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I downloaded this game for free while it was on the Xbox live games for gold feature, and I'm kind of glad I did. While this game isn't the most fun I've ever played, it at least keeps me busy. There is a lot to do in this game, and you won't beat in in a single sitting.
There are a few different modes in this game. One is the Terror Is Reality mode. In this mode, you play online with 3 other xbox live members. This is like American Gladiators. You compete in three events, and then there is a time delay for the final event. There is a group of events that the system randomly chooses from, so each round of TIR is different. The best part about this is that the money you earn can be used in the single player game. This allows you to buy items, zombrex, and other things you need in the game.
The point of this game is to prove that the main character, Chuck, is innocent from any wrongdoing of the game. The plot is laid out well through the game, and easy to follow along with.
As you go along with the plot, you also discover side quests through your radio. Completing these quests will give you more experience points and make your character strong, and be able to hold more items.
This game is pretty fun. This game has a lot of replay value, and is worth the purchase
Chopping, smashing, kicking, chainsawing and crushing. If you have as much fun doing all that and more to mindless zombies as I do then you'll love this game. Like the first Dead Rising, you'll find yourself having a bit of a problem when you're in a shopping mall that has been taken over by the undead. Luckily for you, pretty much anything around you can be used as a weapon to protect yourself. See a giant plant pot? Sure you can use that! How about a toy lego hat? Just plonk it on one of the zombies head, and voila, he can't see you!
Aside from taking out all your stress on these zombies, Dead Rising 2 does have a captivating story line. Basically, you're trapped in a mall with thousands of zombies, and when I say thousands, I mean thousands. Unlike other zombie games where you can hide from the undead and there are only a couple at a time in your way, this game is literally packed with them. It's rare that you'll find a path which doesn't have a zombie in your way, you'll have to push past them and hope for the best. Everyday, you will have to find some medication for your daughter who is holed up in the safehouse with other survivors. If she doesn't get the medication then she'll die; and let me tell you, this medication can be hard to find! Often you'll find it in the most stupid places you could think of; which some people find really annoying, me on the other hand, I find it a challenge. Whilst you are on your hunt for medication for your daughter, you may also find people who need your help; perhaps to find some specific item or if you have any medication to spare. When you find survivors, you can usually escort them back to your safehouse, but you will have to protect them on the way. Protecting people can be quite annoying, as some survivors are just plain stupid and will wonder into a horde of zombies with no weapon and then wonder why they are almost dead. So, if you're easily annoyed by protection missions, then I'd give this game a miss.
Even though this game is essentially a horror/thriller game, Dead Rising also has a lot of comedy in it; if you have a sense of humor that is. The shopping center is massive and has many different areas, containing hundreds of different shops. In clothes shops you can change your outfit whilst being chased by the undead- if you're quick enough. Most people would change their clothes to fashionable mens clothing, but no, me being me, I decided I would try and get him to change into a woman's bikini top and shorts. It looked hilarious. Especially when I started attacking zombies and meeting new survivors who didn't seem to care what I was dressed like. I also have had a lot of fun in toy shops, you can pick up a lot of the toys in there and use them as weapons; but my favorite thing to use from a toy store is not a weapon. It's a lego head. You can have a lot of fun picking up these lego heads and putting them onto different zombie's heads. It looks so funny as not only are they way too big for their heads, they also can no longer see and are walking around even worse than before. You can have so much fun exploring the different shops and finding new weapons, and it'll no doubt crack a smile! Not only can you find weapons, you can also find different materials to combine in order to make new unique weapons which can be very effective!
Like most games, Dead Rising 2 has bosses. And let me just take this moment to state, I hate bosses. I'm pretty sure no one likes bosses, and if you're not familiar with what a boss is, i'll explain it. A boss is basically an enemy who has much higher health and damage than normal enemies; making them very hard to kill and often leading to extremely frustrated gamers. The thing with Dead Rising 2 is, I think the bosses are too hard to kill. But without bosses, the game would be too easy. In Dead Rising 2, the bosses can be anything from crazy survivors to an angry tiger. Yes, a tiger, and it is incredibly hard to kill. So in my opinion, that is the only downside to this game that i've come across, but if you're an incredibly good gamer then this shouldn't bother you too much.
A feature that wasn't previously in the first Dead Rising game is the Terror is Reality game mode. Terror is Reality is a game show which was used before the outbreak in the story mode. In this game mode, you take part in mini games against other contestants to basically kill the most zombies, usually through riding a motorbike with various weapons attached to it. I personally loved this feature, although some don't like it as much as others, which is fine; it's all down to personal preference.
Overall, I think this game is great for any gamers who enjoy action/adventure zombie games with a hint of comedy and stress relief!
The original Dead Rising was the main reason why I purchased an Xbox 360, as I was wowed by the concept of a free-roaming "zombies in a shopping mall" game, similar to the plot of George Romero's classic zombie movie, Dawn of Dead. The sequel, Dead Rising 2, replaces the shopping centre locale with that of a Las Vegas style casino/hotel, which manages to look rather similar to an American shopping centre, with a large selection of stores within each casino section.
Frank West, the protagonist from the first game is now replaced by Chuck Greene, who along with his infected daughter, Katey, comes to Fortune City to earn money to pay for her daily Zombrex injections. Zombrex is the name of the temporary cure for a zombie infection which must be administered daily to stave off a full-blown zombification.
It was something of a disappointment that Frank wasn't to return in the sequel, and it appears my opinion was part of the majority because two months after the game's release, Capcom announced, Dead Rising: Case West, an Xbox 360 exclusive epilogue chapter which allowed players to play co-op with both Chuck and Frank. And even more recently, Dead Rising 2: Off the Record, was announced for an October 2011 release, which retells the story of Dead Rising 2, but with Frank as a main character instead, which is an interesting take and possibly an admission of error on Capcom's part for failing to include Frank in the original game, or simply a way to cash in with a semi-sequel in the same way as Super Street Fighter IV and Ultimate Marvel vs Capcom 3 were released as deluxe versions of the original games. Either way, I am intrigued to play through this 'what if' scenario to see how different events would have unfolded.
In terms of gameplay, Dead Rising 2 is fairly similar to the original, borrowing the same mechanics of "cases" which are time delayed and combining the element of free-roaming missions with exploring shops to discover household items to use as weapons. Where the sequel improves upon the original is the inclusion of 'combo weapons' which allow Chuck to combine two items to create a more powerful weapon. This customisation greatly improves the fun factor of finding weapons to defeat zombies as you have to apply some lateral thinking to your creations, such as: Water Gun + Petrol Canister = Flamethrower, or my favourite Gems + Flashlight = Light-sabre!
Other improvements include better survivor AI, eliminating those frustrating moments where a horde of zombies would chew through your companion, leading to a failed mission. Frequent checkpoints during the story mode that helpfully remind you to save, without visiting a toilet out of your route, although the toilet/save mechanic still exists.
There is even a co-op mode, which allows you to play through the whole game with a fellow human player, unfortunately in a Chuck skin (although this can be fully customised by the hundreds of outfits in-game) and there is limited interactivity between the two players, beyond reviving each other. It would have been awesome if you could both do co-op exclusive special moves, or shared the same vehicles. Still, it is enjoyable to play through the game with a friend, especially during some of the more difficult boss battles that occur.
The story isn't as compelling as the original game and I found myself guessing the villain behind the Fortune City outbreak fairly early on, although there were was one shocking moment towards the end that was unexpected. The various psychopath cut-scenes are far more entertaining and compelling than the actual storyline which drags until the final few cases where the military show up.
Overall, it is a fun game but feels more like an expansion pack to the original at times, due to the very similar nature of the environment and the near-identical structure of the game, including the secret 'Overtime' mode. The addition of a co-op mode definitely helps the game as it is fun to play through with a partner, but it feels slightly tacked on at times. I look forward to playing both Case West and Off the Record, despite the similarities between those and this game, but for a third true sequel, I would expect more changes to the core gameplay and a more interactive co-operative campaign that differs from the single player version.
This Review was originally posted on my blog
== Dead Rising 2 ==
Dead Rising 2 is the second installment of the very popular zombie game produced by Capcom. You play as Chuck Greene an ex motor cross champion, who in the past few months had escaped a small town with his infected daughter, Katey Greene. Chuck and Katey both escaped the infected town and headed for a sort of zombie free city called Fortune City, baring the new job Chuck gets, which is a star of the very popular tv show Terror Is Reality hosted by a guy named TK. This new job entails doing different kind of things to zombies such as riding a motor bike through them competing against others, only thing is this bike isn't a normal everyday bike as it has chainsaw's on the side of them. Other games include dressing the zombies up and also a few others. Chuck hates his job but needs it for the money to get Katey her medicine called Zombrex, which basically stops the user turning into a zombie after they have been infected but it only lasts a full day.
Suddenly after work one day, somehow the zombies ended up breaking out all over the place killing people and wrecking everything. Chuck realizes its all happening again in this new city only problem is, they are trapped in the city because no one is meant to leave or come into the place. Chuck manages to get Katey and some other survivors safe in like a safe house, a sort of bunker place. Only problem is Katey needs Zombrex and the whole town is full of zombies now, so can Chuck save her and get more? Also Chuck is framed for the zombie breakout can he find who is responsible? You better play to find out.
=== Gameplay/Playability ===
Now in my opinion the gameplay is absolutely fantastic. Your an ex motor cross champion fighting hordes of zombies using anything you can find. Blood and guts going all over, what more can you ask for? The controls are perfect and easy to use. Also you can find survivors on your troubles and also crazy psychopaths which you have to deal with. This in my opinion is a top game and is also really addictive. There are a few loading screens when your going into different parts of the city but the gameplay isn't let down by this and soon as you enter the next part I promise you get attacked yet again by countless zombies. Also there are mini games and other things to do to keep you occupied from the zombie breakout. The game is totally playable but maybe just for fun as the story for the less ranked gamers would be extremely hard but there is the new co-op story mode which probably solves that.
=== Graphics ===
The graphics aren't really great but I tell you something, name a game that can allow thousands of zombies on screen at once and doesn't stutter or crash or anything. The graphics aren't bad, they're actually pretty decent. The zombies are designed pretty well and there aren't too many that look the same. Also the blood is really well done and there is loads of it. Also the way the zombie gets hit by a weapon looks almost realistic and does great for the game in that respect. The psychopaths are designed immensely well and look perfect. The survivors look well designed to so in my opinion for this, almost perfect.
=== Sound ===
The music has been absolutely fantastic in the previous Dead Rising games and I say games because they did bring out a downloadable game for Xbox 360 owners that cost about 400 ms points. Basically named Dead Rising 2 Case Zero, which is what happened before this game. Like I said the music in past games was actually great and in this one its still great, although there aren't too many bands/singers on this Dead Rising its still good. Other sounds to the game are fantastic, one of the great points has always been the sound of this. The characters voices go well with their appearance and attitude and also the sound from smashing up millions of zombies also sounds ace. In my opinion Dead Rising 2 has superb sound effects.
=== Game Modes ===
Story mode - This is the main mode where the whole story happens and everything takes place. Kill countless zombies, interact with survivors, save them and kill psychopaths with anything you can find literally. From things such as swords and guns to things like a water gun, handbag and many more comic weapons. You can also now do co-op story mode with a friend which I found out is much easier and I recommend to everyone, use a friend to do it. Also combine weapons to help you through it.
Xbox Live has a mode called TIR which is that gameshow I stated earlier. You compete against 3 other people over xbox live and try to top the table over 3 games. There are 9 TIR events altogether and some are rather tricky.
=== My Opinion ===
One of the best horror games to date. Fun and action packed zombie killing game. I would not recommend to any one younger than 18 as it is really brutal sometimes and does take a lot of guts to handle guts. Only downside I had was the game isn't big enough and I completed it after about 8 hours but if your like me a huge fan you will play over and over again. The achievements are some what ridiculous with one being kill 72,000 zombies all for a measly 20 points. But in my opinion this game is there to enjoy and not dwell on the downside of them achievements. All in all a fantastic game, which was released in UK first, just in case people think how can I of played it already.
Review also on Ciao under the username: MrBrightside1987!
Thanks for reading my review :)
I cant really say why but theres always been a part of me that will literally buy anything that contains zombies. Ive got countless zombie films but im sad to say that theres very little in the way of zombie games. Dead rising 1 was a great game but theres only so much that can be done with it. Red dead redemption undead nightmare is a sublime game yes but theres still the feeling of the fact its more of a slice of dlc rather then a full stand alone title. I dont know why ive waited so long to review it but here we go.
First things first. The plot. All be it so cliche itll kill you in an instant. Your chuck greene. Your a fortune city extreme sports legend. But after a show theres an explosion and zombies pour into the arena and soon have all of fortune city shuffling around, groaning and intending to eat you. As this is set several years after the first zombies had become an every day thing. The infected are given daily doses of ZomBrex (an injection used to stop people from turning) and the undead themselves are being mass slaughtered for sport on the very game show chuck is a member of. But its all gone to hell and people are running in fear as zombies pour through everything that was fortune city. And with 72 hours before the army arrive you may aswell go have some fun!
The first thing you will spot when you look at dead rising 2 is that the lighting is universal. By this im saying that it doesnt matter if your in a highly lit casino or a dark drab tunnel all the colours will look exactly the same. This isnt to much of a draw back but it does show a lack of work on the creators part. But the graphics themselves are pretty good. Theres enough detail and depth to most things and really does provide a well created environment that does not get to bleak to look at. However saying this the graphics do not provide much of a wow factor that can be seen in recent games like gow3 and fifa 11. Also when your running around you will notice that the areas themselves do look very generic with very little variation and a feeling of deja vu. In fact on your first play you would be forgiven if you asked if your were playing dead rising 1.
Okay so it doesnt look perfect but how does it play? Well alot like dead rising 1. You will find your self doing time based "case files" with the odd crazy or survivor mission thrown in. There really isnt anything else. There is nothing else on offer here thats any different to the first. This one even has an overtime mode just like the first. And alot of the crazy fights and case files seem to play as if there from the first game. There really isnt much here thats original to any game genre let alone zombie titles. There is however a new create a weapon system. This really enticed me into buying the game and was pleased to get a chance to create my own zombie killing machine. But once again let down strikes again. You never get to create your own weapons at all. You simply go to a work bench and combine 2 objects to make a pre chosen "combo weapon" that looks stupid and is far to effective and makes the game to easy. These new combo weapons really dont add much to the roster as theres only about 30 of them. And in terms of new weapons you will notice theres....none. Ive played this game for ages and not really seen much that i hadnt seen in dead rising 1.
In closing this game really is a let down. its just like replaying dead rising 1 with another stupidly slow running imposibly strong idiot. And dont even get me started on how poor the online is!
Before I purchased this game, I played a demo version, which I had downloaded from Xbox live. It seemed pretty fun, so I thought, why not?
The first third of the game is fun. Basically you're taking refuge in a zombie hideout while waiting for Army reinforcements to arrive. While you're waiting for this you have to go out and find survivors, and then bring them back. These are just kind of side missions, and they're not essential to be done, and they're all pretty much the same. You also have to get Zombrex(zombie antidote) for your daughter, and this can be found in some of the side missions, so you do need to do the ones where you get zombrex every day. There's a storyline aswell, and you've been framed for the outbreak of these zombies in Las Vegas. These missions aren't optional, and you get one everyday. At first these were fun, however now, they're just too hard and it's not fun anymore, and there's still a number of missions still to be done. The actual game is good, graphics are good, you can have hundreds of zombies on one screen, there's loads of weapons, and with these weapons you can combine them, and make even better weapons, which I think is really good. There are a lot of loading screens, and they are quite long each time, however I guess they have to load the hundreds of zombies. Also they have an experience points system- which not many single player games have- and this means you level up, and when you do level up, you have more inventory space, more life, and you get combo cards, and these have 'recipes' for combo weapons, as I described before. Also there's a bunch of food you can get, and this all gives you more health. Killing the zombies is fun, however after a while this can get boring. There are quite a few cars/ bikes you can drive, and you can easily run over zombies with them, so that's quite fun too. However, for some reason everything has limited use, so like a baseball bat you can only kill like 30 zombies or something, despite the fact you could kill 100 people before your baseball bat broke.
So, overall an enjoyable game, however some parts are just too hard.
A giant foam hand is the last thing I'd normally reach for when in a fight or flight situation, but the opportunity was too good to pass up. I swing wildly and catch a zombie around the head, the impact met with a dull thud consistent with your expectations of a foam/zombie coming together. The zombie falls over. It's fun. I laugh. I wait for it to right itself and do it again. I laugh again. Those zombies are sneaky buggers though, and I turn to find the toy store is now full of curious undead, all shambling toward me in concert. Suddenly, my foam hand looks somewhat inadequate.
Unfortunately, I'm not carrying anything particularly useful to help clear a path to safety, unless you count a pack of playing cards and a showerhead as effective crowd control tools. In blind panic, I begin spraying the cards back and forth in the faces of the zombies like an amphetamine-addled croupier. They seem more inconvenienced by this than physically injured. I'm still laughing as the deck runs out, leaving me and my showerhead to find a way out of the store. Then I notice on a display next to me - marbles. Wondering what good this will do me, I hit the action button. The marbles hit the floor. At once, about a dozen zombies lose their balance and slip on their arses, leaving me time to triumphantly plant the showerhead into an upright one's skull. Still chuckling at the blood spraying from the rose, I make my escape back to the mall - a mall full of zombies to murder in similar pantomime style.
I'm guessing by now you'll either be thinking:
"This sounds a lot like fun"
Or alternatively, you'll be thinking:
"This sounds a lot like Dead Rising 1"
Either way, you'd be right.
It doesn't help that DR2's subject matter is more haggard and stale than a pair of tramp's discarded trousers; zombies are right up there with Nazis and aliens in the gaming industry's list of safe cannon fodder. They surface with such tedious regularity, I'm thinking of developing my own game called 'Far-Right Martian Zombie Apocalypse: Now F***ing Get Over It' and put the matter to bed so we can go and find some other deserving minority group to pick on, like The Conservative Party, or anyone appearing on or involved with the X Factor. Undeterred, Capcom have embraced the clichés with gusto, assigning you the role of the intentionally fromage-scented, granite jawed, down on his luck 'Chuck', forced to carve out a sad existence on the T.V. show 'Terror Is Reality', which is essentially Blade Runner with the inclusion of motocross bikes, chainsaws, and zombies. As if that wasn't bizarre enough, an activist group then sets the show's zombie stock free, sparking another catastrophic infection of the populous. It then transpires poor old Chuck's been framed for this act of terrorism; will he be able to prove whom by before the army arrive to rescue the survivors?
Whilst the plot is hardly going to qualify as one of the great fictional works of the 21st Century, the essence and sentiment of Dead Rising was never about the plot; it's about exploiting opportunities to be mercilessly and creatively unpleasant without moral consequence. Capcom have expanded the scope for carnage by introducing an ability to merge previously benign objects into truly spiteful concoctions, my personal favourite being a bucket and several cordless drills. The mall environment offers literally hundreds of varieties of potential weapon, some effective, some comedic, and you'll not be short of opportunities for random acts of brutality, since Capcom have squeezed so many zombies into the playing space I can hear my Xbox muttering obscenities every time I switch locations. The down side to shoeing so much content into each area will make itself apparent the first time you try to access a new area...
... and when the game finally does restart, your previously unborn children have left home, Global Warming has claimed The Netherlands, and Meals on Wheels are knocking at your door to deliver your liquidised pork chop and steamed veg. The load times are painfully severe and obtrusive, which does about as much for atmosphere as does dropping your trousers and manually extinguishing the mother-in-law's Christmas pudding before the entire family. I haven't studied this at a scientific level, but I'm pretty sure if you see the game's ending you could proudly insert "Watching Dead Rising 2's Loading Screen" between "Sleeping" and "Eating" on those interesting little tables which break down how your life's time is invested.
Load times will be the least of your worries though, as Capcom have tipped an entire carnival of irritations from the first game into the second. Most importantly, the fixed time limit remains, meaning you must tackle each chapter of the story's progression when the game ordains. When you combine this with the fetch/carry nature of escorting random survivors back to the safe house, and making arduous journeys to find some more Zombrex for Chuck's sick and infinitely irritating daughter, the entire timed game mechanic starts to royally piss you off. The game arbitrarily dispenses locations of survivors as time advances, and you never get any indication of whether you can actually reach them before each time limit passes and they have their buttocks gnawed off by a pack of semi-deads. It strikes me as rather obvious for an ostensibly sandbox game to allow the player enough time to wander off the beaten track, but Capcom clearly want to decide when you've had enough fun young man, and make a point of dragging you reluctantly by the collar until you see the end of the game. It's like paying for your children's access to an adventure playground, then stubbornly and regimentally limiting their time on everything to five minutes before plucking them screaming and red-faced to the next activity IN THE NAME OF FUN DAMNIT.
Completing the trio of offending items bobbing around in Dead Rising's Soup du Jour are the human 'Psychopaths' littered around the environments, who, without warning, will appear via a cut scene and slice you into attractive sinewy ribbons, then furl them around their crazy little heads. This is especially frustrating when you've got a couple of survivors in tow, and made even more frustrating when you are forced to return all the way back to the last manual save point, since Dead Rising doesn't auto-save. During the first third of the game, where Chuck is marginally less dangerous then an arthritic squirrel with Gingivitis, in terms of difficulty these battles are somewhere between unifying quantum physics with relativity, and making an argument for the continued existence of Daybreak.
Dead Rising's offspring is broadly analogous to it's forbear in all the ways you'd want it to be. Regrettably, all those knuckle-gnawing idiosyncratic moments proudly remain, sullying your enjoyment like a succession of coffee flavoured Revels. Is it a fair trade-off? Imagine returning from work to find your new kitten gleefully bounding toward you, then at the precise moment you ponder what an adorable little bundle of fun it is, you notice your daughter's hamster draping limply from its mouth. Then you have to wrestle the mangled carcass from its jaws, while the kitten fails to realise that this blissful reunion has rapidly ceased to be entertaining.
Sadly, I can't put Dead Rising 2 in the tumble dryer to teach it a lesson*.
*Cats are wonderful creatures, and I advocate kindness to them at all times...
Dead Rising 2 is available on the Xbox 360, PS3 and PC. This review is on the Xbox 360 version but I gather all 3 games are basically the same and it is only user interface/controls that are changed between the different platforms. Also to confuse matter there are 3 different versions available to buy for the Xbox 360, a standard edition, a metal book edition, and big box set. The game itself is the same in all 3 packages just with the metal book edition the packaging is metal and you get a free pen, whilst the big box set has a zombie doll and more freebies. As you would expect the price increases for each of these different versions, but at the moment the standard edition is selling for £36 on Amazon.co.uk.
The game itself is set a few years after the original Dead Rising, and focuses on continued zombie infections outbreaking across the USA, where Chuck (the main character must save his infected only daughter and escape Fortune City (heavily based on Las Vegas type of casino city) with the cure.
Firstly I feel I must point out that this game really is just mindless violence and really rewards it 18 certificate with a glut load of gore and inhumanity! Basically to meet the given different aims/goals you have to indiscriminately destroy and zombies or anything that get in your way. This is pretty much the fun part of the game, the environment allows you to pick up almost everything and anything to use as a weapon, a short list examples from the top of my head would be; guns, chainsaws, umbrellas, masks, chairs/tables, knives, tools, cash tills, frying pans... the list is endless. I really like the way you can interact with these objects and each reacts differently when used. I feel like a lot of effort has gone into making this right and you really notice it. Another great thing is the sheer number of zombies on screen at any one point. Literally, they can be as far and thick as you can see and this never makes the game lag or loose pace. However there are loading screens and this take a few seconds to load each, and are generally as you enter another building or part of a building - they haven't intruding in my game play but often left me chomping at the bit for 10 seconds whilst I wait to get back on my way. The graphics aren't the fanciest out there and they actually remind me of PS2/Original Xbox graphics, this is probably because of the utter amount of things on screen at any one point. Although it can look a bit boxy this doesn't impact or lessen game play. There is a lot of scope in this game and it has kept me busy for hours (probably a little too much!!) and I have nowhere near completed it yet hence this being a shortish review but I figured as a new game with no other reviews people might want an opinion before they part with the best part of 40 odd pounds!
If anyone is interested in this game there is a demo version on Xbox live you can download called 'Case Zero' , which will give you a good idea if it is worth it or not; for me...every penny!