“ Manufacturer: Ubi Soft / Genre: Shooter / PEGI Age Rating: Age 16+ / Output Signal Supported: 1080i / Output Signal Supported: 720p / Output Signal Supported: 480p / HDTV Support: HDTV Support / Audio Support: Dolby Digital 5.1 / Online: Online Gaming Support / Control Elements: Gamepad / Control Elements: Joystick / Max. Number Of Players: 2 „
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One of the games I picked up shortly after purchasing my first Xbox 360, can't recall it's exact price but I think it was around the $20-$25 mark. After having played games like Call Of Duty, I was hoping this would be a little different in terms of how everything moved around - fortunately the game turned out to be pretty good, providing a little more than simply running around blowing guys heads off.
Having not played the original Xbox game, I am writing this review from a perspective of being entirely new to the entire Brothers in Arms series.
Personally I love the strategic part of this game, ordering around your group of soldiers - as mentioned before it's a little more than a crash and bash type game, you need to have a think about what you are doing. The only issue I faced controlling my team of soldiers was not being able to call them over quickly enough, which resulted in them getting killed - as well as the tight spaces in which some would remain kneeling rather than firing. Just basic glitches like not being able to duck quick enough or if someone is in your space, etc.
The storyline itself I think was pretty good, the cut scenes are done well and are interesting, you do build a connection with the men you fight along side, and genuinely feel remorse when some are struck down and either killed or injured. The characters themselves can be a little over the top, a little stereotypical in some aspects and they swear a bit.
Moving onto graphics, I was quite impressed considering this is a later game, it may not have graphics to compete with the likes of COD 6 or Gears of War 2 - however they are made well and do their job. At times the character's faces appear as messed up blobs if that makes sense, however they go back to their normal form within a second or two. Overall the graphics are quite good, it flows nicely however has with a few small issues.
The multiplayer mode of the game is quite poor and doesn't need to be discussed. As for replay value, it offers very little.
I bough this game a month ago from the Games shop for £6.99 second hand and I must say I did not expected much of it. It was an absolute bargain and if you like shoot them up games like World at War Call of Dusty this would do a good alternative when it comes to the actually play itself. It does not got a very good story line though but I just like shooting things.
In the game you are Sergeant Baker the squad leader. So expect to hear a lot from your team " you are in the open air get out of the way Baker " well or at least something like that lol. and of course you are shooting Germans
Baker survived D-Day but much of his squad has not. You got your squad replaced with veterans and replacements and you will lead them in the battle. You get to have an Assault Team ,Mg Team and a Base of fire team which you will have to carefully move through the fight so you don't loose you solders. I recommend helping them move bit by bit rather then on the long distance because they will be exposed to fire. Oh and I almost forgot on some levels you get a Bazooka team yay, that makes one big boom.
What I do not like is the tank levels, for some reasons I really hate driving tanks but I must admit the levels with the tank driving was easy.
I got to say I easily played this game relaxed trough the Casual level, yeah I know I am a chicken, but I just left my team behind 50% of the times and I went on killing things all alone.
Over the game in the story line you will get loads of male ego sort of army chatting, smoking and some swearing which is rather boring but is ok the game when it come to play it really cool. Oh and no annoying grenades being thrown by the enemy either, I hate grenades unless of course I have some.
Only thing missing would be an airplane fight level.
You also got to appreciate the tin metal container instead of the general plastic Xbox packaging.
I have played the original brothers in arms for the xbox, and was quite impressed, so I was hoping that the sequel has improved on the original.
Gameplay: the game is very accessible with an decent tutorial system in place. The button layout works very well and allows you to easily switch between fire teams and in and out of cover. I did sometimes struggle however to quickly select the fireteam or weapon that I wanted. There is no character progression which is a shame. I would have been nice to improve aiming or speed etc as your complete missions. The story is well done but I think it goes way over the top at times. You can tell that it is intended for an American audience. The voice work for the game is pretty good. The cover system is quite good, but I often pressed the take cover button only to find that it did not work properly which caused me to die. The gameplay is broken up sometimes by solo play (without your squad mates) or by tank gameplay. This is quite fun, and helps to cut down on repetition. the game however does lack a reason to replay.
Graphics: graphically the game looks very good. It can be quite gory at times with slow motion cuts of decapitation and people losing limbs. The character models look a bit too samey in my opinion, which is not a good thing when you consider that the game is story driven and relies heavily on the different characters.
After seeing this game at E3 '06 and waiting for 2 years I was very excited about playing it, and when I finally did I have to be honest I was a little disapointed with it.
First of all some positive aspects. The story is well told through cut scenes and makes you care about the men you fight alongside and you will genuinely feel bad when one of them is killed. Also the gameplay hasn't changed much from the original and still has the find, fix, flank and finish mechanic which made the original games so fun.
The gameplay mechanics have not changed very much since the first game, you will find yourself pinning the enemy down with your fire teams and flanking either by yourself or with an assult team. One of the new addidtions to the mechanics is a cover system in which the camera cuts to 3rd person like rainbow six vegas and it works well. Also there is a new bazooka team which can destroy some pieces of cover but the destructability is limited to wooden barrels and fences and the odd house window. The action camera however is not a good addition. When you score a headshot or grenade kill the camera will cut away, zoom in and show it in slow motion. Its pretty cool the first couple of times but it very quickly started to annoy me and I was glad to see it could be turned off in the options menu. At some points in the game you have to go it alone in solo missions. These missions feel very out of place and so do the tank missions which were a terrible inclusion in the game.
The graphics for me were ok. However the fact that the Grass and flowers were 2d and look very pixelated when seen close up let down the overall presentation. Also the games cut scenes do suffer from texture pop in now and again.
I'm not going to go into much detail about the multiplayer other than it is aweful and you shouldnt bother playing it.
overall I felt that for every step forward hells highway made for the series it took two steps back. However it is still a good tactical shooter which is worth renting for the weekend.
If there is one type of game that I have played enough of its World War Two shooters. Over the past twenty years I have played countless games that have glamorised the conflict and made money from an event that ended with millions dead. I have no real issue with the entertainment industry using real war as a basis for a game, if film and fiction can do this why not games? The issue lies when someone claims that their game is more than just entertainment and is actually meaningful. 'Medal of Honour' and 'Call of Duty' have both proffered to be authentic getting WW2 veterans to aid them in their games - but they stay short of calling their game a tribute. That honour is left to the 'Brothers in Arms' series who claim to take an emotional and heartfelt look at WW2. Have they achieved this, or did their posturing make them seem vile?
'Brother in Arms: Hell's Highway' tells the story of a 'Band of Brother' type team of soldiers as they try to gain ground on inland Europe. It is a FPS (first person shooter) with brains as you have to use flanking to get around the enemy. The gung-ho technique that would have achieved success in countless others games will see you fail. Instead you take control of one man, but are in charge of at least two other teams. You must direct these teams on the battlefield to their best use forcing the enemy to hide, and flank them. With each level coming with an overhead map the game plays like a cross between a FPS and a RTS (real time strategy) game. When you are in these combat situations the game is at its best and is a different take on the genre.
There are some faults though. Various parts of the game see you separated from your troops or in a tank. Both of these sections feel derivative. The solo bits are particularly bad as they resemble 'Call of Duty', but do not have the grace or impact of that game. I also have a few misgivings about the slow down sections. When you head shoot an enemy or blow several up the animation of their death appears in slow motion - Hollywood style. Pretty cool? Not when a game claims to be sensitive to the war effort. By glamorising the deaths Ubisoft undermine their message. (3 out of 5)
It is the character and story of 'Hell's Highway' that is perhaps its biggest selling point. The characters and story has progressed through a series of games from the PS2 days so there is more depth than any other WW2 FPS. The game tries to have a feel of 'Brothers in Arms' and give you an emotional connection with the characters. Throughout the game some men will die, other will get injured. The idea was that you were meant to feel remorse. Unfortunately, it fails. Firstly, the character models are too similar at times, so I could not tell who was who anyway. Also the dialogue was sometimes too cheesy to take. Overall, the story and characters were ok, just not as special as they think they are. (3 out of 5)
'Hell's' is the type of game best played on a harder setting so that it becomes a challenge. If you do this you are in for a 12-14 hour campaign which is a decent length. Add to this a poor online mode and you have a big enough game. The achievements will also extend the life as they encourage you to find all the hidden extras in the game that could take you several playthrus. (4 out of 5)
The online mode of 'Hell's' was actually built by a separate team than the solo game and unfortunately it is obvious. The USP of the game is the ability to flank and use the men under your command. This is mimicked in the multiplayer with one member of a team being the commander. Unfortunately, online gaming is not like real life and no one follows orders. The team vs. team dynamic is completely broken by everyone running around like headless chickens. Add to this the uninspired gameplay, empty lobbies and you have a multiplayer mode that would have been better scrapped in favour of more solo content. (2 out of 5)
Graphically this game is a mixed bag. This is down to the games origins as a 2007 release. Back in 2007 it would have looked good, but times have moved on and as the game slipped the graphics got ropier. At times the game looks excellent, but every now and again an awful flat texture will pop up. I was also unhappy about the different character models. As a rule they looked good, it's just that too many people looked similar in appearance. This is more an art direction issue than actual graphics. (3 out of 5)
This for me is the true strength of 'Hell's Highway'. You can keep you hackneyed storyline; just give me some good levels. Ubisoft achieve success through building some great set pieces and bottle necks. Each section of the game is a little tactical shoot off as you must traverse the environment to flank whilst using cover. As the game progresses the levels become harder as more enemies arrive and cover becomes scarcer. The levels are set up so it's a slow advance against heavy forces, rather than gung-ho action. It's a shame the solo elements and tank sections do not have the same quality control. (4 out of 5)
With an orchestral score and decent voice acting the sound in 'Hell's' is not unlike 'Saving Private Ryan'. Some people have said that the voice acting is pretty bland, but I actually think they did a good job conveying the war. (4 out of 5)
I originally bought 'Brothers in Arms: Hell's Highway' as I thought it was a co-op game. This was not the case and I instead got a game with some great elements, but several poor ones too. When you are fighting with your troops on a great level this game is unlike any other shooter on the 360 and is great. However, the OTT death scenes, poor solo sections and tank sections mean that you are often brought out of the experience. A decent game to pick up for £20 or so. (3 out of 5)
Maker: Ubisoft RRP £50
Amazon uk £19.97
After an E3 showing two years ago that almost stole the whole show, I've waited... and waited... and waited for Brothers In Arms 3 to finally emerge from behind cover. So, with the final mission compleed, is it worth another foray into in the killing fields of WW2?
Put simply: just about. It shines when the screen is rammed with tens of dying soliders and you're demonstrating your war qualities with all manner of flanking and suppressing techniques. But for all the trumpeting about about destructible enviroments, new cover mechanics and advanced Al, Hell's Highway disappointingly feels very much like a BiA 1.5.
Every so often Baker will be temorarilly forced to do it alone - and it's here where the rather stale shooting engine is highlighted.
Even worse, for every progession, there's seemingly a regression. I love the new bazooka crew; their ability to obliterate sniper nests or make short work of any Nazis behind cover never fails to makeme whoopwith glee. But why had Barker's tank detachment not only been retired, but - even - worse now been reducedto awful, painfully basic stand-alone shoot-'em up missions? Its a terrible design decision.
Similarly, the choice to ramp up the gore to Solider Of Fortune-rivalling levels is mystifying. While I'll admit to a sly chortle as an unfortunate Nazi is torn in two - intestines looping out, forearm detaching from elbow and head exploding to mush - it sits massively uncomfortably with the otherwise wonderfully told, pathos-packed story of humanity friendship during WW2. Grandpa wouldn't be pleased.
Hell's Highway still offers something unique in the pantheon of identikit first-person shooters, and fans of the series will welcome it with open arms. Me? Im a fan, but just a bit disapponited all those delays didn't result in something truly revolutionary.
I rented this game to keep me amused before the great line up of titles coming out soon. I thought the game was very good but not as good as other FPS titles, such as Call of Duty 4 or Battlefield: Bad Company. However, it is still a great game to rent and lots of fun.
The game follows the historical events of Operation Market Garden and tells the tale of the army's mission very well. You will play as B-Company a bunch of reserves who set out to defeat the rebels and earn some gold for their retirement.
The game starts with a tutorial which teaches you the complex controls. The controls are ok but still hard to use. Overtime, they will become natural but are still harder than COD4.
The missions are very good with some great tactical choices to make and some good range of weapons to use. Each mission also has sub tasks which can be done when replayed again. I found it quite hard to find all the gold pieces and this took many playthroughs.
The graphics are very good and some of the best I have seen. The game doesn't suffer slowdown and is very good.
However, the online isn't very good filled with lag and bad maps. It also got boring as it only contains two modes and they are pretty much similar with the team winning gaining ground on the other.
The game also has trophies and this adds and extra element to a great game that is a good change from COD4.
Personally, games that involve using your brain interest me much more than using holding a button down and splattering everything that comes towards you. Games such as Rainbow Six and Ghost Recon are games that I love to play because of the tactical factor that they involved. I especially loved Brothers in Arms Road to Hill 30, therefore when I finally got my hands on Brothers in Arms Hell's Highway; I was drooling at the mouth ready to play.
Like its predecessors, Hells Highway shows the horrific times of American soldiers during the Second World War however, a problem I had when first playing the game was that unlike where the other games made me care about my teammates, Hells Highway doesn't. This is mainly because if, in mid-battled, one of them gets shot dead or blown up or whatever, I would see them at the next checkpoint. You never get the chance to attach to any of them which is a really shame because this is what made the previous games to great to play.
However, what was an improvement was the combat system - the way you can lead squads and influence the A.I unit's positions to triumph over little battles makes you really feel a sense of accomplishment. You could just send your troops in haphazardly, and doing all of it yourself (which I'm sure some people will do) using your mind and thinking about the consequences of your actions actual provides some unique game play that really stands out. This feature in Hells Highway does make it a great tactical shooter.
Times when you're alone, amidst the enemies, without the help of your squad will show up in the game, but this is no problem in Hells Highway. Unlike the trouble I had in Road to Hill 30 trying to kill enemies by myself, in Hell's Highway, the new cover mechanic has fixed this problem most defiantly. It improves accuracy whilst also offering great opportunity to protect you. It also does an excellent job as changes the view point form first to third when you do take cover.
Multiplayer in Hells Highway is really not worth talking about - it's painfully boring, with its only mode being a pitiful capture the flag type thing. The main problem with it is that it removes the thing that makes the game good - the ability to command A.I, squads. It's worth forgetting...
You'd think with it being on Xbox 360 that the graphics are going to outstanding, really making you feel you're there in that moment - and sometimes it does...but sometimes, embarrassingly is doesn't. You see, when playing the game - one moment you can look around and gasp the detail of the explosions, bullets and smoke around you and then...it can all go wrong. I remember admiring the scenery one moment and then turning around and look at the terrible executed building behind me. Sometimes the frame rate can drop awkwardly, or sometimes lots of textures pop in at one time and it makes you think how this got into the final game. How could Ubisoft have missed these problems!?
Overall, the single player mode of Hell's Highway can be extremely exciting, with you controlling where and when your squad mates move to and using the new clever cover system to keep yourself alive, but apart from that - the dodgy graphics and shocking multiplayer make this a game to miss...wait for Call of Duty: World At War.
This review is also featured on Ciao.co.uk
I bought this game recently to amuse myself now that the winter nights are here and its a bit cold and dark to go out late.
The game is the second in the series of games and features a historical storyline basedon the events in the second world war during operation market garden.
The game itself isnt bad you start off with a bit of a tutorial about how to command the squads that assist you in various parts of the campaign. The tutorial also makes sure thay you have a grasp of the commands you can issue to your troops.
Without wanting to spoil the game by detailing all the missions the game has some interesting missons and see you using and comanding a variety of weapons and tactics. There are also some more sub tasks to try and complete on the various levels which keeps your interest in the game if you want try it again on the same or a more difficult level to go through the storyline.
I have not finished the game at the moment but it is a nice first person shooter with pretty graphics.
Gearbox and Ubisoft first teamed up back in 2005 for the first Brothers in Arms game, Road to Hill 30. It was very well received, as people praised its great blend of squad commands, tactical gameplay and exciting action, as well as high production values and a fantastic multiplayer component to back it up. It only took them seven months to make a sequel, which while similar was still praised for what it did in the first game. However, it's been a long wait for the next BIA sequel, Hell's Highway, which has been in the making for a good two years. While waiting, we've had to drown our sorrows on some lame handheld spin-offs, but BIA: HH is finally here and it's ready to report for duty on the battlefield. But is it a good example to the rest of its squad, or did Gearbox drop the ball on this one?
Brothers in Arms: Hells Highway follows on from the previous games, And if you are like me and haven't played the previous games, don't fret because the game immediately starts with a 'previously on Brothers in Arms' where the developers show you all you need to know about what important has happened in the previous games. It's very useful to say the least. This game takes place in September 1944, when Operation Market Garden took place and claimed the lives of 17,000 allied soldiers in a mere nine days. You take the role of old protagonist Sgt. Matthew Baker, as you lead his squad through the nine days of Operation Market Garden. Characters are really likeable, thanks to expressive faces and excellent acting and the plot succeed thanks to this as well as lots of brilliant moments and great historical accuracy. It's an emotional ride.
BIA: HH has a great control scheme which is up to the task of letting you control your squad and control Baker at the same time. Considering both games are published by Ubisoft, one might have hoped that BIA: HH would use the same control scheme as Rainbow Six: Vegas, though that's far from the case. There are some similarities, as regroup can be used with the down button on the D-Pad, but for the most part you will be using the left trigger to order your squad to move and suppress the enemy. The left bumper sticks you to cover like brick walls and sandbags, while the right bumper throws a grenade. The face buttons are mapped to switching your weapons, selecting which team you want to control, reloading, picking up items, sprinting and jumping over walls. You can bring up a tactical map with the back button, which is quite useful in the midst of battle. The aiming is smooth and precise, while the mapping is near perfect. A great control scheme definitely helps a game, and this is the case with BIA: HH.
Brothers in Arms: Hells Highway is a tactical shooter in the same vein as Ubisoft's other tactical franchises like Ghost Recon and Rainbow Six: Vegas, minus the rocket launchers and modern weaponry. You are a leader of a squad, as you'll have several troops under your command at once. Like these franchises I just mentioned, using cover is key here. Running out in open air and trying to gun everyone down is pointless, as you will just be killed in an instant. You will feel lame inside and anyone watching will think of you as the village idiot. The game has open levels with plenty of room to flank your enemies, and that is key here too. As much as using cover will save your life, you could also live a bit longer by flanking those sorry saps as your team suppress the enemy while you sneak around and take them out. Yet, if you choose not to, you could still get through the game-just expect a bit more of a challenge if you ignore your squad.
There are several squads for you to take command of in BIA: HH. You have your standard squad with their standard assault weapons, a heavy machine gun squad, and an explosive expert team plus many deeper classes. Each class has their own uses-the machine gunners are perfect for pinning down enemies while you go around and flank them. The bazooka squad are excellent if you come across a lot of enemies behind sandbags, inside a tower or even a tank, as they can blow them all to smithereens. How you use these classes ultimately impacts your rate of success, and there are ways to command your squad. You can order them to move, regroup and suppress the enemy. This is as simple as highlighting the enemy or location of movement and letting go of the command button. It never gets confusing, as switching between classes is simple meaning that being a natural leader is simple and easy to do.
There's also some depth in the new destructible cover system. Obviously, things like metal tubs, tanks and mounds in the ground can't be destroyed as cover, but many objects can. Whether its barrels, fences, sandbags or any other object in that vein, they can probably be destroyed with a barrage of machine gun fire or a blast from grenades or bazookas. Of course, this does affect you as having your cover blown up in the middle of an intense gunfight can get you killed, but it also affects the enemies. If you have a bazooka team, they can fire at a machine gun nest, blowing up all that is near them and destroying the cover, which is incredibly satisfying. It adds some considerable depth to the game, making you choose your cover wisely and whether the Nazis are in a good place where the bazooka can blow them up to smithereens.
The enemy A.I. and team A.I. works very well. Enemies won't be afraid to not only kill you when you aren't in cover, but also flank you, which can be deadly at times. However, sometimes they run out of perfectly serviceable cover which leads to them getting diced by you or your teammates as they sprint to the nearby cover. Also, whenever you get close to an enemy, they decide to try and shoot you rather than use a melee attack which is weird. Then again, there is no melee function in the game so maybe that's why. Either way, it's unrealistic. The team A.I. fares slightly better than the enemy A.I. thanks to some neat touches. Your squad do a admirable job of following you, they usually don't disobey orders, if you're doing a bad job they will give you advice and for the most part they do a good job of suppressing, even if most of the killing is up to you.
There is a variety of WWII-esque weapons at your disposal, M1A1 Thompson and Carbine, the M1 Garand, the M1918A2 B.A.R. and the M3 grease gun. All the weapons can be useful, though some are better in certain situations than others. For example, one section required you to stay away from the enemy at a decent distant, which calls for a rifle, while another was more up close meaning a machine gun will do you good. The best thing to do in BIA: HH is aiming for the head with a rifle, which sometimes uses the new gimmick 'action camera', where the game zooms in and shows the headshot in a slow mo style. However, these get old fast as they don't differ much from each other as well as chop up the pace of gameplay. Despite the lame action cameras, the weapons feel good as a whole and are fun to use.
The main issue I had with BIA: HH is repetition. While allowing you new squads throughout the game kept the game fresh for a good 5 hours of gameplay, those last few hours of gameplay were becoming a bit monotonous and repetitive, and this is coming from the guy who was one of the few people who hated F.E.A.R. because of its repetition. It's far from game breaking, as the game is fun for a good chunk of the game, but it can feel a bit samey. This isn't helped by some dreadful tank sections which try to break up gameplay. Not only do they control bad, and they aren't fun, but they don't make sense either. Why is the guy driving the tank sat outside of the vehicle rather than inside of the metal monster? No wonder he gets so shot up. However, BIA: is a excellent shooter filled with great moments in its single player that no repetition can break.
The game also supports twenty player multiplayer on Xbox Live. You can play with only one mode, a standard capture the flag style game which puts Germans against the Americans. The twist here is the multiple classes and for use here, including the leader which gives commands and calls in bombs to flush out enemies as well as recons and air supports. There's also the Specialist class which can choose from machine guns, a bazooka or a sniper rifle, and the Tank Crew which consists of a driver, gunner and spotter. Each class has a weakness, for example the tank crew can be weak if there isn't a full squad in a game. The multiplayer is a great amount of fun, though it will likely be shunned for games like Call of Duty 4 and Gears of War multiplayer.
This is rated 15+ for strong bloody violence and language. This is true, as enemies limbs will fly off, as you hit them with a bazooka, and there are appropriate moments of strong language. This isn't for kids at all really, and is certainly pushing its 15+ rating.
Graphically, BIA: HH is a mix of brilliant and messy. The brilliant spots come in the form of detailed character models as you spot every scar and cut on their face, as well as brilliant facial and lip animation to improve cutscenes, lush and colourful environments which look brilliant at some points, decent fire and explosion effects and a smooth frame rate pretty much throughout. So how does BIA: HH fall apart here? Glitches. There is a decent amount of texture pop-in, as well as permanently blurry textures which can hurt the environments. Some characters look stiff with poor animation and little facial expression, and some cut scenes suffer from poor animation. It's a shame, because otherwise, BIA: HH looks impressive. It just suffers from technical hiccups which hurt the game quite badly.
Sound in BIA: HH is brilliant. The acting is top notch, with Troy Baker returning for the third time for Brothers in Arms. Dialogue is excellent too, though having a team mate tell you 'I won't be playing you in poker' when Nazis are shooting at you is rather odd. That said, dialogue is treated with care, and isn't any of that macho bullcrap from war films like Jarhead and Black Hawk Down. To be fair, those are modern war films, but that's beside the point. What I mean is that Gearbox have taken their subject matter seriously and not tried to plague the game with jokes and laughs. It's serious stuff, and like the acting/dialogue, the music is taken with the same care. The orchestral score comes in at the perfect moments to provide not only an intense experience but also a moving one on the soundtrack side of things. Top that off with powerful gun effects, ear ringing explosions (no jokes, the game generates a ear ringing sound if you get close to a explosion) and some nice sound touches, and you have a real treat on the ears.
-(The Replay Value)-
BIA: HH provides a decent amount of value for money. The main campaign, much like most games these days, can be beaten in a good weekend of hard work, which is a shame. However, after completing the game once, a hard mode called 'authentic' will be unlocked for a real challenge. There's also a variety of collectables in each levels in the form of Kilroys (people who have studied WWII should know what these are) and Recon Posts. The multiplayer also provides an excellent, long lasting experience. However, the game's value falls apart with its achievements. Being a mix of too easy and too hard, you could earn a good 700 gamer points on your first play through, which is a lot to say the least. However, the rest of the achievements are lame, requiring you to play the game while connected to Xbox Live for days ranging from 7 in a row to 100 inconsecutive days. There's also an achievement requiring you to play the game on September 17th, days before the game was even released. This means no one can get the full 1000 until a year later. Top that off with a cheat code to unlock about three achievements and you have a lame list.
Brothers in Arms: Hells Highway is a great WWII shooter which not only takes its subject matter more seriously than any game to date, but also is a terrific tactical shooter on the whole. Never has a game provided such a brilliant, deep, emotional and heart pounding of events in WWII as much as Hell's Highway does, and that's where the game shines most brightly, with brilliant characters, exciting moment and a gritty, mature tone which can and will affect you too. On top of that, the gameplay is some of the most exciting shooting of this year, despite how similar it is to Gears of War with its cover system and shooting, though it's more reminiscent of Rainbow Six in WWII. Despite a slightly lame visual performance from Hell's Highway, it's still a solid looking game with excellent environments and detailed character models. And with excellent multiplayer, you'll be playing the game for months to come. Don't fear signing up for war-Hell's Highway is a battle worth fighting in.
-(The Extra Info)-
This was published by Ubisoft and developed by Gearbox Software
This was released on September 26th, 2008 and is also on PS3 and PC.
This is available from Game.co.uk for £39.99
Hells highway is the 3rd game in the brothers in the arms franchise. I was relatively new to the game franchise having only watched a few videos, but enjoy squad based games such as rainbow 6 so thought I would try this out.
And im glad I did try out, the single player game plays really well, with good graphics throughout and a awesome sense of war surrounding you as you battle the Nazis in one of the ww2's toughest struggles.
The sound is fairly good throughout especially on my 5.1 surround sound, with explosions and bullets whizzing past and immersing you in the war. The only downside with the sound is some of the voice acting does not sync to the characters lips very well, but this is not always noticeable and does not ruin the game experience to much.
The story is certainly one of the best i have played for quite some time, introducing you to all the characters that you fight alongside and making them seem human with emotions and reactions to the way around them.
Unfortunately the game is let down somewhat by its multiplayer, with only 1 mode (capture the flag) and 6 maps its already lacking. Though it can carry up to 20players in a match its very rare this works without lag, and many of the game are unplayable due to it.
The achievements in the game are fairly easy; around 800 of them can be gained within one play through. There are several 0 point achievements to for the multiplayer which are also easy to get. the only problem achievements are to play the game 100 days, with the multiplayer the way it is will be a chore for many, and to play the game on September 17th, having to wait almost a year to get that one now.
Overall the single player is where this game shines and should defiantly be bought or at least rented just for that. Hopefully a patch will be released to sort the multiplayer within the new future.
Last ability 8/10
Brothers In Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a completely redesigned online component. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market-Garden, the largest airborne operation of World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open ?Hell's Highway? in a daring bid for a quick end to the war.