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I am a huge guitar hero fan, it is probably my favourite game series and Guitar Hero 5 did not disapoint. This game features 85 songs from 83 different artists and of course there is plenty of songs to buy as extras on the marketplace for when you get bored. Song highlights include:
-Sex on fire - Kings of Leon
-The Rock show - Blink 182
-You give love a bad name - Bon Jovi
-Sultans of Swing- Dire Straits
-Plug in Baby - Muse
-Smells like teen spirit - Nirvana
And many others from artists such as Rush, Queen, Johnny Cash and the Arctic Monkeys, it appeals to all with a plethora of styles from funk to metal to pop. Although I do feel that some of the songs are pointless and have just been added simply to fill up the game really.
There are bonus unlockable characters on the game that you can play as, these include Matt Bellamy (Muse) and Kurt Cobain (Nirvana)
There is a new mode called party play which is fantastic, one of the best features of the game. To enter party play mode you simply just exit the home menu of the game and it just randomly plays songs and you can just jump in and out of songs at any time, you cannot fail them and you can skip songs, perfect for parties!
The career is the same as other guitar heros with the stars system and unlockable venues. On this game you can use the same career for all instruments which is much better meaning you dont have to keep starting new careers for each instrument. There are the usual difficulty levels but it also features expert + mode for drums which involves the use of double pedal, although you will need to have two pedals to be able to cope with this difficulty!
You can play with your xbox avatar as a character on this game, its the first game I've played which actually uses the incredibly pointless avatars but its fun watching them dance around the stage with a guitar.
This game can be used with any of the guitar hero instruments and I believe also with the rock band instruments but im not entirely sure about that.
Hope this has helped.
The problem with Guitar Hero games is that the developers are often very limited to what they can do to improve on the previous game. Sure the original games were innovative but the problem they face (similarly with sports games) is how to improve something where the basic concept cant really change.
For those unaware of the whole Guitar Hero concept, basically you get to become a rockstar in your very own home! The way it works is that when you are playing the game, across the screen are various buttons that need to be pushed. These correspond to the coloured buttons on the X-Box controller so as they appear on the screen, you push them! While that doesn't sound like fun, the whole thing gets interesting when you buy the game and the controller bundle. The controller itself is shaped like a guitar with the coloured buttons are on the neck and another control where you are supposed to strum. What this means is that when you play the game, as the colours come up on the screen you need to press the corresponding button on the guitar and strum at the same time!
The main thing with the Guitar Hero games that will be the first thing that you look at are the track listings. This particular game features 85 songs to play. I wont list all of them but for me the highlights are:
20th Century Boy - T-Rex
Feel Good Inc - Gorillaz
Lithium - Nirvana
Ring of Fire - Johnny Cash
Sex on Fire - Kings of Leon
Superstition - Stevie Wonder
Of course this is only a very brief selection but if I was to list all the best songs I would be here for days. However, while there are some great songs, there are also a lot of songs that I don't know which does mean the game looses an element of fun while playing it. I also think that certain songs really don't fit with the game (Coldplay for example) and these would have been better left out.
As you will be able to see from the list and if you look at the track listings, the songs choices available are predominantly both classic and modern rock songs so if they aren't your cup of tea then I would suggest that this particular game wouldn't be the right one for you. If you are already an owner of the previous game - Guitar Hero: World Tour - then you can import songs from that game into this one to increase the play list. I personally don't have the previous one so cant comment on it.
As well as the ability to become lead guitarist, you can also get your friends over and set up and full on band with the addition of one more guitar (for bass), drums and a microphone meaning that upto four people can play at the same time. Of course you need to buy the drums and microphone separately so I would only recommend buying them if you are planning to have a lot of people round often as each additional controller is quite expensive.
Part of the appeal of the whole Guitar Hero games is the ability to be a rockstar. Part of making sure this happens is when you are playing sets, the environment has to be right. So this means that the lead guitarist has to fit the bill as well as the rest of the band. Fortunately this is well achieved and exaggerated but in a good way. As well as that, the stage is well designed with lots of bright lights and various colours that constantly move around. There are also lots of pyrotechnical effects as well as the essential smoke to add to the effect. All in all, it certainly looks the part.
Once you progress through the game you are also able to unlock various characters to play as. These include Johnny Cash, Kurt Cobain and Carlos Santana. Once unlocked, you can use these characters to play any song. It's a bit silly, but there's something quite fun about watching Kurt Cobain sing You Give Love a Bad Name by Bon Jovi.
The made career mode in the game is fairly simple. Basically you start off in your band and play in small venue's. Each venue has its own set list and you need to impress your audience enough so that you get enough points to move into a bigger venue. In total, there are 14 venue's you need to work through. There's also added side quests for each song that are particularly hard but reward you with various unlockable features such as clothing or instruments. One of the better things about the career mode is that you are not limited to one instrument. You can decide which instrument you want to play on each song as long as you have the equipment.
As well as the career mode, there is also a party mode which is used if you have a few friends round and everyone wants to get involved. In this mode, you can basically start a game in seconds and there is no limitation about how many guitarists or dummers you can have. It is also versatile enough that if one person is having difficulty, the whole game doesn't have to stop, instead that one person can change their own settings or even instrument mid song. Alternatively, if you don't like the song you can always skip the current song or even set up a play list. Basically, its all been made to make it as quick and easy to play together as a group without having to go back to the menu each time.
There are various songs also available to be downloaded but the majority of these aren't free and the ones that are free I haven't heard of making it completely pointless for me to download. In terms of selection though, there is a wide choice and I'd be surprised if most people cant find at least 5 songs they want.
To be honest, my only real gripe with the game is a stupid one! When I bought the game and guitar bundle I paid around £70. Now that's a lot of money to pay for a game and a controller that you will only use on a particular game (although the guitars are compatible with the Rock Band games). Also, the game gets a bit boring after a while. I know that's probably a silly comment but if you just play single player the game loses its fun factor quite rapidly. I personally haven't played mine in months and the guitar is just sat there gathering dust!
Overall, I would only recommend this game if you are regularly planning on having people over to play it with you as the cost doesn't really justify the overall experience in single player mode. I would have also liked to see more well known songs to elongate the enjoyment factor.
Personally, I would say that it is worth getting this game if you have never bought them before but if you are an owner of the previous games then what you get here is nothing new and probably not really worth it.
OVERVIEW -- The Guitar Hero series originally began on the Playstation 2. After a couple of years, it became a successful music game that took the world by storm. As a result we got 1,2,3, Aerosmith, World Tour, Metallica and finally 5. Does this rock as hard as it's predecessors? Yes to be blunt.
GRAPHICS -- Polsihed, exaggerated models of rockstars with a unique, punk layout for the menus. Almost archaic with the skulls and lightning. It suits the game nicely and still looks like a Guitar hero game. Only issue is the framerate; it's not as good as World Tour which was roughly 60 fps whilst 5 feels about 45 fps. Even so, grpahics look great in HD.
SOUND -- More important in this game. Great quality soundtrack (no covers, some live sessions) from Nirvana to Johnny Cash. The selection is wide covering several genres of music like alternative, country and heavy metal. A bit odd especially since the other games in the franchise focused mainly on rock in general. FX are good for metal contact and guitar tuning effects. You're bound to find something you like in the huge roster available.
GAMEPLAY -- Similar to past versions. Hold the corresponding button and strum when the gems reach the bottom of the highway, in time with the song you're playing. Simple. However, it differs with the drum kit peripheral where you basically hit the cymbals/drums and stomp on the pedal whenever you see a purple line. Bass is guitar but you strum without holding any buttons when a purple line appears. Microphone is a "singstar" knock-off: Say the lyrics on the right notes.
It works well and new features like band moments requires players to cooperate more in a song. Now any combination of instruments can be used in a song e.g. 4 guitars, 3 guitars and a bass or 2 bass a mic and a drum. Gimmicky as I doubt a lot of you would have 3 of a peripheral like 4 drum kits. Still, it's there anyway, if your friends bring the pieces of plastic along to your house.
Mission mode replaces the career from World Tour. You earn stars for completing a new song. Finishing them with certain instruments gives you extra stars depending on how well you do: 1 star for achieving the minimum target and 3 for the highest. Fun and some aims needs another person to reach it. No unlockable tunes but succeeding in challenges unlocks new characters, costumes, costumes and instrument layouts.
Customisation returns and almost unchanged from the game before it. Create your own rockers and their equipment. Cool! Enough tools to make anybody you like. Hair, eyes, jaw, body size and so on: possible in Guitar Hero 5!
To me the changes were small but for the better. On top of that, it's mission is okay and bossted by the user-friendly factor of it all, thanks to the easy tutorials and simpler controls on the music maker entitled GHmix 2.0.
LIFESPAN -- Over 80 songs to play, tons of online match types (such as team versus battle and co-op) to test out and regularly released DLC guarantees plenty of playing time. It's a pity that there's no Story/Tour mode like in World Tour, thinning the longevity by a fair amount. The neat ability to download half of the songs from World Tour and Smash Hits increases the quickplay mode usage and length more. GHmix 2 is easier to use than the first one from World Tour. So, creations can be constructed with more polish.
OVERALL -- Certainly one of the best music games out there. The wider selection of songs, a greater enhancement in multiplayer modes and it's compatibility with previous games makes this more accessible than any other Guitar Hero to date. Apart from a few flaws, this is a very good family/friend game to have in your collection. Let's rock!!
After buying 2 Guitar Hero titles prior to this I was expecting yet another great music-orientated rock-out of a game. I was not disappointed. With yet another great array and mixture of songs from famous artists such as Arctic Monkeys and Blink-182 just to name two, the game has a great lifespan. Career mode has been redeveloped with challenges now incorporated and when playing multiplayer, people can drop in and out at the touch of a button. For the first time also, you can now form a band online or locally with more than one of the same instrument. The rockstar creator has again been improved with a larger selection of custom instruments and hardware and more famous musicians such as Matt Bellamy of Muse and Sting are available to unlock aswell as alternate styles. As ever the Xbox LIVE Marketplace also offers more song downloads with improves the game even more. Overall I have literally no complaints, I would go for Guitar Hero over Rock Band anyday.
Guitar hero returns once again to our screens in 'guitar hero 5' Since the last version of it to come on to our screens there has been a few new features added in to the game.
One thing which has been changed is the story mode, there is less of a story too it and more just playing the guitar and earning some stars. I was a little disappointed with the story mode in this game. There was nothing really to it in my opinion. It would have been better if there was still a story, or a bit of drama or something rather than just playing each song over and over again.
one thing which has improved is the look of the game, it looks and feels like a little time was spent on the game rather than just the guitar chords coming up. The song choice is also very impressive and varied , everything from some soft rock to heavy metal with country in there for good measure.
Overall this is a good game and will always gaurentee fun when hanging out with yours mates
Guitar Hero 5
With so many Guitar Hero and Rock Band games being released these days, it's become a bit of a chore reviewing these games. Most of the time, they're the same thing except The Beatles or Metallica are the focus, or it borrows songs from previous games, or it adds full band-play. In fact it's almost tempting to actually avoid all these new games because essentially you're paying tons of money to play the same game with new songs or mocapped Metallica. You may be in the situation where you must pick but one rhythm game and, I'll be honest with you, I'd probably recommend Rock Band 2 with huge DLC. But, that was until Guitar Hero 5 was released-now I'd say RB2 or GH5.
It's mostly the same thing-you're essentially hitting the notes on your Guitars, Drums and Vocals to the chart of the songs in the game, of which there are 85 on disc. However, what's changed is which instrument you can play. Rather than forcing you to play Guitar, Bass, Drums and Vocals, you can have a combination of whatever instrument you want. This means players can form bands of four gutiarists, bassists, drummers or vocalists and pretty much anything in between. This is great for several reasons-if you have more of one instrument than the other it won't limit who can play, and if there are more guitarists than vocalists then someone won't get shoved onto the vocals. It adds a lot more freedom and less hassle to the proceedings, and that's the tone GH5 has throughout.
So what else has changed? A lot has, in fact. It's mostly catering to the band experience and not only does it suceed it also trumps Rock Band in some cases. You'll notice when you put the disc in for the first time there's an option to press the Yellow button to 'Play Now'. That's exactly what you can do-the game randomly picks a song to play and you can join in with any number of people, choosing difficulty and all, and even if you don't play you can listen to the song with no one playing. If you don't like the song playing then you canb pick a new song or load up created playlists. It's so easy and quick and it's easy to go from one song to the next as a quick pop up telling you how you did the song stops you from playing the next song. It's great if you want to play quickly for whatever reason and makes Band play much easier to get into.
Career is also much more accessible and fun. It mixes the less linear structure of Guitar Hero Metallica where you don't have to play every song in the game-in fact you could complete the game with minimal songs completed in the game. However, like Metallica, there are rewards to completing songs, mainly from completing these challenges featured on every song. These include hitting every kick note on drums, using only up strums on guitar or bass or getting a streak as a vocalist. There are also band challenges where you must maintain a band multiplier or score points while in star power. They can range from easy to impossible depending on the song-hitting all the touch notes in 21st Century Schizoid Man is impossible, while maintaining a vocal streak on Bring Tha Noise is easy if you have a fan. Depending on how well you do you earn either a gold, platinum or diamond disc which could unlock character skins, cheats, clothing and more.
Guitar Hero 5 is also much more accessible than previous outings, or even Rock Band somewhat. If you're in the lobby for career, and want to do quickplay or online, then you can switch between menus with a click of your finger. It's also easier to pick your characters and venues without having to go through menus as it's all placed in the lobby feature. Other players can join your session through this as well, meaning its less hassle than World Tour to constantly have to go into matchmaking to find other players for simple band play. It makes those spur-of-the-moment parties much easier to set up which is usually what playing these Band games all is about.
There are also some improvements to the gameplay too, mainly in a Band. Whereas World Tour, Metallica and Smash Hits stood by the rule of ''when one person fails, everyone fails'', now if a player fails they can be saved as long as everyone else plays well, if not then you fail. I know what you're thinking though. 'Rock Band had this all ready, get on with the ACTUAL IMPROVEMENTS!' Firstly, this feature is done better because you unlike RB you don't require star power to save band members and secondly shut up and let me finish. There are actual new features too, most noticably Band Moments and Star Power spilling. Band Moments happen when you see the notes are on fire-hit those and after a big fireworks show you're band multiplier increases for about 30+ seconds. Star power spilling is when someone has full star power, and if they hit SP notes again then instead of it being wasted it spills over into another playing, giving them star power.
There are also some new online modes to toy around with. Pro face-off again pits players against each other, but now up to eight players are in one game, and you can also split them into teams with Team PF. It's all fine and dandy, and the Band v Band is here too, but more interesting is the new Rockfest mode. Here, it's basically PF, but with some interesting dynamics. There is standard Pro-face off in RF, but you can also vote for other modes like momentum which starts on a lower difficulty and gets higher depending on how well you play, but miss too many notes and you'll be downgraded to a lower difficulty and get less points. There's also do or die, where you must not miss three notes until the yellow line to score a point, miss them and you'll be out until the next batch of notes, and there's plenty of other variations too, plus you can play it in teams.
Of course, a music game can only achieve greatness if it has some great music backing it, and Guitar Hero 5 has a broad list of songs to try and do that. There's plenty of great choices in GH5, like 21st Century Schizoid Man, Do You Feel Like We Do?, Brianstorm, Spirit of the Radio, Sweating Bullets, Runnin' Down a Dream, and Plug In Baby, but there's also some head scratching choices like the rap song Bring Tha Noise, which is possibly one of the most boring songs on guitar ever. There are also some missing legends like Metallica, Aerosmith, Motorhead and more. It's a broad list thankfully meaning everyone will like something, but with mostly sparce and weak DLC support, it's not quite comparable to the song list from RB2. But you can import some pretty sweet tracks from World Tour and Smash Hits, though with less than half of the songs from WT and just under half from Smash Hits, it could have been even better. Also, all tracks are masters, meaning it's once again immpecable sound quality.
Guitar Hero 5 can also come off as a bit more comedic, thanks to some elements. Some of them are funny, some useless and some are actually a bit insulting. There's some humour which comes from using your Xbox 360 avatars as characters, which actually makes decent use of them for once and is fairly cool, if gimmicky. There's also guest appearences from legends like Carlos Santana, Johnny Cash and Nirvanna legend Kurt Cobain. However this backfires somewhat, especially for using Kurt as once you complete their gigs in career, you can use them in any song. This means you could be seeing Johnny Cash and Kurt Cobain rapping along to Bring Tha Noise or headbanging to Megadeth, which in my opinion is quite disrespectful considering they're dead, and more so for Kurt because he hated how the media treated him, and it's disgusting how it seems Activision have ignored that.
I liked what Neversoft did with the graphics though because this game looks quite attractive. Characters are probably their most detailed yet, areas are still extravagant and again at their most visually attractive and there's excellent use of a soft motion blur effect which makes the game look more like Rock Band than the old, messy look of World Tour. Unfortunately it's the smaller things that bring the game down, like slight clipping issues which actually hurt more because for about 96% of the game, this is one of the best looking Rhythm games ever. Still, it's hard to deny the cleaner looking notes and note charts, which make it easier to see the notes.
It's very good value for money too, because while you don't get as many songs as you would through Rock Band's downloadable content, you can still get a good 400+ songs out of GH5 which is a lot. There are lots of modes from the career to the rockfest mode, and considering how easy the game is to get into a band, it's probably going to be more played than Rock Band 2. There are 49 achievements, which range from simply getting a four multiplier to more challenging achievements like getting 808 out of 909 stars from the game's career mode. It doesn't have any annoying '100% as a band achievements' or the 'Get a certain score on this song as a whatever instrument' meaning it's actually fun getting GH5's achievements.
Is Guitar Hero 5 good, bad or ugly?
The obvious comparison GH5 is going to get is with Rock Band 2. It really does depend on what kind of game you're looking for. For songs Rock Band 2 is going to be a no-brainer as its massive DLC library towers over GH5's currently meager DLC setlist. However, it's by far the most accessible Rhythm game to date, with slick and navigatable menus, a feature to jump into songs quickly and the ability to save failing people without star power or giving star power to other players when yours is full. It basically means that if you're looking for a game with a bigger song libary, go with Rock Band 2, but if you are looking for more accessible and quick party play, then Guitar hero 5 is definately the game for you. And, you know what it's actually a very fun rhythm game in its own right, ticking the boxes for a great soundtrack and fun modes.
Guitar Hero 5 was released on September 11th, 2009 for Xbox 360, Playstation 3, Wii and Playstation 2. It is rated PG for mild drug and sex references in song lyrics and can be bought for around £40 (solus edition).