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Several years have passed since Deus Ex: Invisible War was released, rated game of the year by many early on with good reason, just like its predecessor, and Eidos have yet again delivered. Deus Ex: Human Revolution is a breath of fresh air amongst some of the more basic dreary eyed first person shooters. So much so it doesn't feel like an Fist Person Shooter at all. Perhaps its because you spend a large amount of time exploring and skulking around rather than shooting, switching to a 3rd person view every now and again to hide behind and roll to various objects for cover. Whilst it doesn't boast the best combat system, it does give you choice between the stealthy approach as well as guns blazing combat. Most of the time though, discretion (along with patience) is rewarded as there are some situations that need to be thought out methodically. Right from the word go, Human Revolution entices you with its crisp graphics and sublime environments. The surroundings may not be the largest but are rich in content and anything but linear, what with all the little ally ways, fire escapes and of course ventilation shafts (a deus ex trademark).
Whilst the augmentations are limited and skill system long forgotten, the aug's remain intriguing and make the gameplay easier and more diverse, safe to say there aren't many strewn about. For each basic section of the body there are several modifications made available to upgrade via experience as well as 'Praxis Kits'. These include the 'Icarus Landing System' which does what it says on the tin, allows you to survive falls that would otherwise prove lethal. Pheromone enhancements that help determine personality types mid-conversation. Handy radar technology, security terminal hacking tools (which in itself is an ok minigame), superior jumping/strength, projectile darts, immunities to flash-bang grenades and multiple enemy take-downs plus many more to try out.
What makes this game a worthy buy/play is that the gameplay is so open that it adapts to your play style, instead of always forcing you to play the way the game wants you to. A good example of this was something that happened in my first play-through..
..A couple hours into the game, once the intro, training and starter mission are all done, you are given a new task to enter a heavily secured building. I tried the open approach hoping to get in by being reasonable and talking/persuading the desk clerk but no cigar. I Found several promising ladders and entrances... all beyond my reach behind tall fences that I didn't have the aug's to take on. What to do? I stormed the place. Killed every single person in that building. It was incredibly difficult but rewarded me with all sorts of points for head-shots etc and weapons and ammo galore.
Now that wasn't the best thing to do morally and in terms of some of the storyline, but thats just it, the game let me get away with it. No invincible people, no bounty on my head, almost no punishment at all, just a drawn out firefight and the game goes on. Of course second play-throughs show how silly I was to take part in that massacre, when simple solutions where hidden away but available. Negatives are that if you play the game solid, it won't last more than a couple of days and its a shame that there aren't more locations in the game (Detroit and Hengsha are extremely well designed) also the boss fights are a bit out of place and demand endless gunfire. After a handful of new game saves, I got everything out of the game and sure enough the DLC came out a week later, 1200 MS points, no thanks but now that some time has passed its on sale for 600 and its definitely worth a go, even if it was a bit sneaky and downright harsh to withhold important parts of the story which should have been in game, deliberately for downloadable content.
So its the open nature of the game that makes it so brilliant yet, so many subtleties that give it that nice finishing touch, from Final Fantasy 27 posters to the guy whistling the invisible war theme tune in the dark alleys, yes Deus Ex: Human Revolution deserves credit.