Product Type: Microsoft Xbox 360 games
Newest Review: ... to open up various new levels. In 2008 Rare, now owned by computing giants Microsoft, brought out the 3rd Banjo Kazooie "plat... more
A platform game with a twist
Banjo-Kazooie: Nuts & Bolts (Xbox 360)
Member Name: iamasadlittleboy
Banjo-Kazooie: Nuts & Bolts (Xbox 360)
Advantages: Huge game, Very different, Very fun, Very original, Humourous and thoroughly enjoyable
Disadvantages: Too different for some, can be slightly frustrating, some pretty awful "missions"
The original Banjo Kazooie was just an excellent but straight forward platform game. You controlled a bear (Banjo) and his friend Kazooie (who lived in Banjo's backpack) as you tried to save Banjo's sister from the evil witch Gruntilda. To do this you had to go around several massive worlds to collect musical notes (to open various doors) and Jigsaw pieces (Jiggy's) to open up various new levels.
In 2008 Rare, now owned by computing giants Microsoft, brought out the 3rd Banjo Kazooie "platform game" (and fifth "Banjo Kazooie" game) in the form of Nuts and Bolts, a platform game that takes a massive step away from regular platforming games and gives you a very unique experience.
As with the original game you still control Banjo and Kazooie, this time however instead of just controlling them you also gain the control of vehicles, vehicles that you design and build yourself. You use the vehicles to perform certain tasks (for example winning a race) around the games massive worlds to again earn jigsaw pieces (Jiggy's) and notes as you attempt to thwart Gruntilda.
Despite being described as a platform game the game is perhaps unfairly treated as a "platform" game as it's much more of an adventure game where you explore things, and even use your brain to try and complete missions using your own creations. Sadly the game was much maligned by the media who likely expected a straight forward platform game rather than a distinct change to the vehicle creation mode of the game, like wise a lot of fans felt let down by the fact it wasn't a straight forward sequel.
Personally however I loved the change. I loved the freedom of being able to create...pretty much anything I wanted, from a rocket powered bike, to a tank, from a submarine to fighter jet and from a helicopter to a hovercraft. The biggest limitation to the game wasn't the game it's self, but your mind, and what you could think of creating. Sadly however this lead to a few of the games issues, namely that a number of your vehicles were only used for a very specific mission or two, leading you to create more and more vehicles.
Despite the change in playing style from a platform game to the vehicular based play, the game actually keeps a lot of other things the same as the original Banjo Kazooie game. We see familiar faces (including Banjo, Kazooie, Gruntilda, Bottles the Mole, Mumbo Jumbo and Humba Wumba), familiar items (the notes, Jiggy's and Jinjo's) and of course the games humour (very self deprecating here and very self referential). However the introduction of new worlds (set in Showdown Town) and a new key character known as LOG (Lord Of Games) as well as the vehicles do a lot to differentiate if from not only the competition but also the prequels.
Whilst it's certainly not a game for everyone personally I love it. I love the depth the game has, the imagination it has and most of all it's character. Sadly however poor sales seem to suggest that we won't be getting a sequel, and in fact rumours suggest that the entire Banjo Kazooie series is dead in the water, a huge shame and an unfortunate punishment for being different.
If you love games, I can't advise playing this enough. It's brilliant and it's unique!
Summary: Very different and very charming
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