“ Genre: Action / up to 2 players / published by: Take 2 Interactive „
Oblivion Elder Scrolls is a fantastic RPG game, albeit one that might take a bit of time to get into. You first start the game as a prisoner in the dungeons, although you never actually learn what you are doing there in the first place, you are quickly released by the Emperor, who promptly dies, leaving you with a mission that acts as the main storyline quest. You are, however, free now to explore this rich and immersive world at your whim.
The game itself looks great, with large, open scenery that really looks quite amazing. When you first start the game you can fast travel to the 7 or so major cities and to fast travel to other locations on the map you first have to discover them by travelling there on foot. Fast travel is a very nifty feature, and having access to the major cities straight from the start is also very useful. If you like moving around on foot and exploring the countryside as you go along though, the landscape holds many dungeons and areas that can be very rewarding to the adventurous players. When travelling around, the game will load scenery on the fly, meaning that when you enter a new area there will be some lag before it loads. You don't have to be an explorer to get by in the game, however. To travel around quicker, you can later acquire a horse.
The combat in the game is, at its very basic, a hack and slash with a sword in one hand and a shield in the other. However, you can also expand your combat to archery, stealthy attacks and magic. Spells are weapons are acquired either by finding loot in dungeons or from dead enemies or by buying them in shops. Although early on you may find making money difficult, stick with it and soon you'll have more cash then you'll know what to do with. A money glitch in the main city is always an option if you're desperate. The combat can be extremely engaging and rewarding, and you can really feel like a bad ass when you're hacking away at monsters with a massive, fire breathing sword!
The main quest storyline in the game is quite lengthy, and has a fairly interesting storyline although nothing too special. The thing I found the most interesting were actually some of the side quests. Achievements in the game are divided into main storyline advancements and completing quests in the various guilds in the oblivion world. Some of these guilds are fantasticly fun to join and rank up in, my favourite being the dark brotherhood, a shady order of assassins. Some of the storylines in the side missions can be more engaging than the actual main storyline, which provides hours more of playabilty. All the characters in the world are interactive though, meaning that there are also hundreds of other quests you can do which you won't get achievements for but are rewarding and challenging nonetheless.
There is no online or multiplayer in the game, but the single player in itself is so strong that you won't really be missing it. You can also buy properties in towns where you can store items, etc. There are several DLCs for oblivion which all add a bit of extra play time or useful features, with shivering isles being by far the largest.
I loved zelda games on the N64 when i was younger, loved just being able to run round explore just do what you like for alot of the time. I also love the feel to zelda games how the story worked how each character felt individual.. So after other zelda been and gone and gamecube versions i thought id try another game like it on the xbox.
Ok at first it did give me all the same feelings i had about zelda games but with a more adult feel to it, more grown up game. It was fun to explore meet new people in the games get new stuff, weapons, magic etc but the one thing, the one thing which really turned me away from this game was the leveling system. You would see a zombie or crab for example beat it with a quickish fight then meet another zombie or crab after being leveled up and having a much improved character, you fail to beat it any faster any easier and just feel like it was the same level as you still. This carries on throughout the game with everything single bad guy. You just really after all the hours you have put in see a crab or a simple bad guy you meet at the start of your adventure and just kick the crab out of it ( ;) ) but its too hard work to do it since it seem the same level, just annoying.
Collectors editions, why do we buy them? I'll tell you why, because we like to feel spoilt.
I first played oblivion round a friends house on his Gaming PC. It was scary, the guns were brilliant and the music was also great!
I went out the next day and decided to get the game for the xBox 360.
Now my friend 'raves' about the fact that PC games are better ectetc but the xBox 360 edition really did impress me.
The basic storyline is about demon slaying with some of the most fantastic range weapons! The music is rocky and metal, get's your heart pumping and really suits the game. It's fast, action packed, spooky and funny all in one go! The basic storyline is rather typical (fight your way through levels whilst slaying the enemy to reach the boss) but the developers have achieved great result in encapturing you to the TV!
The game is very gory, it's rated 18 for a very good reason! When you're least expecting it, a demon will jump out at you and scary the living days out of you!
As for the multiplayer, it's great. It reminds me a lot of Unreal Tournament, a basic deathmatch mode where the most frags wins! Another fast and furious Rambo style game!
After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land - laying waste to everything in their path. To turn the tide of darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. In development since 2002, Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics for the world under The Elder Scrolls.