Product Type: Activision Xbox 360 games
Newest Review: ... bad, it's a failure because the hype that it got shouldn't have been there at all. The campaigns of Call of Duty games have always been un... more
Infinity Ward Steps Up
Call of Duty: Modern Warfare 3 (Xbox 360)
Member Name: Lions
Call of Duty: Modern Warfare 3 (Xbox 360)
Advantages: much more balanced online, survival mode
Disadvantages: short single player, we've seen it all before
.:HISTORY & HYPE:.
Call of Duty 4: Modern Warfare was a fantastic, innovative game.
Call of Duty Modern Warfare 2 would have been the same had the developers supported their game with frequent patches.
And now we have Call of Duty Modern Warfare 3, or as its commonly referred to, MW3. Coming off of the multiplayer behemoth that was Black Ops, MW3 and the developers at Infinity Ward (also working with Sledgehammer Games) had both a lot to live up to and answer to. Other Activision developer Treyarch, the folks behind Black Ops, were very well known for keeping up with their game. There was a high level of support, as well as creative new maps, Zombie mode originality, and an all-new single player, which ended up making for quite an innovative and well-rounded game in its own right. Which finally brings us to the question that everyone really wants to know the answer to- Does MW3 live up to the hype?
The answer is.. sort of. MW3 is not the best game on the market. It isn't the most original. And it certainly isn't flawless. However, things are much better for players than the last time they visited the world of Infinity Ward multiplayer. As of now, there don't appear to be any weapons that are clearly over-powered- something that the grenade launchers, FAMAS, and ACR were all accused of in MW2. There are certainly some weapons that are known for being better than others; particularly the Type 95 and FMG9, but it's nowhere near the level that the One Man Army-Danger Close-Grenade Launcher combination was in the previous title of the modern warfare series. The maps are well designed, and the developers have generally stuck to their promise of removing power positions from the maps. It does tend to result into a lot of sub-machine gun gameplay, so if your not an SMG guy then you're going to need to learn to need to learn to deal with them.
And now for the second big question- how's quickscoping? In MW2, quickscoping was undoubtedly overpowered. The Intervention bolt-action sniper rifle was almost always a one-shot kill, and the aim assist went crazy with helping quickscopers hit shots from across the map in the blink of an eye. More recently, in Call of Duty Black Ops, the sniper rifles had all been modified to the point where they were much more difficult to use, and more of a show-off thing rather than being the most practical, viable option. And now in MW3, we have them back, quickscoping is possible, but it's much more balanced. Sometimes you'll still feel as if you got screwed by aim assist, but its nowhere near the level that it used to be, and its a lot more balanced than before. All in all, the multiplayer is more stable than its ever been before.
If you're thinking about buying this game purely for the single-player experience, you're going to be disappointed. Don't get me wrong- the single player mode is packed with action, explosions, and plenty of dumb enemies to shoot. However, it doesn't last nearly long enough to justify the price tag that MW3 is nabbing right now. There are around 20 missions or so, and on the standard difficulty it shouldn't take you more than 10 hours to get through them all. Even on a higher difficulty you're still only going to kill a few more hours. And after its all said and done, the single player really doesn't offer anything that gives you a desire to go back to it. It's the type of thing that, upon completion, feels satisfying but doesn't give you the thrill to replay. As for the story itself, I don't want to spoil anything, but I will say that it does pick up very soon after MW2, and it is quite good. It provides some closure, but leaves plenty open for a sequel should Infinity Ward decide to go down that path.
The spec-ops mode was first introduced in MW2 as well, and now it's back again. There are 16 missions by default for you to work your way through, with more available as paid DLC maps. Each set of missions (blocks of 4) is obtained by reaching a certain rank in Special Ops, just as you would in the standard multiplayer, though the two ranks have no impact on one another. Experience in Spec Ops is obtained through killing enemies and completing missions.
There's really nothing else to say about Spec Ops in MW3. It's back, it's challenging, it's easier with a friend, but it's nothing out of this world. Personally it's never been my thing, and many of the missions seem like way too much of a nuisance to be worth my time. However, if co-op is something you're really into, then getting all of the stars on Veteran will be something to occupy you and a buddies time.
This is, in my opinion, where the special ops game mode, and co-op in general, shines. Survival mode is Infinity Ward and Sledgehammer Games answer to Treyarch's popular Zombie mode. And personally I still don't think it lives up to it, nor is it really similar in any manner (more like Gears of War and its Horde mode), but it's still a blast. You'll be playing throughout the multiplayer maps, including any DLC ones that you may choose to purchase. And as your Spec Ops rank goes up, the more that's available for you to defend yourself with, whether that be guns, attachments, friendly NPCs, air strikes, perks, sentry guns, and more. It's a blast, and can actually be played without an Xbox Live subscription, something rarely seen with Call of Duty.
As stated earlier, MW3 isn't a perfect game. It has way too many elements that seem like they were copy and pasted right into this game. The guns are similar, or exactly the same. The engine of prior games has been modified, not re-created. However, the game has seen quite a bit of support already, not the blind abandonment that Infinity Ward received less than kind remarks for. They haven't innovated, but they have shown the potential that their title 2 years ago could have been.
Summary: They haven't re-created the FPS genre, but they haven't disgraced it either.
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