This game for the playstation portable was designed and made by the same developers as Loco roco. Which lets be fair was an addictive brilliant game!!
The box is a yellow/orange colour with the small eye ball warriors on the front. Very eye catching indeed.
Now this game is a rhythm based game. You have to guide your little guys into fights throughout the levels. Your little troops look like eyeballs with arms, legs and weapons. They do actually look very good, although simple but very effective. The graphics as I just mention are relatively simple, nothing in 3d here. But none the less they are more than adequate and with the style of game look amazing!
Now in order to attack, move forward and defend you have to combine a few button hits to make a sequence. Pata pata pata pon is just one sequence you must remember in order to complete various tasks. Now the sequences increase in complexity to.
To do a sequence you have to press one of the four pad buttons (triangle, square, x and circle) each button has a different "sound". But not only must you remember these combos you have to tap the buttons to the rhythm too!
Throughout the levels you will be able to collect certain items which you will need to make more troops and even better troops. You have archers, spear throwers , guys who ride horses. Its just very clever. The more you find and collect the better your Patatpon army will be and look, as on the main screen you can create new troops.
You will find some of the levels extremely hard, but its fun fun fun all the way!
If you own a playstation portable you need to own this. A great rhythm/time based game, with graphics that suit.
This game is possibly one of the most frustrating yet fun games on offer on the PSP. The basic idea is that you control an army of eyeballs, which you build up by collecting materials, and try and defeat other eyeball type armies and an array of large monsters. This process is done by, from what I can tell, a combination of good rhythm and a whole load of luck.
Let me explain. To make your Patapon army move, attack, defend etc... you have to hit a combination of PSP buttons in a set order in time with the beat of the game. This gets a small amount of explanation in the game but I found it was a large case of practice makes perfect. You aim to continue to hit the beat with each command and build your combo up to fever level allowing your army to throw more weapons with an attack or defend better etc.
Sounds quite simply but when you get involved in a hectic battle you often find yourself mistiming your fingers and generally standing around taking a load of damage. The number of times I have got stuck on a level and had to keep replaying is beyond my comprehension!
This process can get to the stage where it turns quite monotonous, but once you have defeated a certain level I found you do feel quite proud of yourself. It's a huge sense of relief which lasts all of a minute as you then enter the next level and see an even harder task in front of you.
Thinking slightly negatively, I have always thought PSP games should be games that you can easily play on the go and enjoy while on a car journey or out and about. With Patapon there is a great deal of having to listen to the beat which can be difficult if you're in a noisy environment unless you have headphones. Also if you are travelling on a train you probably, if you're like me, don't want to have to turn your PSP up to full volume so everyone can hear your Patapon army screaming "Pata Pata Pata Pon". This game is designed for you in a nice quite room in your house.
The look of the game and its unique control system however should be commended. The game looks beautiful and the controls once you get a basic understanding of them are different to anything else you will have played.
Overall not a bad game, but certainly not the best the PSP has to offer.
Patapon is another game for the PSP that increasingly demonstrates Sony's attempts to branch out and offer "quirky" games like Nintendo have made an art out of. It is a pretty successful effort, though; a rhythm game that incorporates RTS elements, with you controlling four different drums, which when played to the noted rhythms, will control an army for you, and the goal is to maintain the rhythm to keep the army marching to their goal. Is the idea nuts? Absolutely. But does it work? Yes.
This isn't a game with supreme depth, but the RTS (Real Time Strategy) elements mesh a lot better than I ever expected they would. Aside from marching the army, you also have to collect resources and you can even "level up" units as a result. Also, there is a combat element to the game, and you have to strategically choose which units to send to which areas, as this is vital to your progress. The game never makes this overly serious, though, and the rhythm part is the main attraction, as reinforced by a wealth of rhythm-based mini games. It's never too hard if you're good at games like Guitar Hero, and there's plenty of fun tunes to make you feel groovy.
Visually, the game is a lot of fun too. It's very cartoonish and bright, but it's also extremely well animated, and for a PSP game, there's an impressive level of depth to the graphics. Aurally, it works very well also; the tunes are totally catchy and strangely addictive.
Despite its lean concept, this is a great little game that incredulously melds two distinct genres very well, and is well worth grabbing if you enjoy the Guitar Hero games.
With the PSP being a handhled console, it can't help but have a lot of puzzle games out for it. This is another one. Although this is very distinct & unusual.
Paptapon is a puzzle game that has been crossed with a musical game. It is viewed in 2d from the side like Lemmings or Worms. You control a group of soldiers on screen called Patapons. They are capable of different actions like advance, attack or retreat. The thing that makes this game realyl novel is the way you issue your instructions. No traditional point & click here. Each of the 4 buttons on the psp represents a drum beat. An instruction is 4 of these drum beats one after the other. Which button you press & the order you press them in is how you issue different instructions. Square, Square, Circle, Square is the instruction to advance. On top of this there is a musical beat to maintain & you are supposed to bang the drums in time with the rythym. If you do this the Patapons are more effective when following your order.
The game is is to understand & easy to play. To actually get to grips with it & progress is another matter. The game is not hard, but there is a difficulty level in place & the game becomes much more difficult as you progress. There aren't many different game modes. However there are lots of different levels with different challanges which all have their own feel.
The main downside for me is the game mechanic. It works really well & I enjoy it. Problem is, trying to listen to a musical beat & keep in time with it is not easy to do in a busy or loud environment. This means that this is not a game that you might want to play in public because it will be very tricky.
I recommend at least renting the game & then if you like it, try it. There are lots of different types of puzzle game out there & some of them look & play similarly. Because of the musical focus on this game though, I think it stands out quite well.
This game seemed very appealing as it looked to be different to much I've seen before on the small collection of psp titles out there. I picked it up for 14.99 in game, so not overpriced.
The gameplay, when you first play is simply quite amazing. You take charge of a trible called the patapons and have to reclaim land lost to a second tribe called the Zigotons. It's totally rhythm based and you must move, attack and defend your men by the pressings of certain button sequences. The accompanied sound is great and gets you singing along to your as your patapons shout out to nearby enemies.
Graphics and colour are very crisp, animation is funky and customisation of your ever increasing army is diverse. There are 3 different types of patapon soldier available to create and within each, you can increase strength, upgrade weapons, bows, shields etc.
For 14.99 the game in my opinion is quite a steal and would provide hours of entertainment
I picked up this game after it had some positive reviews and lots of hype surrounded it. After playing it, I have to say the game has some great points but also needs some attention in others. The game has some great graphics but gets a little repetitive.
The game has great graphics and some of the best on the PSP system. The game has little slowdown and runs very smooth. The controls are very easy to learn so anyone can play. The sound is very good and you will be singing it all the time.
The game has some really addicting gameplay but after a couple weeks it got really repetitive and got boring after awhile.
The game has a fantastic soundtrack that you will love and it never gets boring.
The game has lots of gameplay choices but is not as good as similar games on the PSP. The controls are very easy, and you wll be playing in no time.
The game has great replay value as you can go round and complete it on a harder diffuculty, beat your high score or unlock challenges. These extend the game and make it addicting.
Overall, the game is fantastic and can be picked up on the cheap. This makes it great value for money and a terrific buy.
I bought this game as it was made by the same people that made Lococroco, and I wasn't disappointed, the music, sounds and graphics are excellent. It's a rhythm based game (like Parappa the Rapa) where you guide your patapons (troops) fighting through a variety of levels.
You control your little eyeball troops (they look really cool - see the cover) by tapping in specific 4 beat rhythms on the psp face buttons. And depending on which buttons you press depends on what action they do, attack, defend, march etc. It must all be in time to the quirky music though or they will just look at you a little confused. If done correctly they chant they rhythm back to you while doing the action and then you start again with another beat. If you can keep this going in time you will reach fever mode where attacks are more powerful.
During each level you need to defeat various enemies using different tactics and c collect new weapons and miracles (which can be performed in the same key tapping way as the actions to make rain etc.) Yu also need to collect various items like rocks, meat, flowers etc. These are used in the main screen to make new patapons with different skills and looks. By using more precious items you can create some really wacky ones!!
There are also 5 mini games on the main screen for you to collect during the game.
The only problem I found with the game was I had to repeat loads of the boring beginning missions to collect more resources to make more patapons. But overall a great game, worth it for the sounds alone.
I purchased this because it sounded so different and unique, getting rave reviews from all the big websites. I had also previously enjoyed Loco Roco, a similar game, which I had really enjoyed.
I just don't get it, well I do, but perhaps the difficulty is just beyond me. Little eyeballs, wealding weapons, need to defeat other armies of cute characters. To get them to do various actions, you have to press a correct combination of the PSP's buttons in the correct rhythm. I managed to achieve success in some levels, but felt sometimes it was more luck than skill. Other levels just left me confused and stuck.
The idea of the game is really unique and should be commended. The graphics are also very good, the tiny black characters on the nice backgrounds. The sound is also very good too. Where I felt let down was the complexity and lack of explanation on how to progress. Sorry, but this was not for me.