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This is such an improvement over the first game, I just can't describe how good it is! Giving you all the destructive powers of the first game and multiply that by 10 with a dash of multiplayer, this sums up Crackdown 2.
The game is mainly multiplayer focused (with no real cutscenes or storyelements)! You've got to cure Pacific City of the 'Freak' threat (zombies basically) and restore the agency's power over the city! Another faction are the Cell, who support the 'Freak' and are the guys with the big guns (which don't work when you start throwing buses around)!
You get a multitude of weapons from homing launchers, to light guns (to kill the Freaks, since their a bit allergict to light)! You can select from two weapons! You can respawn at certain points within the city (since there is no real penalty for dying), with weapons that you unlock from upgrading your powers of driving, explosions, guns, strength and agility (yes those stupid orbs are still as addictive to try and collect like the first game)!
The game incorporates a lovely style of cell shading, which fits more in tone with the comic book style that Crackdown is from!
Playing this game with four friends both versus and coop modes is what you really buy it for! The whole game can be played with 4 buddies in-towe!
While Crackdown 2 is certainly not a game I would usually buy, it was definately wirth the purchase and I feel it is a game that is accessible to most gamers, no matter what your level of interest in gaming is.
Firstly a quick outline of the plot is that you are an elite 'agent' with superhuman power who must protect the city from the ruthless gang called cell and the zombie like 'freaks'
There is a loose story which involves taking over cell strongholds and activating laser beams to destroy freaks, but essentially the city is yours to do with as you wish as you jump from building to building and throw cars at unsuspectin members of the public.
the most addictive part of the game is the ability to level up your powers and eventually give you the ability to leap entire buildings, pick up huge trucks and gain access to a catalogue of different weapons and vehicles.
The online play is also addictive and although competitive death matches are a long way off the likes of COD and halo, the free mode online where upto 4 players can join and play together across the whole map is just fantastic but often descends into launching helicopters and firing rockets at one another.
After 2 months of seemingly solid play I've finally started to get slightly bored but my attetnion span usually lasts mere days on most games.
I really enjoyed the original Crackdown. I really, really enjoyed the original Crackdown. Much more than I thought I would - and so the purchase of Crackdown 2 was a complete no-brainer for me.
Unfortunately, it isn't quite what Crackdown 1 was - not by a long shot. It's lost a lot of the flavour that made the original great. Although the story was never exactly the game's strong point, the world was fun, fighting the different gangs was exciting, and there was a good amount of stuff to do. This, sadly, is all gone with Crackdown 2. There are two 'gangs' that exist - the 'freaks', who are and army of mindless mutants (is everyone doing zombies now?) who flood the city at night, and The Cell, who are a militant army of the people, out to stop you for reasons which are never quite made clear. Your missions will include killing the members of Cell to activate a beacon by standing on a nearby pad, repeating three times, and dropping a bomb on a freak hideout and keeping the freaks away from it until it detonates, and... well, that's it. I'm serious. That is your only mission, and you have to do it nine times.
There are other things available to do, but they are really just the 'added extra' missions like flag collecting and random races that are used to artificially extend other games, and I personally rarely bother with. Apart from that, it's much the same as the first, climbing and jumping around to build up your skills and grabbing agility orbs from ridiculous heights. Combat again, is the same as the first, you can target seperate body parts in order to incapacitate and kill your enemies, and as you get stronger you can crush them to death with cars. The graphic style is also the same as the original Crackdown, a slightly cel-shaded world that looks really pretty and suits the game well. It's probably the best thing about the game to be honest, but again, nothing's changed from the original game. Another disappointment is that the game is very finnicky about where you can grab. A building can be full of windows from bottom to top, and be completely unclimbable, and yet another building can look identical and allow you to traverse it. This kind of thing is immensely frustrating and brought down my enjoyment even further than was originally the case.
In a nutshell, all this if fun for the first hour or two, but quickly becomes really, really boring because all the missions are literally identical. Some things from the original game remain completely unchanged, such as the graphic style, and the combat. But what has been changed are the flavour and variety, and all we're left with is a mere shell of a once fantastic game. A big disappointment.
Crackdown 2 is the sequel to the popular original Crackdown. It takes place in the same city as its predecessor, however time has advanced and the map is different to the first, with technology also having changed.
The progression of the game's story continues from the events of the first game. The repercussions of the agency's actions from the first game caused a catastrophic reaction that almost destroys pacific city. A containment of super-strong individuals infected with an aggressive virus that can be transmitted to their victims is accidentally released and plagues the city.
Time has progressed by a decade and, due to terrorist activity, the agency's efforts into cleansing the city have been halted. The culmination of terrorist attacks and mutant activity has forced the agency back into their compound in the center of the city.
You play as a new agent who has just been 'created' after the agency successfully restarts their agency programme (having been disabled by the terrorists). Terrorists pose the daytime threat to the player, whilst the infected individuals emerge at night to pose a different kind of threat to the player.
Character progression sees the same system that was present in the first game. Around the city there are hundreds of coloured orbs, each corresponding to a certain upgradeable attribute. These increase the character's Agility, Strength, Firearms, Explosives and Driving skills separately once enough have been collected. They are given to the player for carrying out certain requirements pertaining to the skill.
Four players can play cooperatively online in Crackdown 2, carrying out different missions at the same time (as opposed to the original where only two players could carry out the same mission at the same time). There is also a competitive coop mode. There is also a sixteen player free-for-all game mode which sees players fighting against each other competitively.
A demo for Crackdown 2 was released on June the 21st on the Live Marketplace. Post-release this means that gamers can test the game before deciding to purchase it, without the need for rental, as long as the demo is hosted.
If you was a big fan of Crackdown 1. Then you will not be disappointed with Crackdown 2.
If its not broke? then don't try and fix it. That is exactly what Ruffian the creators have done. The map layouts are generally the same with the same concept when it comes to building up your character, collecting orbs, free roaming etc
The City has become over run with a terror organisation called CELL, who by day are out to cause mayhem. By night a virus outbreak of mutants are out in numbers! Running these things over at night quickly builds up your driving skills, apart from being fun obviously.
Weaponary has much improved, there are now countless new weapons to try, for example, grenade launchers, sniper riffles, UV guns. Also there are a wide selection of grenades mines. A new feature in Crackdown 2 is the use of turret guns, there are mounted at enemy strongholds and on enemy vehicles.
When you take over an enemy stronghold, you get the option to ferry in cars and weapons. This is not limited to police force cars but also public cars. (When unlocked)
The overall aim of Crackdown 2 is to eliminate the mutants, this is achieved by activating beacons around the city. But be warned, the further you progress, the more advanced the mutants become and also CELL.
There is a massive Co-Op feature to Crackdown 2, this should keep the game flowing for many hours after you have completed the initial single player mode.