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I am a long-time fan of the SOCOM games, dating back to the very first game released on the PS2. However, that doesn't mean I'm going to go easy on this PSP iteration, which is something of a disappointment, and one all the more baffling because the first Fireteam Bravo game was actually pretty good!
The gameplay is quite yawn-inducing despite the solid standard of the series up to this point; the campaign mode just rehashes the same missions we've seen better executed in a dozen better games, such as escorting people, killing big honchos etc. I had high hopes for something a little different, but alas, it's just business as usual. One thing I will praise the game for, though, is the online mode; it's not just limited to ad hoc, and you can use WiFi too. There are tonnes of maps that are pretty fun to play.
Visually, the game is a disappointment given the foundation set by the first game. The texture detail is woefully underwhelming, and it appears that little time or money has been spent on them, leaving them to appear in fact quite repulsive. Aurally, this is where the game probably excels in its greatest measure. The voice acting is uniformly good, and the soundtrack evokes the "epic" feel that you no doubt want out of a game like this (even if it's standard trumpet and drum fare). My only major gripe aurally is that, despite its attempts to be portentous, it isn't enough, and the explosions could have been beefed up a bit like they are in the CoD and MoH games.
Once again, the PSP's controls mar the game, but this doesn't need any help to be decidedly average because, without the multiplayer, this would be a pretty tiresome outing. Visually, it founders, and frankly it's clear that this sort of game is best left to the next generation consoles that can handle it properly.
The sequel to the first SOCOM game, Socom U.S. Navy Seals Fireteam Bravo, this games improves drastically on the previous game making it a must for both SOCOM fams and action game loving PSP owners. The game has an improved enemy AI with missions, as a result, being more difficult and engrossing for the player. The level design is constantly different from all the dfferent location around the world, although the way ahead can occasionally be confusing for the player. The graphics aren't much of an improvemnt with characters often being grainy even in cut scenes however, this is made up for by the excellent gameplay and sound. The range of weapons avaliable for users is average with the common grenadeas and guns avaliable. Luckily, all guns are avaliable from the offset with no lockables. What excludes this game is its online experience. Online it is a refreshing experience for portable games with gameplay exceptional and the framerate never dropping.