| Product: |
2000 AD Comics in general |
| Date: |
13/05/09 (4 review reads) |
| Rating: |
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Advantages: Great art, stories and messages
Disadvantages: Pat Mills (thats just a personal preference)
There hasn't been a review of 2000ad on this site for some time so I thought it was about time we were up to date.
Re-invention, re-boot, re-imagine! All words used in the film and media industry to "breath new life" into tired old concepts. Not so with 2000ad. From the first issue of this science fiction/fantasy anthology in 1977, the comic has constantly pushed new boundaries with storytelling, art, and format. And it has never stopped. Granted there have been rough patches, particularly with the Stallone/Dredd film, but there has always been something to carry it through.
Lets start with Judge Dredd. Appearing in every issue bar 3 (I think), Dredd has constantly evolved as a character along with the world he inhabits. Set exactly 121 years in the future, every year that goes by is a new year in Meg-City One. This means characters grow old, die, evolve etc. This doesn't happen in any other comic that I can think of - although I'm sure I'll be corrected. Spiderman has been going for 47 years, starting out as a teenager and is currently in his thirties(ish). Yet his clothes have changed, technology is up to date etc. For anyone who has read 2000ad for any length of time, Dredd's world is a believable, tangible place.
As for other strips currently running, John Smith's Cradlegrave is a fantastic, slow burning, contempary thriller; Zombo is great to look at and a whole lot of fun; and if the rest of the comic doesn't live up to these two strips then I think you've still got a lot of bang for your buck!
Summary: Still got it and if you've never picked up a prog, do it now!
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