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BCC: recipientsYou Show Details FROM:Arif Razzak TO:arif Message flagged Monday, 30 July 2012, 8:02 Red alert 3
Red alert 3 is the newly made game in the C&C series, following on from one of my favourite games, Red alert 2. The plot twist in RA3 is that the Russians went back in time to kill albert Einstein to prevent him coming up with the theory of relativity, to help the Russians have better technology than the American counterparts.
Kinda cool right? Anyway, this has led to a new race coming to power, the Japanese. Here the Japanese have cool transforming machines, which are supposed to have been inspired by the anime that occurred in the orient. I have to say they have some cool models, like a fighter jet that transforms into an anti infantry vehicle.
Anyway, that is the first big change in the game. The second change is that now all the races can now build on water! This is a really unique feature about this game, in the fact that for the first time in a RTS game, the water actually means something! Most RTS games, you build a dock simply to build 1, maybe 2 artillery ships, or maybe fishing ships, and thats about it. But when you can build your entire base on water, suddenly naval combat becomes important! Also, some of the boats can come on lands, for example, the nightwing for the orient, or the battleship for the Americans, or the ?speedy boat thing with electric shocks as weapons? Thing for the Russians.
Anyway, this is all good news, and add to the fact that you can now garrison troops in buildings, and that you can have unlimited troops, thats right there is no troop cap in this game, and furthermore each unit has a special ability. So why do we get a feeling that there is a "but" coming?
That is because of the fact they have undoubtly ruined the resource system in this game. I have played RA2, and C&C generals, and both these games have way better resource systems. In this game you have gold mines, and you can build a resource spot right at the gold mine. But you cant really build one resource pot, and send out tractors and build huge bases around the front line like you could do in RA2, because each supply depot only makes 1 gatherer, and you just end up with this result of there being lots of pathetic little bases dotted around the place. This makes the army sizes really small as well, because only smallish armies are needed. When you have like 20 or so different units to choose from (its probably more than this), and you have all this amphibious units and stuff, it kinda feels annoying when all that is just sort of not used if that makes sense.
I dunno, i just really found this game underwhelming, which is a real shame. I just don't like that way that this game there is no defence aspect, its all about being aggressive. Some people like this, and it leads to a very quick pace in the game, but personally, what i liked in RA2 is that you could build huge armies, and have epic battles. Whats the point in a game that gets rid of the population limit, if you can't then build enough units to show that they have gotten rid of the cap because the game is lost or won by then?
Overall then, 1 give this game 2/5. I like the water feature on this game, but that grows old when you don't really get to spend a lot of time building stuff up, and most of the battles feel kinda small and pathetic. YOu kinda get the feeling its a sort of rock paper scissors game, so say if you send tanks early on, and you enemy sends anti tank infantry, they are likely to win the game. And so on. It just feels a bit lame, and gets old quickly. Not as good as RA2.
This is a Real Time Strategy from EA and is a direct sequel to Command & Conquer: Red Alert 2. It was released in November 2008 for the Xbox 360 and has one DLC pack (downloadable content)
---------------------------------------------Story and setting (7.6/10)---------------------------------------------------
The story can be viewed from three different campaigns although each one follows a different variation of the storyline.
Facing defeat at the hands of the Allies, a Soviet General named Krukov and his Colonel Cherdenko uses a time machine beneath the Kremlin (where their stationed), to travel back to Brussels in the year 1927 at the International Physics Conference in which Cherdenko eliminate Albert Einstein by shaking his hand. This so called effects the space time continuum, which the soviet scientist will not allow you to forget. In effect this prevents Einstein him from creating the technology that allowed the Allies to defeat the Soviet Union in the previous games. Returning to the present, General Krukov discovers that Cherdenko is the Premier of the Soviet Union and that the Soviets are on the brink of conquering Europe. However in this alternate timeline a new faction, the Empire of the Rising Sun, has risen in Japan who declare war on the Soviets and Allies desiring complete world domination, something they perceive as their Divine Destiny. The world is then plunged into a three-way war between the Soviet Union, the Allies and the Empire.
The gameplay is pretty solid with no bugs at all from what I've played, which is quite a lot to be honest. Every faction seems to have their advantages and disadvantages as I will explain.
The Allies (Europe and the U.S.A) are the superior faction in the air, well that is according to the developers. They mainly advance in this vehicular combat as they can build an airfield instantly without any upgrades or needed granted access to it. Their land forces are also extremely strong but don't farewell against the Soviets heavy tanks known as the 'Apocalypse Tanks'. It's probably the same against the Rising Sun's heavy mech 'King Ony' which can bull rush through just about anything. Their sea units are very unique indeed including an attack dolphin with anti-ship sonic disrupters. Talking about a funny take on their war units, this is also showed in the allies with their use off attack dogs with an amplified bark which will stun all opponents nearby infantry. Back to the sea units, they also have a large amphibious 'Assault Destroyer' to transverse the seas and land, perfect for ambush on unsuspecting land units. I haven't gone in to full detail on all Allied units but I will list them now;
*Attack Dog (Anti-infantry and scout)
*Engineer (Building repairs and infiltration)
*Peacekeeper (Anti-infantry and anti-garrison)
*Javelin Soldier (Anti-vehicle Land/air/and sea if the can reach them.)
*Spy (infiltrator that can also bribe opponents)
*Riptide AVC (anti-infantry/sea)
*Multigunner (Default anti-Air, adapts to the occupant)
*Guardian Tank (Anti-vehicle)
*Mirage Tank (Anti-vehicle/Infantry)
*Athena Cannon (Anti-Vehicle long range)
*Prospector (Base extension, collects funds)
*Mobile Construction Vehicle aka MCV (Name describes all)
*Cryocopter (Anti-ground, does no damage)
*Apollo Fighter (Anti-Air)
*Century Bomber (Carpet bombs ground units)
*Assault Destroyer (Anti-sea/vehicle)
*Aircraft carrier (Anti-sea/land, long range)
The soviets are great at attacking land forces with their massive hitting tanks and long range V4 rocket launchers to assist from distance. They are marked as the deadliest ground to ground faction, with the units as follows;
*War Bear (Anti-infantry and scout)
*Engineer (Building repairs and infiltration)
*Conscript (Anti-infantry and anti-garrison)
*Flak trooper (Anti-vehicle Land/air/and sea if the can reach them.)
*Tesla Trooper (Anti-vehicle)
*Terror Drone (anti-infantry/vehicle/sea)
*Hammer Tank (Anti-vehicle)
*Apocalypse Tank (Anti-vehicle)
*V4 Rocket Launcher (Anti-Vehicle long range)
*Sputnik (Base extension)
*Mobile Construction Vehicle aka MCV (Name describes all)
*Ore Collector (Collects funds)
*MiG Fighter (Anti-air)
*Kirov Airship (Anti ground)
*Akula sub (Anti-sea)
*Dreadnought (Anti-sea/land, long range)
Next come the Rising sun which are fully used to the maximum uses at sea. The Shogun Battleship is extremely hard to counter as it has much health and can normally destroy anything before they can get close enough to attack, this of course is where air units come to play. The Rising Sun do not have a Airfield, but uniquely transform some of their units so that can take their role, a list of units proceeds;
*Burst Drone (Scout minor Anti-air)
*Engineer (Building repairs and infiltration)
*Imperial Warrior (Anti-infantry and anti-garrison)
*Tankbuster (Anti-vehicle Land/sea if the can reach them.)
*Shinobi (infiltrator anti-infantry)
*Yuriko Omega (Anti-everything)
*Mecha Tengu (anti-infantry, can transform into anti-air)
*Sudden Transport (Transport, disguise as enemy vehicle to get inside enemy lines)
*Tsunami Tank (Anti-vehicle/sea)
*Striker-VX (Anti-air, changes to anti-ground upon transformation)
*King Oni (Anti-Vehicle)
*Wavve Force Artillery (Anti-Vehicle long range)
*Ore collector (Anti-infantry/Collects funds)
*Mobile Construction Vehicle aka MCV (Name describes all)
*Yari Minisub (Anti-sea)
*Sea wing (Anti-air, transforms to anti-ground)
*Naginata Cruiser (Anti-sea)
*Shogun Battleship (Anti-sea/land, long range)
------------------------------------------Campaign mode (8.1/10)------------------------------------------------------
The campaign mode feature co-op which is great and was the main incentive for my friends to buy this instead of rivals Halo wars (These were the only available good options at the time). There are three campaigns as mentioned, all having the same story but of course with different endings as you are always on the wining side! The co-op part is great and really has you Vassili you ally for support whilst their asking for the same. This makes for some intense battles as you witness either you being torn to pieces only to be saved by you friend and the triumphant army. It can swing the other way and this does make you feel proud knowing that you saved his life and well your own in what are challenging campaigns in the harder difficulty's. Speaking of difficulty's there are 3 to choose from in campaign but for some reason, four in skirmishes. I'm not to sure why, but I can honestly say it doesn't matter at all.
-------------------------------------------Skirmishes and Online (8/10)--------------------------------------------
Online is no longer an option unless you get lucky or organise it. You can still use private matches and create games for you and friends to join. We had most fun just having it 3 humans vs. 1 brutal AI (the difficulty that doesn't appear in campaign). This may seem easy, but I can assure you they just steamroll through each one of you unless you work together and spare you units to protect the first one to be attacked. Skirmishes are basically fight to your last unit and building between 2-4 players of which can be selected to be AI at any difficulty by the host. Skirmishes are available offline for a minor bit of re-playability but are taken advantage online for previous stated reasons.
My rating for the game is 8.1/10 mainly because of it streamline controls which are easy to grasp once you've played for an hour or so, slightly contradictive I know. I also have never found a bug in the game and never have found something unfair in the game. There's a strategy for everything!
Way back when the PS one was cool and owned all aspects of the gaming market a little game called Command And Conquer hit the shelves. This RTS ( real time strategy ) was my first dip into the genre and it blew me away. But for some reason it began to gather dust at the back of my shelve as other titles and the PS2 came out. But when I saw Command And Conquer Red Alert Three at Game Station I was taken back to my younger years and decided to give it another try. I was hooked.
Red Alert 3 picks up were Red alert 2 left off. The Soviets are at deaths door and the Allies forces are sweeping over Europe. In a last minute attempt to try and stop the fall of communism the union use a time machine that has never been tested before. Luckily for them it works and they successfully travel back and kill Albert Einstein. When they return to the present they find that with no atom smashing there was no nuclear weapons. With no weapons of mass destruction the Allies have no power and the Soviets are running the world. With the Allies forces subdued the Japanese have been able to rise to power and they enter the fray. And so WW3 begins.
I believe that the amount of units really helps to make an RTS game great. The more there are the more possible strategies to create and the more ways you can approach a situation. Do you take it to the skies and lay waste to the units below? Do travel across the ground with your mighty army of tanks and soldiers? Of do you travel by sea and blow the opposition out of the water?. Well Red Alert offers loads of unit types for you to play with and with there being three playable sides the list would be seemingly endless. When it come to the barracks however the list is stumped. All the teams seem to have the same infantry types just with different names. For example they all have your standard soldier, rocket launcher, engineer, spy and hero. However Red Alert finds a crafty way around this. Yes all the units may be the same more or less but each has a different special ability depending on the side they fight for. This really shakes up the battle and in away make the units that are all the same stand out in there own way.
The graphics on Red Alert 3 are sublime. The amount of detail on the units is mind blowing. The buildings and units animation is truly staggering, looking as they would in real life. However I was scared that even on a next-gen system there would be jitters and lagging due to the staggering amount of units on screen. This has never happened once and just shows that games and there systems have improved greatly over the years.
This is a great game that has hours of playing time on the story or skirmish modes. The online is ok with you going head to head against up to 3 others but with very few playing it online I found it hard to get a 4 man game. Great fun for fans of the series.
The first installment of the ever popular Red Alert has been released on the Xbox 360. For years Real Time Strategys have been isolated to the PC due to they're complexity and the need for an effective user interface and control scheme that a gamepad isn't able to deliver, however in recent years a few RTSs have made their way to the console scene, games such as Lord of the Ring: Battle For Middle Earth and Westwoods own Command & Conquer 3. While these games were praised for their creative control schemes and ease of use, they both lacked something, something you only get from playing with a keyboard and mouse. So does Red Alert deliver where all other strategy games seem to fail?
The first thing I would like to mention before jumping into the control scheme and interface are the visuals. Red Alert 3 looks good. The colours are vibrant and have character, the camera is fully rotatable, and these is very little slowdown which is great as almost every RTS experiences slow down. The maps are also attractive, many have important landmarks that look well, and even better if they are destroyed. The water effects deserve a mention, which is good because a lot of fighting takes place on water due to the number of ampibious units. The sound is also great, each faction has its own music which really adds to the experience, see how long you last before humming the Soviets tune the next day in work.
If you've ever played any Red Alert game you know what to expect from the campaign. Its like a cheesy B-movie, but in a good way. The story is based around Soviet scientists who go back in time to kill Albert Eintein, therefore altering the time continuim. Coming back they realise things have changed, a new power has risen in the form of the Japenese Empire and are proving a threat to the existing super-powers of the Allies and Soviet Union. There are great real action sequence between missions that help to pull the story along, and the cast is excellent with big names like Tim Curry, J K Simmons and Jenny McCarthy (You'll know them when you see them). Each faction has its own campaign and storyline and you can play through the game with any faction in any order.
There are a wide range of units for each of the factions, and the thing that impressed me most is how unique each faction is and the different type of play they require. For example the Russians can build anywhere, but the Allies require hubs to expand to a different part of the map, originally they can only build close to they're Command Center. The Empire were my favourite though, while a lot of the old units from previous games are featured in the game in the other two factions, the Empire has a whole new batch of units that we've never seen before, and they're some of the coolest in the game. For example, they have a subermine that can jump out of the water and transform into a fighter for air combat. How cool is that? Not only is it cool, it leads to a whole new strategy require for both Empire players and their enemies.
Now that I've got everything I like about the game out of the way, lets concentrate no my gripes. Lets start with the control scheme. It's probably the best control scheme on a console game I've ever played. Almost every action you need to take are handly packed into the triggers, when pressed they bring up a quick menu in which you can select to build more tanks, set rally points, sell buildings and basically everything you need to do. It is quite impressive what Westwood have managed to achieve. But it doesn't stop the game becoming what every other console RTS has become, boring. Every game, without a doubt, ends up as: Player builds base, Player collects resource, Player builds army, Player attacks enemy, if enemy still alive, rinse, lather and repeat. This is fine for the first few plays but every game basically becomes the same. There are no raids, no rushes, and the fact that ore collectors are so robust means that its actually hard to hit someones economy. This really decreases the replay value of the game, even online.
So I had to weigh up the good and bad points and I decided its not worth it. Red Alert 3 is not a viable game, save your money, buy something else. I would rather have a game that looked poor, sounded poor and had little variation in units but I could play for years (a la Age of Kings) than one that I got bored of in less than a week. Its just not possible to have a good RTS on a console. Yes, this is probably the best RTS on a console to date, but its still not a good game. I couldn't recommend this to anyone.
Command And Conquer: Red Alert 3 is, rather unsurprisingly, the third instalment in the Red Alert series, and the first for the Xbox 360. It's an achievement in itself that it has made the jump to 360 so well, since so many RTS games get it wrong when moving from the PC to console. However, Red Alert 3's control scheme is perfect, and optimised extrememly well for the 360. There wasn't a single time I felt infuriated or let down by the control scheme, so it's great that they managed to achieve this.
Another great achievement is that I actually managed to complete this game (albeit on easy!), since I absolutely suck at RTS games and always get stuck at some pont and end up giving up. So hurrah - Red Alert 3 is completable by losers such as myself - so if you're in a similar position to me, then fear not - it's not impossible!
The solo campaign comprises of 9 missions for each of 3 factions - the Soviets, Allies and the newly introduced Empire of the Rising Sun. I was somewhat pleased and impressed that each faction feels completely different to the next - each army has its own unique way of doing things, its own unique units, and its own play style, as well as its own story, of course, which I thought was fantastic, and really inspired me to play through the game as each army.
The story videos that tie all the missions together are shot in glorious high definition, and look simply fantastic if you're watching on a HD set. It's some of the best quality video I've seen, and features an all star cast, including Jenny McCarthy, Tim Curry and the legendary George Takei. I evidently hadn't done enough research into RA3 either, since I was shocked to find former UFC champ (right now, anyway) Randy Couture hurling abuse at me in one of the early missions, and Gina Carano helping me out as a commando!
Overall, I'd recommend Red Alert 3 to any 360 owner looking for an RTS fix. It looks great, is not infuriating (but still challenging), and the controls are spot on.
As usual the Command & Conquer games are awesome, however they do lack the finesse for controls that the PC has on the Xbox version. This is the third outing for the Xbox to have an attempt at the Command and Conquer series, however they have made some significant changes to the control mechanisms that make this game easier to control than the previous two, and they have added a co-op mode for all missions which makes the game a lot more fun, especially if you love playing co-op games with your friends, giving you 2 pairs of hands to control the troops against the enemy.
In Red Alert 3, there are 3 main factions, typically the Russians, the Allies (British) and the Japanese. The story starts where the Russians are loosing the war, and typically playing about with time machines, they go back in time and make some changes. This actually makes the Japanese to have quite a formidable army, to join in all the fun. You choose which side you wish to control and naturally end up in a war to defeat the other two sides through a series of battles. In typical Command and Conquer style you get to play all 3 sides in 3 individual campaigns of the same story resulting in each side being the victor, that is, if you manage to win.
The controls for this are very intuitive, as soon as you go through the tutorial you will soon learn how to control your troops and how each individual faction is controlled. Always with this style of game a keyboard and mouse will win with controlling your troops around the mouse, unfortunately the xbox 360 only allows the normal controller to be used, so until you get used to it you can be a little juddery, luckily unit selection is quite simple from the buttons on the controller, and jumping around the map to battles and your base can again be done quickly.
The Game Play - Single Player
I haven't played this game properly on single player, but it is identical to Co-Op, however you have to control all of your units and you only have 1 base to get set up and defend against the attacking foes, which in my mind makes the game that touch more difficult.
The Game Play - Co-Op
In Co-Op this game is great fun. My friend and I spend 8 hours with each faction to complete the game and that of cause is on Normal difficulty, we still have more to do to gather the other achievements, and kill Tim Curry a few more times (everyone does have it in for the Russian leader Tim Curry).
In Co-Op the game is slightly easier than single player as you have two of you controlling units against the enemy, you also have the benefit of having essentially double the amount of units than on single player to use. Further more most of the time you start with two bases, so you can use bother your strengths together to build formidable armies, and build some spare units in each others bases. The final benefit is by working together achievements are easier to obtain and you both get them. All in all this is the way all war real time strategy games should be played.
The Game Play - Multiplayer
Naturally being Command and Conquer you have the ability to skirmish with your friends, the computer and people all over the world. There is also the ability to have 1 on 1 battles, or 2 on 2 battles, so team work or on your own you can bring hell to all out there, with many weapons of mass destruction.
The graphics of the game are as usual brilliant, typical 3D styles building structures and units over the landscape. This is also interlaced with full motion video/movie between the battles to tell you what you managed to do, and what is the next step in the war. Further to this you get your commander on video giving you detailed instructions before each battle and throughout the battles in order to achieve the goals.
He sound is good, with clear voice instructions detailing what must be done, as part of the movies, but also as information throughout the games telling you of your base being under attack, or the mines running low, etc. The sounds of battle also being great with the gun fire and missiles letting you feel like you're there overseeing the battle.
There is also the typical Command & Conquer soundtrack that we should all be used to by now, very much marching and war beat music.
The Replay Value
Once you have beaten this game on Normal, you will want to go harder, especially in Co-Op. Of cause when you have your achievements the replay value against all those players out there who need to be shown what your army can do, or your armies (with a friend). All this together gives a great scope for lots of unique battles on unique maps to really let loose the dogs of war.
The Score ( out of 10)
Controls: 7 - You will never beat a Mouse and Keyboard
Game Play: 8
Value: 10 - Its dirt cheap now at under £15
This is a great game, especially for those of you who are fans of the Command & Conquer series, the ability to also battle with a friend in Co-Op mode truly adds for an awesome gaming experience, and has finally made lots of real time simulation games think about adding in a co-op mode (take Halo Wars), but still not many out there let you play all sides of the battle and see the story from their eyes.
Get this game and you will not be disappointed.
Not many game franchises stand the test of time. However, Command & Conquer is a series that still remains as fresh today as it was when the original came out in the early 90's. Differing somewhat from the traditional storyline set in the tiberium wars, the Red Alert series has been more focussed on an alternate reality in which the cold war turns hostile.
With the Soviet Union in tatters and the Allies at the door, the premier is forced to use a secret experimental weapon to travel back in time and assassinate Einstein causing a chain reaction of events where the Atomic Bomb was never invented giving the Soviets the upper hand. When they return to the present, they find that the tables have turned and the Allies are on the back foot. However, with the lack of the atomic bomb, a new empire has been allowed to rise in the East. The Empire of the rising sun. The Soviets now find themselves fighting a three way war with the Allies and their new more technologically advanced enemy.
The game allows you play as all three sides, with an in-depth story for each. You can be the Soviets (the easier missions) with their zany and madcap prototype weaponry such as tanks which fire troops from cannons into battle. On the other hand, you could be the allies with their ferocious bombers and sonic wave dolphins (they are actual dolphins with lazers on their heads :s). Then there are the Empire. With their mecha-tengu (mechanical walkers that transform into jets) and psychic special unit, they are a formidable opponent.
The game plays out as you would expect of a command and conquer game. Build up resources, create units and structures and then attack. However, RA3 has a co-commander which can either be a computer player or another player online who you can command to help you out on missions by designating targets etc. Apart from this, this plays like any familiar RTS and is therefore relatively easy to get used to.
Accompanying the action both during and between missions are live action actors such as Tim Curry and Jenny Mccarthy keeping you up to date on your next mission and the current mission as well as progressing the story. These of course are all in HD and look amazing giving the game a futuristic feel with live action communication.
This is relatively cheesy in comparison to most RTS but this is part of what makes the series so great. I've played it on both the 360 and the PC and found that it is relatively the same on both however the controls for the 360 are a bit of a nightmare. My advise is to get this for the PC if you can rather than for the console.
I've been a huge Command and Conquer fan ever since they came out back in the late 1990's.
With the story beginning (Red Alert part 1) with Einstein travelling back to the past and eliminating Adolf Hitler in an attempt to prevent World War II . In those days it was very small men running around killing each other (with very basic graphics and limited playability, albeit it was still good fun). Then came Red Alert 2 (back in 2001) which was much better with the many more factions available that allowed so much better game play as well as much more detailed graphics and sound. The 3rd instalment is Red Alert 3 which needed to be even better, as by now the whole Command and Conquer series has a cult following.
The first time i played this game on xbox 360 i found it extremely difficult to play because there were simply too many different control combinations to remember and in the heat of battle i found this incredibly difficult to do. However, then I discovered this game on PC and i can definitely say this game is, without a doubt, the best of the Red Alert series! With more detailed film sequences and appearances from celebrities such as JENNY MCCARTHY(PLAYBOY MAGAZINE) AS SPECIAL AGENT TANYA, GEMMA ATKINSON (HOLLYOAKS) AS LT. EVA MCKENNA (THE O.C), AUTUMN REESER AS COMMANDER LISETTE HANLEY TO NAME A FEW, this game has been taken to the next level.
There's also much better sound and graphics this time round, i assure you this RTS game is amazing! One of the twists the creators have added to this instalment is that every combat unit has a special ability and that special ability will defeat certain units, only it's just up to you to find out which! This also makes the game a lot more balanced than before because no one faction is better than the other. However the game still manages to retain most of the original features such a tech engineer, conscript, and tech yard. The new factions such as empire of the rising sun also allows you to create new never seen before units such Mecha Tengu (which is a sort of fastjet), King Oni (which is a giant transformer). As with all command and conquer games there's the campaigns, skirmish modes or alternatively if you love a real challenge you can play online. But beware as some players online are real experts.
A couple of bad points i noticed the game play is quite slow (no matter how quick your machine) this is probably deliberate from the creators to make it more strategic and this may actually suit some people better. There's also not that many maps available (although I'm sure a few unofficial ones will surface soon).
This game is truly brilliant and i would recommend it to anybody who loves any of the Command and Conquer series. I've seen this game on eBay for £16 sealed brand new and used for £10, buy it now it's not to be missed!
Finally EA Games is offering a free download of Red Alert 1 so, if you've never played Red Alert, this is your chance, just go to their website for details (http://portal.commandandconquer.com/redalert/)
C&C Red Alert 3 is a good game. it follows in the footsteps of Red Alert 2 in terms of some of its units and playable teams.
there are three main teams, your standard soviets and allies, and the new empire of japan.
the gameplay still centres around a base, built from a consrtuction yard from which you place structures in the controll area. the only variation is for the japenese, who have buildings supplied as mobile viechles that expand into the structures when they reach there chosen site, this has an advantage in that it negates controll areas.
the gameplay style of the soviets and allies is very similar to Red Alert 2, in that the allies lack hard hitting firepower on the ground however make up for it in the air and on the sea with surgical units capable of pinpoint stikes.
The soviets maintain there blunt instrument tactics in the form of the armageddon tank, kirov airship and V4 rocket ship. their units are big, brash, can take alot of punishment and immensely destrutive.
the japenese are a surgical team, that favour careful planning and stratigum over brute force. this is all except two of their units, king oni and there battleship, which are rather boistrous. there units favour adaptability in that they can alter from ground to air or sea to air. this makes them highly difficult to target with onla limited variety of attacking forces. (e.g. a submarine when attacked by an anti-submarine ship can switch to a jet and attack the helpless ship from above)
The original idea of ore and harvesting has returned, much to my delight. a new feature that is warmly greeted is the expansion into the maritime theatre, with whole bases now available at sea and many units amphibious. this creates a whole new dimension in which the game can be played and many new avenues of attack.
in conclusion, Red Alert 3 is a ridiculous game, unlike C&C generals it is not believable, however this is has never been a problem with Red Alert 2 and still remains unimportant. i believe that this air of the ridiculous adds to the game and allows it to be far more enjoyable. if you have enjoyed the previous Command & Conquers then you will enjoy this one, it employs the same style of play as the previous red alerts and is equaly enjoyable, while being able to put up a very diififcult challenge at times.
i recomend this game to anyone that likes the C&C franchise, likes strategy games, likes computer games in general or just wants to have a laugh.
Command and Conquer Red Alert 3 is the follow up to the previous two Red Alert games in the Command and Conquer franchise. This time the game is composed of three factions. The Allies (essentially USA + UK) The Soviets (Russia) and the Empire of the Rising Sun (essentially Japan). This is unlike the last Red Alert game where the third faction was the crazy mind bending faction of Yuri.
After playing the game for a few hundred hours and even entering a RA3 tournament, I can recommend the game if your a fan of the command and conquer franchise. In my opinion there isn't a great deal of difference from Red Alert 2, however the subtle differences make the game a different experience all together. The on line play is worth while buying the game for on it's own. The good thing about EA is that they have a 'kaizen' or 'continuous improvement' approach to the game, regularly releasing free patches with new units, balance of the units updates and maps etc.
This makes for an ever changing game with an ever changing online experience. The sheer competitiveness of the factions drives thousands to play the game day after day and has a level of addictiveness like most online strategy games. The Empire has units like the Mecha Tengu, it is a robotic droid like creation that can switch from the ground to the air. Typical of the high tech Japaneese inventions of the real world. The Soviets have there ever famous Apoc tank, a tank that can literally run over other tanks and units. The Allies have powerful air units like the Century bomber, capable of carpet bombing your enemies base. And as ever theres the favoured super weapons, weapons of mass destruction that once are ready to use, can obliterate an enemy or a computer AI's (Artificial Intelligence) base.
The game does come with single player mode, and EA have recently released another game for download that is an add on to the single player campaign, so if your not much interested in online play, dont fret, the single player campaign is as good as ever. All in all id say if your a command and conquer fan I would purchase this game, its much of the same as we have come to expect from c+c but its still the great units and style of game play that us Command and Conquer Red Alert fans love and enjoy. Dont expect the world to move, just sit back and enjoy more of the same, and of course, keep your eyes peeled for the patches and updates! Have fun Commander!
The desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.