|
Newest Review: ... Nintendo Gamecube is Nintendos sixth home video game console. The Gamecube comes in a purple colour though later on they released the... more |
||
Technical Details for Nintendo GameCube
PDF - Print the technical details
| General | |
| Name | Nintendo GAMECUBE |
| Type | Game console |
| Width | 15 cm |
| Depth | 16 cm |
| Height | 11 cm |
| Enclosure Colour | Black |
| Game Console | |
| Colour Support | Colour |
| Games Included | Mario Kart: Double Dash!! |
| Processor | |
| Type | IBM PowerPC "Gekko" 485 MHz |
| Installed Qty | 1 |
| Instruction Set | X86-to-RISC |
| Data Width | 64 bit |
| Memory / Storage | |
| RAM Installed ( Max ) | 24 KB 1T-SRAM - integrated |
| Cache Memory | 256 KB Write-Back |
| Storage | Nintendo GAMECUBE drive - 1.5 GB - top-load |
| Display | |
| Type | None. |
| Video | |
| Video Output | ATI Flipper - 64-bit - 2D/3D graphics acceleration |
| Video Memory Installed ( Max ) | Shared Video Memory (UMA) - integrated |
| Graphic Effects | Bump mapping, alpha-blending, anisotropic filtering, bilinear filtering, MIP-mapping, trilinear filtering, anti-aliasing, texture compression (S3TC), fog effects, shadows, texture lighting |
| Max Resolution (external) | 32-bit colour |
| Supported Video | Composite video, component video, HF TV Signal |
| Audio | |
| Audio Processor | ATI Flipper 81 MHz |
| Sound Output Mode | 16-bit / stereo |
| Sound Memory | 16 KB |
| Max Sample Rate | 48 kHz |
| Input Device | |
| Type | Game pad - external - 8 button(s) |
| Connectivity Technology | Wired |
| Movement Detection Technology | Mechanical |
| Pointing Device / Manipulator | 8-way hat switch, 4-way cross keypad |
| Connections | |
| Connector Type | 1 x GameCube AV output ( GameCube digital AV connector ) 1 x GameCube AV output ( GameCube analogue AV output ) 4 x game controller |
| Expansion Slots Total (Free) | 2 ( 2 ) x memory 3 Expansion Slot |
| Power | |
| Power Device | Power supply - internal |


