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Dungeons & Dragons in generalNewest Review: ... adventure situations by the Dungeon master (whose task it is to oversee the game, storytell, and hopefully make the game fun ... more |
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by - written on 31/07/01 (Very useful, 375 readings)
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<Introduction> For days the party of four have been searching for the missing artifacts, their travels taking them to many mysterious places. Finally they seem to have tracked down the items to a strange cave system located in some evil mountains. After many hours searching the caves, the leader, Parazagil suddenly senses evil nearby and so the battle is about to commence…… Parazagil holds the torch tighter as the tension in the air seems to thicken; strange shadows dance around as his companions shift uneasily. ‘Shhh’ Parazagil whispers, a strange urgency in his voice as he tries to convey the seriousness of the situation in ... Read the complete review
by - written on 22/08/00 (Very useful, 1881 readings)
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Back in 1979, TSR practically invented the roleplaying game when they published the flimsy booklets which were to become the first edition of Dungeons and Dragons. PLayers took on the game-personas of wizards, fighters and thieves, and wandered around the fantasy world created by the dungeon master, clearing out dungeons, collecting treasures and vanquishing evil monsters! Now, in 2000, Wizards of the Coast (who bought out TSR some years ago) have given the game its best and most playable revision since the first printing! Weighing in at a respectable 160 pages of beautifully illustrated hardback, the new players handbook does a marvellous job of ... Read the complete review
by - written on 09/08/00 (Very useful, 474 readings)
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Dungeons & Dragons is one of the original role-playing games, and indeed, is largely responsible for the growth and success of the whole idea. For those new to the whole concept of RPGs, this is the ultimate game for the creative mind. If you have ever read a book or watched a film almost shouting at the stupidity of the characters then role-play games give you your chance to show how you could do better. One player acts as the Dungeon Master. The DM is the referee and the narator of the 'story' that the game will create. The other players can 'create' one or more characters to play based on the general archetypal 'classes' of ... Read the complete review
by - written on 17/04/01 (Useful, 38 readings)
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Ok - so it's not as serious as the 'Goth' RPG's like Wraith and Werewolf, or quite as silly (but still fun) as GURPS - but AD&D is pitched perfectly to appeal to everyone looking to lose themselves in a new world. The premise as far as I see it - regarding all the books and game modules on offer, and boy are there plenty! - is to let you decide what game areas you want to play in and which extra rukes to take on. For instance - fighters can be made from the Players Handbook - then combat rules and weapons skills added from 'Skills & Powers' (a must buy book) - and if you want, then enhanced yet further with the 'Complete ... Read the complete review
by - written on 05/09/00 (Useful, 61 readings)
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When I heard they where updating the system, I thought why? I've played AD&D for about ten years now, and well i've enjoyed every minute of it. The 2nd edition system works and except for a few house rules (whats an RPG without house rules) I works for us (The Rawlplugers) I bought the PHB for something to read while travelling to a game, and against my first thoughts I think they have done a very good job of it. The book has to be the best layed out I have ever seen, and the changers are all stuff that has been mentioned in game before (why does thac0 drop when AC rises?) I would say its a good successor to the 2nd ED. And with the easy to follow conversion ... Read the complete review
from Waikie
17/04/2001
from Rawlplug
05/09/2000


