long as you'd expect from Square Enix. It features many familiar faces who are still going strong in the sequels, such as Tifa Lockhart and Yuffie Kisaragi, and our tragic hero Cloud Strife. The friendship between Zack and Cloud is fleshed out in Crisis Core, how they met and how their story developed into what we know it as today. I was happy to see Square Enix keep the original back story. Crisis Core even takes us back to Sephiroth before he became a notorious villain, with his two friends Angeal (also Zack's mentor), and Genesis.
This game produces a linear storyline as well as a mission system that you can complete at any points during the game in order to up the completion percentage. Only controlling Zack means that there's no turn-based battling like there is in FFVII, but a more hands-on approach to combat. Materia still plays a role here with the new ability to fuse materia together to create new magic or simply duplicate it. You gain new slots for accessories the further you progress through the game, and Summons are still present, too.
Although there have been many mixed reviews on Crisis Core, I can happily say that I purchased a PSP and this game without feeling let down. The story seemed short in some parts, and I do wish that there had been more time between Zack and Aerith, but with it being a prequel I couldn't expect the story to be amazingly fleshed out as there was only so much to be told.
Once again Final Fantasy VII produced a storyline that was tragic and an ending that wasn't happy but inevitable (but most fans will know how Crisis Core ends without having to play the game). Complete with familiar voice acting (which is always good), and outstanding FMV sequences, it doesn't seem to matter that the soundtrack is new and slightly remixed, giving Crisis Core a feeling that lets you know these were the events before the story of FFVII.
The Final Fantasy series has been going strong for decades and many fans of the series still hold fond memories of their seventh installment from the mid ninties. A series of follow ups were made on consoles, mobiles and films but they held back from making a full scale RPG follow up until Crisis Core for the PSP.
The game focusses on a charachter who had a cameo in the original games flash back scenes with limited amount of information being revealed. The game spans the time line between the flashbacks and the start of the original with many of the main charachters from your memory cropping up.
One of the main reasons 7 was so successful was its engrossing story line and charachter development, Crisis core sadly lacks this aspect almost completely. Thinking back through playing the game through i'm struggling to remember any of the charachters or even the main storyline, whereas my 15 year old memory of 7 is still pretty good.
The game play is pretty good. Every FF game has a different method of building up your charachters and using special attacks and magic. This game uses a method called fusion, two magic objects are combined to make a different third which can be more powerful than the original, items can used during the process to add boosters such as increased strength to the the product. It is somewhat trial and error and as usual with Final Fantasy games, some online research is needed to fully understand the system and get the most out of the game.
Side quests are limited with the main one being a series of training missions fighting a variety of enemies is a limited number of locations, it can get quite repetative but as the enemies change new tactics are regularly needed. Completing this side quest will make your charachter so strong that the rest of the game will be a breeze, a flaw which has been present in a few Final Fantasies and i feel provides a negative rather than positive experience.
Graphically its very good for the PSP in all game modes. Sound is good, but not great and doesn't have the memorable soundtrack of the original.
For another game in the series its quite good but for those picking this up from outside the Final Fantasy 7 world they may feel a bit let down as stand alone this is merely an average RPG.
As a massive final fantasy fan this is the only reason i kept a hold of my PSP a bit longer to play this game. It tells the story of Zack who many will know from the original Final Fantasy VII game. I warn you now there will be story spoilers for both games in here so stop reading if you don't want to find out.
Fans of the original game will know that Zack is the member of SOLDIER that Cloud thinks he is for the majority of FFVII. This game follows Zack's rise through the ranks as he gets to meet some of the greatest warriors, including the legendary Sephiroth. The gameplay plays a lot like other Final Fantasy games with random encounter battles but instead of the usual turn based the fighting is more live actions. In addition to this the game uses a slot machine like concept called digital mind wave or DMW. This controls any special attacks or status changes in your character. Also by getting three 7's your character levels up. This can be somewhat frustrating as there is none of the traditional grinding and leveling up can seem random. Sometimes going for hours without then jumping up 3 levels in 20 mins.
Overall it's much better than some of the other tie ins and introduces some great new characters. Also revisiting older ones.
Crisis Core focuses on Zack Fair, who's part of a military organization called SOLDIER, trying to earn a First Class ranking. He's joined by the world famous Cloud Strife, the main character in the original Final Fantasy VII title, the blond character being an average Shinra Guard. The Shinra Electric Power Company rules all of the world's continents by force and with the aid of their technological superiority. Shinra uses Mako energy to fuel all of its gear, power plants and buildings and provides electricity for comercial usage. Like in the original title, the action takes place in Midgar, the capital of Shinra's growing empire, but you'll also travel to various other locations. In case you've watched the relatively short Last Order anime, consider that to be the short version of Crisis Core's stoyline.
Concept: Crisis Core is a PSP action game featuring tons of RPG elements and many familiar features of the original Final Fantasy VII title. The game includes a new battle system, the DMW (Digital Mind Wave), some sort of slot machine, with reels that are constantly spinning during the battle. Well, they'll spin as long as there's enough SP and when they manage to line up the same character plus the same value, you'll be able to perform a Power Surge, a combo that's similar to the classic Limit Break. In case you can't visualize that "slot machine", try to remember Tifa's Limit Break from FF VII and all will be clear.
Video: This is the best-looking PSP game I've ever played and this is not a speculation, as Square-Enix's masterpiece has no rival when it comes to quality graphics. There's that classic camera angle problem and the L and R buttons allow you to turn the camera around, but this feature has its unpleasant limitations. I've been surprised by the fact that the summonable beasts' attacks are FMVs, as good-looking as the Advent Children movie, if not better. Zack's attacks are explosive, filled with sparks and anime-style animations that generate the atmosphere we adore in Final Fantasy fights.
Sound: Piano, violin, orchestral scores and a feminine voice that made my day... This is Crisis Core's soundtrack and you'll surely recognize many tunes from the original game, especially in the battles that take place in Midgar. You'll see that Square-Enix was very keen on rock songs, using them as often as possible in the game's initial cutscenes and fights. The actors who were used to voice Crisis Core are doing a swell job and the dialog is not gibberish as many would think, playing its essential part in revealing the title's plot.
Conclusion: Play Crisis Core: Final Fantasy VII if you're a fan of the series, if you're a hater of the series, if you're a PSP lover or hater, if you've never touched a console in your entire life. Play it for the moment when Bahamut splits the skies in two and descends upon the Earth with a fierce attack. Play this title.. You owe it to yourself and to the cult game that Final Fantasy VII is and will be forever. It's a masterpiece.
SquareEnix are possibly one of the GREATEST RPG creators of all time, from Final Fantasy I all the way through to the greatly anticipated Final Fantasy XIII. This game precedes Final Fantasy VII, in fact it's based 7 years before VII, and is based on a character called Zack, his exploits in SOLDIER and what's happened to Angeal and Genesis - and also Jenova.
This game is an RPG, and quite an in-depth one at that. The disc contains some outstanding FMV's that show you more of the story as you go along, and also come some way to explaining how and why the characters act how they do. It also explains (partially) VII, and includes some of the characters (Aeris and Cloud) before VII.
This game is quite long (have been playing so far for 10 hours) and has great playability. You can either just do the main missions, or go into the menu and do the sub-missions, which can give you extra materia and items, and also help to increase your levels quickly.
Like the previous FF games, this can be time-consuming and you may start playing and forget the time, not always a good thing, but this game has the ability to entertain players from teen to adult.
I am a huge fan of the Final Fantasy games, with 7 being my favourite, so it's a shame that I found this take on the lineage to be so flawed and uninspired. The game was extremely hyped before its release, promising to deliver an engaging prequel to FF7, but due to some flawed gameplay and a not-so-interesting plot, I was left rather underwhelmed indeed.
The story hits a few emotive notes for those who've played FF7, but if you haven't, there's not much point playing this because you'lll get zip out of the story (and the game doesn't at all guide non-FF fans). My main issue is some of the goofy comic relief that some of the later games have used is quite prevalent here, and some idiosycratic, Anime-esque touches as well, which I find quite irritating.
This is the first FF game I've played with poor gameplay (although Dirge of Cerberus was hardly good). It consists of incredibly basic combat that feels like Final Fantasy-lite, and also the game is incredibly easy, not offering an iota of challenge unless you try and rush through the game too fast. The side missions are also not up to the high and engrossing FF standard, causing me to skip most of them and just stick with the story.
The visuals are pretty good for a PSP game; the character models are well designed and the environments don't look too bad, but the textures are recycled a lot throughout the game and there isn't a whole lot of aesthetic originality or vibrant style. The cut-scenes, while not running on the game's engine, do look spectacular.
FF7 fans might get a kick out of it, but speaking as a big FF7 fan, I was quite disappointed by this overly lean and quite dispiriting effort.
After buying myself a PSP I was sorely disappointed at the lack of decent games arriving on the system until this game came out.
This is a prequel to Final Fantasy VII and documents events 7 years before the events in that game. You play Zack Fair who is part of Shinra's army who dreams of becoming a Soldier 1st class.
If anyone has a passing knowledge of any Final Fantasy game then they'll understand that fights take place in random intervals while the main character is running around where you enter a battle with up to 3 other members of your party where you'll take it in turns to attack the enemy but this game differs greatly in this game.
Zack is the only playable character in this game and although fights are still random with Zack running around in real-time attacking the enemy, the shoulder buttons change between commands meaning you can attack in a 4 strike attack before hitting the L1 button to access your items, magic or any command attacks you have equipped.
New abilities are added to Zack's arsenal by equipping materia into slots in his weapon much like they were in Final Fantasy VII meaning you gradually learn new spells and command abilities much like you did in it's predecessor but upon playing it you'll realise how differently this game plays.
The summons and limit break system is completely different in this game with something called Digital Mind Wave, during the course of the adventure you'll gradually find new summons and limit breaks and these are accessed via the DMW. The DMW is a slot machine that randomly spins during the course of a fight and every few seconds it'll stop and throw random positive status effects like invulnerability or regen or in a best case scenario it'll throw out a limit break or a summon and these abilities can make or break a fight.
The DMW is also used to level Zack and his materia up which also happens at random occasions during the course of a battle, this is another truly unique thing that Square Enix have put in a Final Fantasy game and I reckon it works.
Most other Final Fantasy games allow ultimate freedom by providing a world map that you can access from an early point in the game but in Crisis Core you are playing a very tightly scripted game which plays in an episodic nature but as you progress you'll realise the reasoning behind this.
You are playing a character spanning several years and you get to see Zack go from a cocky little upstart to the doomed hero he slowly becomes and the game becomes slowly poignant and the bleakness is apparent in this game as much as it should be.
The game plays tribute really well to the wonderment that is Final Fantasy VII and true fans will notice nods to it's predecessor from the rocket model in the Shinra building right through to the mysterious man sleeping in the Nibelheim mansion, it's fan service at it's best.
The game is really good in every aspect and completists will love the training missions that you can access from any save point providing you have unlocked missions, in these missions you can access some of the strongest materia in the game much of which you can only find in these missions.
As any Final Fantasy will know, Square Enix went crazy with all the spin-off games based around Final Fantasy VII but don't dismiss them all as shameless cash in's, Crisis Core is a worthwhile addition to your collection.
Square-Enix have spent the best part of the last decade gallantly ignoring cries for a remake of Final Fantasy VII, by busying themselves in virtually everything but. Recent years have seen a number of titles expanding the classic RPG's canon, including the poorly-received PS2 spin-off Dirge Of Cerberus; the instantly-forgotten mobile phone venture Before Crisis and the spectacular-looking though lightweight CGI film Advent Children.
Thus when the latest addition to the FFVII universe was announced, a prequel this time for the PSP, fans must have feared an impending déjà vu. And yet in many respects, Crisis Core turns out to be an ideal tribute to the role-playing colossus; playing to the strengths of the handheld format whilst simultaneously recognising and neatly working around its shortcomings.
The storyline is particularly well-handled, as there was every possibility of it seeming overblown or, given that you play as a soldier working within a relatively linear mission structure, feeling somewhat irrelevant in the scheme of things. You assume the role of Zack Fair; a would-be hero working his way up the ranks of SOLDIER, a special-forces group within the troubled ShinRa Corporation. Fans may remember him being mentioned in FFVII, as Cloud has troubled flashbacks as to some of their encounters and friendship, which are explained more fully here. Zack works under the supervision of SOLDIER legends Angeal and Sephiroth, and the journey begins in earnest when their partner Genesis goes AWOL, with rumours of him assembling an army of clone monsters.
Despite acting as a direct precursor to the events seen in Final Fantasy VII, Crisis Core doesn't trample what has gone before, or feel like it's jumping through hoops to maintain continuity. Indeed, barring a scene when Zack encounters Aeris in a church, running oddly parallel to her meeting with Cloud in FFVII, it all fits really well. It expands a small section of the back-story with real aplomb, lending genuine depth to some previously fringe figures. Previous fans will of course get the most out of the story, which reintroduces the likes of Tseng (of the Turks); Cloud and most prominently Sephiroth, back into the fold. With the exception of Tifa who is largely wasted, nearly all of these personas have been positively expanded, appearing more complex and impressively human, with the boundary between heroes and villains often proving difficult to gauge. Given the bleak fate that awaits much of the cast in FFVII, Crisis Core's narrative can be poignant and at times, really quite sad.
Anyone expecting an RPG as involving, immersive and downright enormous as Final Fantasy VII are likely to be disappointed. There are few villages to explore in the traditional sense, many elements of the gameplay have been simplified and all told the adventure will last you a rather lean thirty hours, and it's a breeze to finish. That said, there's lots to recommend it by - aside from the story, the music and presentation are suitably spectacular and there's a host of nice touches that make it feel at home on a handheld format.
The combat system makes for the most visible change. Battles remain random in their occurrence, though this time around fighting is done in real-time, and you play only as Zack with no assistance from additional party members. The beloved Materia makes a triumphant return and as before there's all manner of attacking spells, curative magics, stat boosters and additional abilities to play around with. Using the shoulder buttons, you can quickly shift between up to half a dozen allotted Materia, and as the enemies' strengths and weaknesses vary quite a bit, it pays to have several options available. Things are lent a little more spice by Zack's block and dodge abilities, the latter in particular proving useful in allowing him to evade both physical attacks and certain spells. Thus the collective sum of these nice, simplistic touches makes for a good, and refreshingly different, fighting experience.
There are a couple of other noteworthy features - firstly, the Materia Fusion, which allows the combining of two Materia to form a new and potentially unique one, which can be further enhanced with items that bolster various attributes. Secondly, the experience system is unusual, not least as Level-ups occurs mid-battle. A three-row reel continually rotates in the top corner of the screen - when three 7's line-up, Zack increases a level; if three images of the same character match, you'll get a specific Limit Break move (a special attack or healing), whilst other matching numbers will enhance Zack's Materia depending on its allocation within your inventory.
Probably Crisis Core's single best feature is one that you may be inclined to dismiss at first glance. There are around 300 mini-missions to tackle, each ideally suited to the portable environment as they generally last between two and five minutes each, and are accessible from any save point. The structure never really deviates from the 'fighting your way to a boss' mentality and the small number of caves, fields and military-base landscapes get recycled to a near-merciless degree, but the missions serve an excellent purpose. Whether you play them to rescue Zack's holiday plans at the Costa Del Sol; find out what master-thief Yuffie is up to; fight genetically enhanced monsters for mad scientist Hojo; or simply to gather new items and equipment, the most important thing the missions achieve is that they largely remove any conscious level-grinding element from the main game. You can move forward with the story, busy yourself with a few missions every now and then to become stronger, and continue the process - you'll never have to stop or backtrack for hours of monster bashing here.
Crisis Core is blessed with some of the most outstanding presentation ever to grace the PSP. The opening FMV that sees Zack racing across a train top sets the tone for what is a visually dynamic adventure with near-blockbuster production values. The superb video sequences are remarkably stylish and plentiful as well, culminating in a finale so powerful it's breathtaking, one of finest sequences in the series distinguished history. The whole package looks tremendous, from the bright and slick menus to the battle animations, environments, and pretty much everything in-between.
Some of FFVII's classic anthems have inevitably been dusted off and jazzed up (mostly to good effect), but there's also a clutch of new songs that fit the bill, adding gravitas and atmosphere to many of the settings. With the exception of the overly-rocky battle theme, it's pretty much top-marks all-round for the musical score. That was perhaps something of a given, though the voice-acting isn't half bad either - translations from Japanese scripts are never perfect, but Zack and co produce what is easily the best dubbing in a Final Fantasy so far.
It isn't the longs of games, and though there's all of those Missions to wade through and the prospect of a 'Hard' setting for the more committed of fans, many may be concerned that it feels distinctly pint-sized next to a lot of other RPG's. Don't be put off though - Crisis Core brings a lot more to the table than your average role-player, and given the lack of such games on the PSP format, it may prove just the ticket for those craving a good yarn.
Final Fantasy VII Crisis Core is a role playing game for the Sony PSP developed by Square Enix.
The games story is a prequel to the Final Fantasy 7 game and features a new main character called Zack Fair a Soldier operative for the Shinra company. You journey through Midgar meeting all different characters and finding out loads of really cool details about Final Fantasy 7, you find out how Cloud got his Buster sword, how Aerith came to sell flowers in a flower wagon, why Sephiroth went down a path of darkness. Zacks own story is an interesting tale too and involves him discovering why Shinra wanted to use him and Cloud and why his mentor Angeal turned against him. It is a really touching tale and is very emotional especially at the end of the game.
The story is one of the best parts of this game giving fans the answers they long for yet telling a compelling new story that you don't need to be a fan of the Final Fantasy 7 game to enjoy.
The gameplay is not turn based like Final Fantasy 7 but goes for a real time system where you can control Zack completely, you can equip Materia to him to govern his abilities like Thunder, Cure and so on. You can slash with your sword and dodge enemies, you use your abilities by selecting with the shoulder buttons and then pressing the attack button.
Limit Breaks and special moves are performed differently from other Final Fantasy titles, you have a DMW meter which is basically a slot machine and when three characters in the slot machine line up you will perform a special move, it is totally random though which is frustrating when you want to perform a particular move. The DMW also controls how you level up though it makes sure you level after a while otherwise it wouldn't be very fair!
Aside from the main quest there are hundreds of optional missions that you can take on, these are usually menial tasks such as fighting a bunch of enemies or retrieving an item but you are well rewarded with new Materia and items which makes them worth your while.
Graphics are some of the best I have seen on the PSP console, music is wonderful featuring remixed versions of the classic FF7 tunes as well as original pieces for the game.
Final Fantasy 7 Crisis Core is an excellent game, if you enjoyed FF7 you owe it to yourself to play this game.
Crisis Core brings about a slightly unnecessary, but brilliantly done action/RPG game to the PSP.
A prequel to the massive hit Final Fantasy VII, it is set five years before the Playstation classic, you take on the role of Zack Fair, a young SOLDIER operative briefly mentioned in the 1997 game.
It focuses on events before, during and after a major plot element discussed in FFVII, and has many new and returning characters, locations and music. While this is a must for fans, you do not necessarily have to have played the first game to enjoy this one.
Unlike most, if not all Final Fantasy games, you take control of just one character throughout, with random battle encounters being a mixture of turn-based and action combat, similar in style to the Kingdom Hearts games. The game plays and controls well, but does feel restricted and linear.
When playing, those who played FFVII will have a fair idea about what is going to happen plot-wise, but the introduction of new characters, as well as the expansion of existing ones, allows the game to stand up on its own as the leading PSP title. It also creates scope for future games from the FFVII story.
And with it being a Final Fantasy, you certainly get your moneys' worth in terms of game time, easily clocking around 40 hours on a leisurely first play through.
Final Fantasy is back again! But this time it comes on yor portable psp so you can carry it round with you every where you go! Final Fantasy Crisis core is actually a preque to one of the world's most famous RPG (Final fantasy 7) Therefore, you may see the return of some of our favourite characters like Cloud, Aerith and Sephiroth. With a new combat system and an emotional story. Will this game be a blast?
I must say that i was awed my the fantastic opening scene which introduces Zack, the character who you'll be playing with. As usual, the graphics are amazing. The combat system was a bit fiddly at first and was a bit hard to get used to because its different to the traditional turn based gameplay but it actually turns out to be quite fun after a while.
8/10 for first impressions
Zack - Zack is a somewhat cocky and energetic soldier operative. He is the character who you will be playing with throughout the whole game.
Sephiroth - Another soldier who is part of Shinra.
Genesis - we could call him the fallen soldier, Genesis will be the main antagonist in this game.
Cloud - our beloved cloud, he appears in this game as a Shinra Infantryman who is befriended by Zack, he too also hopes to one day be a soldier.
Aerith - A young woman who lives in the slums and tends to the flowers that grow there.
As you can see from the above list, you will see some main characters which also appear in final fantasy 7, However, i think it would be nice if we can actually play as the other characters throughout the game, because we CANT. And sometimes it does get quite boring using Zack all the time.
9/10 for bringing back great characters.
As previously stated the story starts a few years before the final fantasy game on PS1, the story follows Zack a soldier who dreams of getting to the top of the ranks. He starts of taking mssions from his mentor named Angeal who then disappears, and is believed to have gone bad. At this point, its now up to Zack to investigate the evil plans that bad guy Genesis has waiting for Zack and his fellow comrades.
I enjoyed the story overall because it felt complete and not cut through half way. The story isnt your typical "lets save the world" story but actually builds up our attachment to the characters by focusing closely on the relationships eacxh character has with each other. However, what i did not enjoy was the fact that those loyal gamers who have played final fantasy 7 will inevitably know the ending of final fantasy crisis core because final fantasy effectively follows final fantasy crisis core. It can therefore, be very predictable to those gamers who have played final fantasy 7.
8/10 for the story being very well developed. However, may be predictable to loyal fans of final fantasy.
The gameplay is completely different from the traditional turn based combat games which you would see in mot other final fanatsy games. Instead, this game is classed as an Action RPG. You can dodge, block and also attack and cast spells by simply cycling through the options at the bottom of the screen. I find it hard to cycle across this menu fast enough whilst also trying to dodge or block the enemy and this change in gameplay will require a bit of getting used to. However most battles can be won by button mashing on the attack button so that can be a minus point of the combat system.
Another very interesting aspect of the combat system can be the soldier points earned from fighting in the battle,these soldier points enter a slot i the top left hand corner of the screen and turns the slot. After the slot is turned, you have a chance of matching 3 characters or matching 3 numbers, or matching both 3 characters and 3 numbers. Matching 3 same characters will then initiate a "power surge" which allows you to initiate a powerful attack which will nearly almost allow you to destroy your enemies. I really like this feature because the cutscene which appears when the power surge occurs adds an extra oomph to the game. Matching 3 numbers will allow you to level up your character.
I like this system because it makes battles more static and involves more interaction with the entire gameplay system. It also allows a tactical viewpoint to be taken by the gamer. However, i sometimes feel that the outcome of a battle will depend more on luck on whether you will get power surges or not rather than the skill of the gamer. All in all, i feel that it may be hard to get used to at first.
I would say that the gameplay would last for approximately 24 hours so it is quite in depth.
8/10 for gameplay, the new style of gaeplay adds a bit of oomph to the traditional system but may be hard to get used to.
Do i really have to tell you about the graphics? The enitre final fantasy series is known for its amazing graphics. The cutscenes really are breathtaking and you will be in awe when watching them. The actual gameplay graphics are also very detailed and very well presented so top points there.
10/10 for graphics: Amazing
The soundtrack was released in 2007 and you will be hearing various music from final fantasy favourite composer Nobuo Uematsu who has composed the most amazing pieces of music ever. For those who are familiar with the japanese music scene, Ayaka also makes an appearance with her hit song Why which is the ending theme of final fantasy crisis core.
9/10 for amazing music.
Overall, Final fantasy crisis core is a must have for any psp owner. The game has been positively recieved by the majority of gamer and most magazines or professional games will probably give it and excellent if not an above average score.
This is the first final fantasy game i've ever played and i was extremely impressed. The game play takes a little getting used to for people who are not used to the final fantasy platform but i found that the game catered well for my inexperience and broke me in quite gently to the style of play with lots of prompt and help if i needed it. The cut scene's are amazing for a portable device game and really show off the psp's capabilities. Some parts of the game could be perceived to be slightly repetitive (such as combat) but i really like this style of game and didn't really have a problem with it. Overall this is an excellent game which takes a little getting use to in terms of controls and navigation but once your there you'll love ever second of it. The graphics and cut scenes are amazing and worth the cost just to get a glimpse of what the psp is capable of.
Square Enix has been producing games for the Final Fantasy series for a while now, and in this time it has become a very popular franchise with many fans. This rendition of the game is designed as a spin off from the popular game Final Fantasy VII, and has a new character named Zack Fair, who does not star in any of the other games. It is only available on the PSP console.
The game mainly focuses around Zack Fair, a 2nd Class SOLDIER, and the events leading up to his destined demise. He meets many of the Final Fantasy VII characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game's storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning.
Crisis Core, which is limited to the processor capabilities of the PSP, features a turn based system in the place of the free playing system found in Final Fantasy VII, but it still works well. Zack chooses his different attacks and defences before each turn, in a Pokemon style of play. The combat mode is also affected by a slot style pause mode, in which a special attack takes place.
By PSP standards, the graphics of this game are exceptional, certainly far better than many of the rpg opponents available on the psp, and were very pleasing. The lighting was the best aspect of the graphics, and made the game look better than it was.
All in all, this really is one of the best games available for the PSP, and certainly the best rpg. It is the only Final Fantasy game that is available in 3D for the PSP, and performed very well. It lasts for a long time, has its own story, great graphics and a new and well thought out gameplay.
final fantasy is a full of fun and fantastic action but if you will download this games i recommended not to buy its easy to download in internet just search in google using torrent well dont worry if the files are corrupt torrent will build it but it take sometimes to build the file in this game final fantasy is full of fantastic and adventure its really fantastic its like a god of war adventure really adventure u cant regret to download this games and to play but sad to say in the movie he will die hope some campany build a games final fantasy 7 the advent children episode for psp and i think for this games you will neeed to upgrade your psp to play this games but if u just download this games from iso u dont need to upgrade your psp but upgrading psp is easy u can download it in internet
I really really could talk about anything to do with Final Fantasy 7 for hours upon hours, don't get me started on this one, I know I say this a lot about any Final Fantasy Review but Final Fantasy 7 is my all time favourite and to this day no game has beat it!
Now we have Crisis Core, I knew this game was being created for so long before it was out, I actually had it on pre order and then I could not wait any longer than I imported it haha. This game lets you finally find out a bit more about Zack. A character that I believe is left out a lot and was a great character, it makes you think Cloud was crap when you compare him to Zack and you will realie that Cloud really is Zacks living legacy.
There are so many moments in Crisis Core that remind you of all the good and scenes in FF7, everytime I seen a place from FF7 but in the improved graphics I was like "aaah ff7 I need to play it even though it's 12 year old game" I remember at one point haha now you may think this is sad but I don't mind, at one point I knew everything that was going to happen next, almost all dialogue an NPC was going to say, I would already know it and somehow I still found it fun. Weird haha. No!! It just really is that great.
Crisis Core doesn't break the game, I thought it could ruin it when I heard the fighting was just one person and more action-rpg style but the moment I first encountered a battle I was like "LOVE IT!!!" it reminded me of kingdom hearts fighting a litte and I just loved how you had to be on your feet all the time, thinking ahead and I love how it remained true to the final fantasy 7 world and story.
I did not think much of the materia fusion but this was not so important to me as the game was so amazing that I did not mind if that was good or bad I just loved jumping about with my big buster sword and occasionally firing some magic or doing some support skill.
One thing about this game I really liked is the mysterious characters known as Genesis and Angeal, I seen those 2 when the game was first announced and though "what! who! are they!?" and I always wanted to know, I think they have covered them extremely well and the mystery around Genesis is finally begining to be revealed (I expect there will be more to do with him but I could be wrong). Some people hate him and think he is pointless to the story but I do not and quite frankly I love the way he is always going up against Sephiroth and trying to better him. I also love how he reads from the play loveless...even though most of the time I do not understand it but I just think it is cool haha.
Anyways this review has gotten far too long for what I planned, like I said at the begining anything to do with final fantasy vii and I could talk forever but I think I should give my poor fingers a little rest now...