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I'm not much of a Hack N Slash gamer. If I need a Hack N Slash fix I'll just stick Devil May Cry in and bang around on that for a little bit til I get bored and go back to my [insert any other genre here]. So when a friend told me to play Darksiders I was a little dubious but as he bought me a copy (he wanted me to play it THAT much) I didn't have much to lose. I was pleasantly surprised although it did take me a while to get engrossed in it, but once I did I played it right through to the end hardly stopping for breath :)
To preserve the balance between the three worlds; heaven, hell and man the independent 'Council' utilise the four horsemen to create a truce. The council create the seventh seal, in the event that the truce is broken the seal would also be broken thus summoning the four horsemen to basically make both sides sorry they disrupted the balance.
Fast forward to present day. The armies of heaven and hell decide to have at each other using earth as a battleground. One of the horsemen (the playable character) War arrives on earth and starts dispensing judgement i.e death on everyone who comes near him. He comes across the heavenly general Abaddon who during the confrontation reveals that the seventh seal has not been broken and War broke the truce by appearing without his brothers. Abaddon and War both perish at the hands of the demon Straga, but War is saved by the council who mostly just want to know why as a neutral party, he saw fit to start the apocalypse when the seal was not broken. War is suitably narked first of all for being prematurely summoned without his brothers and secondly for being blamed for kicking the whole thing off. Determined to prove his innocence and thus find those responsible for summoning him prematurely War agrees to go back to earth and kick some heavenly and demonic butt and clear his name. Whoot!
Although you occasionally venture into other worldly type locations the vast majority of the game takes place on Earth. But it is an earth that has spent a century being ravaged by the apocalyptical machinations of the armies of heaven and hell. Visually the setting is stunning presenting a semi-post apocalyptical locations where in some cases mother nature has come into her own and tried to take the world back.
As a Hack N Slash game it doesn't introduce anything spectacularly new to the genre in terms of gameplay. You have an array of attacks ranging from light to medium and a variety of weapons with which to perform them. A nifty feature is that the more you use a weapon the more experience it gets and it levels up, doing more damage and allowing you to purchase more moves for it. War sports a number of special 'wrath' attacks that are powered by yellow souls gained when defeating enemies. As a super special attack you can periodically transform into War's 'Chaos' form which basically just makes you a lot bigger and a lot angrier. In this form you can lay waste to any number of enemies with little difficulty.
The puzzles aren't particularly taxing though I found myself consulting a walkthrough on more than one occasion to find some of the harder secret items. Bosses aren't defeated through repeated hitting and instead require some level of either puzzle solving or development of tactics on your part to take down.
As the game progresses certain weapons affect your environment so you can later on re trace your steps and explore new areas using weapons to destroy obstructions. You can double jump and all that jazz and later on in the game you acquire War's horse Fury and can ride around on him rather quickly and deal some serious damage to your opponants. Nothing particularly new here except perhaps later on you get a portal gun, sort of like the one in Portal. Anything that incorporates Portal even vaguely wins in my eyes!
=Graphics and Soundtrack=
The graphics don't push the xbox to it's limits but they're still pretty decent. The environments are sometimes beautiful and the gory finishers you can pull off on the bosses are fantastically bloody. The soundtracks lend a wonderful ambience to the locations and fit the game very well. Perhaps the best use of the graphics is in portraying scope and scale. When you see War next to your average human person he's pretty big, yet the bosses mostly dwarf him which never fails to look impressive.
So what sets this apart from other games then? So far it just sounds like any run of the mill Hack N Slash game. What makes it fantastic and ultimately engrossed me is the compelling story and the mindblowingly good voice acting and cut scenes. The voice acting is simply superb, which is impressive in a game where most of the speaking characters are demons twice the size of your average house. War is just brilliant and the cut scenes show his character off wonderfully. As the story progresses it just becomes more and more intriguing and once you hit half way through you really do want to know what's been happening and who set you up.
What did impress me, though it probably didn't impress anyone else, was that in a game so obviously based in Christian mythology it managed to avoid any outright mention of God or the Devil. Instead God is the 'creator' and the devil is the 'destroyer' neither of which actually feature in the game personally, their armies do the fighting for them. This probably didn't make anyone else go wow, I just thought it was neat for a game that takes its protagonists from the Bible not to feel religious in any way, shape or form.
Also the ending is fabulous. It is worth playing this game for just the last few seconds of this five minute cinematic.
Death, Pestilence, Famine, War. The four horsemen of the apocalypse ride out at the end of the world causing mayhem against humans and demons alike. But not this time because somebody has set War up and now he's severely peeved. And taking his trusty blade Chaoseater in hand, he now seeks to right some wrongs, deal out righteous fury and kick the arse of whoever set him up.
Darksiders is an entry into the slash and hack genre with an apocalyptical twist. Utilising a simple and regurgitated system of attack, strong attack, jump and magic, Darksiders provides a slightly more unique gameplay only through its soul collecting system. These souls can be used to purchase or upgrade game mechanics, giving War new weapons, items or magic. Though there is a world map that can be freely explored outside of missions, Darksiders is still very linear and the missions themselves are nothing spectacular, with only a few puzzles and surprises thrown in. The slash and hack system offers few incitements for repeated gameplay, or even first time gameplay to be honest.
Like most hack and slash games, the developers focused more on engaging gameplay than stunning graphics. However, it is obvious to see that they did put some effort into making sure the graphics were good enough for a next-gen console, with the world environment rendered to a decent standard and with plenty of objects added to the game that can be bashed, grabbed or used to batter the demons with. Despite the effort to keep Darksiders' graphics up to date unfortunately it falls short, leaving the game relying on nothing but the gameplay to engage the player.
Immediately noticeable is the brilliant voice acting of the demons and War, instilling a creepy and powerful aspect to the game. As well as this, the ambient music enhances the mood of the game and especially the mood of the moment. Unfortunately the sound effects of hacking, slashing and explosions etc are just barely standard and add nothing to the gameplay, leaving all the other good audio effects being quite pointless and insignificant.
Even though it could be said that it's one of the better slash and hack games available on next gen consoles, Darksiders still falls short of a standard you would expect. Gameplay, audio and graphics are all at best mediocre and there isn't any point where the game stands out head and shoulders above any other. For a fan of hack and slash games there is some appeal but for someone who isn't obsessed with the genre then you may find that you get bored halfway through the first play through.
Darksiders is about a war which has been unleashed upon the world by someone unknown... Framed by 'someone unknown' one of the 4 horsemen of the apocolypse is on a mission to fin dout who has set this scandal up and get his powers back! The game has good graphics and the fighting controls and visuals are great. It's really fun to run around smashing things with huge swords and pulling impressive finishing moves on monsters four times your size! The game is let down a little however by its limitations. The story isn't that in depth and takes quite a while to unravel leaving you a little bored and wondering 'why?' you should go into the big dangerous castle for the ungly evil demon man. The game variation is also a little stale. It is very much the same thing over and over again. Slash hack and smash! So if you like bashing big ugly monsters and getting magic powers! this is the game for you!
From all those years ago. . . When Devil May Cry made its way into my Playstation2's disc tray for the first time and then the last...I have been waiting.
Both the sequal and the prequal to this game did nothing in comparison to give that emersed and mystical feel that DMC did...until Darksiders!
Playing this game certainly puts you in mind of Devil May Cry and Soul Reaver, but brings a whole new twist on the action RPG world. As you play as WAR - one of the four horseman of the apocalypse who is thrown into a political mess between the heavens and hell... The story from the start is a strong one, and the beggining of the game grabs your attention by giving you a taste of the great powers you work through the game to acheive.
Overall though, its the polished detail that alway does it for me with anything like this, the detials owithin the game are fantastic, with every enemy looking very well mapped and skined by the programers. The weapons in the game all hold enough character/personality to stand up on their own. (from the evil sword the "Chaos Eater", to the heavenly blade the "Armagedon Blade") Every menu looks great, and all the boss's are well thought through from the battle and screen play, through to the mechanics of the boss battle and how to deteat it.
The only down on the game is that there were not enough open ended options after the initial ending, I would loved to have spent more of my time after completing it playing through side quests or obtaining secret weapons or armour.
Personally I love Darksiders, with all its OTT magical wonder (twisted in a hellbound sort of way), and its high quality polished finish. There are hidden acheivements that will keep you entertained after the initial play, or first time through if your thorough (just not enough of them)
If you like DMC, Soul Reaver, Warhammerish things, then BUY IT!
I want you to think what would happen if God of War, The Legend of Zelda, Portal and Bionic Commando all got married together and had a completely ugly and disgusting child. Before you state that it would be 'my mother', I'll inform you that you missed the wedding and their new child is a certain game called Darksiders. Coming from the womb of new studio Vigil Games, Darksiders borrows elements from many games that have come before it. Does this massive mash-up make for a hell of a ride or is it going to burn in hell?
The end is here, as Darksiders takes place during the apocalypse of the Human race. With Humanity dead, the only thing remaining on this earth is the crumbling buildings decaying in the sun, a hell of a lot of evil demons from hell and you, War. War is one of the four Horsemen of the apocalypse, but he is on his own here as he has been framed for the destruction of Earth by inciting a war between heaven and hell. Now, he is tied to a leash by a sinister demon, he must return to the rubbles of Earth and fight to strike down those who caused this disaster.It's more popcorn fun here than extremely serious storytelling as with over-the-top voice acting and hollywood style camera cuts during cutscenes, it feels like a Summer blockbuster more than any game before it.
Darksiders' opening level reeks of God of War. As you traverse through New York as it's being destroyed by Angels and Demons, you are forced through a linear level which perfectly teaches you the basics like attacks and some jumping maneuverers, as well as giving you a taste of one of War's cooler moves. However, Metroid Prime style, you are struck down and left weaker and with less moves than before, meaning you must gain those abilities back, as well as acquire some new ones along the way.
After that, Darksiders thankfully opens up a lot more, with a vast world to explore with paths hidden off by weird obstacles like giant ice blockades which can't be accessed until later in the game. It's a typical action-adventure formula, much like the recent Batman: Arkham Asylum where you must retread your steps when you gain better abilities. Unlike Arkham, however, Darksiders isn't a sly as the 2009 Game of the Year, with no shake ups in the environment or level design when you return, making it slightly monotonous to retread your steps. There is plenty of incentive, however, to explore the world with hidden chests giving either a special item, currency to buy upgrades or even just simply health. Special amours and modifications can be found, which makes it worth digging out every single area with new upgrades. And considering it takes more than 10 hours just to complete the main quest, Darksiders is great value for money considering it has no multiplayer.
Many have claimed Darksiders to be 'another God of War rip-off'. While combat can be similar to Sony's massive franchise, Darksiders is further away from GoW and closer to a Legend of Zelda game. Smaller touches like the fact that the lock-on maneuver will cause the screen to become slightly letterboxed definitely give a vibe to Nintendo's acclaimed series, and it definitely feels better for it with a smooth lock-on that can be easily switched with the right analog stick. There's also a good dodge move with the right bumper which adds a tactical layer to combat, and if still you can also block with the same button.
Darksiders also retreats from the God of War style crate-pushing puzzles. Many of the puzzles revolve around accesories you gain through the game, such as the boomerang style Cross Blade which can cause special explosives to detonate and hit far away switches, The Abyssal Chain which may as well be called a Grappling hook and the Void walker which shoots Portals on special surfaces, a la Valve's puzzle hit Portal. As you can tell, many elements are borrowed from other games, but they all gel together really well, especially puzzles which mix elements together, as it creates something unique despite being slightly derivative.
Combat encourages more head-on force rather than heavy defense, a definite nod to God of War. You have light and heavy attacks, as well as grabs on smaller enemies. This actually becomes a rarity, as the more you progress through the game, the bigger the enemies become. This is what fun about combat is because taking down a giant shield and sword wielding troll doesn't get much more satisfying. The weapon variety is also bigger than God of War thanks to being able to pick up small objects in the environment like poles, chairs and tables (ECW! ECW!) and smacking demons around the head with them or throwing them further than an olympic gold medalist.
Of course, standard weapons are here, the sword is probably your best as it's got some seriously good upgradable and spammable moves such as the flipping buzzsaw. You also gain access a scythe and a fist-sized punching glove which does more damage than you think. As you kill enemies with weapons, you earn experience for them, which means you can deal more damage with them and buy more moves. You can buy moves by earning blue souls, a currency which buys the aforementioned moves, as well as items to regenerate health, mods and more. The shop has plenty to offer, meaning you can carve your own way through upgrading.
Darksiders unfortunately limps on its boss fights. Instead of being intense fights where you must use multiple tactics to take down imposing enemies, you must simply follow repetitive patterns to take down bosses. They are slightly impressive because sometimes their scale is so large they tower over you, and War isn't exactly the shortest person ever. But large bosses, for example a giant troll named 'Straga', seem to require less tactics. It's usually a case of finding an annoyingly obvious weak point and attacking it. I mean, who is BORN WITH AN ORANGE EYE ON THEIR BACK? Bosses are quite satisfying to take down mainly because of the gory finishers you perform on them, which sometimes causes blood to spray all over the place. Darksiders barely escapes an 18+ rating in my opinion.
One of the most striking things about Darksiders is its intriguing art style. This could be thanks to Joe Madureira being involved in the game's production, who worked on the X-Men and Battle Chaser comics, and it's clear some comic-book influences are here. The grossly large weapons, the demons that looked like they jumped out of World of Warcraft, the angels who have a hint of evil despite being heavenly all scream fantasy wet dream. War himself is the icing on the cake, his bulging amour with his dark hood and overbearing voice work make it hard not to find War cool. Technically, the game is great too, with a nice use of dust cloud effects to create a perfect post-apocalyptic environment, and the game mostly runs at a smooth frame rate.
It's the cutscenes which stand out most though. The shots here are all perfect, capturing the action like some glorious Summer blockbuster. The voice acting is also quite over the top, especially one character called Ulthane, who has a powerful Scottish accent which is hard to find uninteresting. If you have played Batman, you'll immediately pick up that a ghoulish demon is voiced by Mark Hamill, the one who did The Joker in Arkham Asylum. He's just as evil as he was in Arkham, and it's perfect in the context of Darksiders. The music goes for a sweeping orchestral score like Zelda, and while decent, fails to reach the heights of that franchise, while the sound effects go out of their way to be squeamish.
Is Darksiders good, bad or ugly?
Despite fierce competition from the likes of Mass Effect 2, Dante's Inferno and Bayonetta in just the first quarter of 2010, Darksiders manages to stand toe-to-toe with the best. Despite borrowing elements from a multitude of games such as Portal, God of War and Zelda, Darksiders manages to gel these elements together to create an enjoyable action-adventure game, while the destructive post-apocalyptic setting mixed with the World of Warcraft style creature design makes Darksiders stand out a bit more. It's not original, yet at the same time its unoriginal elements mix to create something different in today's market. If you're a fan of action adventure games, do not hesitate. Darksiders will be a nice surprise in an already impressive year in gaming.
Darksiders was released on January 8th, 2010 for Xbox 360 and Playstation 3. It is rated 15+ for strong bloody violence and can be bought for only £25 on Amazon.co.uk
Darksiders feels like an amalgam of popular features from a slew of better games, chief among them being the God of War series and The Legend of Zelda series. You play as War, one of the Four Horsemen of the Apocalypse, who has been tricked into causing the end of the world a little too soon (yes, seriously, that's the premise). Using a mix of puzzle solving, visceral combat and exploration you must get to the bottom of this conspiracy.
I said that Darksiders borrows from a lot of games, but this doesn't really feel like a rip-off in the same way that Dante's Inferno is an obvious and massive rip. For starters the game's art style and proportions have a suitable, comic-book feel, and the action is a bit more varied by way of incorporating exploration and platformer elements from zelda-type games.
Visually the game looks good, and all the game's visual elements seem to work the way they're supposed to; I never got lost playing Darksiders, all the levels are suitably well signposted. Combat can get a little repetitive - you have a selection of basic combo attacks, as well as an aerial combo, and you can equip a selection of different weapons that subtly affect the way your different attacks work such as their reach, damage, or area of effect.
The game suffers from a real lack of enemy variety - you will find yourself fighting large numbers of the same one or two enemy types in each area, rather than mixed groups. Some larger enemies are quite tricky to finish off simply because they seem to resist most of your basic attacks and hit you back for extreme amounts of damage, requiring contrived methods of attack to bring down.
The quick-time event rears its ugly head when fighting larger enemies and bosses, requiring the player to hit pad buttons in a specific order following an on-screen prompt to perform elaborate but ultimately uninteractive killing moves.
The combat's general dullness is offset just enough by the steady unlocking of new abilities and items, although the way that items affect the game was a bit confusing and generally felt unfinished - various status effects can be applied to your main melee weapons but seem to have little impact on gameplay, and the interface for socketing them is a little unclear.
Generally Darksiders just becomes a bit repetitive and boring after a while; some of the environmental puzzles are overlong, and lacking in some of the newer innovations of the genre such as physics. I generally found that exploring one large, abandoned building after another, despite some nice architecture, ultimately became dull. Not enough is done on the game's part to propel you through these environments - there's zero sense of urgency, rather the action feels unrelenting, slow-paced and tedious. You're left with some huge, vaguely interesting looking but essentially lifeless areas that you must explore to progress through, frequently retracing your steps to activate doors etc, and fighting the waves of dull, lifeless enemies the game likes to throw at you.
Overall, Darksiders as a game is much less than the sum of its parts. Most of those parts feel decidedly average in their execution. This might be worth picking up for the achievements, once the price drops a little, or if you've run out of better games to play. Otherwise, there are a bunch of new titles that are easier to recommend than this.
Darksiders (referred to as DS from this point on) is a 3rd person action game, the 2nd of 3 released this year (the other 2 being Bayonetta and Dante's Inferno). The core game is simple, move through the story and hit things. There are also a few puzzle elements thrown in to shake things up, but they're not especially complex so tehy don't bog down the progress of the game.
The story is surpisingly not that straightforward. It's not complicated by any means, but it is also not a simple tale of Good vs Evil. The game sees you take control of 'War' the first of the Four Horsemen of the Apocalypse. In this game the hourseman are still teh harbingers of the apocalypse, but their origins are somewhat different. The game presents Heaven and Hell as being warring worlds (spiritual, rather than literal planets), with 'Earth' being the 3rd piece of the puzzle, the world that balances out the other 2. The role of the horsemen is that they are enforcers who are there to maintain the balance between the 3 worlds, and when signalled at the appointed time, to lead the apocalypse (which it is hinted at having a specific purpose in a much larger scheme).
The twist in the story comes when the apocalypse is unleashed at the wrong time and War is set up to take the blame. Stripped of most of his power, War is sent back out into the world to seek out the truth, and it is here where the game begins.
Fairly striaghtforward really. The ambiguity of the situation comes from actually playing as War. Despite portrayal as the hero of the piece, War is not a heroic figure. Indeed his very purpose is to cause war wherever he steps and to lead the destruction of earth. Not a nice chap really. On top of this, during the game War will speak to and deal with both Angels AND Demons in his quest to find the truth. He has no qualms about dealing with anyone and will fight and kill anyone who gets in his way (yes, even human civilians are fair game during the first level).
The art style s very reminiscent of World of Warcraft, which is no bad thing in my mind. The bulk of the characters and monsters, the shape of their limbs is highly similar to WoW, indeed 'War' bears more than a passing resemblance to Arthas from the Warcraft games. What I particularly like is that the weapons and armour are all suitably over the top in appearance, again much like in WoW. They are very stylized, more in the nature of someone thinking 'If I could make any kind of sword, it would look like this', and throwing it in the game than any actual nod toward reality and if a weapon would actually be feasible. This is pure fantasy in its look and art design, even the colours are WoW like. No dirty brown scenery like in Fallout 3, despite also being a post apocalypctic setting, instead everything is nice and bright and colourful like the Apocalypse was designed by Disney, hell it's so colourful and lovely I was half expecting to see Tigger bound up in a cameo somewhere. Yes its bright and chintzy, but it is also quite charming, in much the same way WoW lures you in with its appealing, child friendly art design and colouring, DS has done the exact same thing.
However, after the truly awesome cutscenes, and only slightly less impressive in game graphics of Dante's Inferno (called DI from here on), DS just doesn't stand up in comparison.
The settings are quite varied. The game sees you travel from a post Apocalypse ruined city to a cemetery, through to a huge Cathedral, into a beatiful countryside by a lake and later into a dusty arid desert setting. Plenty of environmental variety, but they just aren't a patch on DI's imaginative a gruesome representation of the 7 circles of hell.
DS maintains the WoW style visuals in its environments, including being as equally cookie cutter, again, NOT a bad thing in my mind, but it doesn't compare to the relity based approach (if a game that sees you fight in hell could ever be considered 'real') of DI.
The combat, which is the core of these games, just doesn't compare either.
It's good, but I find the controls as mapped to the pad are a little clunky, it can be easy to get muddled at times when you are surrounded by a lot of enemies or rapidly losing health. By comparison DI had it set down perfectly, and the actual combat was crisper and smoother. And a big thing for me, the block/counter system is excellent in DI and frankly a big steaming barrel of turd in DS.
The problem with the combat in DS is that it doesn't really know what it want's to be. It seems to tend toward out and out hack n slash mechanics, but there is very little in the ways of combo's rather their are a number of different 1 trick attacks for you to acquire and learn. Also, every enemy form the basic Zombie right up to the last boss has a pattern to beat it, and once you find that pattern, any pretense at pure hack n slash goes out of the window as you find yourself repeating the same series of attacks over and over.
Is this a good thing? Well for me it's average. I don't dislike it. I find it serviceable, despite the controls being clunky, but it is also nothing spectacular.
I've played the vast majority of the 3rd person melee combat games of this generation, and they all have different merits. For me, the best ones are the ones that don't rely on combos which involve you mashing buttons furiously, rather they require you to learn different simple attacks the can see you swiftly move through enemies, the Conan game released a couple of years ago is a fantastic example of this. Another excellent system is what I call the 'block and counter system'. The best example of this is in the Assassin's Creed games (more so the first game than the second). They excel at using a system where you don't learn different button combinations to execute an attack such as in Conan, rather you rely on timing on your attacks and your blocking, good timing means you press an attack or block, perfect timing means you break through someone elses defence or counter their attack with one of your own, Batman Arkham Asylum also uses this method.
This is where DS really falls down. Whilst it's combat is good and works well enough, it doesn't live up to what it could and indeed SHOULD have been. It doesn't use any kind of block and counter system, it doesn't ask you to learn button combinations to use a host of different looking attacks. Instead you learn a pattern to beat your enemy or you mash your buttons until they are near death then finish them with a one button attack.
It's a serviceable system, but it should have been much better.
Difficulty is bizarre. Easy is frankly the easiest game I've ever played. Normal is the 2nd easiest game I've ever played. 'Apocalyptic' (the hardest difficulty) is also incredibly easy. Which I don't mind really, but the problem is it's not hugely fun either. There's no sense of accomplishment by playing it that you get from beating other games, such as with completing the Call of Duty games on veteran. You NEED to play it on 'Apocalyptic' to get a reasonable challenge, but the problem is, the challenge isn't always reasonable. It spikes here and there and can be bloody frustrating.
The main problem though is that, even though it's still essentially incredibly easy, enemies just take too long to kill, the combat becomes a bit of a chore as you are either mashing the buttons for a while, or repeating the same pattern over and over and over again. It's an inherent flaw in the combat style that Darksiders uses, which again is why I say it's not a sgood as it should be. The core focus of this type of game is the combat, and in this game it actaully brings the game down a bit because it does become tiresome after a while.
Don't misunderstand me. Despite my criticism of the game, and comparing it to other games that are better than it in some way, it IS still a very good game, and it IS enjoyable to play. It's cheerful art design is appealing, and some of the actual designs are very nice indeed (the weapons/armour and the demon Samael in particular). It just doesn't have anything about it that pushes it higher and makes it special in any way, whereas, by comparison, DI has an awesomely realized setting, excellent combat and the best cutscenes this in this generation of gaming so far. Despite being good, it's NOT as good as Dante's Inferno. It's a much longer game, running at about 30 hours to get all achievements compared to the 10 hours needed for Dante's Inferno, which is in it's favour, but that's pretty much all it has in advantage over DI.
If you're looking to buy the game, it's very new so you will be looking at paying full RRP of around £40 for it, but it is good value for it's money if you enjoy the game. However, the one thing you need to consider is that when it comes down to actaully playing the game, even though it is a much longer game than Dante's Inferno, the 10 hours you put into DI will be far more entertaining and satisfying than anything you get from Darksiders.
Darksiders is another in the recent swathe of third person action titles that draw more than a little inspiration from God of War. What sets this aside from its peers though, is that it's actually good, and it brings enough of its own ideas to the table that it's fresh and exciting from beginning to end. Also, it's pretty long for a game of this type. I clocked up around 15 hours before seeing the credits.
Anyway, onto the game. You play War, of the horsemen of the apocalypse. He's been mistakenly brought to earth to restore the balance between Heaven and Hell and more or less wipe out the world as he does so. You start the game very powerful, with lots of abilities and strength. Before you know it though, these are all stripped away from you and you're where you expect to be at the start of a game; a weakling with no special abilities or weapons to his name. As the game progresses of course, you'll become stronger and gain many new abilities and weapons to make your life easier, and much more fun.
Enemies are interesting and varied, and you'll face foes from both Heaven and Hell - that is, both angels and demons, although most of your time will be spent fighting (and working for) demonic enemies. Although they make up the main bulk of the game, basic puzzles also play a strong part in the proceedings - especially later on in the game, where you'll reach an area that is almost 100% puzzle for about 2 hours. These two hours provide a slight lull in pace, but also serve to mix things up a bit, and get you thinking.
You will have a wide variety of weapons and abilities at your disposal towards the end of the game, and the good news here is that each is well suited for different things, and you can add things to each weapon to keep it unique. The story itself is also pretty unique and exciting and while not necessarily edge-of-your-seat stuff, it's better than a lot of other game storylines, and will keep you interested right through to the end.
All in all, Darksiders is a wonderful game and one of the best and well-told action games I've played. A highly recommended purchase, and for God of War fans, it's almost essential.