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Peggle (Xbox 360)
by loulou22 **Peggle Xbox 360. ** One of the many games I have downloaded on my Xbox 360 is Peggle. Peggle was released at around the same time as the Xbox 360 (possibly even before it) on various platforms including Xbox and PC. On some Xbox 360 consoles Peggle often comes as part of the bundle when you buy your console, I know my brother had ... it included with his however I was not so lucky so when I found it on offer in the Xbox Live Arcade I paid 400 Microsoft points to download it instead. It is currently back at its usual price of 800 microsoft points. I'm not 100% sure on the cost of microsoft points in real money terms but for example it usually costs £8.50 to purchase 1000 points. Peggle is a strangely addictive and relatively simple game in which you basically need to fire a little ball from the top of the screen and let it bounce off as many blue, orange, purple or green pegs to clear the pegs and score the highest score before the ball goes out of play at the bottom of the screen. Sounds simple? Yes and its true, it is very simple! Sounds short-lived? Yes... but things aren't always how they sound as I will now explain... **Download** Before you can play you will need to find and download the game. This is easy to do as there is a "search games" option on the Xbox Dashboard. Once you have typed the name in you will be able to download either a free trial or use your Microsoft points to purchase the full version. Personally, I didn't bother with the free trial as I already knew from playing on my brothers Xbox that I liked and wanted this game. Download only took a few minutes and then it was ready to play. **Welcome to the Peggle Institute** As with a lot of games, Peggle has a Story mode as well as various challenge modes and multiplayer so we shall begin with story mode and your enrolment at the Peggle Institute. Upon enrolling you will be given an introduction to the Institute by one of the 10 Peggle Masters who will guide you through your game. Each Peggle Master has unique powers which can benefit you during the game. However, the powers can only be activated after you have hit one of the green pegs on the game board. The first of the Peggle Masters is a unicorn who has the special ability to reveal to you the direction in which your next shot will go. This Master will guide you through the first 5 levels which also act as a kind of tutorial and get you used to how to control your shots. When the game board appears you will basically see a screen full of mainly blue dots, or pegs as they are known in the game, a large quantity of orange pegs, usually 2 green pegs and one purple one. In the background there is always some kind of picture related to the selection of levels you are currently playing and each section is related to its Peggle Master, although after your first play through of challenge mode you are able to swap and change your Peggle Master to suit your preferences. Blue pegs on the Peggle board are worth some points but are mainly on the screen to serve as obstructions to prevent you reaching your real goal of the orange pegs. In each level you will have 10 balls and you are required to clear the board of every orange peg in order to progress to the next level, along your way you can collect a bonus of 25,000 points for hitting a purple peg and you can activate your Peggle Masters' power by hitting a green peg. It is possible to earn extra balls by achieving high scores with your shots or by a ball being caught by the safety bucket which is constantly moving back and forth along the bottom of the game screen. Each board has a different layout of pegs and will therefore present a different challenge. When I first played Peggle I thought that after a few levels it would get boring as there is only so much fun you can have with this kind of game, I was wrong though. I think this is due to how challenging some of the levels can be combined with the fact that I am very much a person who can't stand not being able to do something which inevitably means I will keep going back for more until I complete it. I also find Peggle to be a really amusing game with regards to the fact that it is so simple yet at the same time quite tough and challenging and also to the fact that I wasn't expecting much quality wise and instead I got a decent quality game which I originally thought would simply be a good time filler or boredom breaker and it has actually turned out to be a game I enjoy playing on a regular basis and not just to fill the time or relieve my boredom and on top of all this I really love the music when you manage to clear the orange pegs! It is a kind of fanfare and as the ball drops into one of the final bonus pots at the bottom of the screen, which have now replaced the moving bucket, the screen bursts into huge celebrations of fireworks and a large rainbow across the screen! You would think you had completed the game rather than just a level with the amount of celebration shown! I like this though, it makes me smile and it makes me want to finish another level to see the celebrations all over again! **Graduation Day! ** The main story mode features 10 Peggle Masters each with 5 levels to complete. After you finish all of these levels you will then need to complete a further 5 levels with the Peggle Institutes' Master of Peggle Masters. This Master is a wise owl and his levels are pretty tough but still do-able. Following the completion of these levels you will receive your Peggle Institute certificate and Xbox Gamer Achievement. **Multiplayer Peggle ** Peggle can be played in multiplayer mode in a couple of ways, the first is on one console with your friend sitting in the same room as you. I haven't played this way so I cannot comment here, but I have made full use of the online multiplayer mode. There are two main online multiplayer modes, Peg Party and Xbox Live Duel. I will begin with the Xbox Live Duel as it is, well... rubbish! So, for an Xbox Live Duel you will need to have a friend on your Xbox who also has Peggle because the online community in Peggle is virtually lifeless. You will then need to be in an Xbox Party with the friend and use the Peggle menus to set up a Duel. I played this a few days ago with a friend and we literally only played two rounds in order to allow us both to get the achievement. The duel mode puts both players on the same game board and you have to take it in turns to shoot at the pegs, the player with the highest score at the end of the round wins. We found this to be incredibly boring because the turn taking kind of slowed down the excitement and competitiveness, which, in my opinion, is what a duel should be all about. The Peg Party however is a completely different story as each player has their own board and has the challenge of clearing their own pegs. Both players are playing at the same time so there is no waiting for the other person to get a move on either. The game does pause after each ball to add up both players scores, but this is ok as it does it in such a way that we were sitting watching the screen laughing at the characters reactions and facial expressions to the scores and it also built up the competitive side of things too when we could see how close our scores were. The peg party consists of a board which can be chosen at random or if you want to go through the menus then you can choose your own, there are 10 balls each in a peg party and no extra balls are awarded, you do get extra points though if you accomplish what would usually grant an extra ball. To sum the Peg Party up, we really enjoy playing it and I think we spent a good hour to and hour and a half on it before we decided to move to a different game. **Challenge Peggle** The final part of the main Peggle game is the Challenge area, this are is basically all of the levels from the main Peggle Institute story but instead of playing them in the same way as the story they now have different challenges including extra orange pegs or clearing the entire board of all pegs. I do like the challenges and find them good if I only have time for a quick game, but at the same time I don't find them that challenging so I would have liked a little more of a challenge here. **Peggle Nights** Peggle Nights is a download content pack which is also available to purchase from the same games tab as Peggle. The Nights pack will cost you 400 microsoft points, personally I haven't downloaded this as I think there is enough for me to be getting on with in the main game and the challenges, but those who want to get the full 100% of achievements may want to download this add on pack too. I might one day, but at the moment I still have a lot of challenges remaining and only so much time to spare for playing. **Keeping Control** I find the controls in Peggle are very easy, you simply need to point in the direction you want to fire the ball using the left thumb stick and press 'A' to release the ball. The tricky part is aiming the ball with precision to get the best possible score out of each and every shot. I like this because it makes you think about each shot and how it will affect the next one rather than just firing the balls at random and hoping for the best... that wont work in this game! **Xbox 360 Achievements** Like all (that I know of...) Xbox 360 games, Peggle has achievements to unlock and improve your gamer score. There are 15 achievements in total. Most of the achievements are for high scores and completely clearing the boards. There are a couple related to the challenge mode and three for online play, chances are you will need a friend with the game to complete the online ones as the online community on Peggle is virtually non-existent. There are also a few achievements connected to the download content Peggle Nights so unless you have this too then you wont be able to get the full 100%. I don't like that they have done this as I would have preferred just to have the list for the main game and then if I purchased Peggle nights the list could be extended, I can see why they have done it though to encourage and tempt people into buying the extra content. **Price and Availability** Peggle is available for download through the Games tab of the Xbox home screen. It is currently 800 microsoft points and the Peggle Nights download will cost another 400 points. For those who don't have an Xbox 360 or maybe don't want to play this on the Xbox I have read that there is a free version of Peggle which you can play online. I haven't played this so I don't know if it is as good but it may be worth checking out. **Overall** Overall I really like Peggle, it is light hearted, funny and addictive enough to keep me coming back for more. I don't like that the online community is hardly active as it does mean I have to see if any of my friends fancy playing if I want to enjoy the multiplayer but other than this I don't think there is anything really worth complaining about. The game runs smoothly and the graphics are crisp, clear and generally of an excellent quality. As I mentioned earlier I do really like the games music and the sound effects of the ball are also really good, they are actually the kind of "plinky-plonky" sounds which I would usually find annoying after a while however they don't seem to have that effect on me yet. Overall I will be recommending this game with 4 out of 5 stars. Thanks for reading :) (also on Ciao with photos as gingelou) Read the complete review |
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Bioshock Infinite (Xbox 360)
by Puggers It's been a long wait for the third installment in the Bioshock franchise, and after the critical acclaim heaped on the first two games, hype was appropriately sky-high. Before dicussing whether that clamour was justified, however, a caveat is called for - contrary to much of what you might have seen relating to the game, this is no ... blood-soaked shoot 'em-up. Sure, there's plenty of sending enemies tumbling from rooftops with sniper rifles and no small amount of wasting grunts with shotguns to the face - but for every clip of ammunition, there's more than a dollop of quantum physics and mind-bending plot twists. But if you've ever played Bioshock, you knew to expect that, right? This is a game as cerebral as it is stirring. ~~~ The City in the Clouds ~~~ Set in 1912, some three decades before the underwater city of the first two games was even built, we join our protagonist Booker Dewitt in a rain-blasted rowing boat off the coast of Maine. He is bound for Columbia, a floating sky-city which ceded from the United States years back and disappeared into the clouds. He is handed a case containing a photograph of a young lady and a pistol, and is reminded of his mission: Find the girl, clear the debt. Imprisoned somewhere within this labyrinthine fortress in the clouds is Elizabeth, the girl in question. He is tasked with bringing her back to New York, but knows nothing of his employers' motives. As he arrives in Columbia, however, one thing quickly becomes clear - they aren't going to give her up without a fight. Columbia, like the below-the-waves city of Rapture before it, is at once a utopia that speaks of the greatness of human ambition and a damning indictment of the darker side of our species. It is an architectural and scientific marvel, yet is riven by racial tensions and jarring inequality. Ruled by a prophetic leader named Comstock who preaches in biblical tones and seems to have foreseen Booker's arrival, it is a place with much to hide - and getting his hands on the girl looks like being only the start of our hero's problems. ~~~ Best of Three? ~~~ Comparison with the game's predecessors are natural; not only were the Bioshocks 1 and 2 gripping action-adventures, they were set in a world that was a haunting masterpiece of conception and creation. Rapture was quite simply stunning, and it would have been understandable if Irrational - the makers of the title - had chosen to set the third adventure in the same hugely-lauded setting. Bravely, however, Columbia is a world apart - at least visually. The same dystopian dynamic underpins the city, but it couldn't look much more different. A sun-washed, gleaming metropolis, it is also alive and fully-functioning, giving the experience a very different feel to that of Rapture, a crumbling wreck scarred by civil war. The graphics are simply exceptional, and never miss a beat - just exploring the environment is a joy. In other ways as well the game follows this familiar-but-different riff, including an intriguing nod to the original at the climax. Gamplay largely follows the patterns established by the first two games; explore the city to uncover a variety of power-ups and unearth more about the story, then dispatch enemies with a combination of conventional weapons and unnatural powers - here called Vigors (previously Plasmids). Where before they were injected, now they are drunk, and alongside some old favourites like the abilities to throw electricity and fire, you can also summon hordes of bloodthirsty crows to do your bidding, or sweep your enemies away with torrents of water. Just as certain Plasmids could be cunningly used in combination with the environment to dispatch of your foes (the abundance of water made electricity a natural ally), so too can Vigors be twinned with the world around you. It's great fun to use the waves created by Undertow to sweep attackers off the edges of Columbia and plummetting to their doom. There are new guns too, but this part of the gameplay has never been Bioshock's strength - indeed, it's true that for all of the franchise's visual glitz and gripping storytelling, it hides a pretty pedestrian shooter. A good number of the battles are pretty mundane, the fighting a little repetitive and the enemies not all that different save for the extent to which they can take a beating. There are some exceptions, such as the creepy-as-anything Boys of Silence that fleetingly appear towards the game's climax, but for the most part, the shooting is just something to get out of the way so that the story can progress. Still, what a story. You quickly work out that something's not right about Columbia, but you never quite piece it all together until the game's dazzling finale. What makes the big reveal so effective when it finally comes is not just the culmination of great plotting, but expert characterisation, too. The creators of the game invest real time and effort in fleshing out the key players in this drama, especially Booker and Elizabeth, and so involved are you in the action, you can't held but sit on the edge of your seat as the story builds to its stunning conclusion. It's not the kind of thing you expect from a video game, but it's increasingly what Bioshock delivers. The plot isn't of the type that saw the about-face twist of the original Bioshock, but in some ways it's better - it certainly makes you think a whole lot more. ~~~ High Hopes ... Realised? ~~~ I expected so much from Bioshock Infinite that at the back of my mind, I was almost simultaneously anticipating disappointment. However - the game delivers, layering depth and atmosphere on top of a story that hooks you and reels you in before a stellar endgame. Perhaps the greatest strength of the title is that it pairs epic scale - vast showdowns with hordes of enemies, and some seriously big and daunting overarching themes - with the up-close and intimate; characters that make the game tick and provide a connection that brings it all to life. After the original Bioshock, there was a danger of diminishing returns - certainly the second in the series lacked the freshness and intensity of its forebearer. By relocating this installment, though, and laying on a story that's enormously ambitious, this is every bit as much a triumph as the first in the franchise. Gaming just doesn't get much better than this. Read the complete review |
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SSX (Xbox 360)
by Clarey112 I had SSX Tricky and SSX 3 on PS2 when I was younger and was very addicted to both so when SSX came out on XBOX 360 I begged my boyfriend to buy it for me and eventually he wore down and bought it for me, the trouble now is that I never get to play because he's as addicted to it! The SSX series if you're not familiar with it is a ... snowboarding game, in the older games you would unlock different characters and tackle different races and trick challenges on different peaks. With the XBOX version the main gameplay consists of travelling round the different peaks of the world and recruiting different members for Team SSX, the characters consist of the same old favourites found in the older SSX games. On each peak you have several race and trick events to complete and then a deadly descent at the end, this is basically a survival mode and you have to survive using different items, for example oxygen masks, ice-picks and wingsuits. This I found to be a fun addition to the game and can be quite challenging at times. The other part to the game is known as explore where you can do any of the courses from the game and earn bronze, silver or gold medals depending on your performance, this I found more fun than the actual game because it gives you more chance to mess around much like the older SSX games. I was disappointed that there's no multiplayer mode apart from the online one and think that this is something EA definitely messed up on. The graphics on this game are amazing and there are some really beautiful scenes, the soundtrack is good and modern but could do with a bit more to it. Read the complete review |
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