Look. I've said this until I'm blue in the face, but I'll say it one more time for the hard of thinking: sometimes, simple is good. If you truly believe that, then the iPhone game Flight Control will be right up your street. Simple idea, simple graphics, simple sound. Simple addictive.
The challenge in Flight Control is simple (there's that word again). Your task is to land planes onto the relevant landing strip (red planes on the red strip, yellow planes on the yellow strip etc.). One point is scored for every plane you land, but if one plane crashes into another, it's game over. What could be simpler? But sometimes the simplest things in life turn out to be the most difficult to do...
Presentation is somewhat basic (you could even say simple!), but this does not in any way detract from the game. The Title screen has an old-fashioned look, imitating airline adverts from the 1950s and 60s and whilst this has absolutely no relevance to the game (it's time neutral), it does give it a distinctive visual appeal.
The in-game graphics are even more basic. There's an overhead view of the airfield you have selected (there are a choice of several different ones, increasing in difficulty) and aircraft are nothing more than different sized shapes of various colours (to help you decide which runway they should be landed on), again viewed from above. This graphical simplicity works strongly in the game's favour as it is very easy to distinguish between the different types of aircraft instantly (something which is crucial later on) and decide on their landing priority. Graphically, it's about as basic a game as you can get in the 21st century, but it's once again proof that good graphics are not essential to a good game.
Sound is similarly basic, but perhaps a little less successful. In keeping with the game's 50s/60s look and feel, the game plays a jazz soundtrack throughout (although it can be turned off via the options). Personally, I can't stand jazz, so this is rather like having my ears poked with a rusty knife. Sound effects are limited to a beep when a plane lands and a warning sound when two planes are on a collision course (this is also indicated by a red circle highlighting the planes in question). To be honest, though, I tend to play this game with the sound turned off which I find helps with the concentration (which you'll need by the spadeful as the game progresses and the number of planes on screen increases).
The fact that this game is so brilliant is all down to the gameplay. At first it seems pretty easy. A couple of planes amble onto the screen and you guide them to the right landing strip. Easy! There' usually only a couple of planes on screen at any one time, so you can simply draw a flight path onto the screen (a brilliantly simple control method which I'll say more about in a moment) and they will follow this line unless you redirect them.
This sense of calm lasts just a couple of minutes because, with a brilliantly timed learning curve, the game starts to thrown more and more at you. Planes arrive on screen at more regular intervals, increasing the chance of a collision and you have to plot their flight paths carefully to land them safely and avoid a game-ending crash. As the game progresses, new and faster aircraft are introduced, so you have to watch that a faster plane does not fly into the back of a slower one. This prevents the otherwise simple tactic of getting all planes of the same colour to take the same flight path. The game also makes brilliant use of real-world physics that you can use to your advantage (a plane flying in an arc will take longer to reach its destination than one travelling in a straight line), adding an extra element of strategy.
Things soon become very frantic as both the number and type of aircraft increases significantly. You constantly find yourself having to watch several different aircraft at once, make minute adjustments to their flight paths and try and use their respective speeds to your advantage so that you can land one plane safely before another gets close to it. For a game that starts off slowly, you are soon racing around like a headless chicken and under real pressure.
The difficulty level in Flight Control is superbly balanced. Once you have picked up the basics, the only thing that changes is the number of aircraft thrown at you. As such, it's a superb title that virtually anyone can just pick up and start playing. It's instantly challenging and addictive, but it's also got lots of long term appeal. The game's simplicity belies a fair amount of depth. Later levels have trickier layouts for the various landing strips (closer together, thus increasing the potential for collision) or introduce more complicating factors like an emergency plane that has to be given immediate priority for landing. All this makes for a really challenging game that will keep you coming back time and time again. Sure, it can occasionally be frustrating when a plane on a perfectly innocent flight path is crashed into by one just off screen that you can't see, but this isn't enough to wreck the game. Flight Control is one of those rare iPhone games that you'll be playing just as much in six month's time as when you first buy it.
Like the rest of the game, the controls have been really well thought out and kept to the absolute minimum, adding to that "pick up and play" appeal. To move a plane, all you need to do is touch it to select it and then use your finger to draw a line on the screen setting its flight path. The plane in question will follow that line (if it reaches the end without landing, it will continue in a straight line from where your line ended). And that's it - those are the only controls you need to remember!
So that's Flight Control, then. A game that has simple presentation, simple sound but effective controls and gameplay so addictive that it should quite possibly be on the Controlled Substances list. And with a download price of just 69p, it's an even bigger bargain than the similarly addictive Angry Birds. I have to confess, it's not the sort of game I would normally have gone for and I only downloaded it when it was made free as part of a special offer. Having played it, I can categorically state that he 69p you pay is an absolute steal for a game that will give you hours and hours of enjoyment.
(c) Copyright SWSt 2012
This was one of the first apps I ever brought off I-tunes, and for £0.59 it is a bargain. Its one of the best time killers I've found and provides a good source of entertainment for hours on end.
- Design -
This app has a sleek design and is also well made. The graphics on it, whilst not being stunning, provide a clear style that makes the game look nice. It has a minimalistic feel to it, whilst not missing detail that you feel must be there. The menus on it are clearly labelled, and you can easily find what to do.
- The Game -
Unlike may other traffic control type games, this one always boots up when you want it too, and has a short load up time, which is very good on my rather slow I-phone 3G. The game is then easy to get into, you can pretty much play it without having to read the instructions making it extremely easy to use. The general aim of the game is to land the planes and helicopters as fast as you can, and avoiding the screen getting cluttered with loads of planes. This is much harder than it seems, as they have a habit of crashing should you not pay attention for even a second.
- Overview -
I would say this game is well worth buying, it's one of the best time killers, and should you ever get bored, start playing with other people using bluetooth or wifi, and you will be playing a entirely different aspect of the game.
My first exposure to Flight Control came courtesy of my sister's iPad at Christmas which started as sheer amusement at a simple game which involves landing airplanes onto different runways according to their type without them crashing into each other. In the space of days... well... who am I kidding? In the space of hours, I was addicted to the point of covertly stealing the iPad at every opportune moment in order to play Flight Control despite not being capable of getting even remotely close to the scores my sister had recorded.
Having recently bought an iPhone, I have downloaded the game onto that for the meagre sum of 59p. The hours of shameless entertainment that the 59 pence gives you surely make this one of the most worthwhile purchases you can make for under a pound!
I was hugely surprised to discover that despite the screen being susbstantially smaller on the iPhone and it being apparently more difficult to play the game, with experience I got considerably better and my scores on the iPhone are substantially better than anything I could achieve on the iPad originally. The game is incredibly simple in its design where a number of different plane types which travel at different speeds enter the screen at various points and your job is to guide them to landing strips of an appropriate colour without them crashing into each other. There are a number of different maps with varying difficulty levels and when playing there are a number of achievements that you can unlock as well as a leaderboard showing you exactly how bad you are in comparison with the hundreds of thousands of people with better flight path drawing skills than you.
The one drawback is the relatively little flexibility in the game modes as once you've played the game for long enough, you do eventually begin taking breaks. Having said that, I would very highly recommend everyone to get the app for their iPhone or iPad. It was first on my list when I got mine!
I have had my iPhone for a year now. I decided on this phone over the major competitor Blackberry phone, simply because of the apps and the thousands available in the apple app store. I had tried some of them out previously on a friends iPhone and iPod touch, where apps can also be purchased for, and so already knew about the game Flight Control.
From all the apps available to download, as soon as I got my iPhone up and working, Flight Control was the second app I purchased and I couldn't wait to play it.
It only costs 59p which is very cheap and also very worth the money, considering how often I have played on the game since I bought it. It has been rated 4 stars in the app store, but I rate it 5.
The aim of the game is to land as many planes as possible by touching and dragging the planes to their specific runway. The game gets harder as it goes on, as more planes enter the screen, some travelling at different speeds to others.
Since I bought the game last year there has been a few updates and there are now 5 airfields and 10 different aircraft types. I'm only guessing, and hoping, that more updates will become available in the near future.
It may sound like such a simple game, but it has a very addictive quality. So much so that when I start playing it I can't put it down and think "oh just one more game" in order to try and beat my personal best all the time.
You can also play with friends over wi-fi and bluetooth, but this obviously won't work on iPod touches unless you are in an area with internet connection. You can also submit your scores to the online leaderboard, and try to beat everyone elses highest scores.
I have played this game almost daily ever since I bought it and still trying to beat my personal high scores all the time.
I often purchase games, get addicted to them for a while, but then the novelty will soon wear off when I have came across another addictive game. However, with Flight Control, I have never got sick of it and still go back to this game all the time. It is ideal for playing on long journeys etc as I find the time seems to fly by when I play this.
At 59p it is definitely worth a purchase and so I give it 5 stars.
Unfortunately, as a result of my own stupidity, I recently lost my iPhone. Although I wasn't overly stressed by the whole situation and only had to wait five days for a replacement to arrive, I was fairly annoyed with myself for losing it as it meant that not only am I now down £390 but also that I had to spend a week without being able to contact people. Being without my phone also meant that I was without the many entertaining apps that I have downloaded, of which Flight Control is one of my favourites.
I discovered Flight Control on Dooyoo, funnily enough, and have to say that it is one of the very few things that I have purchased after reading a recommendation on the site. The several reviews of it which I read were all very positive and made it sound like an entertaining game so I decided to pay the hefty price of 59p and downloaded it to my phone. I am very glad that I did.
Flight Control is a fairly simple game in which you are an air traffic controller whose job it is to land as many planes as possible without any of them crashing into each other. There are no levels as such, and so each time you play it you are more aiming to beat your own high score or just to have a bit of fun without even paying attention to scores. There are currently five airfields to choose from (four when I first downloaded it, but one was made available as a free update), each with a different layout, slightly different planes and different phrases of congratulations when you managed to land planes successfully. Each one also keeps its own high score and if you are competitive with yourself you may enjoy trying to improve each one.
Each airfield generally has three different types of aircraft which you must land: red planes, yellow aircraft and blue helicopters, each of which must be directed to the correct runway or helipad. You direct your aircrafts' flight plans' by dragging your finger across the screen from the plane to the relevant landing pad, and the journey that it will take is shown as a thin white line. You have to keep an eye on where the white lines are going, as if two of them cross then there's a chance that your planes will crash. When there's quite a few planes on the screen it can be difficult to keep track of which will be where and when, so you have to be on your toes to make sure that no collisions occur. Things are made more difficult still by the fact that the different coloured planes go at different speeds (and there are even fast large red planes and small slower red planes just to make things more confusing), so it can often be hard to judge whether aircraft will crash or not before it's too late.
While this may not sound like the makings of an entertaining and addictive game, believe me that it is. Planes often fly onto the screen out of nowhere and mess up your carefully organised flight plans though even if everything is going well it's still a fun and occasionally frustrating game to play.
I don't imagine that this would be a game that anyone would sit and play for hours on end, though I certainly played it quite a lot when I first downloaded it, but it is very entertaining to play for a few minutes here and there and I find it a great distraction when I'm waiting for a bus or for a friend in public. I like the fact that there are a few different airfields to choose from, as it adds a bit of variety as well as longevity to a game that otherwise could get a bit repetitive. The fact that you can compare your high scores with others over online scoreboards adds another interesting element for the truly competitive gamers out there. In short, I would highly recommend this app to iPhone owners as at only 59p it's a very cheap and entertaining game that will keep you playing for ages.
Flight control is an app which is available via the iTunes store for the small sum of 59p. It's a game which tests your skills on multitasking by using your fingers to guide planes in to land. Out of the games that I have on my iPhone, it's one of the more addictive ones. Not just for the iPhone, this also works on the iPod touch.
How it works in simple. You choose your choice of runway, of which there four. These are, classic map, beachside resort, aircraft carrier and Australian outback. On each of these, there are two runways for aircraft and a helipad for landing helicopters. One of the runways is red and works for standard passenger aircraft, and the other is in yellow and is for what appears to be slower aircraft. The yellow planes will always travel at the same speed, but the red planes can vary in speed and size.
The skill is to land the planes. For each one you land, you get a point. As they come in at all angles, your job is to use your finger and maneuver them into the runway to that they land safely. Sounds simple? Well it starts off that way but gets harder and more complicated as you land more. The fly in from all areas of the screen, and as they travel at different speeds you have to taxi them and put them in landing positions or delay their landing as the slower and faster ones come in.
Furthermore, as helicopters move slowly across the screen, you have to adjust existing trajectories in order to avoid collisions. Doing this makes the screen full up and means your response times have to increase. It's frustratingly skillful and the addiction comes from here. Also, if you get bored of playing slowly and it seems a bit too easy for you, there's the ability to speed the game up using a fast forward button which speeds the game up until you select it again to slow it down.
This game is brilliant but there are a few more advantages that add to it.
It's multiplayer for a start which adds to the fun. Not online but with iPhone or iPod touch users nearby provided they have the app too. This can be done via Bluetooth or Wi-Fi and works in a similar way. You can throw the planes over to your opponents screen and thereby beat them by adding to their amount of planes on the screen. It connects wonderfully and as its wireless you can sit nearby and play In peace and quiet to kill time in a wonderfully multiplayer challenging way.
Also, it allows you to continue the game if you're interrupted. A lot of apps will just reset to the beginning if you get a text message or receive a call that you answer. Flight controller will pause the game and allows you to resume where you left off, meaning you're not inconvenienced.
It also allows you interconnectivity with social networking sites such as Facebook and Twitter. It's nice knowing that if you get a high score you can post it to your profile page with the touch of a button, provided you've got a net connection of course!
Finally, in addition to the above, you can see all high scores, not just overall from all other users, but ones locally in your area, allowing you to see if you are the top scorer in the nearby area.
No obvious downsides, it is a really challenging game that kills time quickly and is highly addictive. It can drain the battery on your device quite a bit due to the amount of use you're giving your device, but it is worth it for the entertainment you get in return. Great app and highly recommended from me!
Flight control was one of the first apps that i got on my ipod and it is definatley one of the most addicting games i have ever played.It is available from the app store for 59p and is made by firemint.
The app logo is quite nice , a cartoon plane on a blue background.
The games menu is well set out with the option to play , select different airfields ,see your stats and more ( this contains a link to real racing , credits and tutorial).
The stats will tell you your highest score , average score , most recent score , most aircraft on screen , total aircraft landed and most likely to crash.
You then have a choice of four airfields , a generic one , hawaian , navy and outback. These all bring their own planes and difficulties to the game and gives a bit of variety.
The graphics are nice and simple, the game doesn't slow and it has a slight 50's feel to it.
The aim of the game is to land as many planes as possible without crashing them together , the game starts slow and eases you in , it soon starts to become more difficult and hectic as there are many planes on screen and you try to land them. You land the plane by drawing a line with your finger to the landing strip and must take into account the speed of planes and helicopters so that they dont crash, you get a warning sound if they are close giving a few seconds to react and try to move them to a different path.
The game features a multiplayer option through bluetooth and this means the planes must be landed on a certain screen between the two players , i have only used this once or twice but it was quite fun and took a bit of teamwork , the game was no slower than offline which is always good.
Before you start the game you have the option to turn sound on or off.
The games backing music is quite a slow based , relaxed jazz sound which suits the game quite well. When you select a plane there is a click sound to tell you that its selected and when they crash there is the sound of crushing metal. The sounds fir the game well and keep you up to date of whats happening on screen.
All in all its a very exciting game and one of the top games in the app store for its simplicity and ease of use
Flight Control is one of the many popular iPhone/iPod touch game apps available from the iTunes store for just 59p! Its simple interface, funky graphics and easy controls make it a game that will have you hooked for hours at a time.
The basics of the game are to get planes and helicopters to their correct landing strips and helicopter pads. To do this you touch the flying object with your finger and drag it to its correct landing strip or helicopter pad. This will create a white dotted flight path so that you know which object is going where. As you progress through the game the planes and helicopters become more frequent and you have to adjust for this by thinking more quickly and moving faster so you don't cause a collision. The game can be rather slow at the beginning so you have the option to speed it up until it becomes too complicated in which you can then slow it back down. There is also an option to pause the game incase you need to stop playing for whatever reason.
There are 3 different airfields to choose from. All of these are fun and being such a simplistic game it's nice to have a little change even though there is not much difference between the levels. Having said that you get so much into the game you seem to forget about only having 3 different level designs.
The main menu is easy to navigate. You get to choose from Play!, Airfields. Stats, More. Play is obviously to play the game. Airfields is where you get to choose what level you want to play on. Stats is where you get to see all of your stats on each level and your highscores. In more it contains a tutorial on how to play the game and credits.
It is one of the best app games available at the moment and being only 59p makes it a bargain. Admittedly it is even better than some of the £5 game apps out there and it won't disappoint you.
Overall two thumbs up from me.
I thought I'd review another iPhone/iPod Touch App as I seem to be wasting so much time playing with these things!
Flight Control is a game which can be purchased on iTunes for 59p. The aim of the game is to drag the planes onto their runways through drawing flight paths for them. As the game goes on, more and more planes fly in, making it harder to find ways for them all not to crash.
I was first introduced to Flight Control by a friend. On my first go I thought the game wasn't for me as it is quite slow-going. I've now found it to be one of those devilishly addictive games - a real essential for any iPod Touch or iPhone. If you do find it a bit slow, there is a button to increase the speed of the planes - but this makes it a lot more difficult!
The graphics of the game are quite simple, but good, clear and well-suited to the iPod Touch/iPhone's screen. There are currently four different airfields which have various types of aircrafts on each one. Game features include multiplayer mode (over Wi-Fi or Bluetooth) and then online scoreboards where you can compare your best score. It is easy to track your own scores and performance on the game because of the detailed statistics section. It is a reasonably easy game to play so should be suitable for most ages.
Flight Control is really fun and I thoroughly recommend it. It has that 'I need to try just one more time' effect and was 59p well spent!
Now, anyone who's got themselves an iPhone, or indeed an iPod Touch, will have probably at least heard of this game - if not spent hours upon hours playing it. This is the very addictive Flight Control.
Available from the iTunes store for just 59p, the game is very simple like many addictive games are, as all you're required to do is control the flight paths of airplanes and helicopters coming into land at various airfields.
There are four airfields to chose from, all with slightly varied designs - some have two helicopter landing pads, and some have longer landing strips, or indeed a landing strip on the water for planes able to land on the blue stuff.
This all seems rather straight forward so far - and to begin with it can be - the airplanes will move onto the screen slowly and using your finger you will draw the flight path they should take so they land safely - red planes land on the red runway, yellow planes on the yellow runway and helicopters on the blue heli-pad.
The complicated part comes when more and more appear on screen - the whole point of the game is to land the aircrafts safely without any of them colliding into one another. Their flight paths can cross, but if they touch each other then it's game over. The complicated part can be from the red planes. There's generally more of them and they come in different sizes - the bigger the plane then the faster it travels.
You've also got to make sure your path you draw does end directly on the runway or else the plane will continue to stay airborne which will mean you'll need to draw a new path and could ruin everything as it could carry on and crash into another plane's path!
The graphics aren't state of the art, but they're well illustrated and clear which is all you need from a game like this - even though you'll be spending hours playing the damn thing, what they provide is more than enough!
So, if indeed you own either an iPhone or iPod Touch, dare I suggest you part with your 59p and get yourself this game - it's regularly found near the top of the most popular Apps chart on the iTunes Store...and it's clear to see why!