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Fear one was a real fear fest with scares around every corner so when I saw fear 2 in the shops I just had to pick it expecting the same kind of scary game play. I started playing fear 2 to see that they had thrown fear to the wind, just using the fear name to push some new call of duty upon the world. There was not a single moment in the game were I felt genuine fear that there might be something round the corner ready to jump out at me.
What really annoyed me is that you no longer play in closed in corridors barley lit, with shadows dancing in front of you no, in this game you play in wide open ruined cities stomping about in an untouchable mech walker you don't feel scared at all, really you feel safe that you can out gun every thing that comes your way.
And also (apart from alma here and there) there is no link to the first fear game which had a much better story then fear 2.
F.E.A.R 2 - Project Origin - Xbox 360
Things get a little tense at the start of F.E.A.R. 2 when you're still just getting back into the swing of it because the visual effects and the fast-paced action keeps your heart racing. Eventually though the scares develop a pattern half naked monster attacks you in a corridor, you enable slow-mo and blast him with a shotgun, nothing special so far.
The gore effects are possibly the game's strongest point, which means if you're a fan of that style of horror you'll probably get more out of FEAR 2 than I did.
Torrents of blood combined with some fantastic ragdoll and disintegration effects definitely create a pretty good looking game, but the use of low-res textures on a lot of weapons and environment details is a little lazy. However the graphics overall do leave quite a bit to be desired.
It's a graphic first person shooter with supernatural elements, you begin with a mission to rescue a scientist which eventually turns into a fight for survival against a psychic teenager before it climaxes in a final fight.
The gameplay leaves a lot to be desired, the movement is sluggish, at the start you stumble around hospital corridors bumping into desks, the corridors narrow and you find yourself getting stuck on things unable to pass. Instead of sticking to walls and peering around corners you'll give both walls and corners a wide berth lest you get stuck and killed which is a bit annoying as sneaking delays the scare and gives you more time to react to the situation. Eventually the game does open up and this problem subsides, but it's a shame it was like that at all.
The controls are easy and this game is relatively good for a shooter but personally I don't like this sort of gore and the game gets boring for me, I can think of more F.E.A.R.F.U.L things than this game.
F.E.A.R. 2 just isn't scary, the graphics are dated and the gameplay is frustrating it's not a rubbish game, it just isn't very good. The more I played it the less I wanted to as the story got sillier and the horror theme phased in and out. I wouldn't recommend F.E.A.R. 2 you'd be better off playing Condemned 2.
F.E.A.R 2 is the sequel to the first game F.E.A.R ignoring the expansion packs which were put out.
The story follows you as Michael Beckett you're chasing after a CEO of some evil corporation while discovering the secrets behind Alma the games cliché scary little girl ripped directly from a horror film.
The game I found to have great atmosphere and provided me with plenty of moments where I jumped! The graphics are gritty and realistic will immerse you and the sound design is incredible when you hear creepy noises going on and dread pressing forward into what you know will be the next scare! There are a few predictable scares here and there but the game is quite creative in the ways it gets your pulse pounding.
The gun action in the game is great, the guns feel powerful and will blow chunks out of the environment, the enemy AI is good just like the first game and its pretty challenging. The slow motion mode makes its return and yes its still just as satisfying to slow down time to get around some enemys and take them out in style.
The graphics are really excellent in this mode as you can see bullet trails and enemies dismembered into clouds of blood in incredible fluidity! Its not all just for the show as you will need to use the slow mo to gain the upper hand on the AI. There are also a couple of the now obligatory vehicle sequences where you pilot a mech and wreak havoc, great!
If you were a fan of the first you will love this, if not you don't even have to have played the first to enjoy this game. Good fun for all.
The ability to slow down time has become a well worn cliché in gaming. Countless games allow the player to build up a bar whilst fighting and when they need it they tap a button. Suddenly the world is a blur; you move faster than everyone else and are able to dodge bullets - you are a superhuman. The problem is that this ability is so common now that it's more subhuman than superhuman. Despite this there are some games that still earn the right to use the mechanic, those games that are sequels to the games that originally thought up the idea. 'F.E.A.R' was one of the first games to use slowdown. Could 'F.E.A.R 2' give a fresh spin on this dull idea?
The first 'FEAR' was a First Person Shooter (FPS) that had a few unique selling points. It was a psychological horror with intelligent enemy AI and the ability to slow down time. However, it also suffered due to its bland environments. 'FEAR 2' looks to expand on these ideas, but imo not enough. In many ways this is just a better looking version of the first game. The horror, AI and slowdown are the same as the first game. Luckily, the environments have been improved, but they are still not that interesting. What you are left with is a FPS that feels like it is 5 years old, but looks better.
There are some new gameplay ideas in the sequel. During the game you come across Mech robots that you can climb into and destroy the enemy. These moments are fun, but do not engage you in any real way. I felt almost indestructible in the armour and played like I was in 'Operation Wolf' back on the Spectrum! The various weapons pack a punch and the enemy AI will try and flank you when possible. However, none of the features are different enough anymore from the majority of FPSs on the market to push the gameplay over average. (3 out of 5)
Bless their little cotton socks, but Monolith do try and engage the player in some sort of story and character in 'FEAR 2'. This game follows on from the first as you investigate an insidious company and a mysterious ghoul called Alma. You are connected to her and she uses this link to force hallucinations. As you progress through the game you can read texts that are left around that deepen the story. Personally, I do not play games to read reams of text so I did not bother. What I was left with was a story that tries to be deep, but ended up being as vacuous as most other computer game. I never got too involved with my character, teammates or enemies. At least they tried. (3 out of 5)
'FEAR 2' is not the longest FPS on the market and took me around 9-10 to complete. For a game that is pretty samey and average there are not enough highlights to make this time well spent. The additional online game could add lifespan for some people, but I found it a little crude and old school for my tastes. The numerous achievements that can be earned from the game will have people looking in every corner; this may also improve the lifespan. However, the core experience was just enough to avoid being a rip off. (3 out of 5)
I have mentioned at least 10 times this generation that I would prefer resources to be spent on a top quality single player games than having an added rubbish multiplayer. 'FEAR 2' is the next in line to have fallen into the trap. The multiplayer is just deathmatch style gameplay vs. other people. I no longer enjoy this style of play, especially when it feels as uninspired as this. The maps were decent, but the actual gameplay was boring. With the likes of 'Call of Duty: World at War' dominating the online world I imagine that no one is still playing this. (2 out of 5)
The first 'FEAR' game was an older game ported over from the PC onto the 360 and looked like it. 'FEAR 2' is an enhanced graphics engine and certainly looks better than the first game. The character models look very good, but unfortunately they are let down elsewhere. The environments may be better in the sequel, but there are still too many bland corridors. 'FEAR 2' cannot show off its full graphical potential because the levels are too dull. (3 out of 5)
As mentioned before I feel this game really suffered in terms of level design. 'FEAR' was almost entirely set in office corridors and 'FEAR 2' at least mixes things up a bit. However, far too much of the game is still inside and becomes repetitive. Where the level design does make up ground is in the horror set pieces. As your character gets closer to Alma he hallucinates enabling Monolith to take you on some very trippy experiences. The game was at its best when it merged reality and the world of horror. More of this would have pushed the level design above the average. (3 out of 5)
Finally an area in which 'FEAR 2' can shine. Although not up there with the crème this game sounds great. The use of horror sound effects and ambient music does as much to heighten the tension as any grisly monster. I was also very impressed with the voice acting which always sounded authentic and was acted well. (4 out of 5)
'FEAR 2' was a game that came out a little too late for its own good. Originally held back from a Winter 08 release to a Spring 09 it was free to sell to a crowd of gamers hampering for a new game. However, the game would have been better suited released spring 07 before the likes of 'Bioshock'. Compared to the best in the FPS genre 'FEAR 2' is average on almost every level. The sound effects and AI do still stand out, but are let down by bland level design and an awful online versus mode. The FEAR franchise may have arrived with some original ideas back in the day; it's a shame that Monolith did not implement a whole load more to raise the quality of 'FEAR 2'. This is a game worth playing, but only by those who are running out of top quality FPSs and for £20 or less. (3 out of 5)
Maker: Monolith RRP £50
Amazon uk £22.99
After FEAR, people were dying for more however unfortunatly they came out as expansion packs which took little effort in creating. They merely just replicated FEAR with little to no change. There was no creativity or thought given to Persues Mandate or Extraction Point.
Furthermore those who bought it were confused by the story that it was telling and hence in FEAR 2 they just said it has no relevance to those 2 extraction points.
Fear 2 was back in Monolith's hands unlike the expansion packs and so things were guaranteed to come.
Now FEAR 2 continues directly follows after FEAR 1, after the explosion. Obviously to understand the story you must place FEAR 1. In this game you play Micheal Beckett and you unravel his story and his connection to the creepy little Alma.
Now in terms of gameplay this game doesnt stray far from other shooters, however it does still include the famous Bullet Time created in Max Payne. Now AI was quite hyped in this game and i must say it is pretty good, they really do use cover well by flipping table and whateva else they have at disposal. Furthermore they are not afraid to rush you. Unfortunatly the bullet time does make this game fairly easy and dont be afraid to start this game on Hard.
The horror elements are back in this game and wow do they do a bloody good job of it. It can truly be creepy at times and their use of lighting effects really is creepy. It is this very scary factor which differentiates the game from others.
In terms of storyline, it isnt quite as fasncinating as the first one but its still good. This one looks deeper at what plans they had if they were able to control Alma.
Overall this is a fantastic game and much scarier than the likes of Dead Space. Furthermore they have learned from the mistakes of Fear 1, there are more varieties to the enemies, their are more enviroments including the school which has a part in it when going down a hallway which is incredibly freaky. Also for those a bit weary of the mech levels i must say the mech bits are very fun and what i personally think is good is that there isnt much of it. Its not like Halo where theres levels dedicated to vechular manslaughter.
I played this game on the PC but i couldnt find the PC version on Dooyoo and i must say this is a MUST for all hardcore PC FPS fans.
I give it an 8/10
Beginning shortly before the ending of F.E.A.R., a Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. Tension builds as the squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it's too late.