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Gunpey (PSP)

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£13.05 Best Offer by: amazon.co.uk marketplace See more offers
1 Review

Genre: Puzzle / Rating: E10 - (Everyone 10+) / Published by: Namco

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    1 Review
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      24.02.2009 01:19
      Very helpful
      1 Comment



      A simple but addictive game, that can be played in as little as 5 minutes, or spend hours playing

      The object of the game is simple... connect the lines (panels) so they go from one end of the screen to the other to create a 'gumpey' and be removed from the screen. This may seem simple enough, but not when theres more panels constantly being added from the bottom of the screen, which pushes the rest of the board one row higher. The panels can only be moved up/down and never left/right. Once one of the panels reach the top of the board, the game is over!

      This is a music game in which there are various songs as the background music, each song representing a different 'skin' or background.

      There are many different game modes to play, so its a really simple concept that will give you hours of enjoyment. The different game modes are:

      Challenge - This is a 5x10 grid. The skin and music change afer a certain time. When you complete a song on this mode, the skin and music are unlocked so you are now able to chose them in the other game modes.

      Single skin - You can chose to play any of the skins that have been previously unlocked in the challenge mode. This is played on a 5x10 grid.

      Double skin - This is played on a 5x10 grid but you can chose 2 skins that have been unlocked to alternate between in the game.

      Gunpey 10x10 - This is played on a board that is double the width, so is much more difficult.

      I never actually play the single and double skin modes as I don't really see the point of them to be honest. I prefer to play the challenge mode to try to unlock more skins (although I never actually chose to play any of those, but it is nice to know that I managed to unlock them). I can understand why some people do though, because the difficulty doesn't increase in the single/double skin modes like it does in challenge mode as you progress through the levels. My favourite game mode has to be gunpey 10 x 10 as there is a much faster pace to the game. The gunpeys are made up of at least 10 panels, compared to the minimum of 5 panels in all the other game modes. Gunpey 10 x 10 is the game mode I play if i've only got a few minutes spare, as my longest game lasted about 6 minutes compared to over 40 minutes on the other game modes.

      As well as those 4 game modes, there are 2 sub-game modes, which are break and original (you can play either of these options on the 4 game modes). In original, when you create a 'gunpey' the panels above the 'gunpey' remail in place. In break mode, the panels above the gunpey drop down the number of spaces of the gunpey panels that became free when the panels were removed.

      However, one criticism I do have, if i'm being really nit-picky is that the high scores it keeps for each game mode are for both original and break, so theres 4 high scores in total when maybe there should be 8.

      On the case, it says suitable for ages 3+, however, I would be more inclined to say its more suitable for much older users. I would suggest that it is more likely to be suitable for people from about aged 10 and upwards. This is because any younger and they are likely to get bored quickly, as it is a very repetitive game. Also I believe that a slightly older person is more likely to want to play for a longer period of time, as even though it is repetive, it never gets boring because there are always high scores to try and beat.

      This game can be purchased on Amazon for £9.99, which in my opinion, is a real bargain, and well worth the money.

      Overall this is a very addictive game and I would recommend it to anyone!


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    • Product Details

      Re-imagined by the creative minds at Q Entertainment, GUNPEY delivers an addictive puzzle game experience, combined with exciting music and visuals for the ultimate game on the go. The player's objective is simple - or is it? Various line angles climb up the screen over five panels, and you must connect all the lines over the five panels, filling the screen from left to right. If an incomplete line reaches the top of the screen, the game is over!

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