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"...How I wonder what you are..." (Intro)
Despite being late to the party, using a nursery rythme has never been used so effectively to create an atmosphere of complete and utter dread. Dead Space's introductory trailer plays this incredibly eerie tune (a lone female vocal echoing amongst a low string section) whilst panning out across the games location - a desolate spaceship floating in the orbit of a crumbling mining planet. All scenes of genuine gameplay, gradually interrupted by brain splicing, glimpses of what is to come - your grisly demise. Undoubtably one of the best intro/trailers I've witnessed for a game, up there with the likes of Dead Island and Bioshock.. sharing more similarities with the latter than first imagined.. Now I ventured into the Dead Space series way past it's prime - nearly 5 years to be precise, so it's 2nd offering was still for the taking and a 3rd on its way - this time featuring co-op - a/the reason a friend turned me onto the game in the first place.
"Up above the world so high, like a diamond in the sky..." (Story)
Like the majority of Horror titles, Dead Space has a rather mediocre plot that's stretched out through 12 chapters (in my experience lasting around 30-45 minutes each). For once, the use of levels rather than open world-like saving system is used effectively and gamers can feel at ease in where to put down the controller and take a rest. The problem is not necessarily the storyline though, rather the way it is dragged out, drip-fed amongst a deluge of tech-jargon explanation and medial engineering tasks. You take control of Isaac Clarke (aptly, an engineer) who trudges through the various sections of the ghostly ship - the Ishimura - which has sent out a distress signal - believed to be the reason you are investigating. However, when you and your crew encounter monstrous creatures dubbed 'Necromorphs' right from the word go, the search & rescue mission becomes a fight for survival, unravelling the mystery behind the Ishimura's crew and their fate. Isaac (you) gets ordered around by some lady and your commanding officer, each getting severely effected by your surroundings, each slowly losing it...
"When the blazing sun is gone, when the nothing shines upon, then you show your little light, twinkle, twinkle, all the night..." (Gameplay)
Small tutorial like hints appear throughout the first chapter, without taking away from the chilling situation you and your character are now in. It's basic - d-pad for a weapon reel, triggers for primary and secondary fire, bumper sprint, melee and sci-fi abilities such as 'Stasis' which freezes/slows down objects and enemies, and kinesis to move the various objects in your path. Controlling Isaac is a cinch, although he is sluggish, with his physical attacks flailing and failing often, his pace pathetic and turning circle devoid of a quick spin. Its possible that this was intended though as it makes escaping a far more unrewarding, last ditch, often foolish move as the monsters will likely hunt you down and end you. These creatures are wonderfully created - clearly based on humanoid appearance but with giant scythe like arms, missing lower jaws and an attitude that revolves around forcing spikes inside you and/or decapitating you. Unfortunately there are only a few variants of 'alien' but that said, each one offeres something different, be it a more tactical approach or change in weapon. Should you get caught in the grasp of an enemy, a good old button bash is required, otherwise, aim for the limbs and you're golden. Even on normal difficulty, the enemies appear a bit slow (not to say that aren't daunting) and unsurprising at times as a horrid orchestral que, gives their presence away, almost every single time - lack of surprise or classy creature theme, its a tough one to call on whether it's beneficial to the game or not.
"Then the traveller in the dark, thanks you for your tiny spark. He could not see which way to go, if you did not twinkle so..." (Environment)
Ridley Scott's 'Alien' is the first thing that comes to mind for the location of the game - not the sparkling clean white rooms of cryo-stasis, but the acid dripping lower hulls beneath where the baddy lurks. Menacing hallways with steaming vents and malfunctioning doors all possible of veiling a threat. While the darkness and faulty lights often make for an unappealing prospect, the game doesn't always utilize them when possible, meaning they missed out on the chance of terrifying the gamer on numerous occasions. The chores you must accomplish throughout these levels is often as droll as plugging in a battery, riding an elevator to press a switch or use your kinesis to connect the dots. It's not that the jobs are so tedious, after all, most of the time you get ambushed by blood thirsty beasts, ready to dismember you.. its the way the crew or your 'superiors' go about it - they bang on about how the elevators lost power to the command deck where the switch to the turbo fuel deposit for the emergency escape pods re-route the engine couplings is located - then tell you to get on your bike and fix it like a good little boy. Jumping through zero G zones is a bit of a laugh at times though... as is playing basketball and visiting the shooting range. Which reminds me, the weapons are a real treat too - mines, spinning blades, machine guns and of course the classic throwback - the flamethrower.
"Though I know not what you are, twinkle, twinkle, little star..." (Conclusion)
So plowing through hordes of diabolical mutations, you can pick up a few scares, upgrade your weapons and armour (which is likened to the salvation of the ammo jukeboxes in Bioshock) and generally scour through a decent horror game. A worthy rental for certain, perhaps a better replacement for the crummy blockbuster you've seen a hundred times over with a different title. It is certainly a grim title for gamers, a solid 18 and rightly so but definitely worth a play if you're into the genre and in my limited opinion of the 2nd and 3rd games, I'd go out on a limb and say this is the finest.
Combining elements from science fiction and horror, the Dead Space franchise is one which I personally have gotten a lot of enjoyment out of. But what is it that makes this series such a favorite of mine? Sync up your RIG and grab your plasma cutter. This is Dead Space.
Dead Space puts you in the weighted gravity boots of Isaac Clarke, a curiously silent engineer sent on a routine repair mission to the USG Ishimura, a gigantic 'planet-cracker' mining vessel currently orbiting around Aegis VII. However, things rapidly take a turn for the worse as you discover that the ship has become overrun by a horrific alien infection which contorts its victims into mutilated abominations known as necromorphs, leading to a desperate fight for survival as Isaac delves deeper and deeper into the nightmare unfolding around him.
One thing Dead Space excels at is the feeling of isolation, with most of your interactions with other human beings being conducted over your suit's comms system. Most of the game is spent wandering the empty corridors of the Ishimura, using your weapon's spotlight to navigate in the darkness and praying that something doesn't come clawing its way out of the vents, creating a truly tense atmosphere that you can't escape from. You are never truly safe in Dead Space. Every room has the potential to be filled with twisted necromorphs in the blink of an eye, and the only way to dispatch these walking nightmares is to literally cut them apart with your weapons (most of which appear to be re-purposed industrial tools), and even then they'll still keep coming at you. Traditional survival horror strategies like headshots are useless here, and may actually make things worse for you. Ammunition and health packs are scarce, so accurate and careful shooting is key. There are also environmental puzzles and obstacles for you to overcome using your stasis and kinesis gadgets (allowing you to slow down time and levitate/shoot objects respectively) which, while not overly challenging, do provide a nice change of pace when they come along, as well as zero gravity sections which make for some of the most memorable moments in the game.
All in all, Dead Space is a solid survival horror experience with a setting that is simultaneously intriguing and unnerving. While lacking anything truly disturbing, the game does an excellent job of making you feel vulnerable and exposed, even after multiple play-throughs.
(Also posted by me on Freeola.com)
Even if you're not a survival horror fan, there's still a pretty good chance you've heard of Dead Space. Not only has the game been heavily advertised and heavily hyped by the gaming press, but it's also crossed over into other mediums. At the time of writing, there's a five issue Dead Space comic book and an animated Dead Space. Which you could understand if the game was part of a previously established series, such as the Silent Hill series. EA must have had so much confidence in Dead Space that they were willing to fork out large sums of money to get the aforementioned comic and movie made. Unfortunately for them, and for gamers everywhere, their confidence appears to have been somewhat misplaced.
Dead Space's storyline reads like a rip-off of Event Horizon, with you and your fellow crewmen sent in to investigate an abandoned mining ship. Only - and you'd never see this coming - the ship has been taken over by some evil force that sends all manner of nasties after you. Nasties which conveniently separate you from your crewmates, leaving you to fight your way through the ship on your own. You are still in radio communication with them, which means that you get the joy of having them send you on errand after errand after errand. The first of which is collecting a bunch of items from different rooms in order to get the ship's tram system working. And so you do their bidding, and finally activate the tram. At which point they get on without even waiting for you, leaving you to wait for the next tram. Shortly after which they contact you again, with another object collection/switch flicking errand for you.
The game as a whole is an exercise in tedium, which isn't a good thing given that Dead Space is supposed to be scary. You can almost predict when the enemies are going to come at you - it's certainly a given that the apparently lifeless body on the floor is going to jump up and attack you when you get near it. The only interesting thing about your foes - is that headshots don't kill them - instead, the best way to disable them is by cutting off their limbs with a few well placed bullets. In fact, that may be the only interesting thing about the whole game which is survival horror by the numbers.
While the graphics are fairly detailed, the rooms look so damn similar that you don't feel you're making any progress at all. It's like he ship as a whole has been painted brown and grey by some mad interior decorator. You just wander from linear level to linear level, collecting the items you have to find or flicking the switches you need to activate just to get to the next level. Unless you really have played every other survival horror out there, there's no reason to get Dead Space. It doesn't bring anything new to the table, and with its constant errand running it feels like a step backwards for the genre. For all the hype it's received, Dead Space is as mediocre as they come.
== Dead Space ==
Dead Space is a survival horror game developed by EA for the PS3, PC along with the Xbox 360 console. Dead Space is a third person game and the camera is shot over your characters right shoulder. A bit like Gears Of War games. You take the role as Isaac Clarke (he has been named after two writers). The game starts in the year 2508 and Isaac is on the USG Kellion, which is a ship he and his comrades use to get to places. Another ship close by sends out a distress signal. So Isaac and his crew board the Planet Cracker Starship to see what the problem is. Once they get aboard the ship via the loading dock because the ship is huge, they discover that no one is on board. The crew and Isaac decide to look around. After a little looking around Isaac gets trapped in a separate room to his friends. Whilst Isaac is looking through a glass window his friends are attacked by something, this something turns out to be a deformed creature. After this Isaac is chased down by a few of these deformed creatures but he luckily escapes into an elevator. Now Isaac and his crew (whats left of them) decide to go back to their ship and get off this crazy hell hole. However things aren't that simple. Upon arriving at the loading dock Isaac and his crews ship is blown to pieces. Now Isaac and his team are stuck on this god forsaken ship. Can Isaac and his friends find a way of getting off this ship before they are turned into these mutilated creatures. Or is their doom inevitable.
=== Gameplay ===
The gameplay to Dead Space is simply fantastic. The game has so much to offer in terms of gameplay. Dead Space is one of my all time favourite games. You take the role as an engineer called Isaac Clarke and the game is set in 2508. Dead Space is gives the gamer a third person view all the way through the game. Also you only play as the one character but you do interact with many other characters. The basic camera of the game is shot over Isaacs right shoulder. There are 12 chapters to complete and each chapter can last well up to an hour. As you progress through the game you acquire many things. Some items that are scattered through the levels are audio logs. These audio logs are basically there to get you into the story and gameplay more. Also throughout the game you will find many other items such as Credits. Credits are found in containers, lockers and other places and can be used at the shop. Throughout each level you will come across many different shops. At these shops you can use the credits you've found to buy items, weapons and even a new suit for Isaac. Also at these shops you can store items in the safe. Isaac can only carry a certain amount of items and every time you get him a new suit he will be able to carry a few more. I do feel the safe is a good thing as it will help later on in the game.
As you progress further in the game you can find special items. These items include things for the shop. The shop only sells a limited number of items at the start but after finding these special items, more becomes available to purchase in the shop. Some special items include suits for Isaac and new weapons. Another great thing is when you acquire the ability to use telekinesis. This helps when fighting certain creatures. Some creatures can be tossed with this ability but some cant. The ones that cant can still feel the wrath of the telekinesis. All you need to do is find something worth throwing at them. Whilst this ability is fun it can be quite difficult to master at times. Throughout the 12 chapters you meet many different characters and you fight many different creatures. These creatures aren't your normal monsters from other games. They look more evil, they sound more evil and normal headshots don't make any difference to killing them. The best way to kill them is shoot their limbs off. Some enemies can still come at you without a head and they can even come at you with no legs. There are lots of different types of creatures and some of these can be really difficult to beat.
One of the best things about the gameplay to Dead Space is the fact that Isaac comes with an ability from the start of the game. This ability tells the gamer exactly where to go. All you do is click in your right analog stick in and it shows you. This comes in handy later on because of the huge levels. On some levels you enter a no gravity zone, which enables you to go flying round doing certain objectives to help you get off the ship. The game offers loads of surprises and also the game can be very scary in places. Dead Space is possibly one of the scariest games so far. The game offers shocks and some brilliant gameplay. One of the best bits about it is the ability to upgrade everything. Oh and after finishing the game you unlock impossible mode and a few other bits. Overall the gameplay to Dead Space is certainly one of the best.
=== Graphics & Sound ===
Dead Space was released back in 2008 and the game features some stunning graphics throughout each chapter and all the way through the game. Isaac is design really well. He wears a type of suit that makes him look like Robocop. The basic look of each monster is great. Whilst most look very similar they do have a fair few of different creatures. Also the bosses are brilliantly designed and make the game so much better in terms of graphics. Each level design layout is really similar but don't let that put you off because it does work to the games advantage. Overall the basic graphics to the game are great and definitely one of the best points to the game.
Now the sound effects are by far the best I have heard for any game. Every sound effect brings the game to life and makes it much more enjoyable. The footsteps sound superb. The monsters make different sounds and let me just say you will know when one is coming. Also when your shooting at your enemies the sound effects really do sound that good. The best things about the games sound effects is when you least expect it they make an impact and can easily make you jump out of your seat. The characters are all voice activated and this does make the game unique and also the music to the game is the type of music that will make you on edge and nervous. Overall the sound effects are smashing and really do make the game brilliant!
=== Difficulty & Longevity ===
Now these are two interesting subjects about the game. The basic controls to the game are very simple and are very easy to get the hang of. The games difficulty ranges to be fair. If your like me an achievement hunter then your going to find any game easy up to a certain extent. The game starts off easy and pretty much ends easily. However after completing it the first time round you will unlock impossible mode. Impossible mode is basically story mode but on an extremely hard setting. I have just done this setting and it took me a little over 7 hours. That was my third play through. After starting it on normal I found it far to easy and I did actually go through it twice. Each time you go through the game you get the chance to carry all your weapons, items and stats across to a new game. The only problem is when starting impossible mode you have to start from scratch. Impossible mode does have a few different bits and it does also contain much stronger enemies and much less items. Impossible mode is designed for the more experienced gamer. The basic length of the game varies again. Whilst the game only offers 12 chapters, it does actually require you to go through them on more than one occasion. One playthrough should take about 10-12 hours. Overall the difficulty to the game varies and the longevity varies as well.
=== Good Bits ===
*Dead Space offers lots of variety in its gameplay and can keep you wanting more.
*Lots of different creatures to shoot, dismember and blow up.
*Learn new abilities, acquire new weapons and armor as you progress through your game.
*You most certainly have to play through the game on more than one occasion.
*Some of the graphics are great and the sound is phenomenal!
=== Bad Bits ===
*The game does have its scary moments all the way through it.
*It can become quite repetitive in some parts but it doesn't really let the game down.
*The basic story to the game is good but you can easily get lost in it.
*A certain monster is persistent and equally annoying and wont leave you alone.
=== Final Thought ===
Dead Space is one of my favourite games of all time and this is mainly due to everything it has to offer. Dead Space is a scary thrid person shotter game that offers thrills, chills and excitement all the way through it. The game does contain lots of blood and guts. It does contain parts that some people will take offence to. The game has a rating of 18+ and trust me this isn't because of fairies and butterflies. The amount of times I have played Dead Space and the game still scares me in places. It has so many different bits with monsters jumping out at you and its very hard to remember where they all are. The manual to the game is a simple one. It does explain almost everything in it but it doesn't help with understanding the story to the game. I would recommend this game but only to gamers that like a good scare and to gamers that love survival horror games. Dead Space is your typical survival game, you have to do everything you can to stay alive. Question is can you?. One of the downfalls to Dead Space is the lack of any multiplayer modes and it does also lack online play. Overall Dead Space is possibly the scariest game ever made so far to date. Do you dare play it?. I would recommend you give it a try. The game cost me £34.99 when it first came out. Luckily the game is much cheaper now and is selling for £17.99 on Amazon and thats brand new including postage. I do think its worth every penny as it was very thrilling to play. Overall I would give this game a very solid 9/10 almost perfect!
Oh and there is now a Dead Space 2 out so you might want to check that out too.
Review also on Ciao under the username: MrBrightside1987!
The mining vessel USG Ishimura has gone silent. Isaac Clarke and a team of engineers travel to the ship via the USG Kellion to make repairs, only to find that the Ishimura has been invaded by an alien life form that has wiped out the entire crew. With the Kellion destroyed on landing and separated from his team, Isaac must find a way off the Ishimura, even if that means tackling the deadly alien foe in order to survive.
If there are any negatives I could mention about Dead Space, it would be in what's lacking rather than problems the finished game possesses. There is no multiplayer for one thing, and with the great weaponry and environments featured in the main game, there is definite missed potential there. With this lack of replayability, you might be left wanting a few extra chapters within the story mode to compensate. But with just 12 chapters clocking in at around an hour each, you may wish Dead Space was longer.
While it lasts, though, you'll have a blast. As a survival horror should be, the game is genuinely scary, utilising horror movie conventions and playing on our fears and primeval needs in an endlessly inventive and intelligent way. There are clear inspirations, Alien, 2001 and Star Wars being the most obvious, but the shocks and scares are never predictable.
Dead Space's filmic musical score must be applauded, but, in what is a testament to the fantastic work of the sound design department, every little sound - be it your own echoing footsteps or a piece of creaking machinery - will leave you jumpy. As an under-prepared engineer (your only weapons are engineering tools and your suit is designed for manual labour) who spends the vast majority of this game alone, in silence, your fear is mostly heightened by subtle moments of amplified sound - something as simple as a drip - and you'll be on edge for the entirety of Dead Space.
This edge-of-your-seat approach is also realised by some simple yet enormously effective storytelling and design techniques. For example, within the first five minutes of Dead Space, we are informed of and are witness to the nightmarish-looking alien threat using the Ishimura's air vents as a means of travel; the entire game is set in the Ishimura's dark, claustrophobic rooms and corridors, which happen to be covered in vent openings. Suffice to say, from these first few minutes onwards, you'll look at every wall, ceiling and floor with constant suspicion and alert. Simple, yet very, very effective.
The layout of the Ishimura is also incredibly detailed and complex, a stunning combination of 2001-style sterility and the blue collar space truckers aesthetic of Alien. As posters, ads, dried blood and graffiti adorn seemingly every available space, it's obvious how much effort has gone into creating this game. Aside from the back log of the over 100 video, audio and text logs created by the ship's staff that you discover to piece together what happened prior to your arrival, there are also subtle signifiers in the Ishimura detailing incidents that are superfluous to the main story. One of the best I found - in a dank, empty bathroom - was a pile of discarded litter, followed by blood marks leading out the door, implying that someone had been surviving in that room for a long time only to be dragged away and killed. Little details like that are found throughout Dead Space, cleverly increasing the fear factor as well as giving a real impression of life on this ship before the entire crew vanished.
Playing as Isaac Clarke is easy and you'll get the hang of it very quickly - the only issue some gamers might have, especially when you are becoming surrounded by deep space zombie-monsters, is that there is no 180 degree-turn button; I, on the other hand, found the game to feel more real and immediate without one. The idea of having an inventory, map and objectives list as a digitised interface screen fitted on Clarke's upgradeable suit is also genius.
For most people, though, the best unique feature of Dead Space will be the zero-gravity element, whereby you can go about tasks and fight enemies in zero-gravity zones of the Ishimura (or space itself), jumping great distances and climbing up walls like an insect. It's a magnificent aspect of the game.
A truly great game when taken on its own merits (try not to focus on what could be added to make the game even better) that is full of shocks and excitement, you won't be disappointed playing Dead Space. The question is whether you can handle 12 hours of pure jump-out-your-seat horror.
Dead Space is a new take on the survival horror genre, featuring a man name Isaac Clarke on a mission to save himself after a routine mission on a deep-space mining ship goes wrong. Its atmospheric, claustrophobic feel and brilliant graphics make it an instant hit.
From the outset, the graphical capabilities of the Xbox 360 are displayed impeccably. The opening cut-scene could easily be mistaken for a scene in a sci-fi movie, with character models well rendered and the view of space an amazing insight in what is to come. More impressively still, these graphics are not limited to cut scenes alone, as they merge seamlessly into the main game in a way unseen in many modern titles.
Interestingly, there is no dedicated HUD in the game. Instead, when you intend to look up objectives, weaponry or other information, a holographic list appears in front of the protagonist. When you scroll up and down the list, the character visibly moves his head up and down, a neat trick which aids the feel of total immersion in the game. What's more, the fact that the menu is an intrinsic part of the main game means that unlike in other survival horror games (think Resident Evil) accessing this menu will not give you a break from the game; access it during a battle and your foes will continue to advance. This is a brilliant choice in a horror game, as it really emphasises the need to plan ahead and you will often feel a frantic race to change weapons before the enemy appears in front of you.
Likewise, the health bar is shown on the reverse of the protagonist's space suit. Let it fall too low and the character will groan in pain and stagger around the level until his health is recuperated, a visual choice which helps the sense of realism and anticipation. Another unique feature is the 'waypoint' indicator. Whereas in other games, an arrow would appear guiding you to your objective, in Dead Space you have to make your character shine a light on the floor, illuminating a previously unseen path to the objective. These unique design choices are refreshing, breaking boundaries of how third-person shooters should be played.
Graphically, the title does not disappoint. Lighting is key, with flickering lights being your only route out of the darkness, and lending the game a true sense of trepidation. The Necromorphs, your monster enemies, are designed brilliantly, with their movement developing and enhancing as the game advances. At first, they will be slow and fairly easy to defeat but by the end some firefights really will feel like a survival situation. The way they horrifically dart out from the darkness, sometimes crawling up to you from behind, creates at once a claustrophobic and fearful situation, which needs you to act fast and always be aware of your surroundings. When shot, blood splurts from their lesions and their limbs fly across the screen in a turn of gory brilliance.
Sound blends seamlessly into the gameplay, with chase sequences accompanied by a suitably rapid soundtrack and eery sounds creating the feel of uneasiness when you are 'alone'. When characters approach you from behind, a loud screech alerts you to their presence at the very last moment, giving you little chance to react and making you fearful of turning every new corner.
Talking of the surroundings, the levels are varied enough but as the game is centred around the action within one ship, it can begin to look the same after extended play. Nevertheless, this does not retract from the overall presentation experience which is by-and-large truly impressive.
The controls found in the game are largely the same as in other third-person shooters, useful for those willing to simply plug in and play the game without many tutorials. Nevertheless, when tutorials are shown in the game they take the form of in-game holographic announcements, allowing you to continue gameplay and consider the objective as it is announced to you by the other characters.
A unique gameplay element is also present in Dead Space, with you needing to attack your enemies' limbs. By limiting the shooting radius to these, rather than a simple need to shoot the torso or head, there is a greater tactical emphasis on defeating foes. As the game progresses, this becomes ever-more important, as enemies become faster and stronger.
Fortunately, there is a wide range of options at the players' disposal to dispatch the Necromorphs. Firstly, there is the option to upgrade weaponry at 'upgrade benches', using 'power nodes' found throughout levels and on dead foes. These help you make the weaponry more powerful, and is essential to progression onto later stages, where enemies will take a lot more damage before dying. I won't outline every weapon as I don't want to ruin anything, but the range is impressive and ranges from traditional machine-gun-esque guns to unique plasma weapons. It really is fun upgrading and feeling the new-found power after a well-earned upgrade, though it is a rather taxing and lengthy process which may frustrate some gamers.
In addition to this, there is the option to use 'stasis' module to slow down enemies, and also other things within the game. Some objectives require you to slow down equipment for it to function, and later on, slowing down foes becomes essential to defeating them. Impressively, game-play itself rarely feels monotonous with space sequences even present in the game. You will be shooting asteroids at times, in zero-gravity sequences at others and can even play a game of zero-gravity basketball. It really is refreshing to see developers trying out new things in games rather than relying on tried and tested formulae, and it is a blast to play. Matched with a rather compelling story which keeps you hooked for a large part of the game, this really is an impressive game.
Sadly, the learning curve of the game will be the downfall for some. Too often, even on the lower difficulty levels, you find yourself in ridiculously difficult situations. Whether it is an overwhelming quantity of enemies or a seemingly unbeatable boss, the game can become very frustrating indeed at times. For some, this will be received as a challenge. For others, it may make them abandon the game in anger as they simply cannot get past a certain point in the level. This difficulty was, for me, okay, though for others it could be an incredibly taxing part of an otherwise exemplary game.
Dead Space is an impeccable game in both presentation and gameplay. Sporting amazing graphics, eery sounds and gameplay elements unseen in any other game, it is a refreshing entry into the survival horror genre. Its story, development and execution is brilliant though unfortunately the sometimes ridiculous learning curve and frustrating situations may be too frustrating for some and stops this game from being a perfect experience.
This is a review for Dead Space fro the Xbox 360 produced by EA Games.
"A deep-space mining ship goes dark after unearthing a strange artefact on a distant planet. Engineer Isaac Clarke embarkes on the repair mission, only to uncover a nighmarish bloodbath. Now Isaac is cut off, trapped and fighting for him life.
Dead Space is and action-shooter, futuristicly set in space aboard the USG Ishimura, where you are responding to a distress call to find no crew member alive instead a community of horrific Necromorphs which you have to cut down limb from limb with nothing but your engineering tools.
Dead Space, in essence, has the same feel as the Resident Evil series but I found Dead Space to be more horrific and scary within the first half hour than the zombie based game could achieve with all its games. The creators have given you a dark platform for the games basis with eerie noises and the clatter of dropped pipes and objects being kicked and knocked by the horrific Necromorphs who will litterally jump out at you and appear behind you when you are least expecting it.
The main obsticle with the game is not that the Necromorphs come charging at you from all sides but that to rid yourself of them you need to dismember and de-limb them, just shooting at them will bring you no victory and with legs and arms flailing like a 'waky-inflatable-arm-flailing-tube-man' it is a skill in its own just to get an arm off. As expected, your weaponry does improve later on in the game, although the plasma cutter you start with will prove invaluable even right at the end.
Dead Space also has a RPG feel to it as you can obtain 'Power Nodes' which can be used to improve your weaponry and space suit with the use of work benches and you can buy more and better weaponry, ammo and health kits but the way of electronical stores situated throughout the ship.
In all this is a fantastic game providing excellent gameplay, superb suspence however with the amount of horror and gore I would not recommend this game for the younger player, the rated 18 logo is well deserved.
Having previously played this on other consoles I was keen to try this game out on my XBox 360 which I did recently and it's just as good as on other consoles like Playstation 3 for example.
Dead Space is an action/adventure game that is set in outer space. I think that it is like Resident Evil but just in space. I myself love the Resident Evil games to really enjoyed this too. It keeps up the horror atmosphere you get with other games and is very creepy and full of suspense.
As mentioned, this game is set in space on a large space ship. There is a planet below where there is something strange and deadly killing the crew and then using their dead bodies to create monsters. It is almost like they are cloning themselves or using corpses to increase their numbers.
In this game you play a character by the name of Isaac. He is part of a repair crew team that are sent to check a distress signal that is coming from the ship. After an accident they are left stranded. The game is basically a series of missions that deal with each crisis that comes your way. As part of the team you have to survive like everyone else.
One of the most challenging things about this game is that there is no real help for you in regards to information given. When you start playing as the main character, you don't know anything more than Isaac. In the game you get to see everything he does which makes things more realistic. There are also no cutscenes that let you know what's happening so you are on your own.
Once you get used to your surroundings and the game itself you are ready to get into the action. Things start jumping out at your head initially when on the ship.
One of my favourite things was that the game offers great handling. The controls take a bit of time to master but once you do manage to master them it's time to dive headlong into the review. The game iself allows to aim, shoot and reload you weapon. There is a limited inventory, but you do have the ability to upgrade as you see you want to. You can slect from a huge variety of weapns
The camera work that is not too bad. You manually control your view that you see for your characrter throughout the game.
All the movments and actions are very well laid out fo you . Plus, there are also four unique and original features. The first is called vacuum play. You will have to venture into areas that do not have oxygen and you have to keep an eye on the air meter to make sure you don't duy and suffocate. Then there is Kinesis which is the ability to grap ebjects from a distance.
Zero gravity is a fantastic mode. Almost every level has one area that is without gravity. You are able to stay on the ground and weighed down with the aid of some special boots.
I didn't think that this game was particularly difficult depending on what level of difficulty you have it set to. The biggest challenge comes in working out which way to deal with the various creatures that come at you. Weapon skills are very important.
This is one particulary fun aspect in this game in the way you can make up your monsters. Each different one requires diferent strategies.
For the start of the game you are given a 3D Map. You have to bring it up on screen to see where you are going and see how the land lies. They are useful too in finding save points for the game.
This is a very violent game so would not recommend for young children because of this. Bodies apart from being killed, can be moved, manipluated and stomped so they are a bloody mess.
For me this a great fun game that has replay value to a certain extent as you can put the difficulty level up for more of a challenge.
There are plenty of trophies to gain, most of which are related to beating the levels and bosses, and using and upgrading each of the weapons.
Try this out if you haven't already and especially if you love Resident Evil
Dead Space is possibly one of the hidden gems in the XBox armoury for classic games. Massively underrated, this game is perhaps one of the best of its genre. In a similar genre to Resident Evil 5, the number of elements this game has, easily helps it surpass the heights of RE5.
The main storyline revolves around your tasks on rescuing both a crew and ship that have become stranded in mysterious circumstances. The varying creatures you will battle during this period are both challenging as well as surprising. All too often a game throws some level of enemies, followed by more enemies before presenting you with a final level boss.
Well much is also true of dead space, but the way the storyline is woven means you dont feel it in the usual linear manner. The levels are well thought out and designed as too are the end of scene bosses. Its adequately challenging if not a little too much, but then again, if it was easy, there'd be little in the way of appeal after a few sessions.
Graphically, this game is very good. Its not outstanding, but the way the characters are rendered is very good. As too is the damage model. Shooting enemies in the crotch will render them legless, at which point you can then stomp the rest of their limbs off.... truly satisfying!!
You also have a number of Zero-gravity situations which will challenge your perception of physics!! Free jumping from floor to floor is fantastic, and exceptionally executed within the game.
There is no on-line play, but to be honest, I didn't really miss it. Theres a ton of fairly easy achievements to be had here too, although you'll definitely need a couple of play throughs to get the full 100%.
I bought Dead Space on the back of some great reviews and wasn't dissapointed.
Easily and quickly summed up as 'Resident Evil' in Space meets Alien Trilogy and then some.
You play the part of Isaac Clarke a space engineer sent on a repair mission. Things soon go nasty when its clear that everyone on board the ship you've been sent to repair is dead and in their place are flesh-eating aliens!
The game is standard FPS fare with savepoints, cash you can pickup for upgrades etc but has some decent novelties such as Kinesis where you can pick heavy objects up and move them. You also possess the ability to slow time down and also to jump in zero gravity.
The atmosphere in this game like Resident Evil is very moody, graphically it is beautifully drawn and the game is a very decent addition to the survival horror genre.
The only things stopping me from awarding 5 stars are that fact that even with brightness setting at max the game is a little too dark on screen at times. Also, the map is incredibly difficult to read. The way it is used in 3d on your screen means one little nudge of the Xbox controller and you lose the place on the map you were looking at.
These are probably ultra picky criticisms though. All in all, a worthy addition to any Xbox games collection.
Dead Space is a survival-horror third person game that was released in 2008 and is based on a stricken mining ship in space. The player takes control of Isaac Clarke who is a deep space engineer who answers the distress beacon of the mining ship. Once inside it turns out that all is not as it seems and the crew has been turned into vile, disgusting and demented creatures called "Necromorphs" by an unknown organism. The game is played from an over the shoulder perspective and makes ingenious use of Clarke's holographic HUD to display important details like maps, inventory and so forth.
When faced with the reanimated corpses of some rather mangled crew mates, the player is obviously going to require some weaponry. Unfortunately Isaac is on a mining ship and so is lacking in assault rifles, pistols and rocket launchers so he's going to have to improvise a little bit. The weaponry is very mining based, such as the Plasma Cutter which doubles as a wide shot pistol and the Remote Control Disc Ripper which is designed for slicing through rock but is repurposed to slice though the devilish Necromorphs currently trying to rip your body into little pieces. And they do exactly that. If you die then you get to see more Isaac being brutally savaged and quite literally having limbs pulled off, a situation that finds you REALLY trying not to die in future.
The gameplay focuses mainly on exploration and, to some degree, puzzle solving, but throws in ridiculously terrifying points of enemies scaring the hell out of you from walls, floor panels and ceiling panels. Surprisingly the game works, partly due to the fact that it doesn't throw too many enemies at you to scare you over and over again. It achieves a decent blend of exploring, fighting and sheer bloody terror that makes the game one of a kind.
The graphical detail of the scenery and enemies is astounding. The enemies look sensational and are designed to look realistically plausible but still remain completely terrifying, especially the most common type of enemy. But by far the most impressive graphical area of the game is the scenery and level design. Each surface is shaded and textured spectacularly and really enhances the experience of the game; making it one of the most graphically brilliant games I've ever had the privilege of playing.
I just briefly wanted to draw attention to the superb sound used throughout the game, whether it is the sound of the ship creaking and groaning or the sound of the weaponry discharging and ripping through flesh. By far the most impressive sounds though are those of the enemies. The sheer bloodcurdling screams are enough to chill even the hardiest of players and add so much tension and anticipation to the gameplay that it is often hard to not put down the controller and take several deep breaths.
This game sets an exquisite atmosphere of anticipation and excitement, coupled with ridiculous levels of terror and horror. Any game that can provide such an atmosphere and also have great gameplay would be hard pressed to fail, and Dead Space certainly doesn't. It provides a visual and audio sensation that is hard to find in other games and, should you dare brave the horror of the game, one that will certainly not disappoint.
And as a word of warning, the beginning sequence of the game will scare you so much and rock you to the core that you might find yourself unwilling to continue. Trust me, you HAVE to! It is extremely well worth it!
It's been awhile since the prospect of an upcoming game made me fidget and restless with anticipation but Dead Space was one of those games. Comic-based storyline, thrashed together with bold aspects of gameplay makes Dead Space a breath of fresh air in terms of it's graphics, idealology and play.
The gameplay pushes a real and definate evolvement in the scare-factor and can unnerve even the most hardened of gamers and horror fanatics, with mysterious and subtle clanking and machinary, barely audible whispers and the unwelcome chants and songs of the ever known nursery rhymes. The best news? That you are on a disabled spaceship, there is no help and no escape and there is a virus plaguing the ship. Moreover your crew is useless and at the start you're all seperated anyway. All that there is, is the story. I won't spoil it, this is a clever twist where cut scenes are booted and the story unfolds through video/audio logs and writing on the walls.
What other flip is there to the game to add to the fear factors? Well there are no generic meters and life bars, these are imprinted and recognised by the suit and armour that the character (Isaac Clarke) is wearing and to search in your inventory the game is still rolling and the inventory is just shown in front of you. There is no ability to scream like a girl, pausing the game and then throw down the controllers as if there was a massive spider on it. The game will not pause. You have to make sure your area is safe before you make mad dashes to the bathroom or empty the fridge. A fresh and welcome twist to gaming which looks to provde a heightened horror.
However the horror is drained as there is a recognisable sequence of when you might find these creatures "surprise attacking" you and it is evident of when you need to become braced, so after the initial shock and uncertainty you are soon into the pace and knowledge of when to prepare for a fight. Does this make it a bad game? No, there are many games which inadvertently and purposefully clue you up for the next thing coming up - but it does damage that interesting and promising swerve of gaming, all the scare factor, the new aspects and gameplay; now softened in impact. However there is one more key structure that made a more realstic, plausible and challenging view of this game. Killing the creatures you're locked in with.
What I found out undoubtedly the hard way - there are different ways required to kill everything. Not all fighting methods will work on everything. Also, don't assume that you can run past one or two the elevators near by - tried tested and apparently they don't appreciate being ignored at all and will shred you into pieces. There is not so much in variation of the creatures but there the strategic dismemberment left this rather gratifying especially when it came to working out the best ways in which to weaken them.
The negative of this being so few was that though it remained fun there weren't enough variation of creatures to have to find new ways to destroy them and there was always a heavy supply of weaponry which meant that you did feel pretty confident in that you stood in good stead to do some damage to them, never really thinking "hm. I might not live here". It is also a linear game - always structured in the order of game play, which has it's adventages but for the entire world we were in, the situation that we were under and the entire point of the game, that felt more out of place and lacked in sense to me. Surely what would be more exciting is to let us not know where we are going, truely lost to this plagued spacecraft?
Based in line, if you thought that Gears of War 2's chainsaw guns brough much rewards to reap for dismembering then understand it hasn't a patch on the smug efforts of Dead Space. The annoying negatives on Dead Space are only annoying because it was a high-level and potentially the first game in years to produce a terrifying new horror game - yet it was those small little things, the repetitive pattern when the enemy approached, the linear structure and the few of creature types - that made the game lose alot of it's scaring potential and ruined it as very serious horror game. However as a game, it's fantastic and fun. There are twists, swerves and turns in the story line and it did keep you on your toes with the action that ensued. It's a game worth the effort to pick up. Just make sure that you got the bathroom close by, snacks all over and the lights off at night, and there will be a real kicking start to the game as you begin.
Dead Space. A survival horror / corridor shooter vaguely akin to Doom 3. When I first saw this game it was second hand, priced at £12 in my local game shop. It had been recommended to me by a friend as being a great game of its genre so I decided to try it. I would have missed out if i hadn't taken his advice.
I am usually skeptical of EA games post Battlefield 2 and 2142 for the PC. In my eyes EA are able to churn out amazing games, only to be rendered almost unplayable by a horrific amount of bugs. Not to say that Dead Space is without them, there was a couple of instances where enemies got trapped or made unable to move by the scenery, but that just made it easier for me. Other than that there has been nothing of note that hindered my gameplay, which is a nice surprise.
You play Issac Clarke who is an engineer sent to the Mining Ship Ishimura along with two crew-mates. It is supposed to be a routine operation since communications were lost with the ship some time ago. However as with all these story-lines events quickly turn sour. The graphics throughout the game are pleasant and ensure that the various enemies during the game are quite the opposite. There is alot of flickering lights and effects that you would expect from a game like this which ensures that, if played in the dark, this game can be a very scary and thrilling experience.
As soon as you step out of the ship and into the docking bay it appears that things have gone wrong, and with the creepy noises, bangs and screeches the initial fears are realised. Once you head towards a computer terminal a lockdown is put in place and you are shut off from your squadmates. This immediately isolates you from anyone apart from an audio feed and this continues throughout apart from sparse events in the story. Your main companion is a projected map and objective list including an inventory which does not pause the game when brought up, which ensures you have to find a safe place in order to use it.
The game is played in third person which I feel adds to the tension, also since Issac is wearing an apparently bulky space suit he moves around slowly and ensures that when an alien is running towards you it is actually worrying and not easily overcome with a headshot.
The guns in Dead Space are quite satisfying and include a Pulse Rifle, a Flamethrower and the Plasma Cutter which is a kind of pistol / shotgun to name a few. A nice and mildly frustrating addition is that in order to kill enemies easier you have to shoot of their limbs, this can be satisfying for most of the time, but when you are overcome with enemies it is a lot harder to concentrate on this, which can result in death. This is not an amazingly bad thing however, since save points are frequent and you don't end up at the start of the chapter if you forget to.
This is a great game and I would recommend it to anyone. Sadly I feel this game was overlooked even though it has an E3 award. I am usually party to new and great games coming out but somehow this one passed me by until it was recommended to me. Im glad it was, and now I am doing the same to you.
A survival horror game meets up in a mining ship in this haunting chilling game titled dead space. The game puts you in the shoes of Isaac an engineer called to fix a mining ship stranded above the planet in question. However as soon as you dock you realise that the ships crew has been transformed into alien creatures.
The plot is amazing with twists and turns. There is even an cartoon movie which provides backstory to the game plot. The gameplay has classic intuition with a different gaming experience. For one there is no heads on display and all details like health and ammo count, missions is available onscreen keeping you in the game at all time. Secondly the enemies in the game has been brilliantly designed and just cutting of heads will not do the trick. Instead strategic dismemberment is essential of all limbs. The enemies react to this with them sprouting additional limbs to compensate for the ones lost.
The level is designed beautifully with some zero g sections where you will have to scale the outer hull of the ship. Fighting enemies in the vacuum of space with a limited oxygen tank is definetely exhilirating. Graphics are exceptional especailly how blood moves from a body in zero g. Weapons are different where you take on engineering tools like plasma cutters and power tools.
Sound doesnt dissapoint as well with well time music and zombie like howls. The single player last roughly 8-10 hours and offers great entertainment. They have definetely captured the horror element well with you breathing a sigh of relief each time you reach the safe point. A fantastic game and not to be missed at all unless you have heart condition when it comes to horror games
Dead Space - Xbox 360
It's another classic survival horror game, an under-powered character in horrific circumstances and scary nasty mutant enemies; Dead Space certainly has the right stuff from the very beginning.
You step into the suit of Isaac Clarke, an engineer who has been called to repair the Ishimura which is a ship that destroys planets and collects valuable ore; it's presumed the distress call is maintenance related so Isaac goes out to investigate. You then lose control of the ship and end up stranded, finding the ship deserted you're now left with the task of finding out what's happening...and something isn't quite right.
Another great feature is that instead on distracting onscreen displays all of Isaac's health, stasis, kinesis, oxygen and ammo can be clearly seen on the back of his suit or gun, this takes a bit of getting used too but really is a great little feature; tied in with this they use a holographic projection menu which displays in front of Isaac and it's used for, showing maps, objectives, inventory, receiving video calls etc. It works flawlessly but does add vulnerability to the player due to the game not pausing.
The monsters are horrid and you cant always just blast away you have to aim your shots, well you'll work it out...You have a large variety weapons like flamethrowers, circular saws, rifles, energy beams, a gravity gun and plasma cutters.
Isaac has the ability to slow down enemies or objects using stasis and can lift and move them with kinesis. With these abilities the game involves puzzles and gives players more combat options with enemy contact. The puzzles are a great pacing tool to lull you before the next terrifying encounter, it really builds up the tension, the sound track and SFX also helps with this.
The controls do take a bit of getting used to, and the best way to defeat enemies becomes more obvious as you find the right timing and moves etc. The modification to your suit and weapons using nodes is also a brilliant feature, which breaks up the game a bit; everyone loves a bit of customization...especially of weapons.
The atmosphere in Dead Space is amazing and the detail in each and every room is phenomenal, and the use of sound to create tension is phenomenal if the lurking shadows aren't already enough, the howling of the mutants or the screams of people dying could freak you out to the max.
Eventually though the constant leap out and scare you style of horror becomes predictable and the game loses its edge. The story slows considerably in some chapters, and the game loses its focus and becomes more timid.
There are zero gravity and zero oxygen zones, there are areas in the game where you'll be working against your oxygen tanks to get things done or zooming across a room getting attacked at the same time, this can also be really confusing as the camera angle is a bit all over the place; a slight flaw.
Dead Space will play with your mind and keep your heart racing, it's a great game for anyone who likes sci-fi, action or horror games, a sophisticated puzzle filled shoot-em-up, zombiesk thriller.....
So much to Explain, a great game just try it!
In the future, Earth's appetite for resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, and reduce them to component elements and raw ore.