“ Manufacturer: Bethesda / Genre: Shooter / Release Date: 2009 / Xbox Live „
Mothership Zeta is perhaps the most random of the Fallout 3 Downloads, set as it is entirely on an alien spacecraft where you have been taken for experimentation!
Wanderers across The Capital Wasteland in the main Fallout 3 game may have come across a crashed alien spacecraft during the course of their gameplay and wondered how it got there. Well, with this Download, wonder no more.....for no sooner have you stumbled back across this crash site, drawn there by mysterious Radio signals, then you are beamed aboard The Mothership.
You awake in a cell with another fellow prisoner and it is not long before you are hatching an escape plan. Temporarily free, you both set out to explore the ship, coming across other prisoners as you do so that include a samurai, a cowboy and a guard from Rivet City who just stands there mumbling to herself "This can't be happening....!" Yeah, thanks for the help Love, obviously it is happening so just get over it already!!
The aliens running things are pretty formiddable. Looking exactly like your stereotypical "Greys" that appear in all good abduction fantasies, they come armed to the teeth with Atomisers and Disintegration Rays that beat your more conventional weapons hands down. Though you can regain your equipment pretty early on this DLC, it won't do you much good and the sooner you can arm yourself with their technology the better. Your armour too likewise does little against their weaponry so keep your w=eye out for glowing archways that can be used to restore health because Stimpacks here are entirely out of stock!
There is quite a bit to explore on the ship including cargo bays and research labs and all in all, this DLC is just a lot of fun! On your explorations, look out especially for various livestock, killer toy ponies that the aliens are intending to send down to the surface as weapons and other bizarre experiments that are best not looked at too closely!
The main storyline here deals with your escape and provides the only downside in the need felt to include an annoying little girl as your side-kick that brings back awful memories of Resident Evil 2 and the annoying brat who accpmpanied you there! There will be times when you wish you could just blast the little sprog but unfortunately this is not an avenue open to you.....
The DLC isn't that long but does provide a few extra novelty hours of gameplay. You can't take it too seriously but then I don't think you are intended to! Certainly the whole thing follows closely themes and designs from the main game with everything having a very '50's feel to it. But it probably isn't worth buying seperately but rather as part of The Game Of The Year Edition which gives you all 5 DLC!
Certainly it is almost as good as Point Lookout, the only other truly worthwhile DLC so far for Fallout 3. Does it add much in terms of content? Well, the new weapons definitely come in useful back in the main game!
With only Broken Steel left for me to play in the 5 Fallout 3 DLC's, this rates very highly and is a lotta lotta fun! Reminiscent of Silent Hill's Alien Encounters, these levels are about as serious and should only be played with those with an open mind. Because remember you guys, the Truth IS out there........
Mothership Zeta is the final dlc for the acclaimed RTS fallout 3. For information about fallout 3 or other dlcs please read my other reviews.
Mothership zeta diverts from traditional fallout 3 locales particularly since you are no longer in the area, actually no longer on the planet. Mothership zeta takes place on an alien mothership orbiting the earth somewhere. You start off trapped in a cell by aliens and by using some clever human tactics get out and work your way to the bridge of the ship in the hopes of getting back to your home planet.
On the way you meet characters kidnapped from earths past including a cowboy, a soldier, a viking and so on. The aliens itself are quite powerful as most have strong energy shields. The level aka the ship itself is quite massive and fun to explore but quickly seems repetitive. One of the best parts of this dlc is the energy based weapons. Futuristic alien weapons are ultra powerful and once you finish mothership zeta makes the rest of fallout 3 enemies seem like cake.
No change in graphics or music, but the dlc does add extra 5-6 hours of gameplay (and good weapons). Go for this if you want an alien twist to your game or just buy the fallout 3 game of the year edition which contains all 5 dlcs and fallout 3
Mothership Zeta is the final Downloadable content expansion to Bethesda Softworks' Post-apocalyptic Role-playing First Person Shooter, Fallout 3. It is available for 800 microsoft points or just under £10 for the XboX and PC. The PS3 port however, will not be made available until the end of October 2009, when the Game Of The Year edition is released.
It's not worth the money anyway.
Like all of the expansion packs for Fallout 3, Mothership Zeta takes place primarily on an area entirely seperate from The Capital Wasteland. Upon visiting an Alien spaceship crash-site, (originally little more than an easter-egg in the original version of the game,) The player is beamed up onto an alien craft where he or she is probed, semi-conscious, and left in a cell with a fellow human prisoner. The player must then find a way to escape captivity and ultimately overthrow and take command of the alien vessel. This means battling through hordes of extra-terrestrial beings, armed to the teeth with an array of high-tech weaponry.
Although they always existed as an unimportant entity in the Fallout Universe, Aliens are exactly what this game did not need. The unbelievable lack of personality and failure to acknowledge the inevitable sense of melancholy that would come with a society built upon the ruins of a post-nuclear War are difficult enough to accept as it is. Throwing these silly monsties into the mix get rid of any sense of reality whatsoever.
The aliens appear pretty damn close to the typical 1950s conception of 'little green space-men.' standing around 5ft tall in their silvery jumpsuits, speaking in now-cliche` unintelligible wibbly gibberish, toting their flashy laser guns. This image is definitely in-keeping with the overall look of the game, with its antiquated yet vastly superior technology, and strict adherance to the highly original idea of technology having overtaken culture. Its just taking such a concept this far seems more than a little bit silly.
It is definitely the most limited of the official Fallout 3 DLC, and gives the impression that it was made on something of a whim. Although they look good, if somewhat daft, there are very few new types of enemies, weapons and apparel, (without giving too much away,) and the architecture of the alien ship is too close to that of the Enclave to be particularly interesting. It does have some nice bits in it though, like unfreezing humans from throughout history and allying with them to launch a prisoner assault. Among them an ancient Samurai Warrior, who is complete with authentic armour, and unable speak a word of English. Also, a bad-ass cowboy in period costume who'll bravely take on the alien threat with his unique revolver. It's possible to take any of the new alien guns and artifacts home with you, limited as they may be.
Graphically, Mothership Zeta is stunning in places. The rendering on the aliens' bodies looks incredibly realistic, and the outer layers of the ship look positively outstanding. Initially appearing more like concept-art than actual in-game scenes. Its just that the design itself is poorly-conceived, lacking in any originality and forethought. Also, it is the most graphics-card-heavy expansion pack, pushing hardware well over the recommended system requirements a bit too far. It has poor longevity and and gets boring very, very quickly. I would not recommend buying this, as it is by far the worst expansion yet.
Requires full working version of Fallout 3 to play.