Frontines fuel of war is one of those games which is not known well to people possibly due to less publicity. The game is similar to the battlefield series shooter games regarding two opposing factions, different classes and ticket pools. The plot is non existant with 2 superpowers going to war because of shortage of fuel but this isnt what this game is about.
The gameplay is addictive with each team given set number of tickets and soldiers spread apart as they capture point and advance their teams frontlines. You loose tickets for evvery death in your team whether AI or player. This fps shooter does it nicely wit various classes from assault, heavy weapons, sniper to special ops and close combat. You have a good set of weapons which is nice and you can also control vehicles from helicopter to tanks and jeeps much like battlefield. In addition some classes have you controlling spy planes or explosive drones for added variety. The gameply is definetely top notch combining perfectly fps and bit of tactical strategy.
Graphics wise it does well and not as high as some games out there it passes off as good. The music is nice as well and blends well with the game. The single player is over way too quickly with just over 6 hours but the multiplayer will keep you shooting for hours with upto 50 people supported on a map.
A highly underated game and worth a pickup especially if you love this genre
I rented this from Lovefilm.com, expecting it to be okay, but to my surprise I really really enjoyed it! It reminded me of Battlefield 2 on PC a lot, the gameplay and graphics are very similiar. The main missions took me personally, 20 to an hour to complete, and there was 7 missions. So it was quite a short game, but I must admit it was fun. After played the first couple of missions, I thought: "damn, this would be amazing in multiplayer on XBL", unfortunately, i found one game within about 10 minutes of searching, and there were a total of 31 spaces out of 32 spaces available. I joined the game, waited 10minutes, and still no-one else was in the game other than me and the person hosting. Bit of a bummer really, it would be a really good game online but for some reason no one plays! I think the game would be even further improved if they were to add local multiplayer, or co-op missions on top of the single player ones, hopefully this'll be an add to the next frontlines! I'd say pick this up if you find it cheap, if not, give it a rent, it'd definately worth the few quid even if it's only for the single players missions!
I hadn't even heard of this game until I bought it on a whim a couple of days ago, and judging by the fact that this is the first review of it, I'm gonna go out on a limb and guess that this is the case for many people!
Frontlines: Fuel of War is a First Person Shooter set in 2024. The world's resources are extremely low. Famine, disease, and poverty are rife, and society everywhere is breaking down. A Cold War-style gap has formed between nations, and the superpowers have formed two distinct groups. First is the Western Coalition (with the hilarious acronym WC), formed out of NATO countries and much of Western Europe. To combat them is The Red Star Alliance - formed from Russia, China, and several other south-east Asian nations. Both sides are still armed with nuclear warheads, so the Deterrence Theory is still in effect, meaning that for control of the last resources, the two sides must fight using conventional warfare with advanced technology.
The single player campaign starts you, a soldier from the Western Coalition infantry unit "Stray Dogs", in Turkmenistan, where you are to re-take an oil refinery previously captured by the Red Star Alliance. After this, you are enlisted into further missions that advance the Western frontline. The story of the military mission isn't particularly engrossing, but the FMV sequences that show the exchange between your commanding officer and a member of the press are very well scripted. It's quite eerie, actually, as you can tell there's been a lot of thought into the potential future of a resource-less world, and I don't imagine that what they've come up with could be so far from the truth.
As single player games go, it's rather good. It seems to be the train of thought these days that a game, particularly an FPS, should be designed for online play, and a single player campaign is sort of a bonus. At 7 missions, you can see that's what they were thinking, but there is a definite satisfaction to playing it. It has one of the best enemy AI's I've ever seen, and I've just played it on Normal difficulty. If you're sniping, some troops will fire back while others try to flank you. If you're in a tank, play it safe because if you charge in, the enemy tanks and infantry alike will turn ALL their focus on you, and damn right too!!! I'm sick of getting away with preposterous moves in games just because of a rubbish AI. Also, the enemies actually have some beef to them - I assume this is because it's modern conventional warfare. None of this one-sided business - The Red Star Alliance and the Western Coalition are two equal and opposite forces. "A couple of sniper bullets to my armoured torso? Try again, sonny Jim."
You're not out there on your own, either, and believe me, you're glad they're there*. Similar to the Call of Duty series, you have your buddies with you, taking the hits and dishing it back. I like games like this - it puts it all in perspective. I mean, fair enough, if you're a genetically-enhanced cyborg super soldier, bring it on, you United-Russian-and-Chinese-military-firepower you. I'll take you down single handed. But that plausibility soon vanishes when you're Mr. Joe Bloggs, American Marine. For this you need your squadies!!
*(I know this because on the last mission, the game bugged and I ended up defending an entire courtyard against the full might of the People's Republic of China, who wanted nothing more than to spill my blood. I died. A lot.)
The game has the capacity for online play (i.e. Xbox Live) and system link play. There is no campaign co-operative, and only one person can play per Xbox per TV, which is a crying shame, but thems the rocks. The Live play though.... Argh. Amazing. There are around 10 maps for you to hurl bullets and shells and the like at each other on, each with their own strategy. One map requires you to make use of the tanks, another needs you to attack in the air. Others have no vehicles, are fought entirely in the streets and you need nothing more than your rifle, your wits, and a steady trigger finger. One other (and I say that more maps need to be like this) is the Attack-Defend principle. The Red Star Alliance are in control of a large base at the north end of the map, armed to the teeth with anti-aircraft tanks. The Western Coalition controls a small base to the south, with only a few dozen attack helicopters and choppers to speak of. The terrain in-between is virtually impassable, so a strategy must be devised and carried out by the WC while the RSA have to be quick enough to foil it.
One cool feature of the online play is the Squad ability. I'm not sure if this features in many games now, but I think it should. You can create a squad of up to 4 players, within which you're given your own chat channel, and you're able to see each other on the HUD, target vehicles, spawn at the squad leaders' position - all sorts. Really cool. Very helpful if you want to stick with your mates if you're all playing on Live. The squad leader has a limited but easily used interface with which to order the group (Attack, Defend, Regroup, Move - all controlled from the D-pad). Plenty fun.
There is one fantastic statistical anomaly though. I haven't quite put my finger on it yet, but on Multiplayer, the Red Star Alliance seems to win like, 90% of the time. Really weird.
Very, very good. It has a nice, easy interface for you to switch weapons, of which there are a wide variety. This, I would say, is the games best feature - the highly interesting array of not-too-distant weapons and technology. Drones, for example. Each side has different kinds of drones designed to spot the enemy, relay the information back to you (and the rest of your team, if you're playing online), and then come home. Or, in an emergency (or if you just can't resist it) flying in close to some unaware little swine and blow him up. There are many such weapons, but I don't want to overindulge on the details as finding new ones is always too cool for school.
I will, however, harp on about the vehicles for a bit. Often in FPS', you find that if it has a vehicles section, it seems overlooked or hurried in the design stages. Gears of War had only one vehicular experience, if memory serves, and it wasn't particularly interesting. More recently, games like Halo 3 have been dedicating significant portions of the game to making a really good set of vehicles, each with their own vices and devices. Well, Frontlines is to Halo as Halo is to Gears - the vehicle input on this is outstanding, especially in multiplayer. Each team has it's own variation (though they are essentially the same) of a humvee, a small APC, a large tank, an Anti-Air tank, a chopper, an attack helicopter, and (my absolute favourite) a jet - but I'm absolutely rubbish with the jet. Honestly, if I ever managed to get off the ground in one it'll be a miracle. I still love it though.
Anyway, slight digression. In games you often find that if they're vehicle-dominated, it just becomes a race of whoever can get to the biggest meanest rig around - absolutely not the case. Like (I imagine) in real warfare, it isn't about who has the most tanks. It's about who puts what little armour you have to the best use, and taking them down is actually easier to do on foot than in another tank. My point being that all the vehicles have their weaknesses, and so they should!! It keeps the game interesting.
Graphics / Physics
This is the section where I have my only real gripe about the game. The graphics are pretty outstanding, but I had to step back to realise it. In this day and age, it takes something pretty amazing to wow us as an audience (unless you're one of those retro lovers - guilty as charged), but even if you're washed with it, they really are quite good. Explosions are particularly satisfying, and it was seeing a really good one that made me think "Woah. These graphics are actually pretty good!!". They just look so real!! I say that, I've never seen a real explosion in my life (except a lemonade bottle, but that's a story for another time), but even still. Very impressive.
The physics. Ah, the physics. This is the games only real let-down, and that's only because every other aspect of the game is set to such a high standard. Although by no means sloppy, there are a couple of little bugs that should have been ironed out. You can occasionally find yourself inside a cliff edge and unable to get out - a real pain in the neck when you don't have any grenades. I think that's what you call "collision" in the gaming world, but I just don't know. It's one of those invisible features of a game that you only notice when it's gone wrong. Sniping can be a little bit of a pain as well. I'm sure that I've had my crosshairs neatly decorating someone's face and I've not killed them when the bullet hits HOWEVER this could be purposeful feature of the game as I have on occasion managed to shoot the helmet off of some soldiers. I'm still not sure.
If you like FPS, buy this game.
If you like combative flight simulators, buy this game.
If you like to play good Live play, buy this game.
If you don't.... come on, it isn't rocket science. Don't buy this game.
It can be bought brand spanking new from amazon.co.uk at 23.46 of the Queens finest pounds - free delivery as it's over £15.
Play.com offer it at £29.99
I bought a pre-owned copy with The Orange Box at 2 for £40 from GameStation. Keep your eyes peeled for Orange Box review, I intend to do it when I'm finished with it.
F.O.W. brings players into the world's next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this desperate backdrop, two superpower alliances emerge. Join the battle on the frontlines of tomorrow as the Western Coalition or the Red Star Alliance.