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This game followed the others in the series very closely which i viewed to not be a good thing.
Once again it had the same levels but i suppose they can't change those seeing as it is history but apart from that, they didn't really change much else. This really did make the game quite boring as there was no variety whatsoever.
You still had the same characters, abilities, combo's and really the only thing that i can see a difference from the other games is that they have removed 4th weapons!! THAT IS A BAD THING!!
On the plus side the graphics are farely decent and if you enjoy running around doing the same thing that you have done for the last 5 games in the series then by all means purchase this game.
The sound quality was not brilliant but then again there really is not much need for amazing sound in this game and the cut scene animations were not that great.
The timespan is exactly the same as the others and can vary with the amount of people you want to kill on the way to your goal.
Overall i did not enjoy playing this game and to this day i have not completed it and i doubt i ever will. Play this game if you enjoy killing people aimlessly with spears and other such like.
This was one of the first games I bought for the Xbox 360 Console.
I must admit, I did spend many weeks playing this, mainly just to rack up my Xbox Live Gamerscore, but the game itself was very boring and very repetative.
The game is pretty much a minature game of world domination, and there is a tiny bit of tactic needed to form alliances with the different clans in order to defeat other clans.
However, once the third person gameplay starts there is a basic button bashing melee between the several sides.
Most of the enemies you face are mere foot soldiers, and there is maybe one to four generals in each level.
The game can be as quick or as slow as you make it.
The other downer to the game is, it is basically a large King of the Hill level for every single level of the game
Decided to get this game because I was in the gameshop one fine afternoon in need of a new game to fight boredom and this was the game on display on the shop's main display TV. And it caught my eye - given that I've never tried Dynasty Warrior before - the action looked fairly interesting and fast-paced.
= Gameplay =
Very basic gameplay involved - basically, you pick and control a hero, fighting through thousands of AI troops, with the odd enemy leaders here and there, while pressing the same buttons over and over again, and then repeat. Pretty much just mindless violence, slashing, not exactly high on intellectual stimulation.
From what I read, and as mentioned above I've never played Dynasty Warrior before, there are new features in this edition such as the "Renbu" attack system - this allows you to conjure up powerful attacks as they string attacks together in a row. Which is interesting at the start, but like the game on the whole, it gets repetitive and boring after a while.
= Graphics =
Game graphics are a big thing to me, and this is where I guess the game doesn't do too poorly. The game engine handles the action quite adequately too - thus seldom encountering drops in frame rates even in the heat of the action.
= Thoughts =
This game reminded me of the games I used to play when I was a kid on Sega and Playstation One - games where all you do is press the same buttons over and over again, killing an almost-neverending flow of enemies. And I guess, I've grown out of such games already, as I quickly found Dynasty Warrior 6 to be incredibly repetitive and boring. And just as quickly, the game was left in the corner of my room, never to be touched again.
Dynasty warriors 6 is an action game for the Microsoft Xbox 360 games console.
In this game, which takes you through the battles in ancient Chinese history, has you're picking from a selection of characters and guiding them through a basic story mode. Unfortunately there are less characters with a full story mode in this version.
Gameplay has not really changed, those of you familiar with the series will be right at home with the combat on offer here. Though you may be slightly fed up! Basically in this game you mash on the attack button to cut down your enemy opponents.
Sadly the enemy still pose little challenge and you can cut down many of them with one stroke. You will come across more powerful enemys which are and the other end of the spectrum. They are incredibly strong to beat it and some can even destroy you in one hit.
If you're a fan of this type of game you may get some fun out of this, you can get this game for about £30.00.
At long last, the next instalment to the ever repetitive Dynasty Warriors series, but this time, it being completely re-designed and built from ground up for the next generation, now current generation systems (PS3 and XBOX360). Though for the diehard fans, KOEI have delivered some fatal blows with taking characters out, and dishing out generic move sets by the gallon.
As normal with the Dynasty Warriors series, you are in a setting of Ancient China during the Three Kingdoms Period of the Later Han Dynasty. You choose an officer, then a battlefield to play on, then the main aim is to eliminate the enemy commander, which you do this by charging through several hundred enemy soldiers, bashing down bases and blasting your way though gates with siege weapons. Facing several different types of units, giving some variety in the bland atmosphere, though they will still die just as easily as everyone else. The story mode, or in this case, Musou Mode is practically you choosing an officer, and going through a set amount of battles that follow on from each other, while with an interval between battles with corny cut-scenes and bad dialogue.
Now, pretty graphics and cool designs might make the game look fancy, but that doesn't mean squat when the game play is ridiculed with flaws. With what has been done with Dynasty Warriors 6, the game series has reached a new low with its 'one button only' attacking instead of the usual combo attacks. Even a monkey could pick up and play this game and excel at it instantly even on its hardest difficulty. Although the characters move sets have been completely re-designed to seem more realistic, it completely sucks the fun out of the game when it takes out all of the challenge that was once in prior games.
Though its not all bad, the new character designs do look pretty spiffy, and the very minor additions (such as being able to swim, and climb siege ladders) add additional move ability to the game, and making it more fun to navigate a multi-levelled battlefield instead of a plain flat field with bland looks and designs. With the newest biggest feature, being the 'Renbu' system, it makes fighting even less complex. Instead of previous versions of the game where you found better weapons to increase the amount of moves you can perform, in this, you increase the amount of attacks by killing enemies. Your Renbu is restricted so much to start off with, which you can increase the levels up to 4 (max) via the levelling system. Though really, with what you start off with, you don't even need to bother increasing your Renbu, as your attacks are continuous constantly, unlike previous versions when once you finished your set of attacks, your officer takes a breather, in this you just continually mash the X button, and your officer will continually attack without any gaps or pauses, which makes you practically invincible.
There is still a use for the Y button, like in previous versions, you still use it to perform charge attacks, but you cannot combine it with the basic attacks, you mainly use the charge attack now to break an enemies guard, which is one of the many rare occurrences in a game with incompetent A.I (a trademark for the Warriors series'). Your character also has some other minor attack additions, such as a 'throw' type of attack, where you grip onto your enemy and do some needlessly fancy set of attacks on one single enemy and a few different charge attacks, but nothing that would make this game much of an improvement as they are completely missing the main flaws that the series has carried along with them since the beginning.
The levelling system is a simple feature that anyone can handle. You gain experience by killing enemies and enemy officers throughout the numerous battles you're bound to fight with your chosen character. At the end of each battle, it tally's up all the points you gained during the battle, and you will receive level ups depending on the results. Each level up you gain, you gain 1 stat point, which you can spend in the grid level system, where you have a choice to follow certain paths, that can increase your attack, musou, defense, and life, as well as some bonus skills, such as increasing your Renbu, being able to make your character invulnerable to enemy attacking during a charge attack, and more. Though these extras don't make any impact in the battles as such, and are mainly there just to be fillers from the more important stat upgrades.
On the plus side, the game is boosted with a cheesy rock n roll soundtrack, which has always made Dynasty Warriors what it is today. Who can kill hundreds, or even thousands of enemies without the classic rock? The voice actors have been kept from previous games, as well as some new voice actors keeping the game fresh and updated, but with a bad script, you could even have Morgan Freeman voicing, and it'd still seem just plain wrong.
So this leads to the final remarks. The game has a few cheap thrills that will get dull over a manor of hours playing, nothing that the common gamer should even bother with. You could say that this is a true sequel to Dynasty Warriors, as it has had a complete re-design, but it is by far not a step forward, more of a step sideways for the series. Another hit and miss for KOEI.