Home > Toys / Games > Role Playing Games >

AD&D Tome of Magic


 AD&D Tome of Magic Role Playing Games

AD&D Tome of Magic

 

Newest Review: ... spell power, as well as the risk of a Surge which will create something spectacular (enormous Fireball centred on the enemy), ... more

 ... or ridiculous (bunch of flowers sprouting from your hat). Clearly not a Mage for the fainthearted! The Elemental Mage chooses one of the four traditional elements: Earth, Air, Fire and Water. Their strongest suit gives them bonuses to those spells learnt and cast, normal abilities with two other elements, and no ability to cast spells from the element to which their suit is diametrically opposed (Fire Mages can't cast Water spells for instance). The Elemental Spells are, obviously, those spells from the regular Scho...more

Read Reviews for AD&D Tome of Magic

The+Daz
Premium Review AD&D Tome of Magic: Flatboxes and Solipsism - (how I fell in love with Magic aga ... (1007 words)
by - written on 13/03/09 (Very useful, 166 readings)
Rating:

'So - these creatures are immune to Sleep, the roof of the cavern is too low to Levitate in, and I don't want to Fireball my party's Thief hiding at the other side of the outpost... hmm...I could, no...erm...argh - I need some new spells!' Spells. No matter how many are created, you always feel there could be more to help you out of that tricky situation when your usual array of spells just aren't the precise thing you need. Obviously, any decent gamer will relish the thought of several hundred new spells to get their teeth into, and the DM will equally enjoy letting his put upon bad guys use the same spells to great effect. So it's all fair you'd ...  Read the complete review

John+Rickard
Premium Review Spells, spells everywhere.. (229 words)
by - written on 29/06/00 (Very useful, 471 readings)
Rating:

The AD&D Tome of Magic is packaged as if it was a part of the core system. This is a little misleading. While it is usefull, you can live without it. The bulk of the book is over one hundred pages of spells, for both wizards and priests. These fit into several catagories. Some are part of additions to the wizard and priest classes, while others fill out already existing spell groups. For wizards there are two main additions - the Wild Mage, originally from the Forgotten Realms, whose every spell has a random result - fun but eventually too timeconsuming. Second are Elementalists, who specialise in one of the four elements. These wizards ignore the ...  Read the complete review

 
Product of the week
AD&D Tome of Magic