Dungeons & Dragons Second (Revised) Edition Dungeon's Master Guide
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Dungeons & Dragons Second (Revised) Edition Dungeon's Master GuideNewest Review: ... that all of the updates from the first edition are improvements, but it’s a good book. It still contradicts the Players ... more |
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Read Reviews for Dungeons & Dragons Second (Rev...
by - written on 09/11/00 (Very useful, 54 readings)
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You just can’t run a game without this book. I’m not 100% convinced that all of the updates from the first edition are improvements, but it’s a good book. It still contradicts the Players Handbook in places, but I’m prepared to forgive that. Your DM can overrule in this case. I still find that you have to flick backwards and forwards to get all the information required in a given situation and so I make a lot of notes in the margins. They could have improved things by having page references next to certain tables telling you the locations of the others you are likely to need. ... Read the complete review
by - written on 14/07/00 (Useful, 108 readings)
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As you can see I like dungeons and dragons because I have written two opinions already so I will make this the last opinion on dungeons and dragons. This is the essential manual for AD&D game dungeon master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the dungeon master guide. Learn all there is to know about magical spells, hundreds of devices and treasures, battles, travel, experience awards, and more. This fresh new format will be your guidebook to the challenging world of the AD&D dungeons master if you get it!!!! ... Read the complete review
by - written on 25/06/00 (Useful, 82 readings)
Rating:
AD&D has been poorly served in recent years. The death of TSR and the takeover by Wizards of the Coast has left AD&D static, with a dreaded third edition on the way. All I can say is buy the second edition while you can. This is a great game. AD&D is probably the most fun of any of the fantasy RPG's out there - it is simple where it needs to be, especially in combat - and detailed where that is right - spells being a point in case. The DMG provides all those details that the players shouldn't know, but as everyone who plays AD&D buys this book, already do. Details of the combat system, experience points, great ideas on none-player characters and a vast list of ... Read the complete review


